scummvm/gob/global.cpp
Torbjörn Andersson c3f3d9f3f2 Made Gobliiins less of a CPU hog by adding some strategic delays and
turning on the screen auto-dirtying - some as Simon uses. It's not perfect
by any means, but it may be good enough for 0.8.0 at least.

svn-id: r18649
2005-08-10 15:48:50 +00:00

159 lines
3.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "gob/gob.h"
#include "gob/global.h"
namespace Gob {
char pressedKeys[128];
char useMouse = UNDEF;
int16 mousePresent = UNDEF;
int16 presentCGA = UNDEF;
int16 presentEGA = UNDEF;
int16 presentVGA = UNDEF;
int16 presentHER = UNDEF;
int16 videoMode = 0;
int16 disableVideoCfg;
/* Sound */
uint16 presentSound = 0x8000; /* undefined values */
uint16 soundFlags = 0x8000;
int16 blasterPort = 0;
int16 disableSoundCfg = 0;
//char playingSound = 0;
/* Mouse */
int16 disableMouseCfg = 0;
int16 mouseXShift = 3;
int16 mouseYShift = 3;
int16 mouseMaxCol = 320;
int16 mouseMaxRow = 200;
/* Language */
uint16 disableLangCfg = 0x8000;
uint16 language = 0x8000;
/* Timer variables */
int32 startTime = 0;
int16 timer_delta = 1000;
int16 frameWaitTime = 0;
int32 startFrameTime = 0;
/* Timer and delays */
int16 delayTime = 0;
/* Joystick */
char useJoystick = 1;
/* Files */
Common::File filesHandles[MAX_FILES];
/* Data files */
struct ChunkDesc *dataFiles[MAX_DATA_FILES];
int16 numDataChunks[MAX_DATA_FILES];
int16 dataFileHandles[MAX_DATA_FILES];
int32 chunkPos[MAX_SLOT_COUNT * MAX_DATA_FILES];
int32 chunkOffset[MAX_SLOT_COUNT * MAX_DATA_FILES];
int32 chunkSize[MAX_SLOT_COUNT * MAX_DATA_FILES];
char isCurrentSlot[MAX_SLOT_COUNT * MAX_DATA_FILES];
int32 packedSize = 0;
int16 sprAllocated = 0;
SurfaceDesc primarySurfDesc;
SurfaceDesc *pPrimarySurfDesc;
int16 primaryWidth;
int16 primaryHeight;
int16 doRangeClamp = 0;
char redPalette[256];
char greenPalette[256];
char bluePalette[256];
int16 setAllPalette = 0;
int16 oldMode = 3;
char dontSetPalette = 0;
SurfaceDesc *curPrimaryDesc = 0;
SurfaceDesc *allocatedPrimary = 0;
PalDesc *pPaletteDesc = 0;
int16 unusedPalette1[18] = {
0, 0x0b, 0, (int16)0x5555, (int16)0xAAAA, (int16)0xFFFF, 0, (int16)0x5555,
(int16)0xAAAA, (int16)0xFFFF, 0, (int16)0x5555,
(int16)0xAAAA, (int16)0xFFFF, 0, (int16)0x5555, (int16)0xAAAA, (int16)0xFFFF
};
int16 unusedPalette2[] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
};
Color vgaPalette[16] = {
{0x00, 0x00, 0x00},
{0x00, 0x00, 0x2a},
{0x00, 0x2a, 0x00},
{0x00, 0x2a, 0x2a},
{0x2a, 0x00, 0x00},
{0x2a, 0x00, 0x2a},
{0x2a, 0x15, 0x00},
{0x2a, 0x2a, 0x2a},
{0x15, 0x15, 0x15},
{0x15, 0x15, 0x3f},
{0x15, 0x3f, 0x15},
{0x15, 0x3f, 0x3f},
{0x3f, 0x15, 0x15},
{0x3f, 0x15, 0x3f},
{0x3f, 0x3f, 0x15},
{0x3f, 0x3f, 0x3f}
};
PalDesc paletteStruct;
int16 debugFlag = 0;
int16 inVM = 0;
int16 colorCount = 16;
char inter_resStr[200];
int32 inter_resVal = 0;
char *inter_variables = 0;
char *inter_execPtr = 0;
int16 inter_animDataSize = 10;
int16 inter_mouseX = 0;
int16 inter_mouseY = 0;
char *tmpPalBuffer = 0;
} // End of namespace Gob