scummvm/gui/options.h
Max Horn 427dc1ae93 GUI: Move major widgets to new directory gui/widgets
Also renamed the source/header files, now they are more closely
aligned to how we rename most other source files

svn-id: r54264
2010-11-16 10:11:57 +00:00

215 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef OPTIONS_DIALOG_H
#define OPTIONS_DIALOG_H
#include "gui/dialog.h"
#include "common/str.h"
#include "sound/musicplugin.h"
#ifdef SMALL_SCREEN_DEVICE
#include "gui/KeysDialog.h"
#endif
namespace GUI {
class BrowserDialog;
class CheckboxWidget;
class PopUpWidget;
class SliderWidget;
class StaticTextWidget;
class ListWidget;
class TabWidget;
class OptionsDialog : public Dialog {
public:
OptionsDialog(const Common::String &domain, int x, int y, int w, int h);
OptionsDialog(const Common::String &domain, const Common::String &name);
~OptionsDialog();
void init();
void open();
void close();
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
const Common::String& getDomain() const { return _domain; }
virtual void reflowLayout();
protected:
/** Config domain this dialog is used to edit. */
Common::String _domain;
ButtonWidget *_soundFontButton;
StaticTextWidget *_soundFont;
ButtonWidget *_soundFontClearButton;
void addGraphicControls(GuiObject *boss, const Common::String &prefix);
void addAudioControls(GuiObject *boss, const Common::String &prefix);
void addMIDIControls(GuiObject *boss, const Common::String &prefix);
void addMT32Controls(GuiObject *boss, const Common::String &prefix);
void addVolumeControls(GuiObject *boss, const Common::String &prefix);
// The default value is the launcher's non-scaled talkspeed value. When SCUMM uses the widget,
// it uses its own scale
void addSubtitleControls(GuiObject *boss, const Common::String &prefix, int maxSliderVal = 255);
void setGraphicSettingsState(bool enabled);
void setAudioSettingsState(bool enabled);
void setMIDISettingsState(bool enabled);
void setMT32SettingsState(bool enabled);
void setVolumeSettingsState(bool enabled);
void setSubtitleSettingsState(bool enabled);
bool loadMusicDeviceSetting(PopUpWidget *popup, Common::String setting, MusicType preferredType = MT_AUTO);
void saveMusicDeviceSetting(PopUpWidget *popup, Common::String setting);
TabWidget *_tabWidget;
int _graphicsTabId;
private:
//
// Graphics controls
//
bool _enableGraphicSettings;
StaticTextWidget *_gfxPopUpDesc;
PopUpWidget *_gfxPopUp;
CheckboxWidget *_fullscreenCheckbox;
CheckboxWidget *_aspectCheckbox;
CheckboxWidget *_disableDitheringCheckbox;
StaticTextWidget *_renderModePopUpDesc;
PopUpWidget *_renderModePopUp;
//
// Audio controls
//
bool _enableAudioSettings;
StaticTextWidget *_midiPopUpDesc;
PopUpWidget *_midiPopUp;
StaticTextWidget *_oplPopUpDesc;
PopUpWidget *_oplPopUp;
StaticTextWidget *_outputRatePopUpDesc;
PopUpWidget *_outputRatePopUp;
StaticTextWidget *_mt32DevicePopUpDesc;
PopUpWidget *_mt32DevicePopUp;
StaticTextWidget *_gmDevicePopUpDesc;
PopUpWidget *_gmDevicePopUp;
//
// MIDI controls
//
bool _enableMIDISettings;
CheckboxWidget *_multiMidiCheckbox;
StaticTextWidget *_midiGainDesc;
SliderWidget *_midiGainSlider;
StaticTextWidget *_midiGainLabel;
//
// MT-32 controls
//
bool _enableMT32Settings;
CheckboxWidget *_mt32Checkbox;
CheckboxWidget *_enableGSCheckbox;
//
// Subtitle controls
//
int getSubtitleMode(bool subtitles, bool speech_mute);
bool _enableSubtitleSettings;
StaticTextWidget *_subToggleDesc;
RadiobuttonGroup *_subToggleGroup;
RadiobuttonWidget *_subToggleSubOnly;
RadiobuttonWidget *_subToggleSpeechOnly;
RadiobuttonWidget *_subToggleSubBoth;
static const char *_subModeDesc[];
static const char *_lowresSubModeDesc[];
StaticTextWidget *_subSpeedDesc;
SliderWidget *_subSpeedSlider;
StaticTextWidget *_subSpeedLabel;
//
// Volume controls
//
bool _enableVolumeSettings;
StaticTextWidget *_musicVolumeDesc;
SliderWidget *_musicVolumeSlider;
StaticTextWidget *_musicVolumeLabel;
StaticTextWidget *_sfxVolumeDesc;
SliderWidget *_sfxVolumeSlider;
StaticTextWidget *_sfxVolumeLabel;
StaticTextWidget *_speechVolumeDesc;
SliderWidget *_speechVolumeSlider;
StaticTextWidget *_speechVolumeLabel;
CheckboxWidget *_muteCheckbox;
protected:
//
// Game GUI options
//
uint32 _guioptions;
Common::String _guioptionsString;
};
class GlobalOptionsDialog : public OptionsDialog {
public:
GlobalOptionsDialog();
~GlobalOptionsDialog();
void open();
void close();
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
#ifdef SMALL_SCREEN_DEVICE
KeysDialog *_keysDialog;
#endif
StaticTextWidget *_savePath;
StaticTextWidget *_themePath;
StaticTextWidget *_extraPath;
#ifdef DYNAMIC_MODULES
StaticTextWidget *_pluginsPath;
#endif
//
// Misc controls
//
StaticTextWidget *_curTheme;
StaticTextWidget *_rendererPopUpDesc;
PopUpWidget *_rendererPopUp;
StaticTextWidget *_autosavePeriodPopUpDesc;
PopUpWidget *_autosavePeriodPopUp;
StaticTextWidget *_guiLanguagePopUpDesc;
PopUpWidget *_guiLanguagePopUp;
};
} // End of namespace GUI
#endif