scummvm/engines/saga
2010-05-18 15:16:53 +00:00
..
actor_path.cpp SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly 2009-09-02 19:33:08 +00:00
actor_walk.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
actor.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
actor.h Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied 2009-08-18 06:43:06 +00:00
animation.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
animation.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
console.cpp Added a new console command, "wake_up_threads", which can wake up threads that are block waiting 2009-04-10 22:33:29 +00:00
console.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
detection_tables.h Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
detection.cpp COMMON: Get rid of Common::StringList 2010-03-18 15:54:40 +00:00
displayinfo.h Put some more IHNM / SAGA2 specific code into compile guards. 2009-08-12 18:08:01 +00:00
events.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
events.h Reduce indirect header dependencies further 2010-05-04 12:00:16 +00:00
font_map.cpp Cleanup 2008-07-28 12:46:30 +00:00
font.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
font.h Reduce indirect header dependencies further 2010-05-04 12:00:16 +00:00
gfx.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
gfx.h - Stop passing the scene clip rectangle around for no reason 2008-12-12 14:23:02 +00:00
image.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
input.cpp Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling 2010-02-21 04:04:13 +00:00
interface.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
interface.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
introproc_ihnm.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
introproc_ite.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
introproc_saga2.cpp Added back video skipping in SAGA2 with the escape key or left mouse button 2010-05-18 14:57:02 +00:00
isomap.cpp Fix bug #2963556: SAGA: Memory leaks #2 2010-03-10 21:44:58 +00:00
isomap.h Fix bug #2963556: SAGA: Memory leaks #2 2010-03-10 21:44:58 +00:00
itedata.cpp SAGA: Avoid global constructor for pieceOrigins array 2010-04-28 22:23:34 +00:00
itedata.h SAGA: Avoid global constructor for pieceOrigins array 2010-04-28 22:23:34 +00:00
module.mk Moved the Shorten decoder inside the SAGA engine, as it's the only one using it (and it's still unfinished, too) 2010-01-27 08:40:48 +00:00
music.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
music.h Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/ 2010-01-26 22:48:45 +00:00
objectmap.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
objectmap.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
palanim.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
palanim.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
puzzle.cpp SAGA: Avoid global constructor for pieceOrigins array 2010-04-28 22:23:34 +00:00
puzzle.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
render.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
render.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
resource_hrs.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
resource_res.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
resource_rsc.cpp Started simplifying and removing a lot of unused code from the SAGA Mac resource loader, to be ultimately replaced by the common Mac resource loader 2010-05-18 15:16:53 +00:00
resource.cpp Wrapped some IHNM-specific code around appropriate ifdef's 2009-12-30 15:24:16 +00:00
resource.h Added automatic detection for the non-interactive ITE demos 2010-05-16 10:23:44 +00:00
saga.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
saga.h Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
saveload.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
scene.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
scene.h Committing the rest of the VideoDecoder Rewrite from patch #2963496. 2010-05-18 14:17:24 +00:00
script.cpp Added automatic detection for the non-interactive ITE demos 2010-05-16 10:23:44 +00:00
script.h Added automatic detection for the non-interactive ITE demos 2010-05-16 10:23:44 +00:00
sfuncs_ihnm.cpp Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter" 2009-01-17 21:45:53 +00:00
sfuncs.cpp Added automatic detection for the non-interactive ITE demos 2010-05-16 10:23:44 +00:00
shorten.cpp Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream. 2010-01-30 15:26:54 +00:00
shorten.h Moved the Shorten decoder inside the SAGA engine, as it's the only one using it (and it's still unfinished, too) 2010-01-27 08:40:48 +00:00
sndres.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
sndres.h Cleanup 2008-09-08 08:07:06 +00:00
sound.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
sound.h Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/ 2010-01-26 22:48:45 +00:00
sprite.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
sprite.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sthread.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
xref.txt Removed trailing spaces. 2008-01-27 19:47:41 +00:00