scummvm/engines/saga
2007-07-28 02:25:09 +00:00
..
actor.cpp Fix graphics glitch in the rat caves in ITE. Closes bug #1735437 - "ITE: Sprite priority in rat caves" 2007-07-14 03:44:47 +00:00
actor.h Oops, deactivated the actor debug flag again, which was incorrectly activated in commit #28058 2007-07-13 16:45:11 +00:00
animation.cpp Fixed one of the incorrectly loaded palettes in Benny's part in the IHNM demo 2007-07-28 02:25:09 +00:00
animation.h An attempt to fix restoring from cutaway. Still not perfect. 2007-06-16 14:06:17 +00:00
console.cpp Added another console command for IHNM 2007-06-14 23:42:39 +00:00
console.h Added another console command for IHNM 2007-06-14 23:42:39 +00:00
detection_tables.h Defined the starting scene for the IHNM demo 2007-07-27 16:39:21 +00:00
detection.cpp Removed some unnecessary file existence checks 2007-07-26 13:26:34 +00:00
displayinfo.h Some updates on the save/load system in IHNM. It still needs work, though 2007-06-17 02:59:56 +00:00
events.cpp The IHNM demo only has one mouse cursor 2007-07-27 18:32:00 +00:00
events.h Normalize event names. 2007-06-17 16:21:05 +00:00
font_map.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
font.cpp The demo version of IHNM has 3 font types (like ITE), not 6 (like the full version of IHNM) 2007-07-26 14:39:05 +00:00
font.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
gfx.cpp The mouse cursor is no longer incorrectly shown in the IHNM demo 2007-07-28 00:40:04 +00:00
gfx.h Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
ihnm_introproc.cpp Only queue the IHNM company and title videos in the full version of IHNM, not the demo 2007-07-26 17:13:29 +00:00
image.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
input.cpp Fix MSVC8 warning 2007-06-22 22:14:35 +00:00
interface.cpp The demo version of IHNM has no options panel, therefore the options icon and the options panel shortcuts have been disabled for the IHNM demo 2007-07-28 01:04:59 +00:00
interface.h More efforts to implement proper fade after cutaway. One little glitch is left. 2007-06-17 01:00:06 +00:00
isomap.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
isomap.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
ite_introproc.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
itedata.cpp IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup 2007-06-13 22:23:12 +00:00
itedata.h IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup 2007-06-13 22:23:12 +00:00
list.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
module.mk Renamed some game.cpp files to detection.cpp 2007-04-27 20:26:54 +00:00
music.cpp Possible fix for bug 1754613, part 2: changed the way compressed digital music is detected 2007-07-17 18:18:50 +00:00
music.h Renamed a variable, so that it makes more sense 2007-07-12 08:52:07 +00:00
objectmap.cpp fix IHNM pathfinding engine. now TED(Chapter 5) interacts with the books properly 2007-06-08 23:33:35 +00:00
objectmap.h Added sanity checks for hitzones in SAGA, after discussing with h00ligan and sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types 2007-06-06 16:37:10 +00:00
palanim.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
palanim.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
puzzle.cpp Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work 2007-06-10 00:36:01 +00:00
puzzle.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
render.cpp Renamed a variable, to avoid confusing it with another variable with the same name 2007-07-02 13:44:29 +00:00
render.h Renamed a variable, to avoid confusing it with another variable with the same name 2007-07-02 13:44:29 +00:00
rscfile.cpp Do not try to load music if the music resource id is 0. Also, the voice LUT resource ID and the voice bank are now set correctly for the IHNM demo. 2007-07-27 18:36:50 +00:00
rscfile.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
saga.cpp Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries 2007-07-13 16:37:37 +00:00
saga.h Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries 2007-07-13 16:37:37 +00:00
sagaresnames.h Defined the starting scene for the IHNM demo 2007-07-27 16:39:21 +00:00
saveload.cpp Fix crashes with some savegames in IHNM 2007-06-20 01:45:38 +00:00
scene.cpp The IHNM demo uses the NULL panel 2007-07-28 01:03:54 +00:00
scene.h When saving the game in IHNM after a chapter point change, the chapter point change music will no longer be incorrectly saved, and the normal chapter music will be saved instead 2007-06-19 11:23:20 +00:00
script.cpp Auto-use no-walk hitzones in IHNM, like the original. This fixes the pathfinding problems in Benny's chapter 2007-06-12 01:30:15 +00:00
script.h IHNM: sf103 is sfQueueMusic. Now, when doing a good/bad deed in IHNM, the music changes correctly 2007-07-06 12:39:00 +00:00
sfuncs.cpp IHNM: Narrowed down the places where the actors stop being drawn when changing scenes 2007-07-11 03:21:29 +00:00
sndres.cpp The SFX resource for the IHNM demo is different 2007-07-18 16:14:40 +00:00
sndres.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
sound.cpp Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
sound.h Remove some unneeded includes 2007-06-26 23:38:21 +00:00
sprite.cpp IHNM: Correct mapping of the arrow and save reminder sprites for the IHNM demo 2007-07-19 01:28:41 +00:00
sprite.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
sthread.cpp Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work 2007-06-10 00:36:01 +00:00
stream.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
xref.txt