.. |
actor_path.cpp
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SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly
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2009-09-02 19:33:08 +00:00 |
actor_walk.cpp
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logicalWidth -> width
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2008-12-22 14:36:58 +00:00 |
actor.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
actor.h
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Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied
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2009-08-18 06:43:06 +00:00 |
animation.cpp
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Added automatic detection of the IHNM demo
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2010-05-16 10:36:21 +00:00 |
animation.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
console.cpp
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Added a new console command, "wake_up_threads", which can wake up threads that are block waiting
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2009-04-10 22:33:29 +00:00 |
console.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
detection_tables.h
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Added automatic detection of the IHNM demo
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2010-05-16 10:36:21 +00:00 |
detection.cpp
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COMMON: Get rid of Common::StringList
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2010-03-18 15:54:40 +00:00 |
displayinfo.h
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Put some more IHNM / SAGA2 specific code into compile guards.
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2009-08-12 18:08:01 +00:00 |
events.cpp
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Added automatic detection of the IHNM demo
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2010-05-16 10:36:21 +00:00 |
events.h
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Reduce indirect header dependencies further
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2010-05-04 12:00:16 +00:00 |
font_map.cpp
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Cleanup
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2008-07-28 12:46:30 +00:00 |
font.cpp
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Added automatic detection of the IHNM demo
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2010-05-16 10:36:21 +00:00 |
font.h
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Reduce indirect header dependencies further
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2010-05-04 12:00:16 +00:00 |
gfx.cpp
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Added automatic detection of the IHNM demo
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2010-05-16 10:36:21 +00:00 |
gfx.h
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- Stop passing the scene clip rectangle around for no reason
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2008-12-12 14:23:02 +00:00 |
image.cpp
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Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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2008-12-21 15:59:05 +00:00 |
input.cpp
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Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
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2010-02-21 04:04:13 +00:00 |
interface.cpp
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Added automatic detection of the IHNM demo
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2010-05-16 10:36:21 +00:00 |
interface.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
introproc_ihnm.cpp
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Added automatic detection of the IHNM demo
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2010-05-16 10:36:21 +00:00 |
introproc_ite.cpp
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logicalWidth -> width
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2008-12-22 14:36:58 +00:00 |
introproc_saga2.cpp
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Added back video skipping in SAGA2 with the escape key or left mouse button
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2010-05-18 14:57:02 +00:00 |
isomap.cpp
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Fix bug #2963556: SAGA: Memory leaks #2
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2010-03-10 21:44:58 +00:00 |
isomap.h
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Fix bug #2963556: SAGA: Memory leaks #2
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2010-03-10 21:44:58 +00:00 |
itedata.cpp
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SAGA: Avoid global constructor for pieceOrigins array
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2010-04-28 22:23:34 +00:00 |
itedata.h
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SAGA: Avoid global constructor for pieceOrigins array
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2010-04-28 22:23:34 +00:00 |
module.mk
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Moved the Shorten decoder inside the SAGA engine, as it's the only one using it (and it's still unfinished, too)
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2010-01-27 08:40:48 +00:00 |
music.cpp
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Added automatic detection of the IHNM demo
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2010-05-16 10:36:21 +00:00 |
music.h
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Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/
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2010-01-26 22:48:45 +00:00 |
objectmap.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
objectmap.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
palanim.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
palanim.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
puzzle.cpp
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SAGA: Avoid global constructor for pieceOrigins array
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2010-04-28 22:23:34 +00:00 |
puzzle.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
render.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
render.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
resource_hrs.cpp
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refactor resource module:
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2009-12-04 17:52:42 +00:00 |
resource_res.cpp
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Added automatic detection of the IHNM demo
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2010-05-16 10:36:21 +00:00 |
resource_rsc.cpp
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Started simplifying and removing a lot of unused code from the SAGA Mac resource loader, to be ultimately replaced by the common Mac resource loader
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2010-05-18 15:16:53 +00:00 |
resource.cpp
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Wrapped some IHNM-specific code around appropriate ifdef's
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2009-12-30 15:24:16 +00:00 |
resource.h
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Added automatic detection for the non-interactive ITE demos
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2010-05-16 10:23:44 +00:00 |
saga.cpp
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Added automatic detection of the IHNM demo
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2010-05-16 10:36:21 +00:00 |
saga.h
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Added automatic detection of the IHNM demo
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2010-05-16 10:36:21 +00:00 |
saveload.cpp
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Added automatic detection of the IHNM demo
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2010-05-16 10:36:21 +00:00 |
scene.cpp
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Added automatic detection of the IHNM demo
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2010-05-16 10:36:21 +00:00 |
scene.h
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Committing the rest of the VideoDecoder Rewrite from patch #2963496.
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2010-05-18 14:17:24 +00:00 |
script.cpp
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Added automatic detection for the non-interactive ITE demos
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2010-05-16 10:23:44 +00:00 |
script.h
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Added automatic detection for the non-interactive ITE demos
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2010-05-16 10:23:44 +00:00 |
sfuncs_ihnm.cpp
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Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter"
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2009-01-17 21:45:53 +00:00 |
sfuncs.cpp
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Added automatic detection for the non-interactive ITE demos
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2010-05-16 10:23:44 +00:00 |
shorten.cpp
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Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.
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2010-01-30 15:26:54 +00:00 |
shorten.h
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Moved the Shorten decoder inside the SAGA engine, as it's the only one using it (and it's still unfinished, too)
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2010-01-27 08:40:48 +00:00 |
sndres.cpp
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Added automatic detection of the IHNM demo
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2010-05-16 10:36:21 +00:00 |
sndres.h
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Cleanup
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2008-09-08 08:07:06 +00:00 |
sound.cpp
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AUDIO: Rename Mixer::playInputStream to playStream
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2010-04-12 09:14:17 +00:00 |
sound.h
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Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/
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2010-01-26 22:48:45 +00:00 |
sprite.cpp
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Added automatic detection of the IHNM demo
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2010-05-16 10:36:21 +00:00 |
sprite.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
sthread.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
xref.txt
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |