mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
57bdecb4c6
svn-id: r23772
704 lines
17 KiB
C++
704 lines
17 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/file.h"
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#include "common/util.h"
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#include "simon/simon.h"
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#include "simon/sound.h"
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#include "sound/adpcm.h"
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#include "sound/audiostream.h"
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#include "sound/flac.h"
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#include "sound/mp3.h"
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#include "sound/voc.h"
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#include "sound/vorbis.h"
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#include "sound/wave.h"
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using Common::File;
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namespace Simon {
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#define SOUND_BIG_ENDIAN true
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class BaseSound {
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protected:
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File *_file;
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uint32 *_offsets;
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Audio::Mixer *_mixer;
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bool _freeOffsets;
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public:
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BaseSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false);
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BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigendian = false);
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virtual ~BaseSound();
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virtual void playSound(uint sound, Audio::SoundHandle *handle, byte flags) = 0;
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};
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class WavSound : public BaseSound {
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public:
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WavSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
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WavSound(Audio::Mixer *mixer, File *file, uint32 *offsets) : BaseSound(mixer, file, offsets) {};
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void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
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};
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class VocSound : public BaseSound {
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public:
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VocSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
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void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
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};
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class RawSound : public BaseSound {
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public:
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RawSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigendian = false) : BaseSound(mixer, file, base, bigendian) {};
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void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
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};
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BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 base, bool bigendian) {
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_mixer = mixer;
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_file = file;
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uint res = 0;
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uint32 size;
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_file->seek(base + sizeof(uint32), SEEK_SET);
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if (bigendian)
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size = _file->readUint32BE();
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else
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size = _file->readUint32LE();
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// The Feeble Files uses set amount of voice offsets
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if (size == 0)
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size = 40000;
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res = size / sizeof(uint32);
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_offsets = (uint32 *)malloc(size + sizeof(uint32));
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_freeOffsets = true;
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_file->seek(base, SEEK_SET);
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if (_file->read(_offsets, size) != size)
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error("BaseSound: Can't read offsets");
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for (uint i = 0; i < res; i++) {
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#if defined(SCUMM_BIG_ENDIAN)
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if (!(bigendian))
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_offsets[i] = FROM_LE_32(_offsets[i]);
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#endif
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if (bigendian)
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_offsets[i] = TO_BE_32(_offsets[i]);
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_offsets[i] += base;
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}
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// only needed for mp3
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_offsets[res] = _file->size();
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}
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BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigendian) {
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_mixer = mixer;
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_file = file;
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_offsets = offsets;
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_freeOffsets = false;
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}
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BaseSound::~BaseSound() {
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if (_freeOffsets)
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free(_offsets);
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delete _file;
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}
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void WavSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) {
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if (_offsets == NULL)
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return;
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_file->seek(_offsets[sound], SEEK_SET);
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byte wavFlags;
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int size, rate;
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if (!Audio::loadWAVFromStream(*_file, size, rate, wavFlags))
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error("playSound: Not a valid WAV file");
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flags |= wavFlags;
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byte *buffer = (byte *)malloc(size);
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// Check whether malloc was successful.
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// TODO: Maybe we can handle this more graceful, by reverting to a smaller
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// buffer and reading the audio data one piece at a time?
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if (buffer) {
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_file->read(buffer, size);
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_mixer->playRaw(handle, buffer, size, rate, flags | Audio::Mixer::FLAG_AUTOFREE);
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}
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}
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void VocSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) {
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if (_offsets == NULL)
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return;
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_file->seek(_offsets[sound], SEEK_SET);
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int size, rate;
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byte *buffer = Audio::loadVOCFromStream(*_file, size, rate);
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_mixer->playRaw(handle, buffer, size, rate, flags | Audio::Mixer::FLAG_AUTOFREE);
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}
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void RawSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) {
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if (_offsets == NULL)
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return;
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_file->seek(_offsets[sound], SEEK_SET);
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uint size = _file->readUint32BE();
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byte *buffer = (byte *)malloc(size);
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// Check whether malloc was successful.
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// TODO: Maybe we can handle this more graceful, by reverting to a smaller
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// buffer and reading the audio data one piece at a time?
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if (buffer) {
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_file->read(buffer, size);
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_mixer->playRaw(handle, buffer, size, 22050, flags | Audio::Mixer::FLAG_AUTOFREE);
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}
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}
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#ifdef USE_MAD
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class MP3Sound : public BaseSound {
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public:
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MP3Sound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
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void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
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};
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void MP3Sound::playSound(uint sound, Audio::SoundHandle *handle, byte flags)
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{
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if (_offsets == NULL)
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return;
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_file->seek(_offsets[sound], SEEK_SET);
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int i = 1;
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while (_offsets[sound + i] == _offsets[sound])
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i++;
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uint32 size = _offsets[sound + i] - _offsets[sound];
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_mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, Audio::makeMP3Stream(_file, size));
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}
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#endif
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#ifdef USE_VORBIS
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class VorbisSound : public BaseSound {
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public:
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VorbisSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
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void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
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};
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void VorbisSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags)
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{
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if (_offsets == NULL)
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return;
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_file->seek(_offsets[sound], SEEK_SET);
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int i = 1;
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while (_offsets[sound + i] == _offsets[sound])
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i++;
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uint32 size = _offsets[sound + i] - _offsets[sound];
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_mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, Audio::makeVorbisStream(_file, size));
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}
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#endif
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#ifdef USE_FLAC
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class FlacSound : public BaseSound {
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public:
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FlacSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
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void playSound(uint sound, Audio::SoundHandle *handle, byte flags);
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};
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void FlacSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags)
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{
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if (_offsets == NULL)
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return;
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_file->seek(_offsets[sound], SEEK_SET);
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int i = 1;
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while (_offsets[sound + i] == _offsets[sound])
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i++;
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uint32 size = _offsets[sound + i] - _offsets[sound];
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_mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, Audio::makeFlacStream(_file, size));
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}
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#endif
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Sound::Sound(SimonEngine *vm, const GameSpecificSettings *gss, Audio::Mixer *mixer)
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: _vm(vm), _mixer(mixer) {
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_voice = 0;
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_effects = 0;
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_effectsPaused = false;
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_ambientPaused = false;
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_sfx5Paused = false;
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_filenums = 0;
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_lastVoiceFile = 0;
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_offsets = 0;
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_hasEffectsFile = false;
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_hasVoiceFile = false;
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_ambientPlaying = 0;
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if (_vm->getFeatures() & GF_TALKIE) {
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loadVoiceFile(gss);
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if (_vm->getGameType() == GType_SIMON1)
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loadSfxFile(gss);
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}
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}
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Sound::~Sound() {
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delete _voice;
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delete _effects;
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free(_filenums);
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free(_offsets);
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}
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void Sound::loadVoiceFile(const GameSpecificSettings *gss) {
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// Game versions which use separate voice files
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if (_vm->getGameType() == GType_FF || _vm->getGameId() == GID_SIMON1CD32)
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return;
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char filename[16];
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File *file = new File();
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#ifdef USE_FLAC
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if (!_hasVoiceFile) {
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sprintf(filename, "%s.fla", gss->speech_filename);
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file->open(filename);
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if (file->isOpen()) {
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_hasVoiceFile = true;
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_voice = new FlacSound(_mixer, file);
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}
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}
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#endif
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#ifdef USE_MAD
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if (!_hasVoiceFile) {
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sprintf(filename, "%s.mp3", gss->speech_filename);
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file->open(filename);
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if (file->isOpen()) {
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_hasVoiceFile = true;
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_voice = new MP3Sound(_mixer, file);
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}
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}
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#endif
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#ifdef USE_VORBIS
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if (!_hasVoiceFile) {
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sprintf(filename, "%s.ogg", gss->speech_filename);
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file->open(filename);
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if (file->isOpen()) {
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_hasVoiceFile = true;
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_voice = new VorbisSound(_mixer, file);
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}
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}
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#endif
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if (!_hasVoiceFile && _vm->getGameType() == GType_SIMON2) {
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// for simon2 mac/amiga, only read index file
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file->open("voices.idx");
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if (file->isOpen() == true) {
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int end = file->size();
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_filenums = (uint16 *)malloc((end / 6 + 1) * 2);
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_offsets = (uint32 *)malloc((end / 6 + 1) * 4);
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for (int i = 1; i <= end / 6; i++) {
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_filenums[i] = file->readUint16BE();
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_offsets[i] = file->readUint32BE();
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}
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_hasVoiceFile = true;
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}
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}
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if (!_hasVoiceFile) {
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sprintf(filename, "%s.wav", gss->speech_filename);
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file->open(filename);
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if (file->isOpen()) {
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_hasVoiceFile = true;
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_voice = new WavSound(_mixer, file);
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}
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}
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if (!_hasVoiceFile) {
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sprintf(filename, "%s.voc", gss->speech_filename);
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file->open(filename);
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if (file->isOpen()) {
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_hasVoiceFile = true;
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_voice = new VocSound(_mixer, file);
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}
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}
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if (!_hasVoiceFile) {
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sprintf(filename, "%s", gss->speech_filename);
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file->open(filename);
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if (file->isOpen()) {
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_hasVoiceFile = true;
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_voice = new VocSound(_mixer, file);
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}
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}
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}
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void Sound::loadSfxFile(const GameSpecificSettings *gss) {
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char filename[16];
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File *file = new File();
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#ifdef USE_MAD
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if (!_hasEffectsFile) {
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sprintf(filename, "%s.mp3", gss->effects_filename);
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file->open(filename);
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if (file->isOpen()) {
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_hasEffectsFile = true;
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_effects = new MP3Sound(_mixer, file);
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}
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}
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#endif
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#ifdef USE_VORBIS
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if (!_hasEffectsFile) {
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sprintf(filename, "%s.ogg", gss->effects_filename);
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file->open(filename);
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if (file->isOpen()) {
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_hasEffectsFile = true;
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_effects = new VorbisSound(_mixer, file);
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}
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}
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#endif
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#ifdef USE_FLAC
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if (!_hasEffectsFile) {
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sprintf(filename, "%s.flac", gss->effects_filename);
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file->open(filename);
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if (file->isOpen()) {
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_hasEffectsFile = true;
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_effects = new FlacSound(_mixer, file);
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}
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}
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#endif
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if (!_hasEffectsFile) {
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sprintf(filename, "%s.voc", gss->effects_filename);
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file->open(filename);
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if (file->isOpen()) {
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_hasEffectsFile = true;
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_effects = new VocSound(_mixer, file);
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}
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}
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if (!_hasEffectsFile) {
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sprintf(filename, "%s", gss->effects_filename);
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file->open(filename);
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if (file->isOpen()) {
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_hasEffectsFile = true;
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_effects = new VocSound(_mixer, file);
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}
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}
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}
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void Sound::readSfxFile(const char *filename) {
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if (_hasEffectsFile)
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return;
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stopAll();
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File *file = new File();
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file->open(filename);
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if (file->isOpen() == false) {
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if (atoi(filename + 6) != 1 && atoi(filename + 6) != 30)
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error("readSfxFile: Can't load sfx file %s", filename);
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}
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delete _effects;
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if (_vm->getGameId() == GID_SIMON1CD32) {
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_effects = new VocSound(_mixer, file, 0, SOUND_BIG_ENDIAN);
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} else
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_effects = new WavSound(_mixer, file);
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}
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void Sound::loadSfxTable(File *gameFile, uint32 base) {
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stopAll();
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if (_vm->getPlatform() == Common::kPlatformWindows)
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_effects = new WavSound(_mixer, gameFile, base);
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else
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_effects = new VocSound(_mixer, gameFile, base);
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}
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void Sound::readVoiceFile(const char *filename) {
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stopAll();
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File *file = new File();
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file->open(filename);
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if (file->isOpen() == false)
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error("readVoiceFile: Can't load voice file %s", filename);
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delete _voice;
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_voice = new RawSound(_mixer, file, 0, SOUND_BIG_ENDIAN);
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}
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void Sound::playVoice(uint sound) {
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if (_filenums) {
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if (_lastVoiceFile != _filenums[sound]) {
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stopAll();
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char filename[16];
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_lastVoiceFile = _filenums[sound];
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sprintf(filename, "voices%d.dat", _filenums[sound]);
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File *file = new File();
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file->open(filename);
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if (file->isOpen() == false)
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error("playVoice: Can't load voice file %s", filename);
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delete _voice;
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_voice = new WavSound(_mixer, file, _offsets);
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}
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}
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if (!_voice)
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return;
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_mixer->stopHandle(_voiceHandle);
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if (_vm->getGameType() == GType_FF || _vm->getGameId() == GID_SIMON1CD32) {
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_voice->playSound(sound, &_voiceHandle, 0);
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} else {
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_voice->playSound(sound, &_voiceHandle, Audio::Mixer::FLAG_UNSIGNED);
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}
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}
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void Sound::playEffects(uint sound) {
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if (!_effects)
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return;
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if (_effectsPaused)
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return;
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_effects->playSound(sound, &_effectsHandle, (_vm->getGameId() == GID_SIMON1CD32) ? 0 : Audio::Mixer::FLAG_UNSIGNED);
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}
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void Sound::playAmbient(uint sound) {
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if (!_effects)
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return;
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if (sound == _ambientPlaying)
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return;
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_ambientPlaying = sound;
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if (_ambientPaused)
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return;
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_mixer->stopHandle(_ambientHandle);
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_effects->playSound(sound, &_ambientHandle, Audio::Mixer::FLAG_LOOP|Audio::Mixer::FLAG_UNSIGNED);
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}
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bool Sound::hasVoice() const {
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return _hasVoiceFile;
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}
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bool Sound::isVoiceActive() const {
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return _mixer->isSoundHandleActive(_voiceHandle);
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}
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void Sound::stopVoice() {
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_mixer->stopHandle(_voiceHandle);
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}
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void Sound::stopAll() {
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_mixer->stopAll();
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_ambientPlaying = 0;
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}
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|
void Sound::effectsPause(bool b) {
|
|
_effectsPaused = b;
|
|
_sfx5Paused = b;
|
|
}
|
|
|
|
void Sound::ambientPause(bool b) {
|
|
_ambientPaused = b;
|
|
|
|
if (_ambientPaused && _ambientPlaying) {
|
|
_mixer->stopHandle(_ambientHandle);
|
|
} else if (_ambientPlaying) {
|
|
uint tmp = _ambientPlaying;
|
|
_ambientPlaying = 0;
|
|
playAmbient(tmp);
|
|
}
|
|
}
|
|
|
|
// Feeble Files specific
|
|
void Sound::playAmbientData(byte *soundData, uint sound, uint pan, uint vol) {
|
|
if (sound == _ambientPlaying)
|
|
return;
|
|
|
|
_ambientPlaying = sound;
|
|
|
|
if (_ambientPaused)
|
|
return;
|
|
|
|
_mixer->stopHandle(_ambientHandle);
|
|
playSoundData(&_ambientHandle, soundData, sound, pan, vol, true);
|
|
}
|
|
|
|
void Sound::playSfxData(byte *soundData, uint sound, uint pan, uint vol) {
|
|
if (_effectsPaused)
|
|
return;
|
|
|
|
playSoundData(&_effectsHandle, soundData, sound, pan, vol, false);
|
|
}
|
|
|
|
void Sound::playSfx5Data(byte *soundData, uint sound, uint pan, uint vol) {
|
|
if (_sfx5Paused)
|
|
return;
|
|
|
|
_mixer->stopHandle(_sfx5Handle);
|
|
playSoundData(&_sfx5Handle, soundData, sound, pan, vol, true);
|
|
}
|
|
|
|
void Sound::playVoiceData(byte *soundData, uint sound) {
|
|
_mixer->stopHandle(_voiceHandle);
|
|
playSoundData(&_voiceHandle, soundData, sound);
|
|
}
|
|
|
|
void Sound::playSoundData(Audio::SoundHandle *handle, byte *soundData, uint sound, int pan, int vol, bool loop) {
|
|
byte *buffer, flags;
|
|
uint16 compType;
|
|
int blockAlign, rate;
|
|
|
|
int size = READ_LE_UINT32(soundData + 4);
|
|
Common::MemoryReadStream stream(soundData, size);
|
|
if (!Audio::loadWAVFromStream(stream, size, rate, flags, &compType, &blockAlign))
|
|
error("playSoundData: Not a valid WAV data");
|
|
|
|
// The Feeble Files originally used DirectSound, which specifies volume
|
|
// and panning differently than ScummVM does, using a logarithmic scale
|
|
// rather than a linear one.
|
|
//
|
|
// Volume is a value between -10,000 and 0.
|
|
// Panning is a value between -10,000 and 10,000.
|
|
//
|
|
// In both cases, the -10,000 represents -100 dB. When panning, only
|
|
// one speaker's volume is affected - just like in ScummVM - with
|
|
// negative values affecting the left speaker, and positive values
|
|
// affecting the right speaker. Thus -10,000 means the left speaker is
|
|
// silent.
|
|
|
|
int v, p;
|
|
|
|
vol = CLIP(vol, -10000, 0);
|
|
pan = CLIP(pan, -10000, 10000);
|
|
|
|
if (vol) {
|
|
v = (int)((double)Audio::Mixer::kMaxChannelVolume * pow(10.0, (double)vol / 2000.0) + 0.5);
|
|
} else {
|
|
v = Audio::Mixer::kMaxChannelVolume;
|
|
}
|
|
|
|
if (pan < 0) {
|
|
p = (int)(255.0 * pow(10.0, (double)pan / 2000.0) + 127.5);
|
|
} else if (pan > 0) {
|
|
p = (int)(255.0 * pow(10.0, (double)pan / -2000.0) - 127.5);
|
|
} else {
|
|
p = 0;
|
|
}
|
|
|
|
if (loop == true)
|
|
flags |= Audio::Mixer::FLAG_LOOP;
|
|
|
|
if (compType == 2) {
|
|
Audio::AudioStream *sndStream = Audio::makeADPCMStream(&stream, size, Audio::kADPCMMS, rate, (flags & Audio::Mixer::FLAG_STEREO) ? 2 : 1, blockAlign);
|
|
buffer = (byte *)malloc(size * 4);
|
|
size = sndStream->readBuffer((int16*)buffer, size * 2);
|
|
size *= 2; // 16bits.
|
|
delete sndStream;
|
|
} else {
|
|
buffer = (byte *)malloc(size);
|
|
memcpy(buffer, soundData + stream.pos(), size);
|
|
}
|
|
|
|
_mixer->playRaw(handle, buffer, size, rate, flags | Audio::Mixer::FLAG_AUTOFREE, -1, v, p);
|
|
}
|
|
|
|
void Sound::stopSfx5() {
|
|
_mixer->stopHandle(_sfx5Handle);
|
|
}
|
|
|
|
void Sound::switchVoiceFile(const GameSpecificSettings *gss, uint disc) {
|
|
if (_lastVoiceFile == disc)
|
|
return;
|
|
|
|
stopAll();
|
|
delete _voice;
|
|
|
|
_hasVoiceFile = false;
|
|
_lastVoiceFile = disc;
|
|
|
|
char filename[16];
|
|
File *file = new File();
|
|
|
|
#ifdef USE_FLAC
|
|
if (!_hasVoiceFile) {
|
|
sprintf(filename, "%s%d.fla", gss->speech_filename, disc);
|
|
file->open(filename);
|
|
if (file->isOpen()) {
|
|
_hasVoiceFile = true;
|
|
_voice = new FlacSound(_mixer, file);
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef USE_MAD
|
|
if (!_hasVoiceFile) {
|
|
sprintf(filename, "%s%d.mp3", gss->speech_filename, disc);
|
|
file->open(filename);
|
|
if (file->isOpen()) {
|
|
_hasVoiceFile = true;
|
|
_voice = new MP3Sound(_mixer, file);
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef USE_VORBIS
|
|
if (!_hasVoiceFile) {
|
|
sprintf(filename, "%s%d.ogg", gss->speech_filename, disc);
|
|
file->open(filename);
|
|
if (file->isOpen()) {
|
|
_hasVoiceFile = true;
|
|
_voice = new VorbisSound(_mixer, file);
|
|
}
|
|
}
|
|
#endif
|
|
if (!_hasVoiceFile) {
|
|
sprintf(filename, "%s%d.wav", gss->speech_filename, disc);
|
|
file->open(filename);
|
|
if (file->isOpen() == false) {
|
|
error("switchVoiceFile: Can't load voice file %s", filename);
|
|
}
|
|
_hasVoiceFile = true;
|
|
_voice = new WavSound(_mixer, file);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Simon
|