mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
104 lines
3.6 KiB
C++
104 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef M4_M4_MENUS_H
|
|
#define M4_M4_MENUS_H
|
|
|
|
#include "common/list.h"
|
|
#include "common/ptr.h"
|
|
|
|
#include "m4/viewmgr.h"
|
|
#include "m4/m4.h"
|
|
#include "m4/gui.h"
|
|
#include "m4/saveload.h"
|
|
|
|
namespace M4 {
|
|
|
|
#define M4_DIALOG_FADE_STEPS 5
|
|
#define M4_DIALOG_FADE_DELAY 30
|
|
|
|
typedef Common::List<MenuObject *> MenuObjectList;
|
|
|
|
class OrionMenuView : public DialogView {
|
|
typedef MenuObjectList::iterator MenuObjectsIterator;
|
|
private:
|
|
MenuType _menuType;
|
|
SpriteAsset *_sprites;
|
|
MenuObjectList _menuObjects;
|
|
MenuObject *_currentItem;
|
|
typedef void (*Callback)(OrionMenuView *view);
|
|
OrionMenuView::Callback _escapeHandler, _returnHandler;
|
|
bool _closeFlag;
|
|
bool _calledFromMainMenu;
|
|
bool _interfaceWasVisible;
|
|
int _firstSlotIndex;
|
|
|
|
bool loadSprites(const char *seriesName);
|
|
M4Surface *createThumbnail();
|
|
void destroyView();
|
|
public:
|
|
OrionMenuView(MadsM4Engine *vm, int x, int y, MenuType menuType, bool calledFromMainMenu,
|
|
bool loadSaveFromHotkey);
|
|
~OrionMenuView();
|
|
MenuType getMenuType() { return _menuType; }
|
|
SpriteAsset *sprites() { return _sprites; }
|
|
MenuObjectList &items() { return _menuObjects; }
|
|
MenuObject *getItem(int objectId);
|
|
void setTopSaveSlot(int slotNumber);
|
|
void refresh(const Common::Rect &areaRect);
|
|
void close() { _closeFlag = true; }
|
|
|
|
bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents);
|
|
|
|
int _originalMidiVolume;
|
|
SaveGameList *_saveNames;
|
|
bool _loadSaveFromHotkey;
|
|
};
|
|
|
|
class OrionCallbacks {
|
|
public:
|
|
static void closeMenuFn(DialogView *view, MenuObject *item);
|
|
static void closeMenuFn(OrionMenuView *view);
|
|
static void gameOptionsMenuFn(DialogView *view, MenuObject *item);
|
|
static void gameSaveGameFn(DialogView *view, MenuObject *item);
|
|
static void gameLoadGameFn(DialogView *view, MenuObject *item);
|
|
static void gameExitFn(DialogView *view, MenuObject *item);
|
|
static void optionsDigiSliderFn(DialogView *view, MenuObject *item);
|
|
static void optionsMidiSliderFn(DialogView *view, MenuObject *item);
|
|
static void optionsScrollingFn(DialogView *view, MenuObject *item);
|
|
static void optionsCancelFn(DialogView *view, MenuObject *item);
|
|
static void optionsDoneFn(DialogView *view, MenuObject *item);
|
|
static void optionsReturnFn(OrionMenuView *view);
|
|
static void optionsEscapeFn(OrionMenuView *view);
|
|
static void saveLoadSaveFn(DialogView *view, MenuObject *item);
|
|
static void saveLoadLoadFn(DialogView *view, MenuObject *item);
|
|
static void saveLoadSlotFn(DialogView *view, MenuObject *item);
|
|
static void saveLoadCancelFn(DialogView *view, MenuObject *item);
|
|
static void saveLoadSliderFn(DialogView *view, MenuObject *item);
|
|
static void saveLoadEscapeFn(OrionMenuView *view);
|
|
static void saveLoadReturnFn(OrionMenuView *view);
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|