mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
241 lines
5.3 KiB
C++
241 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef MADS_SPRITES_H
|
|
#define MADS_SPRITES_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/array.h"
|
|
#include "mads/assets.h"
|
|
#include "mads/msurface.h"
|
|
|
|
namespace MADS {
|
|
|
|
enum SpriteFlags {
|
|
IMG_STATIC = 0, // Item should remain fixed on the screen
|
|
IMG_UPDATE = 1, // Item needs to be redrawn
|
|
IMG_ERASE = -1, // Erase image and remove it
|
|
IMG_REFRESH = -2, // Full refresh
|
|
IMG_OVERPRINT = -3, // Interface overprint
|
|
IMG_DELTA = -4, // Delta change
|
|
IMG_FULL_UPDATE = -5, // Interface refresh
|
|
IMG_UPDATE_ONLY = -20 // Update the active screen area only
|
|
};
|
|
|
|
class MADSEngine;
|
|
|
|
struct BGR8 {
|
|
uint8 b, g, r;
|
|
};
|
|
|
|
typedef struct {
|
|
int32 x; // x position relative to GrBuff(0, 0)
|
|
int32 y; // y position relative to GrBuff(0, 0)
|
|
int32 scale_x; // x scale factor (can be negative for reverse draw)
|
|
int32 scale_y; // y scale factor (can't be negative)
|
|
uint8* depth_map; // depth code array for destination (doesn't care if srcDepth is 0)
|
|
BGR8* Pal; // palette for shadow draw (doesn't care if SHADOW bit is not set in Src.encoding)
|
|
uint8* ICT; // Inverse Color Table (doesn't care if SHADOW bit is not set in Src.encoding)
|
|
uint8 depth; // depth code for source (0 if no depth processing)
|
|
} DrawRequestX;
|
|
|
|
typedef struct {
|
|
uint32 Pack;
|
|
uint32 Stream;
|
|
long hot_x;
|
|
long hot_y;
|
|
uint32 Width;
|
|
uint32 Height;
|
|
uint32 Comp;
|
|
uint32 Reserved[8];
|
|
uint8* data;
|
|
} RendCell;
|
|
|
|
#define SS_HEADER_NUM_FIELDS 14
|
|
struct SpriteSeriesHeader {
|
|
uint32 header;
|
|
uint32 size;
|
|
uint32 packing;
|
|
uint32 frameRate;
|
|
uint32 pixSpeed;
|
|
uint32 maxWidth;
|
|
uint32 maxHeight;
|
|
uint32 reserved3;
|
|
uint32 reserved4;
|
|
uint32 reserved5;
|
|
uint32 reserved6;
|
|
uint32 reserved7;
|
|
uint32 reserved8;
|
|
uint32 count;
|
|
};
|
|
|
|
#define SF_HEADER_NUM_FIELDS 15
|
|
struct SpriteFrameHeader {
|
|
uint32 pack;
|
|
uint32 stream;
|
|
uint32 x;
|
|
uint32 y;
|
|
uint32 width;
|
|
uint32 height;
|
|
uint32 comp;
|
|
uint32 reserved1;
|
|
uint32 reserved2;
|
|
uint32 reserved3;
|
|
uint32 reserved4;
|
|
uint32 reserved5;
|
|
uint32 reserved6;
|
|
uint32 reserved7;
|
|
uint32 reserved8;
|
|
};
|
|
|
|
class MSprite : public MSurface {
|
|
private:
|
|
void loadSprite(Common::SeekableReadStream *source, const Common::Array<RGB6> &palette);
|
|
public:
|
|
MSprite();
|
|
MSprite(Common::SeekableReadStream *source, const Common::Array<RGB6> &palette,
|
|
const Common::Rect &bounds);
|
|
virtual ~MSprite();
|
|
|
|
Common::Point _offset;
|
|
int _transparencyIndex;
|
|
|
|
byte getTransparencyIndex() const;
|
|
};
|
|
|
|
class SpriteSlotSubset {
|
|
public:
|
|
int _spritesIndex;
|
|
int _frameNumber;
|
|
Common::Point _position;
|
|
int _depth;
|
|
int _scale;
|
|
};
|
|
|
|
class SpriteSlot : public SpriteSlotSubset {
|
|
private:
|
|
static MADSEngine *_vm;
|
|
friend class SpriteSlots;
|
|
public:
|
|
SpriteFlags _flags;
|
|
int _seqIndex;
|
|
public:
|
|
SpriteSlot();
|
|
SpriteSlot(SpriteFlags type, int seqIndex);
|
|
|
|
void setup(int dirtyAreaIndex);
|
|
bool operator==(const SpriteSlotSubset &other) const;
|
|
void copy(const SpriteSlotSubset &other);
|
|
};
|
|
|
|
class SpriteSlots : public Common::Array<SpriteSlot> {
|
|
private:
|
|
MADSEngine *_vm;
|
|
public:
|
|
SpriteSlots(MADSEngine *vm);
|
|
|
|
/**
|
|
* Clears any pending slot data and schedules a full screen refresh.
|
|
* @param flag Also reset sprite list
|
|
*/
|
|
void reset(bool flag = true);
|
|
|
|
/**
|
|
* Delete a sprite entry
|
|
* @param index Specifies the index in the array
|
|
*/
|
|
void deleteEntry(int index);
|
|
|
|
/**
|
|
* Setup dirty areas for the sprite slots
|
|
*/
|
|
void setDirtyAreas();
|
|
|
|
/**
|
|
* Adds a full screen refresh to the sprite slots
|
|
*/
|
|
void fullRefresh(bool clearAll = false);
|
|
|
|
/**
|
|
* Delete a timer entry with the given Id
|
|
*/
|
|
void deleteTimer(int seqIndex);
|
|
|
|
/**
|
|
* Add a new slot entry and return it's index
|
|
*/
|
|
int add();
|
|
|
|
/**
|
|
* Draw any sprites into the background of the scene
|
|
*/
|
|
void drawBackground();
|
|
|
|
/**
|
|
* Draw any sprites into the foreground of the scene
|
|
*/
|
|
void drawSprites(MSurface *s);
|
|
|
|
void cleanUp();
|
|
};
|
|
|
|
class SpriteSets : public Common::Array<SpriteAsset *> {
|
|
private:
|
|
MADSEngine *_vm;
|
|
public:
|
|
int _assetCount;
|
|
|
|
/**
|
|
* Constructor
|
|
*/
|
|
SpriteSets(MADSEngine *vm) : _vm(vm), _assetCount(0) {}
|
|
|
|
/**
|
|
* Destructor
|
|
*/
|
|
~SpriteSets();
|
|
|
|
/**
|
|
* Clears the current list, freeing any laoded assets
|
|
*/
|
|
void clear();
|
|
|
|
/**
|
|
* Add a sprite asset to the list
|
|
*/
|
|
int add(SpriteAsset *asset, int idx = 0);
|
|
|
|
/**
|
|
* Adds a sprite asset to the list by name
|
|
*/
|
|
int addSprites(const Common::String &resName, int flags = 0);
|
|
|
|
/**
|
|
* Remove an asset from the list
|
|
*/
|
|
void remove(int idx);
|
|
};
|
|
|
|
} // End of namespace MADS
|
|
|
|
#endif /* MADS_SPRITES_H */
|