scummvm/engines/sword2
Torbjörn Andersson 1b294306dd Another video player regression: When the palette changes, look up the
lightest/darkest available colours to use as white/black for the subtitles. It
is possible that we could get away with fixed values for Broken Sword 2, since
it has always had subtitles. But for Broken Sword 1, subtitles is a ScummVM
addition, and we can't.

svn-id: r49154
2010-05-23 11:16:10 +00:00
..
animation.cpp Another video player regression: When the palette changes, look up the 2010-05-23 11:16:10 +00:00
animation.h Another video player regression: When the palette changes, look up the 2010-05-23 11:16:10 +00:00
anims.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
console.cpp Added an "fxq" debugger command to print the FX queue. I guess it might help in 2010-04-01 16:11:29 +00:00
console.h Added an "fxq" debugger command to print the FX queue. I guess it might help in 2010-04-01 16:11:29 +00:00
controls.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
controls.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
debug.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
debug.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
defs.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
events.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
function.cpp SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic 2009-10-20 19:51:32 +00:00
header.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
icons.cpp Sword2: PSX version support, and GMM loading/saving 2009-04-07 19:52:46 +00:00
interpreter.cpp Make sure that all the parameters to an mcode command are initialised. This 2010-05-06 19:00:39 +00:00
interpreter.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
layers.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
logic.cpp SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic 2009-10-20 19:51:32 +00:00
logic.h SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic 2009-10-20 19:51:32 +00:00
maketext.cpp Corrected an old comment. 2009-12-30 19:06:34 +00:00
maketext.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
memory.cpp Change BS 1 & 2 to I & II (see discussion on -devel) 2010-01-03 21:20:05 +00:00
memory.h Coding best practice: Always use enums instead of #defines to define integer constants (for many good reasons) 2009-09-01 13:02:47 +00:00
menu.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
mouse.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
mouse.h Sword2: PSX version support, and GMM loading/saving 2009-04-07 19:52:46 +00:00
music.cpp Fix warnings when FLAC&MP3&VORBIS is disabled; also fixes leak in Tinsel 2010-04-17 23:57:50 +00:00
object.h - Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3 2008-06-04 17:20:25 +00:00
palette.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
protocol.cpp Change BS 1 & 2 to I & II (see discussion on -devel) 2010-01-03 21:20:05 +00:00
render.cpp This should fix the scaler Valgrind warning reported in (but probably not the 2010-04-17 17:23:30 +00:00
resman.cpp Change BS 1 & 2 to I & II (see discussion on -devel) 2010-01-03 21:20:05 +00:00
resman.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
router.cpp SWORD2: Resolve FIXME about weird static var 'k' in Router::smoothCheck 2009-10-20 19:12:31 +00:00
router.h SWORD2: Resolve FIXME about weird static var 'k' in Router::smoothCheck 2009-10-20 19:12:31 +00:00
saveload.cpp COMMON: Get rid of Common::StringList 2010-03-18 15:54:40 +00:00
saveload.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
screen.cpp Rename Common::Stream::readLine_NEW to readLine 2009-12-30 23:00:55 +00:00
screen.h This should fix the scaler Valgrind warning reported in (but probably not the 2010-04-17 17:23:30 +00:00
scroll.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
sound.cpp Rewrote playMovieSound() to keep it from hogging memory in the resource 2010-05-15 08:38:19 +00:00
sound.h Added an "fxq" debugger command to print the FX queue. I guess it might help in 2010-04-01 16:11:29 +00:00
speech.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
sprite.cpp This should fix the scaler Valgrind warning reported in (but probably not the 2010-04-17 17:23:30 +00:00
startup.cpp SWORD1 & SWORD2: Replaced ioFailed by err+eos 2009-07-29 21:39:34 +00:00
sword2.cpp Move initGraphics and initCommonGFX from to new header. 2010-05-04 11:58:12 +00:00
sword2.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
sync.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
walker.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00