scummvm/common/md5.h

50 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef COMMON_MD5_H
#define COMMON_MD5_H
#include "common/scummsys.h"
#include "common/fs.h"
#include "common/stream.h"
namespace Common {
bool md5_file(const char *name, uint8 digest[16], uint32 length = 0);
bool md5_file(const FilesystemNode &file, uint8 digest[16], uint32 length = 0);
bool md5_file(ReadStream &stream, uint8 digest[16], uint32 length = 0);
// The following two methods work similar to the above two, but
// instead of computing the binary MD5 digest, they produce
// a human readable lowercase hexstring representing the digest.
// The md5str parameter must point to a buffer of 32+1 chars.
bool md5_file_string(const char *name, char *md5str, uint32 length = 0);
bool md5_file_string(const FilesystemNode &file, char *md5str, uint32 length = 0);
bool md5_file_string(ReadStream &stream, char *md5str, uint32 length = 0);
} // End of namespace Common
#endif