scummvm/object.cpp
Ludvig Strigeus 3c2f425cc1 fixed object parent bug
fixed some signed/unsigned comparisons

svn-id: r3413
2001-10-09 18:35:02 +00:00

590 lines
13 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Change Log:
* $Log$
* Revision 1.2 2001/10/09 18:35:02 strigeus
* fixed object parent bug
* fixed some signed/unsigned comparisons
*
* Revision 1.1.1.1 2001/10/09 14:30:14 strigeus
*
* initial revision
*
*
*/
#include "stdafx.h"
#include "scumm.h"
bool Scumm::getClass(int obj, int cls) {
checkRange(_maxNrObjects-1, 0, obj, "Object %d out of range in getClass");
cls &= 0x7F;
checkRange(32,1,cls,"Class %d out of range in getClass");
return (_classData[obj] & (1<<(cls-1))) != 0;
}
void Scumm::putClass(int obj, int cls, bool set) {
checkRange(_maxNrObjects-1, 0, obj, "Object %d out of range in getClass");
cls &= 0x7F;
checkRange(32,1,cls,"Class %d out of range in getClass");
if (set)
_classData[obj] |= (1<<(cls-1));
else
_classData[obj] &= ~(1<<(cls-1));
}
int Scumm::getOwner(int obj) {
checkRange(_maxNrObjects-1, 0, obj, "Object %d out of range in getOwner");
return _objectFlagTable[obj]&0xF;
}
void Scumm::putOwner(int act, int owner) {
checkRange(_maxNrObjects-1, 0, act, "Object %d out of range in putOwner");
checkRange(15, 0, owner, "Owner %d out of range in putOwner");
_objectFlagTable[act] = (_objectFlagTable[act]&0xF0) | owner;
}
int Scumm::getState(int act) {
checkRange(_maxNrObjects-1, 0, act, "Object %d out of range in getState");
return _objectFlagTable[act]>>4;
}
void Scumm::putState(int act, int state) {
checkRange(_maxNrObjects-1, 0, act, "Object %d out of range in putState");
checkRange(15, 0, state, "State %d out of range in putState");
_objectFlagTable[act] = (_objectFlagTable[act]&0x0F) | (state<<4);
}
int Scumm::getObjectIndex(int object) {
int i;
if ((_objectFlagTable[object]&0xF)!=0xF) {
for (i=0; i<_maxInventoryItems; i++)
if (_inventory[i] == object)
return i;
return -1;
} else {
for (i=_numObjectsInRoom; i>0; i--) {
if (objs[i].obj_nr==object)
return i;
}
return -1;
}
}
int Scumm::whereIsObject(int object) {
int i;
if ((_objectFlagTable[object]&0xF)!=0xF) {
for (i=0; i<_maxInventoryItems; i++)
if (_inventory[i] == object)
return 0;
return -1;
}
for (i=_numObjectsInRoom; i>0; i--)
if (objs[i].obj_nr == object) {
if (objs[i].fl_object_index)
return 4;
return 1;
}
return -1;
}
int Scumm::getObjectOrActorXY(int object) {
if (object <= vm.vars[VAR_NUM_ACTOR]) {
return getActorXYPos(derefActorSafe(object, "getObjectOrActorXY"));
}
switch(whereIsObject(object)) {
case -1:
return -1;
case 0:
return getActorXYPos(derefActorSafe(_objectFlagTable[object]&0xF,"getObjectOrActorXY(2)"));
}
getObjectXYPos(object);
return 0;
}
void Scumm::getObjectXYPos(int object) {
ObjectData *od = &objs[getObjectIndex(object)];
AdjustBoxResult abr;
abr = adjustXYToBeInBox(0, od->cdhd_10, od->cdhd_12);
_xPos = abr.x;
_yPos = abr.y;
_dir = od->actordir&3;
}
int Scumm::getObjActToObjActDist(int a, int b) {
int x,y;
Actor *acta = NULL;
Actor *actb = NULL;
if (a<=vm.vars[VAR_NUM_ACTOR])
acta = derefActorSafe(a, "getObjActToObjActDist");
if (b<=vm.vars[VAR_NUM_ACTOR])
actb = derefActorSafe(b, "getObjActToObjActDist(2)");
if (acta && actb && acta->room==actb->room && acta->room &&
acta->room != _currentRoom)
return 0xFF;
if (getObjectOrActorXY(a)==-1)
return 0xFF;
x = _xPos;
y = _yPos;
if (getObjectOrActorXY(b)==-1)
return 0xFF;
/* XXX: bug here? should be <= */
if (acta) {
AdjustBoxResult r = adjustXYToBeInBox(acta, _xPos, _yPos);
_xPos = r.x;
_yPos = r.y;
}
y = abs(y-_yPos);
x = abs(x-_xPos);
if (y>x) x=y;
return x;
}
int Scumm::findObject(int x, int y) {
int i,a,b;
for (i=1; i<=_numObjectsInRoom; i++) {
if (!objs[i].obj_nr || getClass(objs[i].obj_nr, 32))
continue;
b = i;
do {
a = objs[b].parentstate;
b = objs[b].parent;
if (b==0) {
if (objs[i].x_pos <= (x>>3) &&
objs[i].numstrips + objs[i].x_pos > (x>>3) &&
objs[i].y_pos <= (y>>3) &&
objs[i].height + objs[i].y_pos > (y>>3))
return objs[i].obj_nr;
break;
}
} while ( (objs[b].ownerstate&0xF0) == a);
}
return 0;
}
void Scumm::drawRoomObjects(int arg) {
int num = _numObjectsInRoom;
ObjectData *od;
int a;
if (num==0)
return;
do {
od = &objs[num];
if (!od->obj_nr || !(od->ownerstate&0xF0))
continue;
do {
a = od->parentstate;
if (!od->parent) {
drawObject(num, arg);
break;
}
od = &objs[od->parent];
} while ((od->ownerstate & 0xF0)==a);
} while (--num);
}
const uint32 state_tags[] = {
MKID('IM00'),
MKID('IM01'),
MKID('IM02'),
MKID('IM03'),
MKID('IM04'),
MKID('IM05'),
MKID('IM06'),
MKID('IM07'),
MKID('IM08'),
MKID('IM09'),
MKID('IM0A'),
MKID('IM0B'),
MKID('IM0C'),
MKID('IM0D'),
MKID('IM0E'),
MKID('IM0F')
};
void Scumm::drawObject(int obj, int arg) {
ObjectData *od;
int xpos, ypos, height, width;
byte *ptr;
int x,a,b;
if (_BgNeedsRedraw)
arg = 0;
gdi.virtScreen = 0;
od = &objs[obj];
xpos = od->x_pos;
ypos = od->y_pos;
width = od->numstrips;
height = od->height;
if (width==0 || xpos > _screenEndStrip || xpos + width < _screenStartStrip)
return;
if (od->fl_object_index) {
ptr = getResourceAddress(0xD, od->fl_object_index);
ptr = findResource(MKID('OBIM'), ptr);
} else {
ptr = getResourceAddress(1, _roomResource);
ptr = ptr + od->offs_obim_to_room;
}
ptr = findResource(state_tags[getState(od->obj_nr)], ptr);
if (!ptr)
return;
x = 0xFFFF;
for (a=b=0; a<width; a++) {
_drawBmpX = xpos + a;
if (arg==1 && _screenStartStrip!=_drawBmpX)
continue;
if (arg==2 && _screenEndStrip!=_drawBmpX)
continue;
if (_screenStartStrip > _drawBmpX || _drawBmpX > _screenEndStrip)
continue;
actorDrawBits[_drawBmpX] |= 0x8000;
if (_drawBmpX < x)
x = _drawBmpX;
b++;
}
if (b==0)
return;
_drawBmpY = ypos << 3;
gdi.numLinesToProcess = height << 3;
_drawBmpX = x;
drawBmp(ptr, x - xpos, b, 1, "Object", od->obj_nr);
}
void Scumm::loadRoomObjects() {
int i,j;
ObjectData *od;
byte *ptr;
uint16 obim_id;
byte *room,*tmp_room;
ImageHeader *imhd;
RoomHeader *roomhdr;
CodeHeader *cdhd;
checkHeap();
room = getResourceAddress(1, _roomResource);
roomhdr = (RoomHeader*)findResource(MKID('RMHD'), room);
_numObjectsInRoom = READ_LE_UINT16(&roomhdr->numObjects);
if (_numObjectsInRoom == 0)
return;
if (_numObjectsInRoom > 200)
error("More than %d objects in room %d", 200, _roomResource);
tmp_room = room;
od = &objs[1];
for (i=1; i<=_numObjectsInRoom; i++,od++) {
ptr = findResource(MKID('OBCD'), tmp_room);
if (ptr==NULL)
error("Room %d missing object code block(s)", _roomResource);
od->offs_obcd_to_room = ptr - room;
cdhd = (CodeHeader*)findResource2(MKID('CDHD'), ptr);
od->obj_nr = READ_LE_UINT16(&cdhd->obj_id);
#ifdef DUMP_SCRIPTS
do {
char buf[32];
sprintf(buf,"roomobj-%d-",_roomResource);
dumpResource(buf, od->obj_nr, ptr);
} while (0);
#endif
tmp_room = NULL;
}
tmp_room = room;
for (i=1; i<=_numObjectsInRoom; i++) {
ptr = findResource(MKID('OBIM'), tmp_room);
if (ptr==NULL)
error("Room %d missing image blocks(s)", _roomResource);
imhd = (ImageHeader*)findResource2(MKID('IMHD'), ptr);
obim_id = READ_LE_UINT16(&imhd->obj_id);
for(j=1; j<=_numObjectsInRoom; j++) {
if (objs[j].obj_nr==obim_id)
objs[j].offs_obim_to_room = ptr - room;
}
tmp_room = NULL;
}
od = &objs[1];
for (i=1; i<=_numObjectsInRoom; i++,od++) {
ptr = room + objs[i].offs_obcd_to_room;
cdhd = (CodeHeader*)findResource2(MKID('CDHD'), ptr);
objs[i].obj_nr = READ_LE_UINT16(&cdhd->obj_id);
objs[i].numstrips = cdhd->w;
objs[i].height = cdhd->h;
objs[i].x_pos = cdhd->x;
objs[i].y_pos = cdhd->y;
if (cdhd->flags == 0x80) {
objs[i].parentstate = 1<<4;
} else {
objs[i].parentstate = (cdhd->flags&0xF)<<4;
}
objs[i].parent = cdhd->unk1;
objs[i].cdhd_10 = READ_LE_UINT16(&cdhd->unk2);
objs[i].cdhd_12 = READ_LE_UINT16(&cdhd->unk3);
objs[i].actordir = cdhd->unk4;
objs[i].fl_object_index = 0;
}
checkHeap();
}
void Scumm::fixObjectFlags() {
int i;
ObjectData *od = &objs[1];
for (i=1; i<=_numObjectsInRoom; i++,od++) {
od->ownerstate = _objectFlagTable[od->obj_nr];
}
}
void Scumm::processDrawQue() {
int i, j;
for (i=0; i<_drawObjectQueNr; i++) {
j = _drawObjectQue[i];
if (j)
drawObject(j,0);
}
_drawObjectQueNr = 0;
}
void Scumm::clearOwnerOf(int obj) {
int i,j;
uint16 *a;
byte *ptr;
stopObjectScript(obj);
if (getOwner(obj)==0xF) {
i = 0;
do {
if (objs[i].obj_nr==obj) {
if (!objs[i].fl_object_index)
return;
nukeResource(0xD, objs[i].fl_object_index);
objs[i].obj_nr = 0;
objs[i].fl_object_index = 0;
}
} while(++i <= _numObjectsInRoom);
return;
}
for (i=1; i<_maxInventoryItems; i++) {
if (_inventory[i] == obj) {
j = whereIsObject(obj);
if (j==0) {
nukeResource(5, i);
_inventory[i] = 0;
}
a = &_inventory[2];
for (i=1; i < _maxInventoryItems-1; i++) {
if (!a[-1] && a[0]) {
a[-1] = a[0];
ptr = getResourceAddress(5, i+1);
_baseInventoryItems[i] = _baseInventoryItems[i+1];
/* TODO: some wacky write is done here */
error("clearOwnerOf: not fully implemented");
}
}
return;
}
}
}
void Scumm::removeObjectFromRoom(int obj) {
int i,cnt;
uint16 *ptr;
for(i=1; i<=_numObjectsInRoom; i++) {
if (objs[i].obj_nr==obj) {
if (objs[i].numstrips != 0) {
ptr = &actorDrawBits[objs[i].x_pos];
cnt = objs[i].numstrips;
do {
*ptr++ |= 0x8000;
} while (--cnt);
}
_BgNeedsRedraw = 1;
return;
}
}
}
void Scumm::addObjectToDrawQue(int object) {
_drawObjectQue[_drawObjectQueNr++] = object;
if (_drawObjectQueNr > 200)
error("Draw Object Que overflow");
}
void Scumm::clearDrawObjectQueue() {
_drawObjectQueNr = 0;
}
byte *Scumm::getObjOrActorName(int obj) {
byte *objptr;
if (obj <= vm.vars[VAR_NUM_ACTOR])
return getActorName(derefActorSafe(obj, "getObjOrActorName"));
objptr = getObjectAddress(obj);
if (objptr==NULL)
return (byte*)" ";
return findResource(MKID('OBNA'), objptr) + 8;
}
uint32 Scumm::getOBCDOffs(int object) {
int i;
if ((_objectFlagTable[object]&0xF)!=0xF)
return 0;
for (i=_numObjectsInRoom; i>0; i--) {
if (objs[i].obj_nr == object) {
if (objs[i].fl_object_index!=0)
return 8;
return objs[i].offs_obcd_to_room;
}
}
return 0;
}
byte *Scumm::getObjectAddress(int obj) {
int i;
if ((_objectFlagTable[obj]&0xF)!=0xF) {
for(i=0; i<_maxInventoryItems; i++) {
if (_inventory[i] == obj)
return getResourceAddress(5, i);
}
} else {
for(i=_numObjectsInRoom; i>0; --i) {
if (objs[i].obj_nr==obj) {
if (objs[i].fl_object_index)
return getResourceAddress(0xD, objs[i].fl_object_index)+8;
return getResourceAddress(1, _roomResource) + objs[i].offs_obcd_to_room;
}
}
}
return 0;
}
void Scumm::addObjectToInventory(int obj, int room) {
int i, slot;
byte *ptr,*obcdptr;
uint32 size,cdoffs;
int numobj;
byte *tmp_roomptr,*roomptr;
CodeHeader *cdhd;
RoomHeader *roomhdr;
debug(1,"Adding object %d from room %d into inventory", obj, room);
checkHeap();
if (whereIsObject(obj)==4) {
i = getObjectIndex(obj);
ptr = getResourceAddress(0xD, objs[i].fl_object_index) + 64;
size = READ_BE_UINT32_UNALIGNED(ptr+4);
slot = getInventorySlot();
_inventory[slot] = obj;
createResource(5, slot, size);
ptr = getResourceAddress(0xD, objs[i].fl_object_index) + 64;
memcpy(getResourceAddress(5, slot), ptr, size);
checkHeap();
return;
}
ensureResourceLoaded(1, room);
roomptr = getResourceAddress(1, room);
roomhdr = (RoomHeader*)findResource(MKID('RMHD'), roomptr);
numobj = READ_LE_UINT16(&roomhdr->numObjects);
if (numobj==0)
error("addObjectToInventory: No object found in room %d", room);
if (numobj > 200)
error("addObjectToInventory: More (%d) than %d objects in room %d", numobj, 200, room);
tmp_roomptr = roomptr;
for (i=1; i<=numobj; i++) {
obcdptr = findResource(MKID('OBCD'), tmp_roomptr);
if(obcdptr==NULL)
error("addObjectToInventory: Not enough code blocks in room %d", room);
cdhd = (CodeHeader*)findResource2(MKID('CDHD'), obcdptr);
if ( READ_LE_UINT16(&cdhd->obj_id) == obj) {
cdoffs = obcdptr - roomptr;
size = READ_BE_UINT32_UNALIGNED(obcdptr+4);
slot = getInventorySlot();
_inventory[slot] = obj;
createResource(5, slot, size);
obcdptr = getResourceAddress(1, room) + cdoffs;
memcpy(getResourceAddress(5,slot),obcdptr,size);
checkHeap();
return;
}
tmp_roomptr = NULL;
}
error("addObjectToInventory: Object %d not found in room %d", obj, room);
}
int Scumm::getInventorySlot() {
int i;
for (i=1; i<=_maxInventoryItems; i++) {
if (_inventory[i]==0)
return i;
}
error("Inventory full, %d max items", _maxInventoryItems);
}