scummvm/base
Jamieson Christian a722d0601e Preliminary preparation for new YM2612 FM emulator.
All the hooks are in, but actual implementation
needs to be checked for portability.

svn-id: r10615
2003-10-05 15:36:52 +00:00
..
.cvsignore new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
engine.cpp removed duplicate g_timer object (one was global, one was static to timer.cpp); set g_system earlier (might prevent a few race conditions) 2003-09-28 21:08:48 +00:00
engine.h removed duplicate g_timer object (one was global, one was static to timer.cpp); set g_system earlier (might prevent a few race conditions) 2003-09-28 21:08:48 +00:00
gameDetector.cpp Preliminary preparation for new YM2612 FM emulator. 2003-10-05 15:36:52 +00:00
gameDetector.h Preliminary preparation for new YM2612 FM emulator. 2003-10-05 15:36:52 +00:00
main.cpp factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?) 2003-10-05 14:37:16 +00:00
module.mk This'll also break Makefile.noconf 2003-09-18 12:07:56 +00:00
plugins.cpp cleanup & restructuring; in particular move the midi driver list to its own source file 2003-10-02 22:52:57 +00:00
plugins.h renamed namespace ScummVM to Common 2003-10-02 17:43:02 +00:00