scummvm/engines/sci/engine/script_patches.cpp

1250 lines
49 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sci/sci.h"
#include "sci/engine/script.h"
#include "sci/engine/state.h"
#include "common/util.h"
namespace Sci {
#define PATCH_END 0xFFFF
#define PATCH_COMMANDMASK 0xF000
#define PATCH_VALUEMASK 0x0FFF
#define PATCH_ADDTOOFFSET 0xE000
#define PATCH_GETORIGINALBYTE 0xD000
#define PATCH_ADJUSTWORD 0xC000
#define PATCH_ADJUSTWORD_NEG 0xB000
#define PATCH_MAGICDWORD(a, b, c, d) CONSTANT_LE_32(a | (b << 8) | (c << 16) | (d << 24))
#define PATCH_VALUELIMIT 4096
struct SciScriptSignature {
uint16 scriptNr;
const char *description;
int16 applyCount;
uint32 magicDWord;
int magicOffset;
const byte *data;
const uint16 *patch;
};
#define SCI_SIGNATUREENTRY_TERMINATOR { 0, NULL, 0, 0, 0, NULL, NULL }
// signatures are built like this:
// - first a counter of the bytes that follow
// - then the actual bytes that need to get matched
// - then another counter of bytes (0 for EOS)
// - if not EOS, an adjust offset and the actual bytes
// - rinse and repeat
// ===========================================================================
// stayAndHelp::changeState (0) is called when ego swims to the left or right
// boundaries of room 660. Normally a textbox is supposed to get on screen
// but the call is wrong, so not only do we get an error message the script
// is also hanging because the cue won't get sent out
// This also happens in sierra sci - ffs. bug #3038387
const byte ecoquest1SignatureStayAndHelp[] = {
40,
0x3f, 0x01, // link 01
0x87, 0x01, // lap param[1]
0x65, 0x14, // aTop state
0x36, // push
0x3c, // dup
0x35, 0x00, // ldi 00
0x1a, // eq?
0x31, 0x1c, // bnt [next state]
0x76, // push0
0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
0x38, 0x22, 0x01, // pushi 0122
0x78, // push1
0x76, // push0
0x81, 0x00, // lag global[0]
0x4a, 0x06, // send 06 - call ego::setMotion(0)
0x39, 0x6e, // pushi 6e (selector init)
0x39, 0x04, // pushi 04
0x76, // push0
0x76, // push0
0x39, 0x17, // pushi 17
0x7c, // pushSelf
0x51, 0x82, // class EcoNarrator
0x4a, 0x0c, // send 0c - call EcoNarrator::init(0, 0, 23, self) (BADLY BROKEN!)
0x33, // jmp [end]
0
};
const uint16 ecoquest1PatchStayAndHelp[] = {
0x87, 0x01, // lap param[1]
0x65, 0x14, // aTop state
0x36, // push
0x2f, 0x22, // bt [next state] (this optimization saves 6 bytes)
0x39, 0x00, // pushi 0 (wasting 1 byte here)
0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
0x38, 0x22, 0x01, // pushi 0122
0x78, // push1
0x76, // push0
0x81, 0x00, // lag global[0]
0x4a, 0x06, // send 06 - call ego::setMotion(0)
0x39, 0x6e, // pushi 6e (selector init)
0x39, 0x06, // pushi 06
0x39, 0x02, // pushi 02 (additional 2 bytes)
0x76, // push0
0x76, // push0
0x39, 0x17, // pushi 17
0x7c, // pushSelf
0x38, 0x80, 0x02, // pushi 280 (additional 3 bytes)
0x51, 0x82, // class EcoNarrator
0x4a, 0x10, // send 10 - call EcoNarrator::init(2, 0, 0, 23, self, 640)
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature ecoquest1Signatures[] = {
{ 660, "CD: bad messagebox and freeze", 1, PATCH_MAGICDWORD(0x38, 0x22, 0x01, 0x78), -17, ecoquest1SignatureStayAndHelp, ecoquest1PatchStayAndHelp },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// doMyThing::changeState (2) is supposed to remove the initial text on the
// ecorder. This is done by reusing temp-space, that was filled on state 1.
// this worked in sierra sci just by accident. In our sci, the temp space
// is resetted every time, which means the previous text isn't available
// anymore. We have to patch the code because of that ffs. bug #3035386
const byte ecoquest2SignatureEcorder[] = {
35,
0x31, 0x22, // bnt [next state]
0x39, 0x0a, // pushi 0a
0x5b, 0x04, 0x1e, // lea temp[1e]
0x36, // push
0x39, 0x64, // pushi 64
0x39, 0x7d, // pushi 7d
0x39, 0x32, // pushi 32
0x39, 0x66, // pushi 66
0x39, 0x17, // pushi 17
0x39, 0x69, // pushi 69
0x38, 0x31, 0x26, // pushi 2631
0x39, 0x6a, // pushi 6a
0x39, 0x64, // pushi 64
0x43, 0x1b, 0x14, // call kDisplay
0x35, 0x0a, // ldi 0a
0x65, 0x20, // aTop ticks
0x33, // jmp [end]
+1, 5, // [skip 1 byte]
0x3c, // dup
0x35, 0x03, // ldi 03
0x1a, // eq?
0x31, // bnt [end]
0
};
const uint16 ecoquest2PatchEcorder[] = {
0x2f, 0x02, // bt [to pushi 07]
0x3a, // toss
0x48, // ret
0x38, 0x07, 0x00, // pushi 07 (parameter count) (waste 1 byte)
0x39, 0x0b, // push (FillBoxAny)
0x39, 0x1d, // pushi 29d
0x39, 0x73, // pushi 115d
0x39, 0x5e, // pushi 94d
0x38, 0xd7, 0x00, // pushi 215d
0x78, // push1 (visual screen)
0x38, 0x17, 0x00, // pushi 17 (color) (waste 1 byte)
0x43, 0x6c, 0x0e, // call kGraph
0x38, 0x05, 0x00, // pushi 05 (parameter count) (waste 1 byte)
0x39, 0x0c, // pushi 12d (UpdateBox)
0x39, 0x1d, // pushi 29d
0x39, 0x73, // pushi 115d
0x39, 0x5e, // pushi 94d
0x38, 0xd7, 0x00, // pushi 215d
0x43, 0x6c, 0x0a, // call kGraph
PATCH_END
};
// ===========================================================================
// Same patch as above for the ecorder introduction. Fixes bug #3092115.
// Two workarounds are needed for this patch in workarounds.cpp (when calling
// kGraphFillBoxAny and kGraphUpdateBox), as there isn't enough space to patch
// the function otherwise.
const byte ecoquest2SignatureEcorderTutorial[] = {
36,
0x30, 0x23, 0x00, // bnt [next state]
0x39, 0x0a, // pushi 0a
0x5b, 0x04, 0x1f, // lea temp[1f]
0x36, // push
0x39, 0x64, // pushi 64
0x39, 0x7d, // pushi 7d
0x39, 0x32, // pushi 32
0x39, 0x66, // pushi 66
0x39, 0x17, // pushi 17
0x39, 0x69, // pushi 69
0x38, 0x31, 0x26, // pushi 2631
0x39, 0x6a, // pushi 6a
0x39, 0x64, // pushi 64
0x43, 0x1b, 0x14, // call kDisplay
0x35, 0x1e, // ldi 1e
0x65, 0x20, // aTop ticks
0x32, // jmp [end]
// 2 extra bytes, jmp offset
0
};
const uint16 ecoquest2PatchEcorderTutorial[] = {
0x31, 0x23, // bnt [next state] (save 1 byte)
// The parameter count below should be 7, but we're out of bytes
// to patch! A workaround has been added because of this
0x78, // push1 (parameter count)
//0x39, 0x07, // pushi 07 (parameter count)
0x39, 0x0b, // push (FillBoxAny)
0x39, 0x1d, // pushi 29d
0x39, 0x73, // pushi 115d
0x39, 0x5e, // pushi 94d
0x38, 0xd7, 0x00, // pushi 215d
0x78, // push1 (visual screen)
0x39, 0x17, // pushi 17 (color)
0x43, 0x6c, 0x0e, // call kGraph
// The parameter count below should be 5, but we're out of bytes
// to patch! A workaround has been added because of this
0x78, // push1 (parameter count)
//0x39, 0x05, // pushi 05 (parameter count)
0x39, 0x0c, // pushi 12d (UpdateBox)
0x39, 0x1d, // pushi 29d
0x39, 0x73, // pushi 115d
0x39, 0x5e, // pushi 94d
0x38, 0xd7, 0x00, // pushi 215d
0x43, 0x6c, 0x0a, // call kGraph
// We are out of bytes to patch at this point,
// so we skip 494 (0x1EE) bytes to reuse this code:
// ldi 1e
// aTop 20
// jmp 030e (jump to end)
0x32, 0xee, 0x01, // skip 494 (0x1EE) bytes
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature ecoquest2Signatures[] = {
{ 50, "initial text not removed on ecorder", 1, PATCH_MAGICDWORD(0x39, 0x64, 0x39, 0x7d), -8, ecoquest2SignatureEcorder, ecoquest2PatchEcorder },
{ 333, "initial text not removed on ecorder tutorial",1, PATCH_MAGICDWORD(0x39, 0x64, 0x39, 0x7d), -9, ecoquest2SignatureEcorderTutorial, ecoquest2PatchEcorderTutorial },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// EventHandler::handleEvent in Demo Quest has a bug, and it jumps to the
// wrong address when an incorrect word is typed, therefore leading to an
// infinite loop. This script bug was not apparent in SSCI, probably because
// event handling was slightly different there, so it was never discovered.
// Fixes bug #3038870.
const byte fanmadeSignatureInfiniteLoop[] = {
13,
0x38, 0x4c, 0x00, // pushi 004c
0x39, 0x00, // pushi 00
0x87, 0x01, // lap 01
0x4b, 0x04, // send 04
0x18, // not
0x30, 0x2f, 0x00, // bnt 002f [06a5] --> jmp ffbc [0664] --> BUG! infinite loop
0
};
const uint16 fanmadePatchInfiniteLoop[] = {
PATCH_ADDTOOFFSET | +10,
0x30, 0x32, 0x00, // bnt 0032 [06a8] --> pushi 004c
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature fanmadeSignatures[] = {
{ 999, "infinite loop on typo", 1, PATCH_MAGICDWORD(0x18, 0x30, 0x2f, 0x00), -9, fanmadeSignatureInfiniteLoop, fanmadePatchInfiniteLoop },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// script 0 of freddy pharkas/CD PointsSound::check waits for a signal and if
// no signal received will call kDoSound(0xD) which is a dummy in sierra sci
// and ScummVM and will use acc (which is not set by the dummy) to trigger
// sound disposal. This somewhat worked in sierra sci, because the sample
// was already playing in the sound driver. In our case we would also stop
// the sample from playing, so we patch it out
// The "score" code is already buggy and sets volume to 0 when playing
const byte freddypharkasSignatureScoreDisposal[] = {
10,
0x67, 0x32, // pTos 32 (selector theAudCount)
0x78, // push1
0x39, 0x0d, // pushi 0d
0x43, 0x75, 0x02, // call kDoAudio
0x1c, // ne?
0x31, // bnt (-> to skip disposal)
0
};
const uint16 freddypharkasPatchScoreDisposal[] = {
0x34, 0x00, 0x00, // ldi 0000
0x34, 0x00, 0x00, // ldi 0000
0x34, 0x00, 0x00, // ldi 0000
PATCH_END
};
// script 235 of freddy pharkas rm235::init and sEnterFrom500::changeState
// disable icon 7+8 of iconbar (CD only). When picking up the canister after
// placing it down, the scripts will disable all the other icons. This results
// in IconBar::disable doing endless loops even in sierra sci, because there
// is no enabled icon left. We remove disabling of icon 8 (which is help),
// this fixes the issue.
const byte freddypharkasSignatureCanisterHang[] = {
12,
0x38, 0xf1, 0x00, // pushi f1 (selector disable)
0x7a, // push2
0x39, 0x07, // pushi 07
0x39, 0x08, // pushi 08
0x81, 0x45, // lag 45
0x4a, 0x08, // send 08 - call IconBar::disable(7, 8)
0
};
const uint16 freddypharkasPatchCanisterHang[] = {
PATCH_ADDTOOFFSET | +3,
0x78, // push1
PATCH_ADDTOOFFSET | +2,
0x33, 0x00, // ldi 00 (waste 2 bytes)
PATCH_ADDTOOFFSET | +3,
0x06, // send 06 - call IconBar::disable(7)
PATCH_END
};
// script 215 of freddy pharkas lowerLadder::doit and highLadder::doit actually
// process keyboard-presses when the ladder is on the screen in that room.
// They strangely also call kGetEvent. Because the main User::doit also calls
// kGetEvent, it's pure luck, where the event will hit. It's the same issue
// as in QfG1VGA and if you turn dos-box to max cycles, and click around for
// ego, sometimes clicks also won't get registered. Strangely it's not nearly
// as bad as in our sci, but these differences may be caused by timing.
// We just reuse the active event, thus removing the duplicate kGetEvent call.
const byte freddypharkasSignatureLadderEvent[] = {
21,
0x39, 0x6d, // pushi 6d (selector new)
0x76, // push0
0x38, 0xf5, 0x00, // pushi f5 (selector curEvent)
0x76, // push0
0x81, 0x50, // lag global[50]
0x4a, 0x04, // send 04 - read User::curEvent
0x4a, 0x04, // send 04 - call curEvent::new
0xa5, 0x00, // sat temp[0]
0x38, 0x94, 0x00, // pushi 94 (selector localize)
0x76, // push0
0x4a, 0x04, // send 04 - call curEvent::localize
0
};
const uint16 freddypharkasPatchLadderEvent[] = {
0x34, 0x00, 0x00, // ldi 0000 (waste 3 bytes, overwrites first 2 pushes)
PATCH_ADDTOOFFSET | +8,
0xa5, 0x00, // sat temp[0] (waste 2 bytes, overwrites 2nd send)
PATCH_ADDTOOFFSET | +2,
0x34, 0x00, 0x00, // ldi 0000
0x34, 0x00, 0x00, // ldi 0000 (waste 6 bytes, overwrites last 3 opcodes)
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature freddypharkasSignatures[] = {
{ 0, "CD: score early disposal", 1, PATCH_MAGICDWORD(0x39, 0x0d, 0x43, 0x75), -3, freddypharkasSignatureScoreDisposal, freddypharkasPatchScoreDisposal },
{ 235, "CD: canister pickup hang", 3, PATCH_MAGICDWORD(0x39, 0x07, 0x39, 0x08), -4, freddypharkasSignatureCanisterHang, freddypharkasPatchCanisterHang },
{ 320, "ladder event issue", 2, PATCH_MAGICDWORD(0x6d, 0x76, 0x38, 0xf5), -1, freddypharkasSignatureLadderEvent, freddypharkasPatchLadderEvent },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// daySixBeignet::changeState (4) is called when the cop goes out and sets cycles to 220.
// this is not enough time to get to the door, so we patch that to 23 seconds
const byte gk1SignatureDay6PoliceBeignet[] = {
4,
0x35, 0x04, // ldi 04
0x1a, // eq?
0x30, // bnt [next state check]
+2, 5, // [skip 2 bytes, offset of bnt]
0x38, 0x93, 0x00, // pushi 93 (selector dispose)
0x76, // push0
0x72, // lofsa deskSarg
+2, 9, // [skip 2 bytes, offset of lofsa]
0x4a, 0x04, 0x00, // send 04
0x34, 0xdc, 0x00, // ldi 220
0x65, 0x1a, // aTop cycles
0x32, // jmp [end]
0
};
const uint16 gk1PatchDay6PoliceBeignet[] = {
PATCH_ADDTOOFFSET | +16,
0x34, 0x17, 0x00, // ldi 23
0x65, 0x1c, // aTop seconds
PATCH_END
};
// sargSleeping::changeState (8) is called when the cop falls asleep and sets cycles to 220.
// this is not enough time to get to the door, so we patch it to 42 seconds
const byte gk1SignatureDay6PoliceSleep[] = {
4,
0x35, 0x08, // ldi 08
0x1a, // eq?
0x31, // bnt [next state check]
+1, 6, // [skip 1 byte, offset of bnt]
0x34, 0xdc, 0x00, // ldi 220
0x65, 0x1a, // aTop cycles
0x32, // jmp [end]
0
};
const uint16 gk1PatchDay6PoliceSleep[] = {
PATCH_ADDTOOFFSET | +5,
0x34, 0x2a, 0x00, // ldi 42
0x65, 0x1c, // aTop seconds
PATCH_END
};
// startOfDay5::changeState (20h) - when gabriel goes to the phone the script will hang
const byte gk1SignatureDay5PhoneFreeze[] = {
5,
0x35, 0x03, // ldi 03
0x65, 0x1a, // aTop cycles
0x32, // jmp [end]
+2, 3, // [skip 2 bytes, offset of jmp]
0x3c, // dup
0x35, 0x21, // ldi 21
0
};
const uint16 gk1PatchDay5PhoneFreeze[] = {
0x35, 0x06, // ldi 06
0x65, 0x20, // aTop ticks
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature gk1Signatures[] = {
{ 212, "day 5 phone freeze", 1, PATCH_MAGICDWORD(0x35, 0x03, 0x65, 0x1a), 0, gk1SignatureDay5PhoneFreeze, gk1PatchDay5PhoneFreeze },
{ 230, "day 6 police beignet timer issue", 1, PATCH_MAGICDWORD(0x34, 0xdc, 0x00, 0x65), -16, gk1SignatureDay6PoliceBeignet, gk1PatchDay6PoliceBeignet },
{ 230, "day 6 police sleep timer issue", 1, PATCH_MAGICDWORD(0x34, 0xdc, 0x00, 0x65), -5, gk1SignatureDay6PoliceSleep, gk1PatchDay6PoliceSleep },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// at least during harpy scene export 29 of script 0 is called in kq5cd and
// has an issue for those calls, where temp 3 won't get inititialized, but
// is later used to set master volume. This issue makes sierra sci set
// the volume to max. We fix the export, so volume won't get modified in
// those cases.
const byte kq5SignatureCdHarpyVolume[] = {
34,
0x80, 0x91, 0x01, // lag global[191h]
0x18, // not
0x30, 0x2c, 0x00, // bnt [jump further] (jumping, if global 191h is 1)
0x35, 0x01, // ldi 01
0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1)
0x38, 0x7b, 0x01, // pushi 017b
0x76, // push0
0x81, 0x01, // lag global[1]
0x4a, 0x04, // send 04 - read KQ5::masterVolume
0xa5, 0x03, // sat temp[3] (store volume in temp 3)
0x38, 0x7b, 0x01, // pushi 017b
0x76, // push0
0x81, 0x01, // lag global[1]
0x4a, 0x04, // send 04 - read KQ5::masterVolume
0x36, // push
0x35, 0x04, // ldi 04
0x20, // ge? (followed by bnt)
0
};
const uint16 kq5PatchCdHarpyVolume[] = {
0x38, 0x2f, 0x02, // pushi 022f (selector theVol) (3 new bytes)
0x76, // push0 (1 new byte)
0x51, 0x88, // class SpeakTimer (2 new bytes)
0x4a, 0x04, // send 04 (2 new bytes) -> read SpeakTimer::theVol
0xa5, 0x03, // sat temp[3] (2 new bytes) -> write to temp 3
0x80, 0x91, 0x01, // lag global[191h]
// saving 1 byte due optimization
0x2e, 0x23, 0x00, // bt [jump further] (jumping, if global 191h is 1)
0x35, 0x01, // ldi 01
0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1)
0x38, 0x7b, 0x01, // pushi 017b
0x76, // push0
0x81, 0x01, // lag global[1]
0x4a, 0x04, // send 04 - read KQ5::masterVolume
0xa5, 0x03, // sat temp[3] (store volume in temp 3)
// saving 8 bytes due removing of duplicate code
0x39, 0x04, // pushi 04 (saving 1 byte due swapping)
0x22, // lt? (because we switched values)
PATCH_END
};
// This is a heap patch, and it modifies the properties of an object, instead
// of patching script code.
//
// The witchCage object in script 200 is broken and claims to have 12
// variables instead of the 8 it should have because it is a Cage.
// Additionally its top,left,bottom,right properties are set to 0 rather
// than the right values. We fix the object by setting the right values.
// If they are all zero, this causes an impossible position check in
// witch::cantBeHere and an infinite loop when entering room 22 (bug #3034714).
//
// This bug is accidentally not triggered in SSCI because the invalid number
// of variables effectively hides witchCage::doit, causing this position check
// to be bypassed entirely.
// See also the warning+comment in Object::initBaseObject
const byte kq5SignatureWitchCageInit[] = {
16,
0x00, 0x00, // top
0x00, 0x00, // left
0x00, 0x00, // bottom
0x00, 0x00, // right
0x00, 0x00, // extra property #1
0x7a, 0x00, // extra property #2
0xc8, 0x00, // extra property #3
0xa3, 0x00, // extra property #4
0
};
const uint16 kq5PatchWitchCageInit[] = {
0x00, 0x00, // top
0x7a, 0x00, // left
0xc8, 0x00, // bottom
0xa3, 0x00, // right
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature kq5Signatures[] = {
{ 0, "CD: harpy volume change", 1, PATCH_MAGICDWORD(0x80, 0x91, 0x01, 0x18), 0, kq5SignatureCdHarpyVolume, kq5PatchCdHarpyVolume },
{ 200, "CD: witch cage init", 1, PATCH_MAGICDWORD(0x7a, 0x00, 0xc8, 0x00), -10, kq5SignatureWitchCageInit, kq5PatchWitchCageInit },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// When giving the milk bottle to one of the babies in the garden in KQ6 (room
// 480), script 481 starts a looping baby cry sound. However, that particular
// script also has an overriden check method (cryMusic::check). This method
// explicitly restarts the sound, even if it's set to be looped, thus the same
// sound is played twice, squelching all other sounds. We just rip the
// unnecessary cryMusic::check method out, thereby stopping the sound from
// constantly restarting (since it's being looped anyway), thus the normal
// game speech can work while the baby cry sound is heard. Fixes bug #3034579.
const byte kq6SignatureDuplicateBabyCry[] = {
10,
0x83, 0x00, // lal 00
0x31, 0x1e, // bnt 1e [07f4]
0x78, // push1
0x39, 0x04, // pushi 04
0x43, 0x75, 0x02, // callk DoAudio[75] 02
0
};
const uint16 kq6PatchDuplicateBabyCry[] = {
0x48, // ret
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature kq6Signatures[] = {
{ 481, "duplicate baby cry", 1, PATCH_MAGICDWORD(0x83, 0x00, 0x31, 0x1e), 0, kq6SignatureDuplicateBabyCry, kq6PatchDuplicateBabyCry },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// Script 210 in the German version of Longbow handles the case where Robin
// hands out the scroll to Marion and then types his name using the hand code.
// The German version script contains a typo (probably a copy/paste error),
// and the function that is used to show each letter is called twice. The
// second time that the function is called, the second parameter passed to
// the function is undefined, thus kStrCat() that is called inside the function
// reads a random pointer and crashes. We patch all of the 5 function calls
// (one for each letter typed from "R", "O", "B", "I", "N") so that they are
// the same as the English version. Fixes bug #3048054.
const byte longbowSignatureShowHandCode[] = {
3,
0x78, // push1
0x78, // push1
0x72, // lofsa
+2, 2, // skip 2 bytes, offset of lofsa (the letter typed)
0x36, // push
0x40, // call
+2, 3, // skip 2 bytes, offset of call
0x02, // perform the call above with 2 parameters
0x36, // push
0x40, // call
+2, 8, // skip 2 bytes, offset of call
0x02, // perform the call above with 2 parameters
0x38, 0x1c, 0x01, // pushi 011c (setMotion)
0x39, 0x04, // pushi 04 (x)
0x51, 0x1e, // class MoveTo
0
};
const uint16 longbowPatchShowHandCode[] = {
0x39, 0x01, // pushi 1 (combine the two push1's in one, like in the English version)
PATCH_ADDTOOFFSET | +3, // leave the lofsa call untouched
// The following will remove the duplicate call
0x32, 0x02, 0x00, // jmp 02 - skip 2 bytes (the remainder of the first call)
0x48, // ret (dummy, should never be reached)
0x48, // ret (dummy, should never be reached)
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature longbowSignatures[] = {
{ 210, "hand code crash", 5, PATCH_MAGICDWORD(0x02, 0x38, 0x1c, 0x01), -14, longbowSignatureShowHandCode, longbowPatchShowHandCode },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// this is called on every death dialog. Problem is at least the german
// version of lsl6 gets title text that is far too long for the
// available temp space resulting in temp space corruption
// This patch moves the title text around, so this overflow
// doesn't happen anymore. We would otherwise get a crash
// calling for invalid views (this happens of course also
// in sierra sci)
const byte larry6SignatureDeathDialog[] = {
7,
0x3e, 0x33, 0x01, // link 0133 (offset 0x20)
0x35, 0xff, // ldi ff
0xa3, 0x00, // sal 00
+255, 0,
+255, 0,
+170, 12, // [skip 680 bytes]
0x8f, 0x01, // lsp 01 (offset 0x2cf)
0x7a, // push2
0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
0x36, // push
0x43, 0x7c, 0x0e, // kMessage[7c] 0e
+90, 10, // [skip 90 bytes]
0x38, 0xd6, 0x00, // pushi 00d6 (offset 0x335)
0x78, // push1
0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
0x36, // push
+76, 11, // [skip 76 bytes]
0x38, 0xcd, 0x00, // pushi 00cd (offset 0x38b)
0x39, 0x03, // pushi 03
0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
0x36,
0
};
const uint16 larry6PatchDeathDialog[] = {
0x3e, 0x00, 0x02, // link 0200
PATCH_ADDTOOFFSET | +687,
0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
PATCH_ADDTOOFFSET | +98,
0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
PATCH_ADDTOOFFSET | +82,
0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature larry6Signatures[] = {
{ 82, "death dialog memory corruption", 1, PATCH_MAGICDWORD(0x3e, 0x33, 0x01, 0x35), 0, larry6SignatureDeathDialog, larry6PatchDeathDialog },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// rm560::doit was supposed to close the painting, when Heimlich enters the
// room. The code is buggy, so it actually closes the painting, when heimlich
// is not in the room. We fix that.
const byte laurabow2SignaturePaintingClosing[] = {
17,
0x4a, 0x04, // send 04 - read aHeimlich::room
0x36, // push
0x81, 0x0b, // lag global[11d] -> current room
0x1c, // ne?
0x31, 0x0e, // bnt [don't close]
0x35, 0x00, // ldi 00
0xa3, 0x00, // sal local[0]
0x38, 0x92, 0x00, // pushi 0092
0x78, // push1
0x72, // lofsa sDumpSafe
0
};
const uint16 laurabow2PatchPaintingClosing[] = {
PATCH_ADDTOOFFSET | +6,
0x2f, 0x0e, // bt [don't close]
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature laurabow2Signatures[] = {
{ 560, "painting closing immediately", 1, PATCH_MAGICDWORD(0x36, 0x81, 0x0b, 0x1c), -2, laurabow2SignaturePaintingClosing, laurabow2PatchPaintingClosing },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// Mother Goose SCI1/SCI1.1
// MG::replay somewhat calculates the savedgame-id used when saving again
// this doesn't work right and we remove the code completely.
// We set the savedgame-id directly right after restoring in kRestoreGame.
const byte mothergoose256SignatureReplay[] = {
6,
0x36, // push
0x35, 0x20, // ldi 20
0x04, // sub
0xa1, 0xb3, // sag global[b3]
0
};
const uint16 mothergoose256PatchReplay[] = {
0x34, 0x00, 0x00, // ldi 0000 (dummy)
0x34, 0x00, 0x00, // ldi 0000 (dummy)
PATCH_END
};
// when saving, it also checks if the savegame-id is below 13.
// we change this to check if below 113 instead
const byte mothergoose256SignatureSaveLimit[] = {
5,
0x89, 0xb3, // lsg global[b3]
0x35, 0x0d, // ldi 0d
0x20, // ge?
0
};
const uint16 mothergoose256PatchSaveLimit[] = {
PATCH_ADDTOOFFSET | +2,
0x35, 0x0d + SAVEGAMEID_OFFICIALRANGE_START, // ldi 113d
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature mothergoose256Signatures[] = {
{ 0, "replay save issue", 1, PATCH_MAGICDWORD(0x20, 0x04, 0xa1, 0xb3), -2, mothergoose256SignatureReplay, mothergoose256PatchReplay },
{ 0, "save limit dialog (SCI1.1)", 1, PATCH_MAGICDWORD(0xb3, 0x35, 0x0d, 0x20), -1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
{ 994, "save limit dialog (SCI1)", 1, PATCH_MAGICDWORD(0xb3, 0x35, 0x0d, 0x20), -1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// script 215 of qfg1vga pointBox::doit actually processes button-presses
// during fighting with monsters. It strangely also calls kGetEvent. Because
// the main User::doit also calls kGetEvent it's pure luck, where the event
// will hit. It's the same issue as in freddy pharkas and if you turn dos-box
// to max cycles, sometimes clicks also won't get registered. Strangely it's
// not nearly as bad as in our sci, but these differences may be caused by
// timing.
// We just reuse the active event, thus removing the duplicate kGetEvent call.
const byte qfg1vgaSignatureFightEvents[] = {
25,
0x39, 0x6d, // pushi 6d (selector new)
0x76, // push0
0x51, 0x07, // class Event
0x4a, 0x04, // send 04 - call Event::new
0xa5, 0x00, // sat temp[0]
0x78, // push1
0x76, // push0
0x4a, 0x04, // send 04 - read Event::x
0xa5, 0x03, // sat temp[3]
0x76, // push0 (selector y)
0x76, // push0
0x85, 0x00, // lat temp[0]
0x4a, 0x04, // send 04 - read Event::y
0x36, // push
0x35, 0x0a, // ldi 0a
0x04, // sub (poor mans localization) ;-)
0
};
const uint16 qfg1vgaPatchFightEvents[] = {
0x38, 0x5a, 0x01, // pushi 15a (selector curEvent)
0x76, // push0
0x81, 0x50, // lag global[50]
0x4a, 0x04, // send 04 - read User::curEvent -> needs one byte more than previous code
0xa5, 0x00, // sat temp[0]
0x78, // push1
0x76, // push0
0x4a, 0x04, // send 04 - read Event::x
0xa5, 0x03, // sat temp[3]
0x76, // push0 (selector y)
0x76, // push0
0x85, 0x00, // lat temp[0]
0x4a, 0x04, // send 04 - read Event::y
0x39, 0x00, // pushi 00
0x02, // add (waste 3 bytes) - we don't need localization, User::doit has already done it
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature qfg1vgaSignatures[] = {
{ 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
{ 216, "weapon master event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// Script 944 in QFG2 contains the FileSelector system class, used in the
// character import screen. This gets incorrectly called constantly, whenever
// the user clicks on a button in order to refresh the file list. This was
// probably done because it would be easier to refresh the list whenever the
// user inserted a new floppy disk, or changed directory. The problem is that
// the script has a bug, and it invalidates the text of the entries in the
// list. This has a high probability of breaking, as the user could change the
// list very quickly, or the garbage collector could kick in and remove the
// deleted entries. We don't allow the user to change the directory, thus the
// contents of the file list are constant, so we can avoid the constant file
// and text entry refreshes whenever a button is pressed, and prevent possible
// crashes because of these constant quick object reallocations. Fixes bug
// #3037996.
const byte qfg2SignatureImportDialog[] = {
16,
0x63, 0x20, // pToa text
0x30, 0x0b, 0x00, // bnt [next state]
0x7a, // push2
0x39, 0x03, // pushi 03
0x36, // push
0x43, 0x72, 0x04, // callk Memory 4
0x35, 0x00, // ldi 00
0x65, 0x20, // aTop text
0
};
const uint16 qfg2PatchImportDialog[] = {
PATCH_ADDTOOFFSET | +5,
0x48, // ret
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature qfg2Signatures[] = {
{ 944, "import dialog continuous calls", 1, PATCH_MAGICDWORD(0x20, 0x30, 0x0b, 0x00), -1, qfg2SignatureImportDialog, qfg2PatchImportDialog },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// Patch for the import screen in QFG3, same as the one for QFG2 above
const byte qfg3SignatureImportDialog[] = {
15,
0x63, 0x2a, // pToa text
0x31, 0x0b, // bnt [next state]
0x7a, // push2
0x39, 0x03, // pushi 03
0x36, // push
0x43, 0x72, 0x04, // callk Memory 4
0x35, 0x00, // ldi 00
0x65, 0x2a, // aTop text
0
};
const uint16 qfg3PatchImportDialog[] = {
PATCH_ADDTOOFFSET | +4,
0x48, // ret
PATCH_END
};
// Script 23 in QFG3 has a typo/bug which makes it loop endlessly and
// read garbage. Fixes bug #3040722.
const byte qfg3DialogCrash[] = {
5,
0x34, 0xe7, 0x03, // ldi 3e7 (999)
0x22, // lt?
0x33, // jmp [back] ---> BUG! Infinite loop
};
const uint16 qfg3PatchDialogCrash[] = {
0x34, 0xe7, 0x03, // ldi 3e7 (999)
0x22, // lt?
0x31, // bnt [back]
PATCH_END
};
// Part of script 47 that handles the barter icon checks for the wrong local.
// The local is supposed to contain the value returned by a previous kDisplay
// call, but since the wrong one is checked, it contains junk instead. We
// remove that check here (this doesn't affect the game at all). This occurs
// when attempting to purchase something from a vendor and the barter button is
// available (e.g. when buying the robe or meat from the associated vendors).
// Fixes bug #3292251.
const byte qfg3BarterCrash[] = {
22,
0x83, 0x10, // lal 10 ---> BUG! Wrong local
0x30, 0x11, 0x00, // bnt 0011 ---> the accumulator will now contain garbage, so this check fails
0x35, 0x00, // ldi 00
0xa5, 0x00, // sat 00
0x39, 0x03, // pushi 03
0x5b, 0x04, 0x00, // lea 04 00
0x36, // push
0x39, 0x6c, // pushi 6c
0x8b, 0x10, // lsl 10 ---> local 10 contains garbage, so the call below will fail
0x43, 0x1b, 0x06 // callk Display[1b] 06
};
// Same as above, but for local 0x11
const byte qfg3BarterCrash2[] = {
18,
0x83, 0x11, // lal 11 ---> BUG! Wrong local
0x30, 0x0d, 0x00, // bnt 000d ---> the accumulator will now contain garbage, so this check fails
0x39, 0x03, // pushi 03
0x5b, 0x04, 0x00, // lea 04 00
0x36, // push
0x39, 0x6c, // pushi 6c
0x8b, 0x11, // lsl 11 ---> local 11 contains garbage, so the call below will fail
0x43, 0x1b, 0x06 // callk Display[1b] 06
};
const uint16 qfg3PatchBarterCrash[] = {
0x35, 0x00, // ldi 00 ---> the accumulator will always be zero, so the problematic code won't run
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature qfg3Signatures[] = {
{ 23, "dialog crash", 1, PATCH_MAGICDWORD(0xe7, 0x03, 0x22, 0x33), -1, qfg3DialogCrash, qfg3PatchDialogCrash },
{ 47, "barter crash", 1, PATCH_MAGICDWORD(0x83, 0x10, 0x30, 0x11), 0, qfg3BarterCrash, qfg3PatchBarterCrash },
{ 47, "barter crash 2", 1, PATCH_MAGICDWORD(0x83, 0x11, 0x30, 0x0d), 0, qfg3BarterCrash2, qfg3PatchBarterCrash },
{ 944, "import dialog continuous calls", 1, PATCH_MAGICDWORD(0x2a, 0x31, 0x0b, 0x7a), -1, qfg3SignatureImportDialog, qfg3PatchImportDialog },
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// script 298 of sq4/floppy has an issue. object "nest" uses another property
// which isn't included in property count. We return 0 in that case, the game
// adds it to nest::x. The problem is that the script also checks if x exceeds
// we never reach that of course, so the pterodactyl-flight will go endlessly
// we could either calculate property count differently somehow fixing this
// but I think just patching it out is cleaner (ffs. bug #3037938)
const byte sq4FloppySignatureEndlessFlight[] = {
8,
0x39, 0x04, // pushi 04 (selector x)
0x78, // push1
0x67, 0x08, // pTos 08 (property x)
0x63, 0x44, // pToa 44 (invalid property)
0x02, // add
0
};
// Similar to the above, for the German version (ffs. bug #3110215)
const byte sq4FloppySignatureEndlessFlightGerman[] = {
8,
0x39, 0x04, // pushi 04 (selector x)
0x78, // push1
0x67, 0x08, // pTos 08 (property x)
0x63, 0x4c, // pToa 4c (invalid property)
0x02, // add
0
};
const uint16 sq4FloppyPatchEndlessFlight[] = {
PATCH_ADDTOOFFSET | +5,
0x35, 0x03, // ldi 03 (which would be the content of the property)
PATCH_END
};
// The scripts in SQ4CD support simultaneous playing of speech and subtitles,
// but this was not available as an option. The following two patches enable
// this functionality in the game's GUI options dialog.
// Patch 1: iconTextSwitch::show, called when the text options button is shown.
// This is patched to add the "Both" text resource (i.e. we end up with
// "Speech", "Text" and "Both")
const byte sq4CdSignatureTextOptionsButton[] = {
11,
0x35, 0x01, // ldi 0x01
0xa1, 0x53, // sag 0x53
0x39, 0x03, // pushi 0x03
0x78, // push1
0x39, 0x09, // pushi 0x09
0x54, 0x06, // self 0x06
0
};
const uint16 sq4CdPatchTextOptionsButton[] = {
PATCH_ADDTOOFFSET | +7,
0x39, 0x0b, // pushi 0x0b
PATCH_END
};
// Patch 2: Add the ability to toggle among the three available options,
// when the text options button is clicked: "Speech", "Text" and "Both".
// Refer to the patch above for additional details.
// iconTextSwitch::doit (called when the text options button is clicked)
const byte sq4CdSignatureTextOptions[] = {
32,
0x89, 0x5a, // lsg 0x5a (load global 90 to stack)
0x3c, // dup
0x35, 0x01, // ldi 0x01
0x1a, // eq? (global 90 == 1)
0x31, 0x06, // bnt 0x06 (0x0691)
0x35, 0x02, // ldi 0x02
0xa1, 0x5a, // sag 0x5a (save acc to global 90)
0x33, 0x0a, // jmp 0x0a (0x69b)
0x3c, // dup
0x35, 0x02, // ldi 0x02
0x1a, // eq? (global 90 == 2)
0x31, 0x04, // bnt 0x04 (0x069b)
0x35, 0x01, // ldi 0x01
0xa1, 0x5a, // sag 0x5a (save acc to global 90)
0x3a, // toss
0x38, 0xd9, 0x00, // pushi 0x00d9
0x76, // push0
0x54, 0x04, // self 0x04
0x48, // ret
0
};
const uint16 sq4CdPatchTextOptions[] = {
0x89, 0x5a, // lsg 0x5a (load global 90 to stack)
0x3c, // dup
0x35, 0x03, // ldi 0x03 (acc = 3)
0x1a, // eq? (global 90 == 3)
0x2f, 0x07, // bt 0x07
0x89, 0x5a, // lsg 0x5a (load global 90 to stack again)
0x35, 0x01, // ldi 0x01 (acc = 1)
0x02, // add: acc = global 90 (on stack) + 1 (previous acc value)
0x33, 0x02, // jmp 0x02
0x35, 0x01, // ldi 0x01 (reset acc to 1)
0xa1, 0x5a, // sag 0x5a (save acc to global 90)
0x33, 0x03, // jmp 0x03 (jump over the wasted bytes below)
0x34, 0x00, 0x00, // ldi 0x0000 (waste 3 bytes)
0x3a, // toss
// (the rest of the code is the same)
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature sq4Signatures[] = {
{ 298, "Floppy: endless flight", 1, PATCH_MAGICDWORD(0x67, 0x08, 0x63, 0x44), -3, sq4FloppySignatureEndlessFlight, sq4FloppyPatchEndlessFlight },
{ 298, "Floppy (German): endless flight", 1, PATCH_MAGICDWORD(0x67, 0x08, 0x63, 0x4c), -3, sq4FloppySignatureEndlessFlightGerman, sq4FloppyPatchEndlessFlight },
{ 818, "CD: Speech and subtitles option", 1, PATCH_MAGICDWORD(0x89, 0x5a, 0x3c, 0x35), 0, sq4CdSignatureTextOptions, sq4CdPatchTextOptions },
{ 818, "CD: Speech and subtitles option button", 1, PATCH_MAGICDWORD(0x35, 0x01, 0xa1, 0x53), 0, sq4CdSignatureTextOptionsButton, sq4CdPatchTextOptionsButton },
SCI_SIGNATUREENTRY_TERMINATOR
};
const byte sq1vgaSignatureEgoShowsCard[] = {
25,
0x38, 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID)
0x78, // push1
0x38, 0x46, 0x02, // push 0x246 (set up send frame to get timesShownID)
0x76, // push0
0x51, 0x7c, // class DeltaurRegion
0x4a, 0x04, // send 0x04 (get timesShownID)
0x36, // push
0x35, 0x01, // ldi 1
0x02, // add
0x36, // push
0x51, 0x7c, // class DeltaurRegion
0x4a, 0x06, // send 0x06 (set timesShownID)
0x36, // push (wrong, acc clobbered by class, above)
0x35, 0x03, // ldi 0x03
0x22, // lt?
0};
// Note that this script patch is merely a reordering of the
// instructions in the original script.
const uint16 sq1vgaPatchEgoShowsCard[] = {
0x38, 0x46, 0x02, // push 0x246 (set up send frame to get timesShownID)
0x76, // push0
0x51, 0x7c, // class DeltaurRegion
0x4a, 0x04, // send 0x04 (get timesShownID)
0x36, // push
0x35, 0x01, // ldi 1
0x02, // add
0x36, // push (this push corresponds to the wrong one above)
0x38, 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID)
0x78, // push1
0x36, // push
0x51, 0x7c, // class DeltaurRegion
0x4a, 0x06, // send 0x06 (set timesShownID)
0x35, 0x03, // ldi 0x03
0x22, // lt?
PATCH_END};
// script, description, magic DWORD, adjust
const SciScriptSignature sq1vgaSignatures[] = {
{ 58, "Sarien armory droid zapping ego first time", 1, PATCH_MAGICDWORD( 0x72, 0x88, 0x15, 0x36 ), -70,
sq1vgaSignatureEgoShowsCard, sq1vgaPatchEgoShowsCard },
SCI_SIGNATUREENTRY_TERMINATOR};
// will actually patch previously found signature area
void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset) {
byte orgData[PATCH_VALUELIMIT];
int32 offset = signatureOffset;
uint16 patchWord = *patch;
// Copy over original bytes from script
uint32 orgDataSize = scriptSize - offset;
if (orgDataSize > PATCH_VALUELIMIT)
orgDataSize = PATCH_VALUELIMIT;
memcpy(&orgData, &scriptData[offset], orgDataSize);
while (patchWord != PATCH_END) {
uint16 patchValue = patchWord & PATCH_VALUEMASK;
switch (patchWord & PATCH_COMMANDMASK) {
case PATCH_ADDTOOFFSET:
// add value to offset
offset += patchValue & ~PATCH_ADDTOOFFSET;
break;
case PATCH_GETORIGINALBYTE:
// get original byte from script
if (patchValue >= orgDataSize)
error("patching: can not get requested original byte from script");
scriptData[offset] = orgData[patchValue];
offset++;
break;
case PATCH_ADJUSTWORD: {
// Adjust word right before current position
byte *adjustPtr = &scriptData[offset - 2];
uint16 adjustWord = READ_LE_UINT16(adjustPtr);
adjustWord += patchValue;
WRITE_LE_UINT16(adjustPtr, adjustWord);
break;
}
case PATCH_ADJUSTWORD_NEG: {
// Adjust word right before current position (negative way)
byte *adjustPtr = &scriptData[offset - 2];
uint16 adjustWord = READ_LE_UINT16(adjustPtr);
adjustWord -= patchValue;
WRITE_LE_UINT16(adjustPtr, adjustWord);
break;
}
default:
scriptData[offset] = patchValue & 0xFF;
offset++;
}
patch++;
patchWord = *patch;
}
}
// will return -1 if no match was found, otherwise an offset to the start of the signature match
int32 Script::findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize) {
if (scriptSize < 4) // we need to find a DWORD, so less than 4 bytes is not okay
return -1;
const uint32 magicDWord = signature->magicDWord; // is platform-specific BE/LE form, so that the later match will work
const uint32 searchLimit = scriptSize - 3;
uint32 DWordOffset = 0;
// first search for the magic DWORD
while (DWordOffset < searchLimit) {
if (magicDWord == READ_UINT32(scriptData + DWordOffset)) {
// magic DWORD found, check if actual signature matches
uint32 offset = DWordOffset + signature->magicOffset;
uint32 byteOffset = offset;
const byte *signatureData = signature->data;
byte matchAdjust = 1;
while (matchAdjust) {
byte matchBytesCount = *signatureData++;
if ((byteOffset + matchBytesCount) > scriptSize) // Out-Of-Bounds?
break;
if (memcmp(signatureData, &scriptData[byteOffset], matchBytesCount)) // Byte-Mismatch?
break;
// those bytes matched, adjust offsets accordingly
signatureData += matchBytesCount;
byteOffset += matchBytesCount;
// get offset...
matchAdjust = *signatureData++;
byteOffset += matchAdjust;
}
if (!matchAdjust) // all matches worked?
return offset;
}
DWordOffset++;
}
// nothing found
return -1;
}
void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize) {
const SciScriptSignature *signatureTable = NULL;
switch (g_sci->getGameId()) {
case GID_ECOQUEST:
signatureTable = ecoquest1Signatures;
break;
case GID_ECOQUEST2:
signatureTable = ecoquest2Signatures;
break;
case GID_FANMADE:
signatureTable = fanmadeSignatures;
break;
case GID_FREDDYPHARKAS:
signatureTable = freddypharkasSignatures;
break;
case GID_GK1:
signatureTable = gk1Signatures;
break;
case GID_KQ5:
signatureTable = kq5Signatures;
break;
case GID_KQ6:
signatureTable = kq6Signatures;
break;
case GID_LAURABOW2:
signatureTable = laurabow2Signatures;
break;
case GID_LONGBOW:
signatureTable = longbowSignatures;
break;
case GID_LSL6:
signatureTable = larry6Signatures;
break;
case GID_MOTHERGOOSE256:
signatureTable = mothergoose256Signatures;
break;
case GID_QFG1VGA:
signatureTable = qfg1vgaSignatures;
break;
case GID_QFG2:
signatureTable = qfg2Signatures;
break;
case GID_QFG3:
signatureTable = qfg3Signatures;
break;
case GID_SQ1:
signatureTable = sq1vgaSignatures;
break;
case GID_SQ4:
signatureTable = sq4Signatures;
break;
default:
break;
}
if (signatureTable) {
while (signatureTable->data) {
if (scriptNr == signatureTable->scriptNr) {
int32 foundOffset = 0;
int16 applyCount = signatureTable->applyCount;
do {
foundOffset = findSignature(signatureTable, scriptData, scriptSize);
if (foundOffset != -1) {
// found, so apply the patch
debugC(kDebugLevelScripts, "matched and patched %s on script %d offset %d", signatureTable->description, scriptNr, foundOffset);
applyPatch(signatureTable->patch, scriptData, scriptSize, foundOffset);
}
applyCount--;
} while ((foundOffset != -1) && (applyCount));
}
signatureTable++;
}
}
}
} // End of namespace Sci