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https://github.com/libretro/scummvm.git
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8a7f3e69ff
I used astyle and fixed some incorrect changes from it manually.
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef TEENAGENT_ANIMATION_H
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#define TEENAGENT_ANIMATION_H
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#include "common/stream.h"
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#include "teenagent/surface.h"
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namespace TeenAgent {
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class Animation {
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public:
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uint16 id, x, y;
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bool loop, paused, ignore;
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enum Type {kTypeLan, kTypeVaria, kTypeInventory};
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Animation();
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void load(Common::SeekableReadStream &, Type type = kTypeLan);
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void free();
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Surface *firstFrame();
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Surface *currentFrame(int dt);
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uint16 currentIndex() const { return index; }
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void resetIndex() { index = 0; }
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~Animation();
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bool empty() const { return frames == NULL; }
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void restart();
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//uint16 width() const { return frames? frames[0].w: 0; }
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//uint16 height() const { return frames? frames[0].h: 0; }
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protected:
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byte *data;
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uint16 data_size;
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uint16 frames_count;
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Surface *frames;
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uint16 index;
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};
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} // End of namespace TeenAgent
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#endif
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