scummvm/sky/control.cpp
Paweł Kołodziejski b99af18bd5 cleanup whitespaces
svn-id: r11213
2003-11-08 20:27:27 +00:00

1823 lines
57 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "common/file.h"
#include "common/util.h"
#include "common/system.h"
#include "sky/compact.h"
#include "sky/control.h"
#include "sky/disk.h"
#include "sky/logic.h"
#include "sky/music/musicbase.h"
#include "sky/mouse.h"
#include "sky/screen.h"
#include "sky/sky.h"
#include "sky/skydefs.h"
#include "sky/sound.h"
#include "sky/struc.h"
#include "sky/text.h"
#ifdef _WIN32_WCE
extern void force_keyboard(bool);
#endif
SkyConResource::SkyConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) {
_spriteData = (dataFileHeader *)pSpData;
_numSprites = pNSprites;
_curSprite = pCurSprite;
_x = pX;
_y = pY;
_text = pText;
_onClick = pOnClick;
_system = system;
_screen = screen;
}
bool SkyConResource::isMouseOver(uint32 mouseX, uint32 mouseY) {
if ((mouseX >= _x) && (mouseY >= _y) && ((uint16)mouseX <= _x + _spriteData->s_width) && ((uint16)mouseY <= _y + _spriteData->s_height))
return true;
else
return false;
}
void SkyConResource::drawToScreen(bool doMask) {
uint8 *screenPos = _y * GAME_SCREEN_WIDTH + _x + _screen;
uint8 *updatePos = screenPos;
if (!_spriteData) return;
uint8 *spriteData = ((uint8 *)_spriteData) + sizeof(dataFileHeader);
spriteData += _spriteData->s_sp_size * _curSprite;
if (doMask) {
for (uint16 cnty = 0; cnty < _spriteData->s_height; cnty++) {
for (uint16 cntx = 0; cntx < _spriteData->s_width; cntx++) {
if (spriteData[cntx]) screenPos[cntx] = spriteData[cntx];
}
screenPos += GAME_SCREEN_WIDTH;
spriteData += _spriteData->s_width;
}
} else {
for (uint16 cnty = 0; cnty < _spriteData->s_height; cnty++) {
memcpy(screenPos, spriteData, _spriteData->s_width);
screenPos += GAME_SCREEN_WIDTH;
spriteData += _spriteData->s_width;
}
}
_system->copy_rect(updatePos, GAME_SCREEN_WIDTH, _x, _y, _spriteData->s_width, _spriteData->s_height);
}
SkyTextResource::SkyTextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) :
SkyConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, system, screen) {
_oldScreen = (uint8 *)malloc(PAN_CHAR_HEIGHT * 3 * PAN_LINE_WIDTH);
_oldY = 0;
_oldX = GAME_SCREEN_WIDTH;
}
SkyTextResource::~SkyTextResource(void) {
free(_oldScreen);
}
void SkyTextResource::flushForRedraw(void) {
if (_oldX < GAME_SCREEN_WIDTH) {
uint16 cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _oldX))?(GAME_SCREEN_WIDTH - _oldX):(PAN_LINE_WIDTH);
for (uint8 cnty = 0; cnty < PAN_CHAR_HEIGHT; cnty++)
memcpy(_screen + (cnty + _oldY) * GAME_SCREEN_WIDTH + _oldX, _oldScreen + cnty * PAN_LINE_WIDTH, cpWidth);
}
_oldX = GAME_SCREEN_WIDTH;
}
void SkyTextResource::drawToScreen(bool doMask) {
doMask = true;
uint16 cnty, cntx, cpWidth, cpHeight;
if ((_oldX == _x) && (_oldY == _y) && (_spriteData)) return;
if (_oldX < GAME_SCREEN_WIDTH) {
cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _oldX))?(GAME_SCREEN_WIDTH - _oldX):(PAN_LINE_WIDTH);
if (_spriteData && (cpWidth > _spriteData->s_width))
cpWidth = _spriteData->s_width;
if (_spriteData)
cpHeight = (_spriteData->s_height > (GAME_SCREEN_HEIGHT - _oldY))?(GAME_SCREEN_HEIGHT - _oldY):(_spriteData->s_height);
else
cpHeight = PAN_CHAR_HEIGHT;
for (cnty = 0; cnty < cpHeight; cnty++)
memcpy(_screen + (cnty + _oldY) * GAME_SCREEN_WIDTH + _oldX, _oldScreen + cnty * PAN_LINE_WIDTH, cpWidth);
_system->copy_rect(_screen + _oldY * GAME_SCREEN_WIDTH + _oldX, GAME_SCREEN_WIDTH, _oldX, _oldY, cpWidth, PAN_CHAR_HEIGHT);
}
if (!_spriteData) {
_oldX = GAME_SCREEN_WIDTH;
return;
}
_oldX = _x;
_oldY = _y;
cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _x))?(GAME_SCREEN_WIDTH - _x):(PAN_LINE_WIDTH);
if (cpWidth > _spriteData->s_width)
cpWidth = _spriteData->s_width;
cpHeight = (_spriteData->s_height > (GAME_SCREEN_HEIGHT - _y))?(GAME_SCREEN_HEIGHT - _y):(_spriteData->s_height);
uint8 *screenPos = _screen + _y * GAME_SCREEN_WIDTH + _x;
uint8 *copyDest = _oldScreen;
uint8 *copySrc = ((uint8 *)_spriteData) + sizeof(dataFileHeader);
for (cnty = 0; cnty < cpHeight; cnty++) {
memcpy(copyDest, screenPos, cpWidth);
for (cntx = 0; cntx < cpWidth; cntx++)
if (copySrc[cntx]) screenPos[cntx] = copySrc[cntx];
copySrc += _spriteData->s_width;
copyDest += PAN_LINE_WIDTH;
screenPos += GAME_SCREEN_WIDTH;
}
_system->copy_rect(_screen + _y * GAME_SCREEN_WIDTH + _x, GAME_SCREEN_WIDTH, _x, _y, cpWidth, cpHeight);
}
SkyControlStatus::SkyControlStatus(SkyText *skyText, OSystem *system, uint8 *scrBuf) {
_skyText = skyText;
_system = system;
_screenBuf = scrBuf;
_textData = NULL;
_statusText = new SkyTextResource(NULL, 2, 1, 64, 163, 0, DO_NOTHING, _system, _screenBuf);
}
SkyControlStatus::~SkyControlStatus(void) {
if (_textData)
free(_textData);
delete _statusText;
}
void SkyControlStatus::setToText(const char *newText) {
char tmpLine[256];
strcpy(tmpLine, newText);
if (_textData) {
_statusText->flushForRedraw();
free(_textData);
}
displayText_t disText = _skyText->displayText(tmpLine, NULL, true, STATUS_WIDTH, 255);
_textData = (dataFileHeader *)disText.textData;
_statusText->setSprite(_textData);
_statusText->drawToScreen(WITH_MASK);
}
void SkyControlStatus::setToText(uint16 textNum) {
_skyText->getText(textNum);
if (_textData)
free(_textData);
displayText_t disText = _skyText->displayText(NULL, true, STATUS_WIDTH, 255);
_textData = (dataFileHeader *)disText.textData;
_statusText->setSprite(_textData);
_statusText->drawToScreen(WITH_MASK);
}
void SkyControlStatus::drawToScreen(void) {
_statusText->flushForRedraw();
_statusText->drawToScreen(WITH_MASK);
}
SkyControl::SkyControl(SkyScreen *screen, SkyDisk *disk, SkyMouse *mouse, SkyText *text, SkyMusicBase *music, SkyLogic *logic, SkySound *sound, OSystem *system, const char *savePath) {
_skyScreen = screen;
_skyDisk = disk;
_skyMouse = mouse;
_skyText = text;
_skyMusic = music;
_skyLogic = logic;
_skySound = sound;
_system = system;
_savePath = savePath;
_memListRoot = NULL;
}
SkyConResource *SkyControl::createResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, int16 pX, int16 pY, uint32 pText, uint8 pOnClick, uint8 panelType) {
if (pText) pText += 0x7000;
if (panelType == MAINPANEL) {
pX += MPNL_X;
pY += MPNL_Y;
} else {
pX += SPNL_X;
pY += SPNL_Y;
}
return new SkyConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, _system, _screenBuf);
}
void SkyControl::removePanel(void) {
free(_screenBuf);
free(_sprites.controlPanel); free(_sprites.button);
free(_sprites.buttonDown); free(_sprites.savePanel);
free(_sprites.yesNo); free(_sprites.slide);
free(_sprites.slide2); free(_sprites.slode);
free(_sprites.slode2); free(_sprites.musicBodge);
delete _controlPanel; delete _exitButton;
delete _slide; delete _slide2;
delete _slode; delete _restorePanButton;
delete _savePanButton; delete _dosPanButton;
delete _restartPanButton; delete _fxPanButton;
delete _musicPanButton; delete _bodge;
delete _yesNo; delete _text;
delete _statusBar;
}
void SkyControl::initPanel(void) {
_screenBuf = (uint8 *)malloc(GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
uint16 volY = (127 - _skyMusic->giveVolume()) / 4 + 59 - MPNL_Y; // volume slider's Y coordinate
uint16 spdY = (SkyEngine::_systemVars.gameSpeed - 2) / SPEED_MULTIPLY;
spdY += MPNL_Y + 83; // speed slider's initial position
_sprites.controlPanel = _skyDisk->loadFile(60500, NULL);
_sprites.button = _skyDisk->loadFile(60501, NULL);
_sprites.buttonDown = _skyDisk->loadFile(60502, NULL);
_sprites.savePanel = _skyDisk->loadFile(60503, NULL);
_sprites.yesNo = _skyDisk->loadFile(60504, NULL);
_sprites.slide = _skyDisk->loadFile(60505, NULL);
_sprites.slode = _skyDisk->loadFile(60506, NULL);
_sprites.slode2 = _skyDisk->loadFile(60507, NULL);
_sprites.slide2 = _skyDisk->loadFile(60508, NULL);
if (SkyEngine::_systemVars.gameVersion < 368)
_sprites.musicBodge = NULL;
else
_sprites.musicBodge = _skyDisk->loadFile(60509, NULL);
//Main control panel: X Y Text OnClick
_controlPanel = createResource(_sprites.controlPanel, 1, 0, 0, 0, 0, DO_NOTHING, MAINPANEL);
_exitButton = createResource( _sprites.button, 3, 0, 16, 125, 50, EXIT, MAINPANEL);
_slide = createResource( _sprites.slide2, 1, 0, 19,spdY, 95, SPEED_SLIDE, MAINPANEL);
_slide2 = createResource( _sprites.slide2, 1, 0, 19,volY, 14, MUSIC_SLIDE, MAINPANEL);
_slode = createResource( _sprites.slode2, 1, 0, 9, 49, 0, DO_NOTHING, MAINPANEL);
_restorePanButton = createResource( _sprites.button, 3, 0, 58, 19, 51, REST_GAME_PANEL, MAINPANEL);
_savePanButton = createResource( _sprites.button, 3, 0, 58, 39, 48, SAVE_GAME_PANEL, MAINPANEL);
_dosPanButton = createResource( _sprites.button, 3, 0, 58, 59, 93, QUIT_TO_DOS, MAINPANEL);
_restartPanButton = createResource( _sprites.button, 3, 0, 58, 79, 94, RESTART, MAINPANEL);
if (SkyEngine::_systemVars.systemFlags & SF_FX_OFF)
_fxPanButton = createResource( _sprites.button, 3, 0, 58, 99, 87, TOGGLE_FX, MAINPANEL);
else
_fxPanButton = createResource( _sprites.button, 3, 2, 58, 99, 86, TOGGLE_FX, MAINPANEL);
if (SkyEngine::isCDVersion()) { // CD Version: Toggle text/speech
_musicPanButton = createResource( _sprites.button, 3, 0, 58, 119, 52, TOGGLE_TEXT, MAINPANEL);
} else { // disk version: toggle music on/off
_musicPanButton = createResource( _sprites.button, 3, 0, 58, 119, 91, TOGGLE_MS, MAINPANEL);
}
_bodge = createResource( _sprites.musicBodge, 2, 1, 98, 115, 0, DO_NOTHING, MAINPANEL);
_yesNo = createResource( _sprites.yesNo, 1, 0, -2, 40, 0, DO_NOTHING, MAINPANEL);
_text = new SkyTextResource(NULL, 1, 0, 15, 137, 0, DO_NOTHING, _system, _screenBuf);
_controlPanLookList[0] = _exitButton;
_controlPanLookList[1] = _restorePanButton;
_controlPanLookList[2] = _savePanButton;
_controlPanLookList[3] = _dosPanButton;
_controlPanLookList[4] = _restartPanButton;
_controlPanLookList[5] = _fxPanButton;
_controlPanLookList[6] = _musicPanButton;
_controlPanLookList[7] = _slide;
_controlPanLookList[8] = _slide2;
// save/restore panel
_savePanel = createResource( _sprites.savePanel, 1, 0, 0, 0, 0, DO_NOTHING, SAVEPANEL);
_saveButton = createResource( _sprites.button, 3, 0, 29, 129, 48, SAVE_A_GAME, SAVEPANEL);
_downFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 114, 0, SHIFT_DOWN_FAST, SAVEPANEL);
_downSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 104, 0, SHIFT_DOWN_SLOW, SAVEPANEL);
_upFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 10, 0, SHIFT_UP_FAST, SAVEPANEL);
_upSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 21, 0, SHIFT_UP_SLOW, SAVEPANEL);
_quitButton = createResource( _sprites.button, 3, 0, 72, 129, 49, SP_CANCEL, SAVEPANEL);
_restoreButton = createResource( _sprites.button, 3, 0, 29, 129, 51, RESTORE_A_GAME, SAVEPANEL);
_autoSaveButton = createResource( _sprites.button, 3, 0, 115, 129, 0x8FFF, RESTORE_AUTO, SAVEPANEL);
_savePanLookList[0] = _saveButton;
_restorePanLookList[0] = _restoreButton;
_restorePanLookList[1] = _savePanLookList[1] = _downSlowButton;
_restorePanLookList[2] = _savePanLookList[2] = _downFastButton;
_restorePanLookList[3] = _savePanLookList[3] = _upFastButton;
_restorePanLookList[4] = _savePanLookList[4] = _upSlowButton;
_restorePanLookList[5] = _savePanLookList[5] = _quitButton;
_restorePanLookList[6] = _autoSaveButton;
_statusBar = new SkyControlStatus(_skyText, _system, _screenBuf);
}
void SkyControl::buttonControl(SkyConResource *pButton) {
char autoSave[] = "Restore Autosave";
if (pButton == NULL) {
if (_textSprite) free(_textSprite);
_textSprite = NULL;
_curButtonText = 0;
_text->setSprite(NULL);
return ;
}
if (_curButtonText != pButton->_text) {
if (_textSprite) free(_textSprite);
_textSprite = NULL;
_curButtonText = pButton->_text;
if (pButton->_text) {
displayText_t textRes;
if (pButton->_text == 0xFFFF) { // text for autosave button
textRes = _skyText->displayText(autoSave, NULL, false, PAN_LINE_WIDTH, 255);
} else {
_skyText->getText(pButton->_text);
textRes = _skyText->displayText(NULL, false, PAN_LINE_WIDTH, 255);
}
_textSprite = (dataFileHeader *)textRes.textData;
_text->setSprite(_textSprite);
} else _text->setSprite(NULL);
}
_text->setXY(_mouseX + 12, _mouseY - 16);
}
void SkyControl::drawTextCross(uint32 flags) {
_bodge->drawToScreen(NO_MASK);
if (!(flags & SF_ALLOW_SPEECH))
drawCross(151, 124);
if (!(flags & SF_ALLOW_TEXT))
drawCross(173, 124);
}
void SkyControl::drawCross(uint16 x, uint16 y) {
_text->flushForRedraw();
uint8 *bufPos, *crossPos;
bufPos = _screenBuf + y * GAME_SCREEN_WIDTH + x;
crossPos = _crossImg;
for (uint16 cnty = 0; cnty < CROSS_SZ_Y; cnty++) {
for (uint16 cntx = 0; cntx < CROSS_SZ_X; cntx++)
if (crossPos[cntx] != 0xFF)
bufPos[cntx] = crossPos[cntx];
bufPos += GAME_SCREEN_WIDTH;
crossPos += CROSS_SZ_X;
}
bufPos = _screenBuf + y * GAME_SCREEN_WIDTH + x;
_system->copy_rect(bufPos, GAME_SCREEN_WIDTH, x, y, CROSS_SZ_X, CROSS_SZ_Y);
_text->drawToScreen(WITH_MASK);
}
void SkyControl::animClick(SkyConResource *pButton) {
if (pButton->_curSprite != pButton->_numSprites -1) {
pButton->_curSprite++;
_text->flushForRedraw();
pButton->drawToScreen(NO_MASK);
_text->drawToScreen(WITH_MASK);
_system->update_screen();
delay(150);
pButton->_curSprite--;
_text->flushForRedraw();
pButton->drawToScreen(NO_MASK);
_text->drawToScreen(WITH_MASK);
_system->update_screen();
}
}
void SkyControl::drawMainPanel(void) {
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_controlPanel->drawToScreen(NO_MASK);
_exitButton->drawToScreen(NO_MASK);
_savePanButton->drawToScreen(NO_MASK);
_restorePanButton->drawToScreen(NO_MASK);
_dosPanButton->drawToScreen(NO_MASK);
_restartPanButton->drawToScreen(NO_MASK);
_fxPanButton->drawToScreen(NO_MASK);
_musicPanButton->drawToScreen(NO_MASK);
_slode->drawToScreen(WITH_MASK);
_slide->drawToScreen(WITH_MASK);
_slide2->drawToScreen(WITH_MASK);
_bodge->drawToScreen(WITH_MASK);
if (SkyEngine::isCDVersion())
drawTextCross(SkyEngine::_systemVars.systemFlags & TEXT_FLAG_MASK);
_statusBar->drawToScreen();
}
void SkyControl::doLoadSavePanel(void) {
if (SkyEngine::isDemo())
return; // I don't think this can even happen
initPanel();
_skyScreen->clearScreen();
if (SkyEngine::_systemVars.gameVersion < 331)
_skyScreen->setPalette(60509);
else
_skyScreen->setPalette(60510);
_savedMouse = _skyMouse->giveCurrentMouseType();
_savedCharSet = _skyText->giveCurrentCharSet();
_skyText->fnSetFont(0);
_skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0);
_lastButton = -1;
_curButtonText = 0;
_textSprite = NULL;
saveRestorePanel(false);
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_system->update_screen();
_skyScreen->forceRefresh();
_skyScreen->setPaletteEndian((uint8 *)SkyEngine::fetchCompact(SkyEngine::_systemVars.currentPalette));
removePanel();
_skyMouse->spriteMouse(_savedMouse, 0, 0);
_skyText->fnSetFont(_savedCharSet);
}
void SkyControl::doControlPanel(void) {
if (SkyEngine::isDemo()) {
return ;
}
initPanel();
_savedCharSet = _skyText->giveCurrentCharSet();
_skyText->fnSetFont(0);
_skyScreen->clearScreen();
if (SkyEngine::_systemVars.gameVersion < 331)
_skyScreen->setPalette(60509);
else
_skyScreen->setPalette(60510);
drawMainPanel();
_savedMouse = _skyMouse->giveCurrentMouseType();
_skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0);
bool quitPanel = false;
_lastButton = -1;
_curButtonText = 0;
_textSprite = NULL;
uint16 clickRes = 0;
while (!quitPanel) {
_text->drawToScreen(WITH_MASK);
_system->update_screen();
_mouseClicked = false;
delay(50);
if (_keyPressed == 27) { // escape pressed
_mouseClicked = false;
quitPanel = true;
}
bool haveButton = false;
for (uint8 lookCnt = 0; lookCnt < 9; lookCnt++) {
if (_controlPanLookList[lookCnt]->isMouseOver(_mouseX, _mouseY)) {
haveButton = true;
buttonControl(_controlPanLookList[lookCnt]);
if (_mouseClicked && _controlPanLookList[lookCnt]->_onClick) {
clickRes = handleClick(_controlPanLookList[lookCnt]);
_text->flushForRedraw();
drawMainPanel();
_text->drawToScreen(WITH_MASK);
if ((clickRes == QUIT_PANEL) || (clickRes == GAME_SAVED) ||
(clickRes == GAME_RESTORED))
quitPanel = true;
}
_mouseClicked = false;
}
}
if (!haveButton) buttonControl(NULL);
}
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_system->update_screen();
_skyScreen->forceRefresh();
_skyScreen->setPaletteEndian((uint8 *)SkyEngine::fetchCompact(SkyEngine::_systemVars.currentPalette));
removePanel();
_skyMouse->spriteMouse(_savedMouse, 0, 0);
_skyText->fnSetFont(_savedCharSet);
}
uint16 SkyControl::handleClick(SkyConResource *pButton) {
char quitDos[] = "Quit to DOS?";
switch(pButton->_onClick) {
case DO_NOTHING:
return 0;
case REST_GAME_PANEL:
if (!loadSaveAllowed())
return CANCEL_PRESSED; // can't save/restore while choosing
animClick(pButton);
return saveRestorePanel(false); // texts can't be edited
case SAVE_GAME_PANEL:
if (!loadSaveAllowed())
return CANCEL_PRESSED; // can't save/restore while choosing
animClick(pButton);
return saveRestorePanel(true); // texts can be edited
case SAVE_A_GAME:
animClick(pButton);
return saveGameToFile();
case RESTORE_A_GAME:
animClick(pButton);
return restoreGameFromFile(false);
case RESTORE_AUTO:
animClick(pButton);
return restoreGameFromFile(true);
case SP_CANCEL:
animClick(pButton);
return CANCEL_PRESSED;
case SHIFT_DOWN_FAST:
animClick(pButton);
return shiftDown(FAST);
case SHIFT_DOWN_SLOW:
animClick(pButton);
return shiftDown(SLOW);
case SHIFT_UP_FAST:
animClick(pButton);
return shiftUp(FAST);
case SHIFT_UP_SLOW:
animClick(pButton);
return shiftUp(SLOW);
case SPEED_SLIDE:
_mouseClicked = true;
return doSpeedSlide();
case MUSIC_SLIDE:
_mouseClicked = true;
return doMusicSlide();
case TOGGLE_FX:
return toggleFx(pButton);
case TOGGLE_MS:
animClick(pButton);
toggleMusic();
return TOGGLED;
case TOGGLE_TEXT:
animClick(pButton);
return toggleText();
case EXIT:
animClick(pButton);
return QUIT_PANEL;
case RESTART:
animClick(pButton);
if (getYesNo(NULL)) {
restartGame();
return GAME_RESTORED;
} else
return 0;
case QUIT_TO_DOS:
animClick(pButton);
if (getYesNo(quitDos)) {
showGameQuitMsg(false);
delay(1500);
_system->quit();
}
return 0;
default:
error("SkyControl::handleClick: unknown routine: %X",pButton->_onClick);
}
}
bool SkyControl::getYesNo(char *text) {
bool retVal = false;
bool quitPanel = false;
uint8 mouseType = MOUSE_NORMAL;
uint8 wantMouse = MOUSE_NORMAL;
dataFileHeader *dlgTextDat;
uint16 textY = MPNL_Y;
_yesNo->drawToScreen(WITH_MASK);
if (text) {
displayText_t dlgLtm = _skyText->displayText(text, NULL, true, _yesNo->_spriteData->s_width - 8, 37);
dlgTextDat = (dataFileHeader *)dlgLtm.textData;
textY = MPNL_Y + 44 + (28 - dlgTextDat->s_height) / 2;
} else
dlgTextDat = NULL;
SkyTextResource *dlgText = new SkyTextResource(dlgTextDat, 1, 0, MPNL_X+2, textY, 0, DO_NOTHING, _system, _screenBuf);
dlgText->drawToScreen(WITH_MASK);
while (!quitPanel) {
if (mouseType != wantMouse) {
mouseType = wantMouse;
_skyMouse->spriteMouse(mouseType, 0, 0);
}
_system->update_screen();
delay(50);
if ((_mouseY >= 83) && (_mouseY <= 110)) {
if ((_mouseX >= 77) && (_mouseX <= 114)) { // over 'yes'
wantMouse = MOUSE_CROSS;
if (_mouseClicked) {
quitPanel = true;
retVal = true;
}
} else if ((_mouseX >= 156) && (_mouseX <= 193)) { // over 'no'
wantMouse = MOUSE_CROSS;
if (_mouseClicked) {
quitPanel = true;
retVal = false;
}
} else
wantMouse = MOUSE_NORMAL;
} else
wantMouse = MOUSE_NORMAL;
}
_mouseClicked = false;
if (dlgTextDat)
free(dlgTextDat);
delete dlgText;
return retVal;
}
uint16 SkyControl::doMusicSlide(void) {
int ofsY = _slide2->_y - _mouseY;
uint8 volume;
while (_mouseClicked) {
delay(50);
int newY = ofsY + _mouseY;
if (newY < 59) newY = 59;
if (newY > 91) newY = 91;
if (newY != _slide2->_y) {
_slode->drawToScreen(NO_MASK);
_slide2->setXY(_slide2->_x, (uint16)newY);
_slide2->drawToScreen(WITH_MASK);
_slide->drawToScreen(WITH_MASK);
volume = (newY - 59) * 4;
if (volume >= 128) volume = 0;
else volume = 127 - volume;
_skyMusic->setVolume(volume);
}
buttonControl(_slide2);
_text->drawToScreen(WITH_MASK);
_system->update_screen();
}
return 0;
}
uint16 SkyControl::doSpeedSlide(void) {
int ofsY = _slide->_y - _mouseY;
uint16 speedDelay = _slide->_y - (MPNL_Y + 93);
speedDelay *= SPEED_MULTIPLY;
speedDelay += 2;
while (_mouseClicked) {
delay(50);
int newY = ofsY + _mouseY;
if (newY < MPNL_Y + 93) newY = MPNL_Y + 93;
if (newY > MPNL_Y + 104) newY = MPNL_Y + 104;
if ((newY == 110) || (newY == 108)) newY = 109;
if (newY != _slide->_y) {
_slode->drawToScreen(NO_MASK);
_slide->setXY(_slide->_x, (uint16)newY);
_slide->drawToScreen(WITH_MASK);
_slide2->drawToScreen(WITH_MASK);
speedDelay = newY - (MPNL_Y + 93);
speedDelay *= SPEED_MULTIPLY;
speedDelay += 2;
}
buttonControl(_slide);
_text->drawToScreen(WITH_MASK);
_system->update_screen();
}
SkyEngine::_systemVars.gameSpeed = speedDelay;
return SPEED_CHANGED;
}
uint16 SkyControl::toggleFx(SkyConResource *pButton) {
SkyEngine::_systemVars.systemFlags ^= SF_FX_OFF;
if (SkyEngine::_systemVars.systemFlags & SF_FX_OFF) {
pButton->_curSprite = 0;
pButton->_text = 0x7000 + 87;
_statusBar->setToText(0x7000 + 87);
} else {
pButton->_curSprite = 2;
pButton->_text = 0x7000 + 86;
_statusBar->setToText(0x7000 + 86);
}
pButton->drawToScreen(WITH_MASK);
buttonControl(pButton);
_system->update_screen();
return TOGGLED;
}
uint16 SkyControl::toggleText(void) {
uint32 flags = SkyEngine::_systemVars.systemFlags & TEXT_FLAG_MASK;
SkyEngine::_systemVars.systemFlags &= ~TEXT_FLAG_MASK;
if (flags == SF_ALLOW_TEXT) {
flags = SF_ALLOW_SPEECH;
_statusBar->setToText(0x7000 + 21); // speech only
} else if (flags == SF_ALLOW_SPEECH) {
flags = SF_ALLOW_SPEECH | SF_ALLOW_TEXT;
_statusBar->setToText(0x7000 + 52); // text and speech
} else {
flags = SF_ALLOW_TEXT;
_statusBar->setToText(0x7000 + 35); // text only
}
SkyEngine::_systemVars.systemFlags |= flags;
drawTextCross(flags);
_system->update_screen();
return TOGGLED;
}
void SkyControl::toggleMusic(void) {
if (SkyEngine::_systemVars.systemFlags & SF_MUS_OFF) {
SkyEngine::_systemVars.systemFlags &= ~SF_MUS_OFF;
_skyMusic->startMusic(SkyEngine::_systemVars.currentMusic);
_statusBar->setToText(0x7000 + 88);
} else {
SkyEngine::_systemVars.systemFlags |= SF_MUS_OFF;
_skyMusic->startMusic(0);
_statusBar->setToText(0x7000 + 89);
}
}
uint16 SkyControl::shiftDown(uint8 speed) {
if (speed == SLOW) {
if (_firstText >= MAX_SAVE_GAMES - MAX_ON_SCREEN) return 0;
_firstText++;
} else {
if (_firstText <= MAX_SAVE_GAMES - 2 * MAX_ON_SCREEN)
_firstText += MAX_ON_SCREEN;
else if (_firstText < MAX_SAVE_GAMES - MAX_ON_SCREEN)
_firstText = MAX_SAVE_GAMES - MAX_ON_SCREEN;
else return 0;
}
return SHIFTED;
}
uint16 SkyControl::shiftUp(uint8 speed) {
if (speed == SLOW) {
if (_firstText > 0) _firstText--;
else return 0;
} else {
if (_firstText >= MAX_ON_SCREEN) _firstText -= MAX_ON_SCREEN;
else if (_firstText > 0) _firstText = 0;
else return 0;
}
return SHIFTED;
}
bool SkyControl::autoSaveExists(void) {
bool test = false;
SaveFile *f;
char fName[20];
if (SkyEngine::isCDVersion())
strcpy(fName, "SKY-VM-CD.ASD");
else
sprintf(fName, "SKY-VM%03d.ASD", SkyEngine::_systemVars.gameVersion);
SaveFileManager *mgr = _system->get_savefile_manager();
f = mgr->open_savefile(fName, _savePath, false);
if (f != NULL) {
test = true;
delete f;
}
delete mgr;
return test;
}
uint16 SkyControl::saveRestorePanel(bool allowSave) {
_keyPressed = 0;
buttonControl(NULL);
_text->drawToScreen(WITH_MASK); // flush text restore buffer
SkyConResource **lookList;
uint16 cnt;
uint8 lookListLen;
if (allowSave) {
lookList = _savePanLookList;
lookListLen = 6;
#ifdef _WIN32_WCE
force_keyboard(true);
#endif
} else {
lookList = _restorePanLookList;
if (autoSaveExists())
lookListLen = 7;
else
lookListLen = 6;
}
bool withAutoSave = (lookListLen == 7);
uint8 *saveGameTexts = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);
dataFileHeader *textSprites[MAX_ON_SCREEN + 1];
for (cnt = 0; cnt < MAX_ON_SCREEN + 1; cnt++)
textSprites[cnt] = NULL;
_firstText = 0;
loadDescriptions(saveGameTexts);
_selectedGame = 0;
bool quitPanel = false;
bool refreshNames = true;
bool refreshAll = true;
uint16 clickRes = 0;
while (!quitPanel) {
clickRes = 0;
if (refreshNames || refreshAll) {
if (refreshAll) {
_text->flushForRedraw();
_savePanel->drawToScreen(NO_MASK);
_quitButton->drawToScreen(NO_MASK);
if (withAutoSave)
_autoSaveButton->drawToScreen(NO_MASK);
refreshAll = false;
}
for (cnt = 0; cnt < MAX_ON_SCREEN; cnt++)
if (textSprites[cnt])
free(textSprites[cnt]);
setUpGameSprites(saveGameTexts, textSprites, _firstText, _selectedGame);
showSprites(textSprites, allowSave);
refreshNames = false;
}
_text->drawToScreen(WITH_MASK);
_system->update_screen();
_mouseClicked = false;
delay(50);
if (_keyPressed == 27) { // escape pressed
_mouseClicked = false;
clickRes = CANCEL_PRESSED;
quitPanel = true;
} else if ((_keyPressed == 13) || (_keyPressed == 15)) {
clickRes = handleClick(lookList[0]);
if (clickRes == GAME_SAVED)
saveDescriptions(saveGameTexts);
quitPanel = true;
_mouseClicked = false;
_keyPressed = 0;
} if (allowSave && _keyPressed) {
handleKeyPress(_keyPressed, _selectedGame * MAX_TEXT_LEN + saveGameTexts);
refreshNames = true;
_keyPressed = 0;
}
bool haveButton = false;
for (cnt = 0; cnt < lookListLen; cnt++)
if (lookList[cnt]->isMouseOver(_mouseX, _mouseY)) {
buttonControl(lookList[cnt]);
haveButton = true;
if (_mouseClicked && lookList[cnt]->_onClick) {
_mouseClicked = false;
clickRes = handleClick(lookList[cnt]);
if (clickRes == SHIFTED) {
_selectedGame = _firstText;
refreshNames = true;
}
if ((clickRes == CANCEL_PRESSED) || (clickRes == NO_DISK_SPACE) ||
(clickRes == GAME_RESTORED))
quitPanel = true;
if (clickRes == GAME_SAVED) {
saveDescriptions(saveGameTexts);
quitPanel = true;
}
if (clickRes == RESTORE_FAILED)
refreshAll = true;
}
}
if (_mouseClicked) {
if ((_mouseX >= GAME_NAME_X) && (_mouseX <= GAME_NAME_X + PAN_LINE_WIDTH) &&
(_mouseY >= GAME_NAME_Y) && (_mouseY <= GAME_NAME_Y + PAN_CHAR_HEIGHT * MAX_ON_SCREEN)) {
_selectedGame = (_mouseY - GAME_NAME_Y) / PAN_CHAR_HEIGHT + _firstText;
refreshNames = true;
}
}
if (!haveButton) buttonControl(NULL);
}
for (cnt = 0; cnt < MAX_ON_SCREEN + 1; cnt++)
free(textSprites[cnt]);
free(saveGameTexts);
#ifdef _WIN32_WCE
if (allowSave)
force_keyboard(false);
#endif
return clickRes;
}
bool SkyControl::checkKeyList(uint8 key) {
static const uint8 charList[14] = " ,().='-&+!?\"";
for (uint chCnt = 0; chCnt < ARRAYSIZE(charList); chCnt++)
if (charList[chCnt] == key) return true;
return false;
}
void SkyControl::handleKeyPress(uint8 key, uint8 *textBuf) {
if (key == 8) { // backspace
for (uint8 cnt = 0; cnt < 6; cnt++)
if (!textBuf[cnt]) return;
while (textBuf[1])
textBuf++;
textBuf[0] = 0;
} else {
if (_enteredTextWidth >= PAN_LINE_WIDTH - 10)
return;
if (((key >= 'A') && (key <= 'Z')) || ((key >= 'a') && (key <= 'z')) ||
((key >= '0') && (key <= '9')) || checkKeyList(key)) {
uint8 strLen = 0;
while (textBuf[0]) {
textBuf++;
strLen++;
}
if (strLen < MAX_TEXT_LEN) {
textBuf[0] = key;
textBuf[1] = 0;
}
}
}
}
void SkyControl::setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame) {
char cursorChar[2] = "-";
nameBuf += firstNum * MAX_TEXT_LEN;
displayText_t textSpr;
if (!nameSprites[MAX_ON_SCREEN]) {
textSpr = _skyText->displayText(cursorChar, NULL, false, 15, 0);
nameSprites[MAX_ON_SCREEN] = (dataFileHeader *)textSpr.textData;
}
for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) {
if (firstNum + cnt == selectedGame)
textSpr = _skyText->displayText((char*)nameBuf, NULL, false, PAN_LINE_WIDTH, 0);
else
textSpr = _skyText->displayText((char*)nameBuf, NULL, false, PAN_LINE_WIDTH, 37);
nameBuf += MAX_TEXT_LEN;
nameSprites[cnt] = (dataFileHeader *)textSpr.textData;
if (firstNum + cnt == selectedGame) {
nameSprites[cnt]->flag = 1;
_enteredTextWidth = (uint16)textSpr.textWidth;
} else
nameSprites[cnt]->flag = 0;
}
}
void SkyControl::showSprites(dataFileHeader **nameSprites, bool allowSave) {
SkyConResource *drawResource = new SkyConResource(NULL, 1, 0, 0, 0, 0, 0, _system, _screenBuf);
for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) {
drawResource->setSprite(nameSprites[cnt]);
drawResource->setXY(GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT);
if (nameSprites[cnt]->flag) { // name is highlighted
for (uint16 cnty = GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT; cnty < GAME_NAME_Y + (cnt + 1) * PAN_CHAR_HEIGHT - 1; cnty++)
memset(_screenBuf + cnty * GAME_SCREEN_WIDTH + GAME_NAME_X, 37, PAN_LINE_WIDTH);
drawResource->drawToScreen(WITH_MASK);
if (allowSave) {
drawResource->setSprite(nameSprites[MAX_ON_SCREEN]);
drawResource->setXY(GAME_NAME_X + _enteredTextWidth + 1, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT + 4);
drawResource->drawToScreen(WITH_MASK);
}
_system->copy_rect(_screenBuf + (GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT) * GAME_SCREEN_WIDTH + GAME_NAME_X, GAME_SCREEN_WIDTH, GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT, PAN_LINE_WIDTH, PAN_CHAR_HEIGHT);
} else
drawResource->drawToScreen(NO_MASK);
}
delete drawResource;
}
void SkyControl::loadDescriptions(uint8 *destBuf) {
memset(destBuf, 0, MAX_SAVE_GAMES * MAX_TEXT_LEN);
SaveFileManager *mgr = _system->get_savefile_manager();
SaveFile *inf;
inf = mgr->open_savefile("SKY-VM.SAV",_savePath,false);
if (inf != NULL) {
uint8 *tmpBuf = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);
inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
uint8 *destPos = destBuf;
uint8 *inPos = tmpBuf;
for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
sprintf((char*)destPos,"%3d: ", cnt + 1);
uint8 nameCnt = 0;
while ((destPos[nameCnt + 5] = inPos[nameCnt]))
nameCnt++;
destPos += MAX_TEXT_LEN;
inPos += nameCnt + 1;
}
free(tmpBuf);
delete inf;
} else {
uint8 *destPos = destBuf;
for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
sprintf((char*)destPos,"%3d: ", cnt + 1);
destPos += MAX_TEXT_LEN;
}
}
delete mgr;
}
bool SkyControl::loadSaveAllowed(void) {
if (SkyEngine::_systemVars.systemFlags & SF_CHOOSING)
return false; // texts get lost during load/save, so don't allow it during choosing
if (SkyLogic::_scriptVariables[SCREEN] >= 101)
return false; // same problem with LINC terminals
if ((SkyLogic::_scriptVariables[SCREEN] >= 82) &&
(SkyLogic::_scriptVariables[SCREEN] != 85) &&
(SkyLogic::_scriptVariables[SCREEN] < 90))
return false; // don't allow saving in final rooms
return true;
}
void SkyControl::saveDescriptions(uint8 *srcBuf) {
uint8 *tmpBuf = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);
uint8 *tmpPos = tmpBuf;
uint8 *srcPos = srcBuf;
for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
uint8 namePos = 5;
while (srcPos[namePos]) {
if (srcPos[namePos] != '_') {
*tmpPos = srcPos[namePos];
tmpPos++;
}
namePos++;
}
*tmpPos = 0;
tmpPos++;
srcPos += MAX_TEXT_LEN;
}
SaveFile *outf;
SaveFileManager *mgr = _system->get_savefile_manager();
outf = mgr->open_savefile("SKY-VM.SAV", _savePath, true);
if (outf != NULL) {
outf->write(tmpBuf, tmpPos - tmpBuf);
delete outf;
}
delete mgr;
free(tmpBuf);
}
void SkyControl::doAutoSave(void) {
char fName[20];
if (SkyEngine::isCDVersion())
strcpy(fName, "SKY-VM-CD.ASD");
else
sprintf(fName, "SKY-VM%03d.ASD", SkyEngine::_systemVars.gameVersion);
SaveFile *outf;
SaveFileManager *mgr = _system->get_savefile_manager();
outf = mgr->open_savefile(fName, _savePath, true);
if (outf == NULL) {
warning("Can't create file %s for autosaving", fName);
delete mgr;
return;
}
uint8 *saveData = (uint8 *)malloc(0x20000);
uint32 fSize = prepareSaveData(saveData);
if (outf->write(saveData, fSize) != fSize)
warning("Can't write file %s for autosaving. Disk full?", fName);
delete outf;
delete mgr;
free(saveData);
}
uint16 SkyControl::saveGameToFile(void) {
char fName[20];
sprintf(fName,"SKY-VM.%03d", _selectedGame);
SaveFileManager *mgr = _system->get_savefile_manager();
SaveFile *outf;
outf = mgr->open_savefile(fName, _savePath, true);
if (outf == NULL) {
delete mgr;
return NO_DISK_SPACE;
}
uint8 *saveData = (uint8 *)malloc(0x20000);
uint32 fSize = prepareSaveData(saveData);
if (outf->write(saveData, fSize) != fSize) {
free(saveData);
delete outf;
delete mgr;
return NO_DISK_SPACE;
}
delete outf;
delete mgr;
free(saveData);
return GAME_SAVED;
}
#define STOSD(ptr, val) { *(uint32 *)(ptr) = TO_LE_32(val); (ptr) += 4; }
#define STOSW(ptr, val) { *(uint16 *)(ptr) = TO_LE_16(val); (ptr) += 2; }
void SkyControl::stosMegaSet(uint8 **destPos, MegaSet *mega) {
STOSW(*destPos, mega->gridWidth);
STOSW(*destPos, mega->colOffset);
STOSW(*destPos, mega->colWidth);
STOSW(*destPos, mega->lastChr);
// anims, stands, turnTable
}
void SkyControl::stosStr(uint8 **destPos, Compact *cpt, uint16 type) {
uint16 strLen = 0;
if (type & SAVE_GRAFX) {
STOSW(*destPos, cpt->grafixProg.ptrType);
STOSW(*destPos, cpt->grafixProg.ptrTarget);
STOSW(*destPos, cpt->grafixProg.pos);
}
if (type & SAVE_TURNP) {
uint16 *src = cpt->extCompact->turnProg;
while (src[strLen])
strLen++;
strLen++;
STOSW(*destPos, strLen);
for (uint16 cnt = 0; cnt < strLen; cnt++) {
STOSW(*destPos, src[cnt]);
}
}
}
void SkyControl::stosCompact(uint8 **destPos, Compact *cpt) {
uint16 saveType = 0;
if (cpt->extCompact) {
saveType |= SAVE_EXT;
if (cpt->extCompact->megaSet0) saveType |= SAVE_MEGA0;
if (cpt->extCompact->megaSet1) saveType |= SAVE_MEGA1;
if (cpt->extCompact->megaSet2) saveType |= SAVE_MEGA2;
if (cpt->extCompact->megaSet3) saveType |= SAVE_MEGA3;
if (cpt->extCompact->turnProg) saveType |= SAVE_TURNP;
}
if (cpt->grafixProg.ptrType != PTR_NULL)
saveType |= SAVE_GRAFX;
STOSW(*destPos, saveType);
stosStr(destPos, cpt, saveType);
STOSW(*destPos, cpt->logic);
STOSW(*destPos, cpt->status);
STOSW(*destPos, cpt->sync);
STOSW(*destPos, cpt->screen);
STOSW(*destPos, cpt->place);
// getToTable
STOSW(*destPos, cpt->xcood);
STOSW(*destPos, cpt->ycood);
STOSW(*destPos, cpt->frame);
STOSW(*destPos, cpt->cursorText);
STOSW(*destPos, cpt->mouseOn);
STOSW(*destPos, cpt->mouseOff);
STOSW(*destPos, cpt->mouseClick);
STOSW(*destPos, cpt->mouseRelX);
STOSW(*destPos, cpt->mouseRelY);
STOSW(*destPos, cpt->mouseSizeX);
STOSW(*destPos, cpt->mouseSizeY);
STOSW(*destPos, cpt->actionScript);
STOSW(*destPos, cpt->upFlag);
STOSW(*destPos, cpt->downFlag);
STOSW(*destPos, cpt->getToFlag);
STOSW(*destPos, cpt->flag);
STOSW(*destPos, cpt->mood);
// grafixProg
STOSW(*destPos, cpt->offset);
STOSW(*destPos, cpt->mode);
STOSW(*destPos, cpt->baseSub);
STOSW(*destPos, cpt->baseSub_off);
if (cpt->extCompact) {
STOSW(*destPos, cpt->extCompact->actionSub);
STOSW(*destPos, cpt->extCompact->actionSub_off);
STOSW(*destPos, cpt->extCompact->getToSub);
STOSW(*destPos, cpt->extCompact->getToSub_off);
STOSW(*destPos, cpt->extCompact->extraSub);
STOSW(*destPos, cpt->extCompact->extraSub_off);
STOSW(*destPos, cpt->extCompact->dir);
STOSW(*destPos, cpt->extCompact->stopScript);
STOSW(*destPos, cpt->extCompact->miniBump);
STOSW(*destPos, cpt->extCompact->leaving);
STOSW(*destPos, cpt->extCompact->atWatch);
STOSW(*destPos, cpt->extCompact->atWas);
STOSW(*destPos, cpt->extCompact->alt);
STOSW(*destPos, cpt->extCompact->request);
STOSW(*destPos, cpt->extCompact->spWidth_xx);
STOSW(*destPos, cpt->extCompact->spColour);
STOSW(*destPos, cpt->extCompact->spTextId);
STOSW(*destPos, cpt->extCompact->spTime);
STOSW(*destPos, cpt->extCompact->arAnimIndex);
// turnProg
STOSW(*destPos, cpt->extCompact->waitingFor);
STOSW(*destPos, cpt->extCompact->arTargetX);
STOSW(*destPos, cpt->extCompact->arTargetY);
// animScratch
STOSW(*destPos, cpt->extCompact->megaSet);
if (cpt->extCompact->megaSet0)
stosMegaSet(destPos, cpt->extCompact->megaSet0);
if (cpt->extCompact->megaSet1)
stosMegaSet(destPos, cpt->extCompact->megaSet1);
if (cpt->extCompact->megaSet2)
stosMegaSet(destPos, cpt->extCompact->megaSet2);
if (cpt->extCompact->megaSet3)
stosMegaSet(destPos, cpt->extCompact->megaSet3);
}
}
uint32 SkyControl::prepareSaveData(uint8 *destBuf) {
uint32 cnt;
memset(destBuf, 0, 4); // space for data size
uint8 *destPos = destBuf + 4;
STOSD(destPos, SAVE_FILE_REVISION);
STOSD(destPos, SkyEngine::_systemVars.gameVersion);
STOSW(destPos, _skySound->_saveSounds[0]);
STOSW(destPos, _skySound->_saveSounds[1]);
STOSD(destPos, _skyMusic->giveCurrentMusic());
STOSD(destPos, _savedCharSet);
STOSD(destPos, _savedMouse);
STOSD(destPos, SkyEngine::_systemVars.currentPalette);
for (cnt = 0; cnt < 838; cnt++)
STOSD(destPos, SkyLogic::_scriptVariables[cnt]);
uint32 *loadedFilesList = _skyDisk->giveLoadedFilesList();
for (cnt = 0; cnt < 60; cnt++)
STOSD(destPos, loadedFilesList[cnt]);
for (cnt = 0; cnt < ARRAYSIZE(_saveLoadCpts); cnt++)
stosCompact(&destPos, _saveLoadCpts[cnt]);
for (cnt = 0; cnt < ARRAYSIZE(_saveLoadARs); cnt++)
for (uint8 elemCnt = 0; elemCnt < 32; elemCnt++) {
STOSW(destPos, _saveLoadARs[cnt][elemCnt]);
}
for (cnt = 0; cnt < 3; cnt++)
STOSW(destPos, SkyCompact::park_table[cnt]);
for (cnt = 0; cnt < 13; cnt++)
STOSW(destPos, SkyCompact::high_floor_table[cnt]);
*(uint32 *)destBuf = TO_LE_32(destPos - destBuf); // save size
return destPos - destBuf;
}
#undef STOSD
#undef STOSW
void SkyControl::appendMemList(uint16 *pMem) {
AllocedMem *newMem = new AllocedMem;
newMem->mem = pMem;
newMem->next = _memListRoot;
_memListRoot = newMem;
}
void SkyControl::freeMemList(void) {
AllocedMem *block = _memListRoot;
AllocedMem *temp;
while (block) {
temp = block;
free(block->mem);
block = block->next;
delete temp;
}
_memListRoot = NULL;
}
#define LODSD(strPtr, val) { val = READ_LE_UINT32(strPtr); (strPtr) += 4; }
#define LODSW(strPtr, val) { val = READ_LE_UINT16(strPtr); (strPtr) += 2; }
void SkyControl::lodsMegaSet(uint8 **srcPos, MegaSet *mega) {
LODSW(*srcPos, mega->gridWidth);
LODSW(*srcPos, mega->colOffset);
LODSW(*srcPos, mega->colWidth);
LODSW(*srcPos, mega->lastChr);
// anims, stands, turnTable
}
void SkyControl::lodsCompact(uint8 **srcPos, Compact *cpt) {
uint16 saveType, cnt;
LODSW(*srcPos, saveType);
if ((saveType & (SAVE_EXT | SAVE_TURNP)) && (cpt->extCompact == NULL))
error("Can't restore! SaveData is SAVE_EXT for Compact");
if ((saveType & SAVE_MEGA0) && (cpt->extCompact->megaSet0 == NULL))
error("Can't restore! SaveData is SAVE_MEGA0 for Compact");
if ((saveType & SAVE_MEGA1) && (cpt->extCompact->megaSet1 == NULL))
error("Can't restore! SaveData is SAVE_MEGA1 for Compact");
if ((saveType & SAVE_MEGA2) && (cpt->extCompact->megaSet2 == NULL))
error("Can't restore! SaveData is SAVE_MEGA2 for Compact");
if ((saveType & SAVE_MEGA3) && (cpt->extCompact->megaSet3 == NULL))
error("Can't restore! SaveData is SAVE_MEGA3 for Compact");
if (saveType & SAVE_GRAFX) {
uint16 tmp;
LODSW(*srcPos, tmp);
cpt->grafixProg.ptrType = (uint8)tmp;
LODSW(*srcPos, cpt->grafixProg.ptrTarget);
LODSW(*srcPos, cpt->grafixProg.pos);
} else {
cpt->grafixProg.ptrType = PTR_NULL;
cpt->grafixProg.ptrTarget = 0;
cpt->grafixProg.pos = 0;
}
if (saveType & SAVE_TURNP) {
uint16 turnLen;
LODSW(*srcPos, turnLen);
cpt->extCompact->turnProg = (uint16 *)malloc(turnLen << 1);
appendMemList(cpt->extCompact->turnProg);
for (cnt = 0; cnt < turnLen; cnt++)
LODSW(*srcPos, cpt->extCompact->turnProg[cnt]);
} else if (cpt->extCompact)
cpt->extCompact->turnProg = NULL;
LODSW(*srcPos, cpt->logic);
LODSW(*srcPos, cpt->status);
LODSW(*srcPos, cpt->sync);
LODSW(*srcPos, cpt->screen);
LODSW(*srcPos, cpt->place);
// getToTable
LODSW(*srcPos, cpt->xcood);
LODSW(*srcPos, cpt->ycood);
LODSW(*srcPos, cpt->frame);
LODSW(*srcPos, cpt->cursorText);
LODSW(*srcPos, cpt->mouseOn);
LODSW(*srcPos, cpt->mouseOff);
LODSW(*srcPos, cpt->mouseClick);
LODSW(*srcPos, cpt->mouseRelX);
LODSW(*srcPos, cpt->mouseRelY);
LODSW(*srcPos, cpt->mouseSizeX);
LODSW(*srcPos, cpt->mouseSizeY);
LODSW(*srcPos, cpt->actionScript);
LODSW(*srcPos, cpt->upFlag);
LODSW(*srcPos, cpt->downFlag);
LODSW(*srcPos, cpt->getToFlag);
LODSW(*srcPos, cpt->flag);
LODSW(*srcPos, cpt->mood);
// grafixProg
LODSW(*srcPos, cpt->offset);
LODSW(*srcPos, cpt->mode);
LODSW(*srcPos, cpt->baseSub);
LODSW(*srcPos, cpt->baseSub_off);
if (saveType & SAVE_EXT) {
LODSW(*srcPos, cpt->extCompact->actionSub);
LODSW(*srcPos, cpt->extCompact->actionSub_off);
LODSW(*srcPos, cpt->extCompact->getToSub);
LODSW(*srcPos, cpt->extCompact->getToSub_off);
LODSW(*srcPos, cpt->extCompact->extraSub);
LODSW(*srcPos, cpt->extCompact->extraSub_off);
LODSW(*srcPos, cpt->extCompact->dir);
LODSW(*srcPos, cpt->extCompact->stopScript);
LODSW(*srcPos, cpt->extCompact->miniBump);
LODSW(*srcPos, cpt->extCompact->leaving);
LODSW(*srcPos, cpt->extCompact->atWatch);
LODSW(*srcPos, cpt->extCompact->atWas);
LODSW(*srcPos, cpt->extCompact->alt);
LODSW(*srcPos, cpt->extCompact->request);
LODSW(*srcPos, cpt->extCompact->spWidth_xx);
LODSW(*srcPos, cpt->extCompact->spColour);
LODSW(*srcPos, cpt->extCompact->spTextId);
LODSW(*srcPos, cpt->extCompact->spTime);
LODSW(*srcPos, cpt->extCompact->arAnimIndex);
// turnProg
LODSW(*srcPos, cpt->extCompact->waitingFor);
LODSW(*srcPos, cpt->extCompact->arTargetX);
LODSW(*srcPos, cpt->extCompact->arTargetY);
// animScratch
LODSW(*srcPos, cpt->extCompact->megaSet);
if (saveType & SAVE_MEGA0)
lodsMegaSet(srcPos, cpt->extCompact->megaSet0);
if (saveType & SAVE_MEGA1)
lodsMegaSet(srcPos, cpt->extCompact->megaSet1);
if (saveType & SAVE_MEGA2)
lodsMegaSet(srcPos, cpt->extCompact->megaSet2);
if (saveType & SAVE_MEGA3)
lodsMegaSet(srcPos, cpt->extCompact->megaSet3);
}
}
uint16 SkyControl::parseSaveData(uint8 *srcBuf) {
uint32 reloadList[60];
uint32 oldSection = SkyLogic::_scriptVariables[CUR_SECTION];
uint32 cnt;
uint8 *srcPos = srcBuf;
uint32 size;
uint32 saveRev;
LODSD(srcPos, size);
LODSD(srcPos, saveRev);
if (saveRev > SAVE_FILE_REVISION) {
warning("Unknown save file revision (%d)",saveRev);
return RESTORE_FAILED;
}
if (saveRev <= OLD_SAVEGAME_TYPE) {
warning("This savegame version is unsupported.");
return RESTORE_FAILED;
}
uint32 music, mouseType, palette, gameVersion;
LODSD(srcPos, gameVersion);
if (gameVersion != SkyEngine::_systemVars.gameVersion) {
if ((!SkyEngine::isCDVersion()) || (gameVersion < 365)) { // cd versions are compatible
printf("This savegame was created by Beneath a Steel Sky v0.0%03d\n", gameVersion);
printf("It cannot be loaded by this version (v0.0%3d)\n", SkyEngine::_systemVars.gameVersion);
return RESTORE_FAILED;
}
}
LODSW(srcPos, _skySound->_saveSounds[0]);
LODSW(srcPos, _skySound->_saveSounds[1]);
_skySound->restoreSfx();
freeMemList(); // memory from last restore isn't needed anymore
LODSD(srcPos, music);
LODSD(srcPos, _savedCharSet);
LODSD(srcPos, mouseType);
LODSD(srcPos, palette);
for (cnt = 0; cnt < 838; cnt++)
LODSD(srcPos, SkyLogic::_scriptVariables[cnt]);
for (cnt = 0; cnt < 60; cnt++)
LODSD(srcPos, reloadList[cnt]);
for (cnt = 0; cnt < ARRAYSIZE(_saveLoadCpts); cnt++)
lodsCompact(&srcPos, _saveLoadCpts[cnt]);
for (cnt = 0; cnt < ARRAYSIZE(_saveLoadARs); cnt++)
for (uint8 elemCnt = 0; elemCnt < 32; elemCnt++) {
LODSW(srcPos, _saveLoadARs[cnt][elemCnt]);
}
for (cnt = 0; cnt < 3; cnt++)
LODSW(srcPos, SkyCompact::park_table[cnt]);
for (cnt = 0; cnt < 13; cnt++)
LODSW(srcPos, SkyCompact::high_floor_table[cnt]);
if (srcPos - srcBuf != (int32)size)
error("Restore failed! Savegame data = %d bytes. Expected size: %d", srcPos-srcBuf, size);
SkyEngine::_systemVars.systemFlags |= SF_GAME_RESTORED;
if (!SkyEngine::isDemo()) {
_skyLogic->fnLeaveSection(oldSection, 0, 0);
_skyLogic->fnEnterSection(SkyLogic::_scriptVariables[CUR_SECTION], 0, 0);
}
_skyDisk->refreshFilesList(reloadList);
SkyEngine::_systemVars.currentMusic = (uint16)music;
if (!(SkyEngine::_systemVars.systemFlags & SF_MUS_OFF))
_skyMusic->startMusic((uint16)music);
_savedMouse = (uint16)mouseType;
SkyEngine::_systemVars.currentPalette = palette; // will be set when doControlPanel ends
return GAME_RESTORED;
}
#undef LODSD
#undef LODSW
uint16 SkyControl::restoreGameFromFile(bool autoSave) {
char fName[20];
if (autoSave) {
if (SkyEngine::isCDVersion())
strcpy(fName, "SKY-VM-CD.ASD");
else
sprintf(fName, "SKY-VM%03d.ASD", SkyEngine::_systemVars.gameVersion);
} else
sprintf(fName,"SKY-VM.%03d", _selectedGame);
SaveFileManager *mgr = _system->get_savefile_manager();
SaveFile *inf;
inf = mgr->open_savefile(fName, _savePath, false);
if (inf == NULL) {
delete mgr;
return RESTORE_FAILED;
}
uint32 infSize = inf->readUint32LE();
if (infSize < 4) infSize = 4;
uint8 *saveData = (uint8 *)malloc(infSize);
*(uint32 *)saveData = TO_LE_32(infSize);
if (inf->read(saveData+4, infSize-4) != infSize-4) {
warning("Can't read from file!");
free(saveData);
delete inf;
delete mgr;
return RESTORE_FAILED;
}
uint16 res = parseSaveData(saveData);
SkyEngine::_systemVars.pastIntro = true;
delete inf;
delete mgr;
free(saveData);
return res;
}
uint16 SkyControl::quickXRestore(uint16 slot) {
uint16 result;
initPanel();
_mouseClicked = false;
_savedCharSet = _skyText->giveCurrentCharSet();
_skyText->fnSetFont(0);
_system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_system->update_screen();
if (SkyEngine::_systemVars.gameVersion < 331)
_skyScreen->setPalette(60509);
else
_skyScreen->setPalette(60510);
_savedMouse = _skyMouse->giveCurrentMouseType();
_skyMouse->spriteMouse(MOUSE_NORMAL,0,0);
if (slot == 0)
result = restoreGameFromFile(true);
else {
_selectedGame = slot - 1;
result = restoreGameFromFile(false);
}
if (result == GAME_RESTORED) {
memset(_skyScreen->giveCurrent(), 0, GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT);
_skyScreen->showScreen(_skyScreen->giveCurrent());
_skyScreen->forceRefresh();
_skyScreen->setPaletteEndian((uint8 *)SkyEngine::fetchCompact(SkyEngine::_systemVars.currentPalette));
} else {
memset(_screenBuf, 0, FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_system->update_screen();
_skyScreen->showScreen(_skyScreen->giveCurrent());
_skyScreen->setPalette(60111);
}
_skyMouse->spriteMouse(_savedMouse, 0, 0);
_skyText->fnSetFont(_savedCharSet);
removePanel();
return result;
}
uint16 *SkyControl::lz77decode(uint16 *data) {
uint32 size = READ_LE_UINT32(data);
data += 2;
uint16 *outBuf = (uint16*)malloc(size << 1);
uint32 outPos = 0;
uint16 lzPos;
uint16 lzBuf[0x1000];
memset(lzBuf + 0xF00, 0, 0x200);
for (lzPos = 0; lzPos < 0xF00; lzPos++)
lzBuf[lzPos] = TO_LE_16(0xF00 - lzPos);
lzPos = 0;
uint32 indic = 0;
while (outPos < size) {
if (!(indic >> 16)) {
indic = READ_LE_UINT16(data) | 0xFFFF0000;
data++;
}
if (indic & 1) {
lzBuf[lzPos] = outBuf[outPos] = *data;
outPos++;
lzPos = (lzPos + 1) & 0xFFF;
} else {
uint16 lzFrom = READ_LE_UINT16(data) >> 4;
uint16 lzLen = (READ_LE_UINT16(data) & 0xF) + 2;
for (uint16 cnt = 0; cnt < lzLen; cnt++)
outBuf[outPos + cnt] = lzBuf[(lzPos + cnt) & 0xFFF] = lzBuf[(lzFrom + cnt) & 0xFFF];
outPos += lzLen;
lzPos = (lzPos + lzLen) & 0xFFF;
}
data++;
indic >>= 1;
}
return outBuf;
}
void SkyControl::applyDiff(uint16 *data, uint16 *diffData, uint16 len) {
for (uint16 cnt = 0; cnt < len; cnt++) {
data += READ_LE_UINT16(diffData);
diffData++;
*data = *diffData;
diffData++;
data++;
}
}
void SkyControl::restartGame(void) {
if (SkyEngine::_systemVars.gameVersion <= 267)
return; // no restart for floppy demo
uint16 *resetData = lz77decode((uint16 *)_resetData288);
switch (SkyEngine::_systemVars.gameVersion) {
case 303:
applyDiff(resetData, (uint16*)_resetDiff303, 206);
break;
case 331:
applyDiff(resetData, (uint16*)_resetDiff331, 206);
break;
case 348:
applyDiff(resetData, (uint16*)_resetDiff348, 206);
break;
case 365:
case 368:
case 372:
applyDiff(resetData, (uint16*)_resetDiffCd, 214);
default:
break;
}
// ok, we finally have our savedata
parseSaveData((uint8*)resetData);
free(resetData);
_skyScreen->forceRefresh();
memset(_skyScreen->giveCurrent(), 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_skyScreen->showScreen(_skyScreen->giveCurrent());
_skyScreen->setPaletteEndian((uint8 *)SkyEngine::fetchCompact(SkyEngine::_systemVars.currentPalette));
_skyMouse->spriteMouse(_savedMouse, 0, 0);
SkyEngine::_systemVars.pastIntro = true;
}
void SkyControl::delay(unsigned int amount) {
OSystem::Event event;
uint32 start = _system->get_msecs();
uint32 cur = start;
_keyPressed = 0; //reset
do {
while (_system->poll_event(&event)) {
switch (event.event_code) {
case OSystem::EVENT_KEYDOWN:
// Make sure backspace works right (this fixes a small issue on OS X)
if (event.kbd.keycode == 8)
_keyPressed = 8;
else
_keyPressed = (byte)event.kbd.ascii;
break;
case OSystem::EVENT_MOUSEMOVE:
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
break;
case OSystem::EVENT_LBUTTONDOWN:
_mouseClicked = true;
#ifdef _WIN32_WCE
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
#endif
break;
case OSystem::EVENT_LBUTTONUP:
_mouseClicked = false;
break;
case OSystem::EVENT_RBUTTONDOWN:
break;
case OSystem::EVENT_QUIT:
if (!SkyEngine::_systemVars.quitting)
showGameQuitMsg(false);
break;
default:
break;
}
}
uint this_delay = 20; // 1?
#ifdef _WIN32_WCE
this_delay = 10;
#endif
if (this_delay > amount)
this_delay = amount;
if (this_delay > 0) _system->delay_msecs(this_delay);
cur = _system->get_msecs();
} while (cur < start + amount);
}
void SkyControl::showGameQuitMsg(bool useScreen) {
SkyEngine::_systemVars.quitting = true;
_skyText->fnSetFont(0);
uint8 *textBuf1 = (uint8 *)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(dataFileHeader));
uint8 *textBuf2 = (uint8 *)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(dataFileHeader));
uint8 *screenData;
if (useScreen) {
if (_skyScreen->sequenceRunning())
_skyScreen->stopSequence();
screenData = _skyScreen->giveCurrent();
} else
screenData = _screenBuf;
_skyText->displayText(_quitTexts[SkyEngine::_systemVars.language * 2 + 0], textBuf1, true, 320, 255);
_skyText->displayText(_quitTexts[SkyEngine::_systemVars.language * 2 + 1], textBuf2, true, 320, 255);
uint8 *curLine1 = textBuf1 + sizeof(dataFileHeader);
uint8 *curLine2 = textBuf2 + sizeof(dataFileHeader);
uint8 *targetLine = screenData + GAME_SCREEN_WIDTH * 80;
for (uint8 cnty = 0; cnty < PAN_CHAR_HEIGHT; cnty++) {
for (uint16 cntx = 0; cntx < GAME_SCREEN_WIDTH; cntx++) {
if (curLine1[cntx])
targetLine[cntx] = curLine1[cntx];
if (curLine2[cntx])
(targetLine + 24 * GAME_SCREEN_WIDTH)[cntx] = curLine2[cntx];
}
curLine1 += GAME_SCREEN_WIDTH;
curLine2 += GAME_SCREEN_WIDTH;
targetLine += GAME_SCREEN_WIDTH;
}
_skyScreen->halvePalette();
_skyScreen->showScreen(screenData);
free(textBuf1); free(textBuf2);
delay(1500);
_system->quit();
}
char SkyControl::_quitTexts[16][35] = {
"Game over player one",
"BE VIGILANT",
"Das Spiel ist aus.",
"SEI WACHSAM",
"Game over joueur 1",
"SOYEZ VIGILANTS",
"Game over player one",
"BE VIGILANT",
"SPELET \x2Ar SLUT, Agent 1.",
"VAR VAKSAM",
"Game over giocatore 1",
"SIATE VIGILANTI",
"Fim de jogo para o jogador um",
"BE VIGILANT"
"Game over player one",
"BE VIGILANT",
};
uint8 SkyControl::_crossImg[594] = {
0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0B, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x4D, 0x61,
0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x08, 0x4E, 0x53, 0x50, 0x4F, 0x0C, 0x4D, 0x4E, 0x51, 0x58, 0x58, 0x54, 0x4E, 0x08, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4E, 0x54, 0x58, 0x50, 0x4E, 0xFF,
0xFF, 0xFF, 0xFF, 0x50, 0x4E, 0x54, 0x58, 0x58, 0x54, 0x4E, 0x0C, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0x61, 0x53, 0x58, 0x54, 0x4E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x50, 0x4E, 0x55, 0x58, 0x58, 0x53, 0x4E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x51, 0x58, 0x58,
0x51, 0x50, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x51, 0x58,
0x59, 0x58, 0x51, 0x61, 0xFF, 0xFF, 0x61, 0x54, 0x58, 0x58, 0x4F, 0x52, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4E, 0x55, 0x58, 0x58, 0x57, 0x4E,
0x4F, 0x56, 0x58, 0x57, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x51, 0x58, 0x58, 0x58, 0x58, 0x58, 0x54, 0x4E, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0x6A, 0x4F, 0x58, 0x58, 0x58, 0x58, 0x52, 0x06, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x04, 0x54, 0x58,
0x58, 0x58, 0x58, 0x57, 0x53, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x04, 0x09, 0x58, 0x58, 0x58, 0x57, 0x56, 0x58, 0x58, 0x58,
0x57, 0x4F, 0x0A, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x61, 0x55, 0x58, 0x58, 0x58, 0x58, 0x4E, 0x64, 0x57, 0x58, 0x58, 0x58, 0x58, 0x53, 0x61, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x57, 0x58, 0x58, 0x58, 0x58,
0x50, 0xFF, 0xFF, 0x4E, 0x57, 0x58, 0x58, 0x58, 0x58, 0x56, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x58, 0x58, 0x58, 0x58, 0x58, 0x53, 0x09, 0xFF, 0xFF, 0xFF, 0x4E,
0x57, 0x58, 0x58, 0x58, 0x58, 0x58, 0x0B, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x57,
0x58, 0x58, 0x58, 0x58, 0x56, 0x4E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x58, 0x58, 0x58, 0x58,
0x58, 0x57, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x04, 0x55, 0x58, 0x58, 0x58, 0x58, 0x58, 0x4E,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x58, 0x58, 0x58, 0x58, 0x4E, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0x06, 0x58, 0x58, 0x58, 0x58, 0x58, 0x52, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0x0C, 0x52, 0x58, 0x58, 0x51, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x56, 0x58,
0x58, 0x58, 0x58, 0x56, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0x56,
0x58, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x4D, 0x4D, 0x51, 0x56, 0x58, 0x58, 0x50, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x54, 0x09, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4E, 0x50, 0x54, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x06, 0x50, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x61, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF
};