mirror of
https://github.com/libretro/scummvm.git
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374 lines
7.3 KiB
C++
374 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_QUEUES_H
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#define SAGA2_QUEUES_H
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namespace Saga2 {
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//
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// Queue Types:
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// SimpleQueue : queue of items
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// PublicQueue : queue of items - fully public
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// SimplePtrQueue : queue of pointers to items
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// PublicPtrQueue : queue of pointers to items - fully public
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//
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/* ===================================================================== *
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Memory management
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* ===================================================================== */
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#ifndef QUEUES_EXTERNAL_ALLOCATION
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#define queueAlloc( s ) malloc( s )
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#define queueFree( s ) free( s )
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#else
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extern void *queueAlloc(size_t s);
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extern void queueFree(void *mem);
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#endif
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//
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// to make a queue of ints do
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// SimpleQueue<int> foo;
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// this template uses pass-by-value so I'd
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// recommend using
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// SimpleQueue<HugeStruct *>
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// instead of
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// SimpleQueue<HugeStruct>
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//
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// be sure you check the return value on
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// insert() calls
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//
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template <class BASETYPE> class SimpleQueue {
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// Embedded type for member elements
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struct SimpleQueueElement {
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BASETYPE data;
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SimpleQueueElement *next;
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public:
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SimpleQueueElement(BASETYPE b) {
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next = NULL;
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data = b;
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}
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~SimpleQueueElement() { }
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void *operator new (size_t s) {
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return queueAlloc(s);
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}
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void operator delete (void *m) {
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queueFree(m);
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}
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private:
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SimpleQueueElement();
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} *head, *tail;
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public:
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SimpleQueue() {
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head = NULL;
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tail = NULL;
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}
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~SimpleQueue() {
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while (head) get();
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}
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void *operator new (size_t s) {
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return queueAlloc(s);
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}
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void operator delete (void *m) {
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queueFree(m);
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}
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bool isEmpty(void) {
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return head == NULL;
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}
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BASETYPE first(void) {
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if (isEmpty()) return 0;
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else return head->data;
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}
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BASETYPE get(void) {
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SimpleQueueElement *oldHead = head;
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BASETYPE r = first();
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if (isEmpty()) return r;
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if (NULL == (head = head->next)) tail = NULL;
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delete oldHead;
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return r;
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}
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bool insert(const BASETYPE b) {
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SimpleQueueElement *newElt = new SimpleQueueElement(b);
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if (newElt == NULL) return false;
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if (tail)
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tail->next = newElt;
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else
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head = newElt;
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tail = newElt;
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return true;
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}
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};
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//
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//
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// This is a variation where everything is public
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//
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//
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//
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//
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template <class BASETYPE> class PublicQueue {
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// Embedded type for member elements
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public:
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struct PublicQueueElement {
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BASETYPE data;
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PublicQueueElement *next;
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public:
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PublicQueueElement(BASETYPE b) {
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next = NULL;
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data = b;
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}
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~PublicQueueElement() { }
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void *operator new (size_t s) {
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return queueAlloc(s);
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}
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void operator delete (void *m) {
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queueFree(m);
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}
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private:
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PublicQueueElement();
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} *head, *tail;
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PublicQueue() {
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head = NULL;
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tail = NULL;
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}
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~PublicQueue() {
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while (head) get();
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}
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void *operator new (size_t s) {
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return queueAlloc(s);
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}
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void operator delete (void *m) {
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queueFree(m);
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}
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bool isEmpty(void) {
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return head == NULL;
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}
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BASETYPE first(void) {
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if (isEmpty()) return 0;
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else return head->data;
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}
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BASETYPE get(void) {
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PublicQueueElement *oldHead = head;
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BASETYPE r = first();
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if (isEmpty()) return r;
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if (NULL == (head = head->next)) tail = NULL;
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delete oldHead;
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return r;
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}
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bool insert(const BASETYPE b) {
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PublicQueueElement *newElt = new PublicQueueElement(b);
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if (newElt == NULL) return false;
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if (tail)
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tail->next = newElt;
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else
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head = newElt;
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tail = newElt;
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return true;
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}
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};
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//
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// to make a queue of ints do
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// SimplePtrQueue<int> foo;
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// this template uses pass-by-value so I'd
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// recommend using
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// SimplePtrQueue<HugeStruct *>
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// instead of
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// SimplePtrQueue<HugeStruct>
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//
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// be sure you check the return value on
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// insert() calls
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//
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template <class BASETYPE> class SimplePtrQueue {
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// Embedded type for member elements
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struct SimplePtrQueueElement {
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BASETYPE *data;
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SimplePtrQueueElement *next;
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public:
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SimplePtrQueueElement(BASETYPE *b) {
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next = NULL;
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data = b;
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}
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~SimplePtrQueueElement() {
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if (data != NULL) delete data;
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data = NULL;
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}
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void *operator new (size_t s) {
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return queueAlloc(s);
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}
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void operator delete (void *m) {
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queueFree(m);
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}
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private:
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SimplePtrQueueElement();
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} *head, *tail;
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public:
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SimplePtrQueue() {
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head = NULL;
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tail = NULL;
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}
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~SimplePtrQueue() {
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while (head) get();
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}
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void *operator new (size_t s) {
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return queueAlloc(s);
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}
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void operator delete (void *m) {
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queueFree(m);
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}
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bool isEmpty(void) {
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return head == NULL;
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}
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BASETYPE *first(void) {
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if (isEmpty()) return 0;
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else return head->data;
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}
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BASETYPE *get(void) {
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SimplePtrQueueElement *oldHead = head;
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BASETYPE *r = first();
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if (isEmpty()) return r;
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if (NULL == (head = head->next)) tail = NULL;
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delete oldHead;
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return r;
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}
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bool insert(BASETYPE *b) {
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SimplePtrQueueElement *newElt = new SimplePtrQueueElement(b);
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if (newElt == NULL) return false;
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if (tail)
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tail->next = newElt;
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else
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head = newElt;
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tail = newElt;
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return true;
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}
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};
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//
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//
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// This is a variation where everything is public
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//
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//
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//
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//
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template <class BASETYPE> class PublicPtrQueue {
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// Embedded type for member elements
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public:
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struct PublicPtrQueueElement {
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BASETYPE *data;
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PublicPtrQueueElement *next;
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public:
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PublicPtrQueueElement(BASETYPE *b) {
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next = NULL;
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data = b;
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}
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~PublicPtrQueueElement() {
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if (data != NULL) delete data;
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data = NULL;
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}
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void *operator new (size_t s) {
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return queueAlloc(s);
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}
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void operator delete (void *m) {
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queueFree(m);
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}
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private:
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PublicPtrQueueElement();
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} *head, *tail;
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PublicPtrQueue() {
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head = NULL;
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tail = NULL;
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}
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~PublicPtrQueue() {
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while (head) get();
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}
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void *operator new (size_t s) {
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return queueAlloc(s);
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}
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void operator delete (void *m) {
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queueFree(m);
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}
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bool isEmpty(void) {
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return head == NULL;
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}
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BASETYPE *first(void) {
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if (isEmpty()) return 0;
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else return head->data;
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}
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BASETYPE *get(void) {
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PublicPtrQueueElement *oldHead = head;
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BASETYPE *r = first();
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if (isEmpty()) return r;
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if (NULL == (head = head->next)) tail = NULL;
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delete oldHead;
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return r;
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}
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bool insert(BASETYPE *b) {
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PublicPtrQueueElement *newElt = new PublicPtrQueueElement(b);
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if (newElt == NULL) return false;
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if (tail)
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tail->next = newElt;
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else
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head = newElt;
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tail = newElt;
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return true;
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}
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};
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} // end of namespace Saga2
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#endif
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