scummvm/engines/saga2/mainmap.h
2021-07-01 01:37:42 +02:00

61 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_MAINMAP_H
#define SAGA2_MAINMAP_H 1
namespace Saga2 {
void main_saga2();
// command line parsing
//extern char *commandLineHelp;
void parseCommandLine(int argc, char *argv[]);
// memory access
uint32 pickHeapSize(uint32 minHeap);
// initialization & cleanup
void initCleanup(void);
bool initializeGame(void);
void shutdownGame(void);
bool initSystemTimer(void);
void cleanupSystemTimer(void);
void cleanupSystemTasks(void);
void cleanupPaletteData(void);
// major parts of main that are actually in main.cpp
void cleanupGame(void); // auto-cleanup function
bool setupGame(void);
void cleanupPalettes(void);
} // end of namespace Saga2
#endif