scummvm/scumm/imuse.cpp
2003-04-19 14:23:40 +00:00

3577 lines
78 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "scumm/scumm.h"
#include "sound/fmopl.h"
#include "sound/mididrv.h"
#include "scumm/imuse.h"
#include "scumm/instrument.h"
#include "scumm/saveload.h"
#include "scumm/sound.h"
#include "common/util.h"
//
// Some constants
//
#define TICKS_PER_BEAT 480
#define IMUSE_SYSEX_ID 0x7D
#define ROLAND_SYSEX_ID 0x41
#define PERCUSSION_CHANNEL 9
#define TRIGGER_ID 0
#define COMMAND_ID 1
#define MDPG_TAG "MDpg"
#define MDHD_TAG "MDhd"
// Put IMUSE specific classes here, instead of in a .h file
// they will only be used from this file, so it will reduce
// compile time.
class IMuseDriver;
struct Part;
struct HookDatas {
byte _jump, _transpose;
byte _part_onoff[16];
byte _part_volume[16];
byte _part_program[16];
byte _part_transpose[16];
int query_param(int param, byte chan);
int set(byte cls, byte value, byte chan);
};
struct Player {
IMuseInternal *_se;
Part *_parts;
bool _active;
bool _scanning;
int _id;
byte _priority;
byte _volume;
int8 _pan;
int8 _transpose;
int8 _detune;
uint _vol_chan;
byte _vol_eff;
uint _song_index;
uint _track_index;
uint _timer_counter;
uint _loop_to_beat;
uint _loop_from_beat;
uint _loop_counter;
uint _loop_to_tick;
uint _loop_from_tick;
uint32 _tempo;
uint32 _tempo_eff; // No Save
uint32 _cur_pos;
uint32 _next_pos;
uint32 _song_offset;
uint32 _timer_speed; // No Save
uint _tick_index;
uint _beat_index;
uint _ticks_per_beat;
byte _speed; // No Save
bool _abort;
HookDatas _hook;
bool _mt32emulate;
bool _isGM;
// Player part
void hook_clear();
void clear();
bool startSound(int sound);
void uninit_parts();
byte *parse_midi(byte *s);
void key_off(uint8 chan, byte data);
void key_on(uint8 chan, byte data, byte velocity);
void part_set_transpose(uint8 chan, byte relative, int8 b);
void parse_sysex(byte *p, uint len);
void maybe_jump (byte cmd, uint track, uint beat, uint tick);
void maybe_set_transpose(byte *data);
void maybe_part_onoff(byte *data);
void maybe_set_volume(byte *data);
void maybe_set_program(byte *data);
void maybe_set_transpose_part(byte *data);
uint update_actives();
Part *get_part(uint8 part);
void turn_off_pedals();
int set_vol(byte vol);
int get_param(int param, byte chan);
int query_part_param(int param, byte chan);
int set_transpose(byte relative, int b);
void set_priority(int pri);
void set_pan(int pan);
void set_detune(int detune);
void turn_off_parts();
void play_active_notes();
void cancel_volume_fade();
static void decode_sysex_bytes(byte *src, byte *dst, int len);
void clear_active_note(int chan, byte note);
void set_active_note(int chan, byte note);
void clear_active_notes();
// Sequencer part
bool set_loop(uint count, uint tobeat, uint totick, uint frombeat, uint fromtick);
void clear_loop();
void set_speed(byte speed);
bool jump(uint track, uint beat, uint tick);
void uninit_seq();
void set_tempo(uint32 data);
int start_seq_sound(int sound);
void find_sustaining_notes(byte *a, byte *b, uint32 l);
int scan(uint totrack, uint tobeat, uint totick);
int query_param(int param);
int fade_vol(byte vol, int time);
bool is_fading_out();
void sequencer_timer();
};
struct VolumeFader {
Player *player;
bool active;
byte curvol;
uint16 speed_lo_max, num_steps;
int8 speed_hi;
int8 direction;
int8 speed_lo;
uint16 speed_lo_counter;
void initialize() {
active = false;
}
void on_timer(bool probe);
byte fading_to();
};
struct SustainingNotes {
SustainingNotes *next;
SustainingNotes *prev;
Player *player;
byte note, chan;
uint32 off_pos;
uint32 pos;
uint16 counter;
};
struct CommandQueue {
uint16 array[8];
};
struct IsNoteCmdData {
byte chan;
byte note;
byte vel;
};
struct Part {
int _slot;
IMuseDriver *_drv;
Part *_next, *_prev;
MidiChannel *_mc;
Player *_player;
int16 _pitchbend;
byte _pitchbend_factor;
int8 _transpose, _transpose_eff;
byte _vol, _vol_eff;
int8 _detune, _detune_eff;
int8 _pan, _pan_eff;
bool _on;
byte _modwheel;
bool _pedal;
byte _program;
int8 _pri;
byte _pri_eff;
byte _chan;
byte _effect_level;
byte _chorus;
byte _percussion;
byte _bank;
// New abstract instrument definition
Instrument _instrument;
// Used to be in MidiDriver
uint16 _actives[8];
void key_on(byte note, byte velocity);
void key_off(byte note);
void set_param(byte param, int value);
void init(IMuseDriver * _driver);
void setup(Player *player);
void uninit();
void off();
void silence();
void set_instrument(uint b);
void set_instrument(byte *data);
void load_global_instrument (byte b);
void set_transpose(int8 transpose);
void set_vol(uint8 volume);
void set_detune(int8 detune);
void set_pri(int8 pri);
void set_pan(int8 pan);
void set_modwheel(uint value);
void set_pedal(bool value);
void set_pitchbend(int value);
void release_pedal();
void set_program(byte program);
void set_chorus(uint chorus);
void set_effect_level(uint level);
int update_actives(uint16 *active);
void set_pitchbend_factor(uint8 value);
void set_onoff(bool on);
void fix_after_load();
void update_pris();
void changed(uint16 what);
};
struct ImTrigger {
int sound;
byte id;
uint16 expire;
byte command [4];
};
// IMuseDriver class
class IMuseDriver {
public:
enum {
pcMod = 1,
pcVolume = 2,
pcPedal = 4,
pcModwheel = 8,
pcPan = 16,
pcEffectLevel = 32,
pcProgram = 64,
pcChorus = 128,
pcPitchBendFactor = 256,
pcPriority = 512,
pcAll = 1023
};
private:
IMuseInternal *_se;
OSystem *_system;
MidiDriver *_md;
Instrument _glob_instr[32]; // Adlib custom instruments
byte _midi_program_last[16];
int16 _midi_pitchbend_last[16];
byte _midi_pitchbend_factor_last[16];
uint8 _midi_volume_last[16];
bool _midi_pedal_last[16];
byte _midi_modwheel_last[16];
byte _midi_effectlevel_last[16];
byte _midi_chorus_last[16];
int8 _midi_pan_last[16];
void midiPitchBend(byte chan, int16 pitchbend);
void midiPitchBendFactor (byte chan, byte factor);
void midiVolume(byte chan, byte volume);
void midiPedal(byte chan, bool pedal);
void midiModWheel(byte chan, byte modwheel);
void midiEffectLevel(byte chan, byte level);
void midiChorus(byte chan, byte chorus);
void midiControl0(byte chan, byte value);
void midiPan(byte chan, int8 pan);
void midiNoteOn(byte chan, byte note, byte velocity);
void midiNoteOff(byte chan, byte note);
void midiSilence(byte chan);
void midiInit();
static void timer_callback (void *);
public:
IMuseDriver(MidiDriver *midi);
void uninit();
void init(IMuseInternal *eng, OSystem *os);
void update_pris();
void part_off(Part *part);
int part_update_active(Part *part, uint16 *active);
void on_timer() {}
void set_instrument(uint slot, byte *instr);
void part_load_global_instrument (Part *part, byte slot);
void part_set_param(Part *part, byte param, int value) {}
void part_key_on(Part *part, byte note, byte velocity);
void part_key_off(Part *part, byte note);
void part_changed(Part *part, uint16 what);
byte get_channel_program (byte channel) { return _midi_program_last [channel]; }
static int midi_driver_thread(void *param);
uint32 get_base_tempo() { return _md->getBaseTempo(); }
byte get_hardware_type() { return 5; }
};
// WARNING: This is the internal variant of the IMUSE class.
// imuse.h contains a public version of the same class.
// the public version, only contains a set of methods.
class IMuseInternal {
friend struct Player;
private:
IMuseDriver * _driver;
byte **_base_sounds;
byte _locked;
byte _hardware_type;
private:
bool _paused;
bool _active_volume_faders;
bool _initialized;
byte _volume_fader_counter;
int _game_tempo;
uint _queue_end, _queue_pos, _queue_sound;
byte _queue_adding;
SustainingNotes *_sustain_notes_used;
SustainingNotes *_sustain_notes_free;
SustainingNotes *_sustain_notes_head;
byte _queue_marker;
byte _queue_cleared;
byte _master_volume; // Master volume. 0-255
byte _music_volume; // Global music volume. 0-255
uint16 _trigger_count;
ImTrigger _snm_triggers[16]; // Sam & Max triggers
uint16 _snm_trigger_index;
uint16 _channel_volume[8];
uint16 _channel_volume_eff[8]; // No Save
uint16 _volchan_table[8];
Player _players[8];
SustainingNotes _sustaining_notes[24];
VolumeFader _volume_fader[8];
Part _parts[32];
uint16 _active_notes[128];
CommandQueue _cmd_queue[64];
byte *findTag(int sound, char *tag, int index);
bool isMT32(int sound);
bool isGM(int sound);
int get_queue_sound_status(int sound);
Player *allocate_player(byte priority);
void handle_marker(uint id, byte data);
int get_channel_volume(uint a);
void init_players();
void init_parts();
void init_volume_fader();
void init_sustaining_notes();
void init_queue();
void sequencer_timers();
void expire_sustain_notes();
void expire_volume_faders();
Part *allocate_part(byte pri);
int32 ImSetTrigger (int sound, int id, int a, int b, int c, int d);
int32 ImClearTrigger (int sound, int id);
int enqueue_command(int a, int b, int c, int d, int e, int f, int g);
int enqueue_trigger(int sound, int marker);
int query_queue(int param);
Player *get_player_byid(int id);
int get_volchan_entry(uint a);
int set_volchan_entry(uint a, uint b);
int set_channel_volume(uint chan, uint vol);
void update_volumes();
void reset_tick();
VolumeFader *allocate_volume_fader();
int set_volchan(int sound, int volchan);
void fix_parts_after_load();
void fix_players_after_load(Scumm *scumm);
static int saveReference(void *me_ref, byte type, void *ref);
static void *loadReference(void *me_ref, byte type, int ref);
void lock();
void unlock();
public:
~IMuseInternal();
Part *parts_ptr() {
return _parts;
}
IMuseDriver *driver() {
return _driver;
}
int initialize(OSystem *syst, MidiDriver *midi, SoundMixer *mixer);
// Public interface
void on_timer();
void pause(bool paused);
int terminate();
int save_or_load(Serializer *ser, Scumm *scumm);
int set_music_volume(uint vol);
int get_music_volume();
int set_master_volume(uint vol);
int get_master_volume();
byte get_channel_program (byte channel) { return _driver->get_channel_program (channel); }
bool startSound(int sound);
int stopSound(int sound);
int stop_all_sounds();
int getSoundStatus(int sound);
bool get_sound_active(int sound);
int32 doCommand(int a, int b, int c, int d, int e, int f, int g, int h);
int clear_queue();
void setBase(byte **base);
uint32 property(int prop, uint32 value);
static IMuseInternal *create(OSystem *syst, MidiDriver *midi, SoundMixer *mixer);
};
////////////////////////////////////////
//
// IMUSE helper functions
//
////////////////////////////////////////
static int clamp(int val, int min, int max) {
if (val < min)
return min;
if (val > max)
return max;
return val;
}
static int transpose_clamp(int a, int b, int c) {
if (b > a)
a += (b - a + 11) / 12 * 12;
if (c < a)
a -= (a - c + 11) / 12 * 12;
return a;
}
static uint32 get_delta_time(byte **s) {
byte *d = *s, b;
uint32 time = 0;
do {
b = *d++;
time = (time << 7) | (b & 0x7F);
} while (b & 0x80);
*s = d;
return time;
}
static uint read_word(byte *a) {
return (a[0] << 8) + a[1];
}
static void skip_midi_cmd(byte **song_ptr) {
byte *s, code;
const byte num_skip[] = {
2, 2, 2, 2, 1, 1, 2
};
s = *song_ptr;
code = *s++;
if (code < 0x80) {
s = NULL;
} else if (code < 0xF0) {
s += num_skip[(code & 0x70) >> 4];
} else {
if (code == 0xF0 || code == 0xF7 || code == 0xFF && *s++ != 0x2F) {
s += get_delta_time(&s);
} else {
s = NULL;
}
}
*song_ptr = s;
}
static int is_note_cmd(byte **a, IsNoteCmdData * isnote) {
byte *s = *a;
byte code;
code = *s++;
switch (code >> 4) {
case 8: // Key Off
isnote->chan = code & 0xF;
isnote->note = *s++;
isnote->vel = *s++;
*a = s;
return 1;
case 9: // Key On
isnote->chan = code & 0xF;
isnote->note = *s++;
isnote->vel = *s++;
*a = s;
if (isnote->vel)
return 2;
return 1;
case 0xA:
case 0xB:
case 0xE:
s++;
case 0xC:
case 0xD:
s++;
break;
case 0xF:
if (code == 0xF0 || code == 0xF7 || code == 0xFF && *s++ != 0x2F) {
s += get_delta_time(&s);
break;
}
return -1;
default:
return -1;
}
*a = s;
return 0;
}
////////////////////////////////////////
//
// IMuseInternal implementation
//
////////////////////////////////////////
IMuseInternal::~IMuseInternal() {
terminate();
}
void IMuseInternal::lock() {
_locked++;
}
void IMuseInternal::unlock() {
_locked--;
}
byte *IMuseInternal::findTag(int sound, char *tag, int index) {
byte *ptr = NULL;
int32 size, pos;
if (_base_sounds)
ptr = _base_sounds[sound];
if (ptr == NULL) {
debug(1, "IMuseInternal::findTag completely failed finding sound %d", sound);
return NULL;
}
ptr += 8;
size = READ_BE_UINT32_UNALIGNED(ptr);
ptr += 4;
pos = 0;
while (pos < size) {
if (!memcmp(ptr + pos, tag, 4) && !index--)
return ptr + pos + 8;
pos += READ_BE_UINT32_UNALIGNED(ptr + pos + 4) + 8;
}
debug(3, "IMuseInternal::findTag failed finding sound %d", sound);
return NULL;
}
bool IMuseInternal::isMT32(int sound) {
byte *ptr = NULL;
uint32 tag;
if (_base_sounds)
ptr = _base_sounds[sound];
if (ptr == NULL)
return false;
tag = *(((uint32 *)ptr) + 1);
switch (tag) {
case MKID('ADL '):
return false;
case MKID('ROL '):
return true;
case MKID('GMD '):
return false;
case MKID('MAC '):
return true;
case MKID('SPK '):
return false;
}
return false;
}
bool IMuseInternal::isGM(int sound) {
byte *ptr = NULL;
uint32 tag;
if (_base_sounds)
ptr = _base_sounds[sound];
if (ptr == NULL)
return false;
tag = *(((uint32 *)ptr) + 1);
switch (tag) {
case MKID('ADL '):
return false;
case MKID('ROL '):
return true; // Yeah... for our purposes, this is GM
case MKID('GMD '):
return true;
case MKID('MIDI'):
return true;
case MKID('MAC '):
return true; // I guess this one too, since it qualifies under isMT32()
case MKID('SPK '):
return false;
}
return false;
}
bool IMuseInternal::startSound(int sound) {
Player *player;
void *mdhd;
// Do not start a sound if it is already set to
// start on an ImTrigger event. This fixes carnival
// music problems where a sound has been set to trigger
// at the right time, but then is started up immediately
// anyway, only to be restarted later when the trigger
// occurs.
int i;
ImTrigger *trigger = _snm_triggers;
for (i = ARRAYSIZE (_snm_triggers); i; --i, ++trigger) {
if (trigger->sound && trigger->id && trigger->command[0] == 8 && trigger->command[1] == sound)
return false;
}
mdhd = findTag(sound, MDHD_TAG, 0);
if (!mdhd) {
mdhd = findTag(sound, MDPG_TAG, 0);
if (!mdhd) {
warning("SE::startSound failed: Couldn't find sound %d", sound);
return false;
}
}
// If the requested sound is already playing, start it over
// from scratch. This was originally a hack to prevent Sam & Max
// iMuse messiness while upgrading the iMuse engine, but it
// is apparently necessary to deal with fade-and-restart
// race conditions that were observed in MI2. Reference
// Bug #590511 and Patch #607175 (which was reversed to fix
// an FOA regression: Bug #622606).
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
if (player->_active && player->_id == sound)
break;
}
if (!i)
player = allocate_player(128);
if (!player)
return false;
player->clear();
return player->startSound(sound);
}
Player *IMuseInternal::allocate_player(byte priority) {
Player *player = _players, *best = NULL;
int i;
byte bestpri = 255;
for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
if (!player->_active)
return player;
if (player->_priority < bestpri) {
best = player;
bestpri = player->_priority;
}
}
if (bestpri < priority)
return best;
debug(1, "Denying player request");
return NULL;
}
void IMuseInternal::init_players() {
Player *player = _players;
int i;
for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
player->_active = false;
player->_se = this;
}
}
void IMuseInternal::init_sustaining_notes() {
SustainingNotes *next = NULL, *sn = _sustaining_notes;
int i;
_sustain_notes_used = NULL;
_sustain_notes_head = NULL;
for (i = ARRAYSIZE(_sustaining_notes); i != 0; i--, sn++) {
sn->next = next;
next = sn;
}
_sustain_notes_free = next;
}
void IMuseInternal::init_volume_fader() {
VolumeFader *vf = _volume_fader;
int i;
for (i = ARRAYSIZE(_volume_fader); i != 0; i--, vf++)
vf->initialize();
_active_volume_faders = false;
}
void IMuseInternal::init_parts() {
Part *part;
int i;
for (i = 0, part = _parts; i != ARRAYSIZE(_parts); i++, part++) {
part->init(_driver);
part->_slot = i;
}
}
int IMuseInternal::stopSound(int sound) {
Player *player = _players;
int i;
int r = -1;
for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
if (player->_active && player->_id == sound) {
player->clear();
r = 0;
}
}
return r;
}
int IMuseInternal::stop_all_sounds() {
Player *player = _players;
int i;
for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
if (player->_active)
player->clear();
}
return 0;
}
void IMuseInternal::on_timer() {
if (_locked || _paused)
return;
lock();
sequencer_timers();
expire_sustain_notes();
expire_volume_faders();
_driver->on_timer();
unlock();
}
void IMuseInternal::sequencer_timers() {
Player *player = _players;
int i;
for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
if (player->_active)
player->sequencer_timer();
}
}
void IMuseInternal::handle_marker(uint id, byte data) {
uint16 *p;
uint pos;
pos = _queue_end;
if (pos == _queue_pos)
return;
if (_queue_adding && _queue_sound == id && data == _queue_marker)
return;
p = _cmd_queue[pos].array;
if (p[0] != TRIGGER_ID || p[1] != id || p[2] != data)
return;
_trigger_count--;
_queue_cleared = false;
do {
pos = (pos + 1) & (ARRAYSIZE(_cmd_queue) - 1);
if (_queue_pos == pos)
break;
p = _cmd_queue[pos].array;
if (*p++ != COMMAND_ID)
break;
_queue_end = pos;
doCommand(p[0], p[1], p[2], p[3], p[4], p[5], p[6], 0);
if (_queue_cleared)
return;
pos = _queue_end;
} while (1);
_queue_end = pos;
}
int IMuseInternal::get_channel_volume(uint a) {
if (a < 8)
return _channel_volume_eff[a];
return (_master_volume * _music_volume / 255) >> 1;
}
Part *IMuseInternal::allocate_part(byte pri) {
Part *part, *best = NULL;
int i;
for (i = ARRAYSIZE(_parts), part = _parts; i != 0; i--, part++) {
if (!part->_player)
return part;
if (pri >= part->_pri_eff) {
pri = part->_pri_eff;
best = part;
}
}
if (best) {
best->uninit();
_driver->update_pris();
} else {
debug(1, "Denying part request");
}
return best;
}
void IMuseInternal::expire_sustain_notes() {
SustainingNotes *sn, *next;
Player *player;
uint32 counter;
for (sn = _sustain_notes_head; sn; sn = next) {
next = sn->next;
player = sn->player;
counter = sn->counter + player->_timer_speed;
sn->pos += counter >> 16;
sn->counter = (unsigned short)counter & 0xFFFF;
if (sn->pos >= sn->off_pos) {
player->key_off(sn->chan, sn->note);
// Unlink the node
if (next)
next->prev = sn->prev;
if (sn->prev)
sn->prev->next = next;
else
_sustain_notes_head = next;
// And put it in the free list
sn->next = _sustain_notes_free;
_sustain_notes_free = sn;
}
}
}
void IMuseInternal::expire_volume_faders() {
VolumeFader *vf;
int i;
if (++_volume_fader_counter & 7)
return;
if (!_active_volume_faders)
return;
_active_volume_faders = false;
vf = _volume_fader;
for (i = ARRAYSIZE(_volume_fader); i != 0; i--, vf++) {
if (vf->active) {
_active_volume_faders = true;
vf->on_timer(false);
}
}
}
void VolumeFader::on_timer(bool probe) {
byte newvol;
newvol = curvol + speed_hi;
speed_lo_counter += speed_lo;
if (speed_lo_counter >= speed_lo_max) {
speed_lo_counter -= speed_lo_max;
newvol += direction;
}
if (curvol != newvol) {
curvol = newvol;
if (!newvol) {
if (!probe)
player->clear();
active = false;
return;
}
if (!probe)
player->set_vol(newvol);
}
if (!--num_steps) {
active = false;
}
}
byte VolumeFader::fading_to() {
byte newvol;
byte orig_curvol;
uint16 orig_speed_lo_counter, orig_num_steps;
if (!active)
return 127;
// It would be so much easier to just store the fade-to volume in a
// variable, but then we'd have to break savegame compatibility. So
// instead we do a "dry run" fade.
orig_speed_lo_counter = speed_lo_counter;
orig_num_steps = num_steps;
orig_curvol = curvol;
while (active)
on_timer(true);
active = true;
newvol = curvol;
speed_lo_counter = orig_speed_lo_counter;
num_steps = orig_num_steps;
curvol = orig_curvol;
return newvol;
}
int IMuseInternal::getSoundStatus(int sound) {
int i;
Player *player;
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
if (player->_active && player->_id == (uint16)sound) {
// Assume that anyone asking for the sound status is
// really asking "is it ok if I start playing this
// sound now?" So if the sound is about to fade out,
// pretend it's not playing.
if (player->is_fading_out())
continue;
return 1;
}
}
return get_queue_sound_status(sound);
}
// This is exactly the same as getSoundStatus except that
// it treats sounds that are fading out just the same as
// other sounds. This is the method to use when determining
// what resources to expire from memory.
bool IMuseInternal::get_sound_active(int sound) {
int i;
Player *player;
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
if (player->_active && player->_id == (uint16)sound)
return 1;
}
return (get_queue_sound_status(sound) != 0);
}
int IMuseInternal::get_queue_sound_status(int sound) {
uint16 *a;
int i, j;
j = _queue_pos;
i = _queue_end;
while (i != j) {
a = _cmd_queue[i].array;
if (a[0] == COMMAND_ID && a[1] == 8 && a[2] == (uint16)sound)
return 2;
i = (i + 1) & (ARRAYSIZE(_cmd_queue) - 1);
}
return 0;
}
int IMuseInternal::set_volchan(int sound, int volchan) {
int r;
int i;
int num;
Player *player, *best, *sameid;
r = get_volchan_entry(volchan);
if (r == -1)
return -1;
if (r >= 8) {
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
if (player->_active && player->_id == (uint16)sound && player->_vol_chan != (uint16)volchan) {
player->_vol_chan = volchan;
player->set_vol(player->_volume);
return 0;
}
}
return -1;
} else {
best = NULL;
num = 0;
sameid = NULL;
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
if (player->_active) {
if (player->_vol_chan == (uint16)volchan) {
num++;
if (!best || player->_priority <= best->_priority)
best = player;
} else if (player->_id == (uint16)sound) {
sameid = player;
}
}
}
if (sameid == NULL)
return -1;
if (num >= r)
best->clear();
player->_vol_chan = volchan;
player->set_vol(player->_volume);
return 0;
}
}
int IMuseInternal::clear_queue() {
_queue_adding = false;
_queue_cleared = true;
_queue_pos = 0;
_queue_end = 0;
_trigger_count = 0;
return 0;
}
int IMuseInternal::enqueue_command(int a, int b, int c, int d, int e, int f, int g) {
uint16 *p;
uint i;
i = _queue_pos;
if (i == _queue_end)
return -1;
if (a == -1) {
_queue_adding = false;
_trigger_count++;
return 0;
}
p = _cmd_queue[_queue_pos].array;
p[0] = COMMAND_ID;
p[1] = a;
p[2] = b;
p[3] = c;
p[4] = d;
p[5] = e;
p[6] = f;
p[7] = g;
i = (i + 1) & (ARRAYSIZE(_cmd_queue) - 1);
if (_queue_end != i) {
_queue_pos = i;
return 0;
} else {
_queue_pos = (i - 1) & (ARRAYSIZE(_cmd_queue) - 1);
return -1;
}
}
int IMuseInternal::query_queue(int param) {
switch (param) {
case 0: // Get trigger count
return _trigger_count;
case 1: // Get trigger type
if (_queue_end == _queue_pos)
return -1;
return _cmd_queue[_queue_end].array[1];
case 2: // Get trigger sound
if (_queue_end == _queue_pos)
return 0xFF;
return _cmd_queue[_queue_end].array[2];
default:
return -1;
}
}
int IMuseInternal::get_music_volume() {
return _music_volume;
}
int IMuseInternal::set_music_volume(uint vol) {
if (vol > 255)
vol = 255;
else if (vol < 0)
vol = 0;
if (_music_volume == vol)
return 0;
_music_volume = vol;
vol = vol * _master_volume / 255;
for (uint i = 0; i < ARRAYSIZE (_channel_volume); i++) {
_channel_volume_eff[i] = _channel_volume[i] * vol / 255;
}
if (!_paused)
update_volumes();
return 0;
}
int IMuseInternal::set_master_volume (uint vol) {
if (vol > 255)
vol = 255;
else if (vol < 0)
vol = 0;
if (_master_volume == vol)
return 0;
_master_volume = vol;
vol = vol * _music_volume / 255;
for (uint i = 0; i < ARRAYSIZE (_channel_volume); i++) {
_channel_volume_eff[i] = _channel_volume[i] * vol / 255;
}
if (!_paused)
update_volumes();
return 0;
}
int IMuseInternal::get_master_volume() {
return _master_volume;
}
int IMuseInternal::terminate() {
if (_driver) {
_driver->uninit();
delete _driver;
_driver = NULL;
}
return 0;
// Not implemented
}
int IMuseInternal::enqueue_trigger(int sound, int marker) {
uint16 *p;
uint pos;
pos = _queue_pos;
p = _cmd_queue[pos].array;
p[0] = TRIGGER_ID;
p[1] = sound;
p[2] = marker;
pos = (pos + 1) & (ARRAYSIZE(_cmd_queue) - 1);
if (_queue_end == pos) {
_queue_pos = (pos - 1) & (ARRAYSIZE(_cmd_queue) - 1);
return -1;
}
_queue_pos = pos;
_queue_adding = true;
_queue_sound = sound;
_queue_marker = marker;
return 0;
}
int32 IMuseInternal::doCommand(int a, int b, int c, int d, int e, int f, int g, int h) {
int i;
byte cmd = a & 0xFF;
byte param = a >> 8;
Player *player = NULL;
if (!_initialized && (cmd || param))
return -1;
if (param == 0) {
switch (cmd) {
case 6:
if (b > 127)
return -1;
else
return set_master_volume ((b << 1) | (b ? 0 : 1)); // Convert b from 0-127 to 0-255
case 7:
return _master_volume >> 1; // Convert from 0-255 to 0-127
case 8:
return startSound(b) ? 0 : -1;
case 9:
return stopSound(b);
case 10: // FIXME: Sam and Max - Not sure if this is correct
return stop_all_sounds();
case 11:
return stop_all_sounds();
case 12:
// Sam & Max: Player-scope commands
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
if (player->_active && player->_id == (uint16)b)
break;
}
if (!i)
return -1;
switch (d) {
case 6:
// Set player volume.
return player->set_vol (e);
default:
warning("IMuseInternal::doCommand (6) unsupported sub-command %d", d);
}
return -1;
case 13:
return getSoundStatus(b);
case 14:
// Sam and Max: Volume Fader?
// Prevent instantaneous volume fades.
// Fixes a Ball of Twine issue, but might not be the right long-term solution.
if (f != 0) {
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
if (player->_active && player->_id == (uint16)b) {
player->fade_vol(e, f);
return 0;
}
}
}
return -1;
case 15:
// Sam & Max: Set hook for a "maybe" jump
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
if (player->_active && player->_id == (uint16)b) {
player->_hook._jump = d;
return 0;
}
}
return -1;
case 16:
return set_volchan(b, c);
case 17:
if (g_scumm->_gameId != GID_SAMNMAX) {
return set_channel_volume(b, c);
} else {
if (e || f || g || h)
return ImSetTrigger (b, d, e, f, g, h);
else
return ImClearTrigger (b, d);
}
case 18:
if (g_scumm->_gameId != GID_SAMNMAX) {
return set_volchan_entry(b, c);
} else {
// Sam & Max: ImCheckTrigger.
// According to Mike's notes to Ender,
// this function returns the number of triggers
// associated with a particular player ID and
// trigger ID.
a = 0;
for (i = 0; i < 16; ++i) {
if (_snm_triggers [i].sound == b && _snm_triggers [i].id &&
(d == -1 || _snm_triggers [i].id == d))
{
++a;
}
}
return a;
}
case 19:
// Sam & Max: ImClearTrigger
// This should clear a trigger that's been set up
// with ImSetTrigger (cmd == 17). Seems to work....
return ImClearTrigger (b, d);
case 20:
// Sam & Max: Deferred Command
// FIXME: Right now this acts as an immediate command.
// The significance of parameter b is unknown.
warning ("Incomplete support for iMuse::doCommand(20)");
return doCommand (c, d, e, f, g, h, 0, 0);
case 2:
case 3:
return 0;
default:
warning("doCommand (%d [%d/%d], %d, %d, %d, %d, %d, %d, %d) unsupported", a, param, cmd, b, c, d, e, f, g, h);
}
} else if (param == 1) {
if ((1 << cmd) & (0x783FFF)) {
player = get_player_byid(b);
if (!player)
return -1;
if ((1 << cmd) & (1 << 11 | 1 << 22)) {
assert(c >= 0 && c <= 15);
player = (Player *)player->get_part(c);
if (!player)
return -1;
}
}
switch (cmd) {
case 0:
if (g_scumm->_gameId == GID_SAMNMAX) {
if (d == 1) // Measure number
return ((player->_beat_index - 1) >> 2) + 1;
else if (d == 2) // Beat number
return player->_beat_index;
return -1;
} else {
return player->get_param(c, d);
}
case 1:
if (g_scumm->_gameId == GID_SAMNMAX)
player->jump (d - 1, (e - 1) * 4 + f, ((g * player->_ticks_per_beat) >> 2) + h);
else
player->set_priority(c);
return 0;
case 2:
return player->set_vol(c);
case 3:
player->set_pan(c);
return 0;
case 4:
return player->set_transpose(c, d);
case 5:
player->set_detune(c);
return 0;
case 6:
player->set_speed(c);
return 0;
case 7:
return player->jump(c, d, e) ? 0 : -1;
case 8:
return player->scan(c, d, e);
case 9:
return player->set_loop(c, d, e, f, g) ? 0 : -1;
case 10:
player->clear_loop();
return 0;
case 11:
((Part *)player)->set_onoff(d != 0);
return 0;
case 12:
return player->_hook.set(c, d, e);
case 13:
return player->fade_vol(c, d);
case 14:
return enqueue_trigger(b, c);
case 15:
return enqueue_command(b, c, d, e, f, g, h);
case 16:
return clear_queue();
case 19:
return player->get_param(c, d);
case 20:
return player->_hook.set(c, d, e);
case 21:
return -1;
case 22:
((Part *)player)->set_vol(d);
return 0;
case 23:
return query_queue(b);
case 24:
return 0;
default:
warning("doCommand (%d [%d/%d], %d, %d, %d, %d, %d, %d, %d) unsupported", a, param, cmd, b, c, d, e, f, g, h);
return -1;
}
}
return -1;
}
int32 IMuseInternal::ImSetTrigger (int sound, int id, int a, int b, int c, int d) {
// Sam & Max: ImSetTrigger.
// Sets a trigger for a particular player and
// marker ID, along with doCommand parameters
// to invoke at the marker. The marker is
// represented by MIDI SysEx block 00 xx (F7)
// where "xx" is the marker ID.
uint16 oldest_trigger = 0;
ImTrigger *oldest_ptr = NULL;
int i;
ImTrigger *trig = _snm_triggers;
for (i = ARRAYSIZE (_snm_triggers); i; --i, ++trig) {
if (!trig->id)
break;
if (trig->id == id && trig->sound == sound)
break;
uint16 diff;
if (trig->expire <= _snm_trigger_index)
diff = _snm_trigger_index - trig->expire;
else
diff = 0x10000 - trig->expire + _snm_trigger_index;
if (!oldest_ptr || oldest_trigger < diff) {
oldest_ptr = trig;
oldest_trigger = diff;
}
}
// If we didn't find a trigger, see if we can expire one.
if (!i) {
if (!oldest_ptr)
return -1;
trig = oldest_ptr;
}
trig->id = id;
trig->sound = sound;
trig->expire = (++_snm_trigger_index & 0xFFFF);
trig->command [0] = a;
trig->command [1] = b;
trig->command [2] = c;
trig->command [3] = d;
// If the command is to start a sound, stop that sound if it's already playing.
// This fixes some carnival music problems.
if (trig->command [0] == 8 && getSoundStatus (trig->command [1]))
stopSound (trig->command [1]);
return 0;
}
int32 IMuseInternal::ImClearTrigger (int sound, int id) {
int count = 0;
int i;
for (i = 0; i < 16; ++i) {
if (_snm_triggers [i].sound == sound && _snm_triggers [i].id &&
(id == -1 || _snm_triggers [i].id == id))
{
_snm_triggers [i].sound = _snm_triggers [i].id = 0;
++count;
}
}
return (count > 0) ? 0 : -1;
}
int IMuseInternal::set_channel_volume(uint chan, uint vol)
{
if (chan >= 8 || vol > 127)
return -1;
_channel_volume[chan] = vol;
_channel_volume_eff[chan] = _master_volume * _music_volume * vol / 255 / 255;
update_volumes();
return 0;
}
void IMuseInternal::update_volumes() {
Player *player;
int i;
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
if (player->_active)
player->set_vol(player->_volume);
}
}
int IMuseInternal::set_volchan_entry(uint a, uint b) {
if (a >= 8)
return -1;
_volchan_table[a] = b;
return 0;
}
int HookDatas::query_param(int param, byte chan) {
switch (param) {
case 18:
return _jump;
case 19:
return _transpose;
case 20:
return _part_onoff[chan];
case 21:
return _part_volume[chan];
case 22:
return _part_program[chan];
case 23:
return _part_transpose[chan];
default:
return -1;
}
}
int HookDatas::set(byte cls, byte value, byte chan) {
switch (cls) {
case 0:
_jump = value;
break;
case 1:
_transpose = value;
break;
case 2:
if (chan < 16)
_part_onoff[chan] = value;
else if (chan == 16)
memset(_part_onoff, value, 16);
break;
case 3:
if (chan < 16)
_part_volume[chan] = value;
else if (chan == 16)
memset(_part_volume, value, 16);
break;
case 4:
if (chan < 16)
_part_program[chan] = value;
else if (chan == 16)
memset(_part_program, value, 16);
break;
case 5:
if (chan < 16)
_part_transpose[chan] = value;
else if (chan == 16)
memset(_part_transpose, value, 16);
break;
default:
return -1;
}
return 0;
}
VolumeFader *IMuseInternal::allocate_volume_fader() {
VolumeFader *vf;
int i;
vf = _volume_fader;
for (i = ARRAYSIZE(_volume_fader); vf->active;) {
vf++;
if (!--i)
return NULL;
}
vf->active = true;
_active_volume_faders = true;
return vf;
}
Player *IMuseInternal::get_player_byid(int id) {
int i;
Player *player, *found = NULL;
for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
if (player->_active && player->_id == (uint16)id) {
if (found)
return NULL;
found = player;
}
}
return found;
}
int IMuseInternal::get_volchan_entry(uint a) {
if (a < 8)
return _volchan_table[a];
return -1;
}
uint32 IMuseInternal::property(int prop, uint32 value) {
switch (prop) {
case IMuse::PROP_TEMPO_BASE:
_game_tempo = value;
break;
}
return 0;
}
void IMuseInternal::setBase(byte **base) {
_base_sounds = base;
}
IMuseInternal *IMuseInternal::create(OSystem *syst, MidiDriver *midi, SoundMixer *mixer) {
IMuseInternal *i = new IMuseInternal;
i->initialize(syst, midi, mixer);
return i;
}
int IMuseInternal::initialize(OSystem *syst, MidiDriver *midi, SoundMixer *mixer) {
int i;
IMuseDriver *driv;
if (midi == NULL)
driv = NULL;
else
driv = new IMuseDriver (midi);
_driver = driv;
_hardware_type = driv->get_hardware_type();
_game_tempo = driv->get_base_tempo();
driv->init(this, syst);
_master_volume = 255;
if (_music_volume < 1)
_music_volume = kDefaultMusicVolume;
for (i = 0; i != 8; i++)
_channel_volume[i] = _channel_volume_eff[i] = _volchan_table[i] = 127;
init_players();
init_sustaining_notes();
init_volume_fader();
init_queue();
init_parts();
_initialized = true;
return 0;
}
void IMuseInternal::init_queue() {
_queue_adding = false;
_queue_pos = 0;
_queue_end = 0;
_trigger_count = 0;
}
void IMuseInternal::pause(bool paused) {
int vol = _music_volume;
if (paused)
_music_volume = 0;
update_volumes();
_music_volume = vol;
_paused = paused;
}
////////////////////////////////////////
//
// Player implementation
//
////////////////////////////////////////
int Player::fade_vol(byte vol, int time) {
VolumeFader *vf;
int i;
cancel_volume_fade();
if (time == 0) {
set_vol(vol);
return 0;
}
vf = _se->allocate_volume_fader();
if (vf == NULL)
return -1;
vf->player = this;
vf->num_steps = vf->speed_lo_max = time;
vf->curvol = _volume;
i = (vol - vf->curvol);
vf->speed_hi = i / time;
if (i < 0) {
i = -i;
vf->direction = -1;
} else {
vf->direction = 1;
}
vf->speed_lo = i % time;
vf->speed_lo_counter = 0;
return 0;
}
bool Player::is_fading_out() {
VolumeFader *vf = _se->_volume_fader;
int i;
for (i = 0; i < 8; i++, vf++) {
if (vf->active && vf->direction < 0 && vf->player == this && vf->fading_to() == 0)
return true;
}
return false;
}
void Player::clear() {
uninit_seq();
cancel_volume_fade();
uninit_parts();
_active = false;
_ticks_per_beat = TICKS_PER_BEAT;
}
bool Player::startSound(int sound) {
void *mdhd;
mdhd = _se->findTag(sound, MDHD_TAG, 0);
if (mdhd == NULL) {
mdhd = _se->findTag(sound, MDPG_TAG, 0);
if (mdhd == NULL) {
warning("P::startSound failed: Couldn't find %s", MDHD_TAG);
return false;
}
}
_mt32emulate = _se->isMT32(sound);
_isGM = _se->isGM(sound);
_parts = NULL;
_active = true;
_id = sound;
_priority = 0x80;
_volume = 0x7F;
_vol_chan = 0xFFFF;
_vol_eff = (_se->get_channel_volume(0xFFFF) << 7) >> 7;
_pan = 0;
_transpose = 0;
_detune = 0;
hook_clear();
if (start_seq_sound(sound) != 0) {
_active = false;
return false;
}
return true;
}
void Player::hook_clear() {
memset(&_hook, 0, sizeof(_hook));
}
int Player::start_seq_sound(int sound) {
byte *ptr, *track_ptr;
_song_index = sound;
_timer_counter = 0;
_loop_to_beat = 1;
_loop_from_beat = 1;
_track_index = 0;
_loop_counter = 0;
_loop_to_tick = 0;
_loop_from_tick = 0;
set_tempo(500000);
set_speed(128);
ptr = _se->findTag(sound, "MTrk", _track_index);
if (ptr == NULL)
return -1;
track_ptr = ptr;
_cur_pos = _next_pos = get_delta_time(&track_ptr);
_song_offset = track_ptr - ptr;
_tick_index = _cur_pos;
_beat_index = 1;
if (_tick_index >= _ticks_per_beat) {
_beat_index += _tick_index / _ticks_per_beat;
_tick_index %= _ticks_per_beat;
}
return 0;
}
void Player::set_tempo(uint32 b) {
uint32 i, j;
i = _se->_game_tempo;
j = _tempo = b;
while (i & 0xFFFF0000 || j & 0xFFFF0000) {
i >>= 1;
j >>= 1;
}
_tempo_eff = (i << 16) / j;
set_speed(_speed);
}
void Player::cancel_volume_fade() {
VolumeFader *vf = _se->_volume_fader;
int i;
for (i = 0; i < 8; i++, vf++) {
if (vf->active && vf->player == this)
vf->active = false;
}
}
void Player::uninit_parts() {
if (_parts && _parts->_player != this)
error("asd");
while (_parts)
_parts->uninit();
_se->_driver->update_pris(); // In case another player couldn't allocate all its parts
}
void Player::uninit_seq() {
_abort = true;
}
void Player::set_speed(byte speed) {
_speed = speed;
_timer_speed = (_tempo_eff * speed >> 7);
}
byte *Player::parse_midi(byte *s) {
byte cmd, chan, note, velocity, control;
uint value;
Part *part;
cmd = *s++;
chan = cmd & 0xF;
switch (cmd >> 4) {
case 0x8: // Key Off
note = *s++;
if (!_scanning) {
key_off(chan, note);
} else {
clear_active_note(chan, note);
}
s++; // Skip velocity
break;
case 0x9: // Key On
note = *s++;
velocity = *s++;
if (velocity) {
if (!_scanning)
key_on(chan, note, velocity);
else
set_active_note(chan, note);
} else {
if (!_scanning)
key_off(chan, note);
else
clear_active_note(chan, note);
}
break;
case 0xA: // Aftertouch
s += 2;
break;
case 0xB: // Control Change
control = *s++;
value = *s++;
part = get_part(chan);
if (!part)
break;
switch (control) {
case 1: // Modulation Wheel
part->set_modwheel(value);
break;
case 7: // Volume
part->set_vol(value);
break;
case 10: // Pan Position
part->set_pan(value - 0x40);
break;
case 16: // Pitchbend Factor (non-standard)
part->set_pitchbend_factor(value);
break;
case 17: // GP Slider 2
part->set_detune(value - 0x40);
break;
case 18: // GP Slider 3
part->set_pri(value - 0x40);
_se->_driver->update_pris();
break;
case 64: // Sustain Pedal
part->set_pedal(value != 0);
break;
case 91: // Effects Level
part->set_effect_level(value);
break;
case 93: // Chorus Level
part->set_chorus(value);
break;
default:
warning("parse_midi: invalid control %d", control);
}
break;
case 0xC: // Program Change
value = *s++;
part = get_part(chan);
if (part) {
if (_isGM) {
if (value < 128)
part->set_program(value);
} else {
if (value < 32)
part->load_global_instrument(value);
}
}
break;
case 0xD: // Channel Pressure
s++;
break;
case 0xE: // Pitch Bend
part = get_part(chan);
if (part)
part->set_pitchbend(((s[1] << 7) | s[0]) - 0x2000);
s += 2;
break;
case 0xF:
if (chan == 0) {
uint size = get_delta_time(&s);
parse_sysex(s, size);
s += size;
} else if (chan == 0xF) {
cmd = *s++;
if (cmd == 47)
goto Error; // End of song
if (cmd == 81) {
set_tempo((s[1] << 16) | (s[2] << 8) | s[3]);
s += 4;
break;
}
s += get_delta_time(&s);
} else if (chan == 0x7) {
s += get_delta_time(&s);
} else {
goto Error;
}
break;
default:
Error:;
if (!_scanning)
clear();
return NULL;
}
return s;
}
void Player::parse_sysex(byte *p, uint len) {
byte code;
byte a;
uint b;
byte buf[128];
Part *part;
// Check SysEx manufacturer.
// Roland is 0x41
a = *p++;
--len;
if (a != IMUSE_SYSEX_ID) {
if (a == ROLAND_SYSEX_ID) {
// Roland custom instrument definition.
part = get_part (p[0] & 0x0F);
if (part) {
part->_instrument.roland (p - 1);
part->changed (IMuseDriver::pcProgram);
}
} else {
warning ("Unknown SysEx manufacturer 0x%02X", (int) a);
}
return;
}
--len;
// Too big?
if (len >= sizeof(buf) * 2)
return;
switch (code = *p++) {
case 0:
if (g_scumm->_gameId != GID_SAMNMAX) {
// There are 17 bytes of useful information beyond
// what we've read so far. All we know about them is
// as follows:
// BYTE 00: Channel #
// BYTE 02: BIT 01 (0x01): Part on? (1 = yes)
// BYTE 05: Volume (upper 4 bits) [guessing]
// BYTE 06: Volume (lower 4 bits) [guessing]
// BYTE 09: BIT 04 (0x08): Percussion? (1 = yes)
part = get_part (p[0] & 0x0F);
if (part) {
part->set_onoff (p[2] & 0x01);
part->set_vol ((p[5] & 0x0F) << 4 | (p[6] & 0x0F));
part->_percussion = _isGM ? ((p[9] & 0x08) > 0) : false;
if (part->_percussion) {
if (part->_mc) {
part->off();
part->update_pris();
}
} else {
part->changed (IMuseDriver::pcAll);
}
}
} else {
// Sam & Max: Trigger Event
// Triggers are set by doCommand (ImSetTrigger).
// When a SysEx marker is encountered whose sound
// ID and marker ID match what was set by ImSetTrigger,
// something magical is supposed to happen....
for (a = 0; a < 16; ++a) {
if (_se->_snm_triggers [a].sound == _id &&
_se->_snm_triggers [a].id == *p)
{
_se->_snm_triggers [a].sound = _se->_snm_triggers [a].id = 0;
_se->doCommand (_se->_snm_triggers [a].command [0],
_se->_snm_triggers [a].command [1],
_se->_snm_triggers [a].command [2],
_se->_snm_triggers [a].command [3],
0, 0, 0, 0);
break;
}
}
} // end if
break;
case 1:
// This SysEx is used in Sam & Max for maybe_jump.
if (_scanning)
break;
maybe_jump (p[0], p[1] - 1, (read_word (p + 2) - 1) * 4 + p[4], ((p[5] * _ticks_per_beat) >> 2) + p[6]);
break;
case 2: // Start of song. Ignore for now.
break;
case 16: // Adlib instrument definition (Part)
a = *p++ & 0x0F;
if (_se->_hardware_type != *p++ && false)
break;
decode_sysex_bytes(p, buf, len - 3);
part = get_part(a);
if (part)
part->set_instrument((byte *) buf);
break;
case 17: // Adlib instrument definition (Global)
p++;
if (_se->_hardware_type != *p++ && false)
break;
a = *p++;
decode_sysex_bytes(p, buf, len - 4);
_se->_driver->set_instrument(a, buf);
break;
case 33: // Parameter adjust
a = *p++ & 0x0F;
if (_se->_hardware_type != *p++ && false)
break;
decode_sysex_bytes(p, buf, len - 3);
part = get_part(a);
if (part)
part->set_param(read_word(buf), read_word(buf + 2));
break;
case 48: // Hook - jump
if (_scanning)
break;
decode_sysex_bytes(p + 1, buf, len - 2);
maybe_jump (buf[0], read_word (buf + 1), read_word (buf + 3), read_word (buf + 5));
break;
case 49: // Hook - global transpose
decode_sysex_bytes(p + 1, buf, len - 2);
maybe_set_transpose(buf);
break;
case 50: // Hook - part on/off
buf[0] = *p++ & 0x0F;
decode_sysex_bytes(p, buf + 1, len - 2);
maybe_part_onoff(buf);
break;
case 51: // Hook - set volume
buf[0] = *p++ & 0x0F;
decode_sysex_bytes(p, buf + 1, len - 2);
maybe_set_volume(buf);
break;
case 52: // Hook - set program
buf[0] = *p++ & 0x0F;
decode_sysex_bytes(p, buf + 1, len - 2);
maybe_set_program(buf);
break;
case 53: // Hook - set transpose
buf[0] = *p++ & 0x0F;
decode_sysex_bytes(p, buf + 1, len - 2);
maybe_set_transpose_part(buf);
break;
case 64: // Marker
p++;
len -= 2;
while (len--) {
_se->handle_marker(_id, *p++);
}
break;
case 80: // Loop
decode_sysex_bytes(p + 1, buf, len - 2);
set_loop(read_word(buf),
read_word(buf + 2), read_word(buf + 4), read_word(buf + 6), read_word(buf + 8)
);
break;
case 81: // End loop
clear_loop();
break;
case 96: // Set instrument
part = get_part(p[0] & 0x0F);
b = (p[1] & 0x0F) << 12 | (p[2] & 0x0F) << 8 | (p[4] & 0x0F) << 4 | (p[4] & 0x0F);
if (part)
part->set_instrument(b);
break;
default:
warning ("Unknown SysEx command %d", (int) code);
}
}
void Player::decode_sysex_bytes(byte *src, byte *dst, int len) {
while (len >= 0) {
*dst++ = (src[0] << 4) | (src[1] & 0xF);
src += 2;
len -= 2;
}
}
void Player::maybe_jump (byte cmd, uint track, uint beat, uint tick) {
// Is this the hook I'm waiting for?
if (cmd && _hook._jump != cmd)
return;
// Reset hook?
if (cmd != 0 && cmd < 0x80)
_hook._jump = 0;
jump (track, beat, tick);
}
void Player::maybe_set_transpose(byte *data) {
byte cmd;
cmd = data[0];
// Is this the hook I'm waiting for?
if (cmd && _hook._transpose != cmd)
return;
// Reset hook?
if (cmd != 0 && cmd < 0x80)
_hook._transpose = 0;
set_transpose(data[1], (int8)data[2]);
}
void Player::maybe_part_onoff(byte *data) {
byte cmd, *p;
uint chan;
Part *part;
cmd = data[1];
chan = data[0];
p = &_hook._part_onoff[chan];
// Is this the hook I'm waiting for?
if (cmd && *p != cmd)
return;
if (cmd != 0 && cmd < 0x80)
*p = 0;
part = get_part(chan);
if (part)
part->set_onoff(data[2] != 0);
}
void Player::maybe_set_volume(byte *data) {
byte cmd;
byte *p;
uint chan;
Part *part;
cmd = data[1];
chan = data[0];
p = &_hook._part_volume[chan];
// Is this the hook I'm waiting for?
if (cmd && *p != cmd)
return;
// Reset hook?
if (cmd != 0 && cmd < 0x80)
*p = 0;
part = get_part(chan);
if (part)
part->set_vol(data[2]);
}
void Player::maybe_set_program(byte *data) {
byte cmd;
byte *p;
uint chan;
Part *part;
cmd = data[1];
chan = data[0];
// Is this the hook I'm waiting for?
p = &_hook._part_program[chan];
if (cmd && *p != cmd)
return;
if (cmd != 0 && cmd < 0x80)
*p = 0;
part = get_part(chan);
if (part)
part->set_program(data[2]);
}
void Player::maybe_set_transpose_part(byte *data) {
byte cmd;
byte *p;
uint chan;
cmd = data[1];
chan = data[0];
// Is this the hook I'm waiting for?
p = &_hook._part_transpose[chan];
if (cmd && *p != cmd)
return;
// Reset hook?
if (cmd != 0 && cmd < 0x80)
*p = 0;
part_set_transpose(chan, data[2], (int8)data[3]);
}
int Player::set_transpose(byte relative, int b) {
Part *part;
if (b > 24 || b < -24 || relative > 1)
return -1;
if (relative)
b = transpose_clamp(_transpose + b, -7, 7);
_transpose = b;
for (part = _parts; part; part = part->_next) {
part->set_transpose(part->_transpose);
}
return 0;
}
void Player::clear_active_notes() {
memset(_se->_active_notes, 0, sizeof(_se->_active_notes));
}
void Player::clear_active_note(int chan, byte note) {
_se->_active_notes[note] &= ~(1 << chan);
}
void Player::set_active_note(int chan, byte note) {
_se->_active_notes[note] |= (1 << chan);
}
void Player::part_set_transpose(uint8 chan, byte relative, int8 b) {
Part *part;
if (b > 24 || b < -24)
return;
part = get_part(chan);
if (!part)
return;
if (relative)
b = transpose_clamp(b + part->_transpose, -7, 7);
part->set_transpose(b);
}
void Player::key_on(uint8 chan, uint8 note, uint8 velocity) {
Part *part;
part = get_part(chan);
if (!part || !part->_on)
return;
part->key_on(note, velocity);
}
void Player::key_off(uint8 chan, uint8 note) {
Part *part;
for (part = _parts; part; part = part->_next) {
if (part->_chan == (byte)chan && part->_on)
part->key_off(note);
}
}
bool Player::jump(uint track, uint beat, uint tick) {
byte *mtrk, *cur_mtrk, *scanpos;
uint32 topos, curpos, track_offs;
if (!_active)
return false;
mtrk = _se->findTag(_song_index, "MTrk", track);
if (!mtrk)
return false;
cur_mtrk = _se->findTag(_song_index, "MTrk", _track_index);
if (!cur_mtrk)
return false;
_se->lock();
if (beat == 0)
beat = 1;
topos = (beat - 1) * _ticks_per_beat + tick;
if (track == _track_index && topos >= _next_pos) {
scanpos = _song_offset + mtrk;
curpos = _next_pos;
} else {
scanpos = mtrk;
curpos = get_delta_time(&scanpos);
}
while (curpos < topos) {
skip_midi_cmd(&scanpos);
if (!scanpos) {
_se->unlock();
return false;
}
curpos += get_delta_time(&scanpos);
}
track_offs = scanpos - mtrk;
turn_off_pedals();
find_sustaining_notes(cur_mtrk + _song_offset, mtrk + track_offs, curpos - topos);
_beat_index = beat;
_tick_index = tick;
_cur_pos = topos;
_next_pos = curpos;
_timer_counter = 0;
_song_offset = track_offs;
if (track != _track_index) {
_track_index = track;
_loop_counter = 0;
}
_abort = true;
_se->unlock();
return true;
}
bool Player::set_loop(uint count, uint tobeat, uint totick, uint frombeat, uint fromtick) {
if (tobeat + 1 >= frombeat)
return false;
if (tobeat == 0)
tobeat = 1;
_loop_counter = 0; // Because of possible interrupts
_loop_to_beat = tobeat;
_loop_to_tick = totick;
_loop_from_beat = frombeat;
_loop_from_tick = fromtick;
_loop_counter = count;
return true;
}
void Player::clear_loop() {
_loop_counter = 0;
}
void Player::turn_off_pedals() {
Part *part;
for (part = _parts; part; part = part->_next) {
if (part->_pedal)
part->set_pedal(false);
}
}
void Player::find_sustaining_notes(byte *a, byte *b, uint32 l) {
uint32 pos;
uint16 mask;
uint16 *bitlist_ptr;
SustainingNotes *sn, *next;
IsNoteCmdData isnote;
int j;
uint num_active;
uint max_off_pos;
num_active = update_actives();
// pos contains number of ticks since current position
pos = _next_pos - _cur_pos;
if ((int32)pos < 0)
pos = 0;
// Locate the positions where the notes are turned off.
// Remember each note that was turned off.
while (num_active != 0) {
// Is note off?
j = is_note_cmd(&a, &isnote);
if (j == -1)
break;
if (j == 1) {
mask = 1 << isnote.chan;
bitlist_ptr = _se->_active_notes + isnote.note;
if (*bitlist_ptr & mask) {
*bitlist_ptr &= ~mask;
num_active--;
// Get a node from the free list
if ((sn = _se->_sustain_notes_free) == NULL)
return;
_se->_sustain_notes_free = sn->next;
// Insert it in the beginning of the used list
sn->next = _se->_sustain_notes_used;
_se->_sustain_notes_used = sn;
sn->prev = NULL;
if (sn->next)
sn->next->prev = sn;
sn->note = isnote.note;
sn->chan = isnote.chan;
sn->player = this;
sn->off_pos = pos;
sn->pos = 0;
sn->counter = 0;
}
}
pos += get_delta_time(&a);
}
// Find the maximum position where a note was turned off
max_off_pos = 0;
for (sn = _se->_sustain_notes_used; sn; sn = sn->next) {
_se->_active_notes[sn->note] |= (1 << sn->chan);
if (sn->off_pos > max_off_pos) {
max_off_pos = sn->off_pos;
}
}
// locate positions where notes are turned on
pos = l;
while (pos < max_off_pos) {
j = is_note_cmd(&b, &isnote);
if (j == -1)
break;
if (j == 2) {
mask = 1 << isnote.chan;
bitlist_ptr = _se->_active_notes + isnote.note;
if (*bitlist_ptr & mask) {
sn = _se->_sustain_notes_used;
while (sn) {
next = sn->next;
if (sn->note == isnote.note && sn->chan == isnote.chan && pos < sn->off_pos) {
*bitlist_ptr &= ~mask;
// Unlink from the sustain list
if (next)
next->prev = sn->prev;
if (sn->prev)
sn->prev->next = next;
else
_se->_sustain_notes_used = next;
// Insert into the free list
sn->next = _se->_sustain_notes_free;
_se->_sustain_notes_free = sn;
}
sn = next;
}
}
}
pos += get_delta_time(&b);
}
// Concatenate head and used list
if (!_se->_sustain_notes_head) {
_se->_sustain_notes_head = _se->_sustain_notes_used;
_se->_sustain_notes_used = NULL;
return;
}
sn = _se->_sustain_notes_head;
while (sn->next)
sn = sn->next;
sn->next = _se->_sustain_notes_used;
_se->_sustain_notes_used = NULL;
if (sn->next)
sn->next->prev = sn;
}
Part *Player::get_part(uint8 chan) {
Part *part;
part = _parts;
while (part) {
if (part->_chan == chan)
return part;
part = part->_next;
}
part = _se->allocate_part(_priority);
if (!part) {
warning("no parts available");
return NULL;
}
part->_chan = chan;
part->setup(this);
return part;
}
uint Player::update_actives() {
Part *part;
uint16 *active;
int count = 0;
clear_active_notes();
active = _se->_active_notes;
for (part = _parts; part; part = part->_next) {
if (part->_mc)
count += part->update_actives(active);
}
return count;
}
void Player::set_priority(int pri) {
Part *part;
_priority = pri;
for (part = _parts; part; part = part->_next) {
part->set_pri(part->_pri);
}
_se->_driver->update_pris();
}
void Player::set_pan(int pan) {
Part *part;
_pan = pan;
for (part = _parts; part; part = part->_next) {
part->set_pan(part->_pan);
}
}
void Player::set_detune(int detune) {
Part *part;
_detune = detune;
for (part = _parts; part; part = part->_next) {
part->set_detune(part->_detune);
}
}
int Player::scan(uint totrack, uint tobeat, uint totick) {
byte *mtrk, *scanptr;
uint32 curpos, topos;
uint32 pos;
assert(totrack >= 0 && tobeat >= 0 && totick >= 0);
if (!_active)
return -1;
mtrk = _se->findTag(_song_index, "MTrk", totrack);
if (!mtrk)
return -1;
_se->lock();
if (tobeat == 0)
tobeat++;
turn_off_parts();
clear_active_notes();
scanptr = mtrk;
curpos = get_delta_time(&scanptr);
_scanning = true;
topos = (tobeat - 1) * _ticks_per_beat + totick;
while (curpos < topos) {
scanptr = parse_midi(scanptr);
if (!scanptr) {
_scanning = false;
_se->unlock();
return -1;
}
curpos += get_delta_time(&scanptr);
}
pos = scanptr - mtrk;
_scanning = false;
_se->driver()->update_pris();
play_active_notes();
_beat_index = tobeat;
_tick_index = totick;
_cur_pos = topos;
_next_pos = curpos;
_timer_counter = 0;
_song_offset = pos;
if (_track_index != totrack) {
_track_index = totrack;
_loop_counter = 0;
}
_se->unlock();
return 0;
}
void Player::turn_off_parts() {
Part *part;
for (part = _parts; part; part = part->_next)
part->off();
_se->_driver->update_pris();
}
void Player::play_active_notes() {
int i, j;
uint mask;
for (i = 0; i != 128; i++) {
mask = _se->_active_notes[i];
for (j = 0; j != 16; j++, mask >>= 1) {
if (mask & 1) {
key_on(j, i, 80);
}
}
}
}
int Player::set_vol(byte vol) {
Part *part;
if (vol > 127)
return -1;
_volume = vol;
_vol_eff = _se->get_channel_volume(_vol_chan) * (vol + 1) >> 7;
for (part = _parts; part; part = part->_next) {
part->set_vol(part->_vol);
}
return 0;
}
int Player::get_param(int param, byte chan) {
switch (param) {
case 0:
return (byte)_priority;
case 1:
return (byte)_volume;
case 2:
return (byte)_pan;
case 3:
return (byte)_transpose;
case 4:
return (byte)_detune;
case 5:
return _speed;
case 6:
return _track_index;
case 7:
return _beat_index;
case 8:
return _tick_index;
case 9:
return _loop_counter;
case 10:
return _loop_to_beat;
case 11:
return _loop_to_tick;
case 12:
return _loop_from_beat;
case 13:
return _loop_from_tick;
case 14:
case 15:
case 16:
case 17:
return query_part_param(param, chan);
case 18:
case 19:
case 20:
case 21:
case 22:
case 23:
return _hook.query_param(param, chan);
default:
return -1;
}
}
int Player::query_part_param(int param, byte chan) {
Part *part;
part = _parts;
while (part) {
if (part->_chan == chan) {
switch (param) {
case 14:
return part->_on;
case 15:
return part->_vol;
case 16:
return part->_program;
case 17:
return part->_transpose;
default:
return -1;
}
}
part = part->_next;
}
return 129;
}
void Player::sequencer_timer() {
byte *mtrk;
uint32 counter;
byte *song_ptr;
counter = _timer_counter + _timer_speed;
_timer_counter = counter & 0xFFFF;
_cur_pos += counter >> 16;
_tick_index += counter >> 16;
if (_tick_index >= _ticks_per_beat) {
_beat_index += _tick_index / _ticks_per_beat;
_tick_index %= _ticks_per_beat;
}
if (_loop_counter && _beat_index >= _loop_from_beat && _tick_index >= _loop_from_tick) {
_loop_counter--;
jump(_track_index, _loop_to_beat, _loop_to_tick);
}
if (_next_pos <= _cur_pos) {
mtrk = _se->findTag(_song_index, "MTrk", _track_index);
if (!mtrk) {
warning("Sound %d was unloaded while active", _song_index);
clear();
} else {
song_ptr = mtrk + _song_offset;
_abort = false;
while (_next_pos <= _cur_pos) {
song_ptr = parse_midi(song_ptr);
if (!song_ptr || _abort)
return;
_next_pos += get_delta_time(&song_ptr);
_song_offset = song_ptr - mtrk;
}
}
}
}
////////////////////////////////////////////////////////////
enum {
TYPE_PART = 1,
TYPE_PLAYER = 2
};
int IMuseInternal::saveReference(void *me_ref, byte type, void *ref) {
IMuseInternal *me = (IMuseInternal *)me_ref;
switch (type) {
case TYPE_PART:
return (Part *)ref - me->_parts;
case TYPE_PLAYER:
return (Player *)ref - me->_players;
default:
error("saveReference: invalid type");
}
}
void *IMuseInternal::loadReference(void *me_ref, byte type, int ref) {
IMuseInternal *me = (IMuseInternal *)me_ref;
switch (type) {
case TYPE_PART:
return &me->_parts[ref];
case TYPE_PLAYER:
return &me->_players[ref];
default:
error("loadReference: invalid type");
}
}
int IMuseInternal::save_or_load(Serializer *ser, Scumm *scumm) {
const SaveLoadEntry mainEntries[] = {
MKLINE(IMuseInternal, _queue_end, sleUint8, VER_V8),
MKLINE(IMuseInternal, _queue_pos, sleUint8, VER_V8),
MKLINE(IMuseInternal, _queue_sound, sleUint16, VER_V8),
MKLINE(IMuseInternal, _queue_adding, sleByte, VER_V8),
MKLINE(IMuseInternal, _queue_marker, sleByte, VER_V8),
MKLINE(IMuseInternal, _queue_cleared, sleByte, VER_V8),
MKLINE(IMuseInternal, _master_volume, sleByte, VER_V8),
MKLINE(IMuseInternal, _trigger_count, sleUint16, VER_V8),
MKARRAY(IMuseInternal, _channel_volume[0], sleUint16, 8, VER_V8),
MKARRAY(IMuseInternal, _volchan_table[0], sleUint16, 8, VER_V8),
MKEND()
};
const SaveLoadEntry playerEntries[] = {
MKREF(Player, _parts, TYPE_PART, VER_V8),
MKLINE(Player, _active, sleByte, VER_V8),
MKLINE(Player, _id, sleUint16, VER_V8),
MKLINE(Player, _priority, sleByte, VER_V8),
MKLINE(Player, _volume, sleByte, VER_V8),
MKLINE(Player, _pan, sleInt8, VER_V8),
MKLINE(Player, _transpose, sleByte, VER_V8),
MKLINE(Player, _detune, sleInt8, VER_V8),
MKLINE(Player, _vol_chan, sleUint16, VER_V8),
MKLINE(Player, _vol_eff, sleByte, VER_V8),
MKLINE(Player, _speed, sleByte, VER_V8),
MKLINE(Player, _song_index, sleUint16, VER_V8),
MKLINE(Player, _track_index, sleUint16, VER_V8),
MKLINE(Player, _timer_counter, sleUint16, VER_V8),
MKLINE(Player, _loop_to_beat, sleUint16, VER_V8),
MKLINE(Player, _loop_from_beat, sleUint16, VER_V8),
MKLINE(Player, _loop_counter, sleUint16, VER_V8),
MKLINE(Player, _loop_to_tick, sleUint16, VER_V8),
MKLINE(Player, _loop_from_tick, sleUint16, VER_V8),
MKLINE(Player, _tempo, sleUint32, VER_V8),
MKLINE(Player, _cur_pos, sleUint32, VER_V8),
MKLINE(Player, _next_pos, sleUint32, VER_V8),
MKLINE(Player, _song_offset, sleUint32, VER_V8),
MKLINE(Player, _tick_index, sleUint16, VER_V8),
MKLINE(Player, _beat_index, sleUint16, VER_V8),
MKLINE(Player, _ticks_per_beat, sleUint16, VER_V8),
MKLINE(Player, _hook._jump, sleByte, VER_V8),
MKLINE(Player, _hook._transpose, sleByte, VER_V8),
MKARRAY(Player, _hook._part_onoff[0], sleByte, 16, VER_V8),
MKARRAY(Player, _hook._part_volume[0], sleByte, 16, VER_V8),
MKARRAY(Player, _hook._part_program[0], sleByte, 16, VER_V8),
MKARRAY(Player, _hook._part_transpose[0], sleByte, 16, VER_V8),
MKEND()
};
const SaveLoadEntry volumeFaderEntries[] = {
MKREF(VolumeFader, player, TYPE_PLAYER, VER_V8),
MKLINE(VolumeFader, active, sleUint8, VER_V8),
MKLINE(VolumeFader, curvol, sleUint8, VER_V8),
MKLINE(VolumeFader, speed_lo_max, sleUint16, VER_V8),
MKLINE(VolumeFader, num_steps, sleUint16, VER_V8),
MKLINE(VolumeFader, speed_hi, sleInt8, VER_V8),
MKLINE(VolumeFader, direction, sleInt8, VER_V8),
MKLINE(VolumeFader, speed_lo, sleInt8, VER_V8),
MKLINE(VolumeFader, speed_lo_counter, sleUint16, VER_V8),
MKEND()
};
const SaveLoadEntry partEntries[] = {
MKREF(Part, _next, TYPE_PART, VER_V8),
MKREF(Part, _prev, TYPE_PART, VER_V8),
MKREF(Part, _player, TYPE_PLAYER, VER_V8),
MKLINE(Part, _pitchbend, sleInt16, VER_V8),
MKLINE(Part, _pitchbend_factor, sleUint8, VER_V8),
MKLINE(Part, _transpose, sleInt8, VER_V8),
MKLINE(Part, _vol, sleUint8, VER_V8),
MKLINE(Part, _detune, sleInt8, VER_V8),
MKLINE(Part, _pan, sleInt8, VER_V8),
MKLINE(Part, _on, sleUint8, VER_V8),
MKLINE(Part, _modwheel, sleUint8, VER_V8),
MKLINE(Part, _pedal, sleUint8, VER_V8),
MKLINE(Part, _program, sleUint8, VER_V8),
MKLINE(Part, _pri, sleUint8, VER_V8),
MKLINE(Part, _chan, sleUint8, VER_V8),
MKLINE(Part, _effect_level, sleUint8, VER_V8),
MKLINE(Part, _chorus, sleUint8, VER_V8),
MKLINE(Part, _percussion, sleUint8, VER_V8),
MKLINE(Part, _bank, sleUint8, VER_V8),
MKEND()
};
#ifdef _WIN32_WCE // Don't break savegames made with andys' build
if (!ser->isSaving() && ser->checkEOFLoadStream())
return 0;
#endif
ser->_ref_me = this;
ser->_save_ref = saveReference;
ser->_load_ref = loadReference;
ser->saveLoadEntries(this, mainEntries);
ser->saveLoadArrayOf(_players, ARRAYSIZE(_players), sizeof(_players[0]), playerEntries);
ser->saveLoadArrayOf(_parts, ARRAYSIZE(_parts), sizeof(_parts[0]), partEntries);
{ // Load/save the instrument definitions, which were revamped with V11.
int i;
Part *part = &_parts[0];
if (ser->getVersion() >= VER_V11) {
for (i = ARRAYSIZE(_parts); i; --i, ++part) {
part->_program = 255;
part->_instrument.saveOrLoad (ser);
}
} else {
for (i = ARRAYSIZE(_parts); i; --i, ++part)
part->_instrument.clear();
}
}
ser->saveLoadArrayOf(_volume_fader, ARRAYSIZE(_volume_fader),
sizeof(_volume_fader[0]), volumeFaderEntries);
if (!ser->isSaving()) {
// Load all sounds that we need
fix_players_after_load(scumm);
init_sustaining_notes();
_active_volume_faders = true;
fix_parts_after_load();
_driver->update_pris();
set_master_volume (_master_volume);
}
return 0;
}
#undef MKLINE
#undef MKEND
void IMuseInternal::fix_parts_after_load() {
Part *part;
int i;
for (i = ARRAYSIZE(_parts), part = _parts; i != 0; i--, part++) {
if (part->_player)
part->fix_after_load();
}
}
// Only call this routine from the main thread,
// since it uses getResourceAddress
void IMuseInternal::fix_players_after_load(Scumm *scumm) {
Player *player = _players;
int i;
for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
if (player->_active) {
player->set_tempo(player->_tempo);
scumm->getResourceAddress(rtSound, player->_id);
player->_mt32emulate = isMT32(player->_id);
player->_isGM = isGM(player->_id);
}
}
}
void Part::set_detune(int8 detune) {
_detune_eff = clamp((_detune = detune) + _player->_detune, -128, 127);
changed(IMuseDriver::pcMod);
}
void Part::set_pitchbend(int value) {
_pitchbend = value;
changed(IMuseDriver::pcMod);
}
void Part::set_vol(uint8 vol) {
_vol_eff = ((_vol = vol) + 1) * _player->_vol_eff >> 7;
changed(IMuseDriver::pcVolume);
}
void Part::set_pri(int8 pri) {
_pri_eff = clamp((_pri = pri) + _player->_priority, 0, 255);
changed(IMuseDriver::pcPriority);
}
void Part::set_pan(int8 pan) {
_pan_eff = clamp((_pan = pan) + _player->_pan, -64, 63);
changed(IMuseDriver::pcPan);
}
void Part::set_transpose(int8 transpose) {
_transpose_eff = transpose_clamp((_transpose = transpose) + _player->_transpose, -12, 12);
changed(IMuseDriver::pcMod);
}
void Part::set_pedal(bool value) {
_pedal = value;
changed(IMuseDriver::pcPedal);
}
void Part::set_modwheel(uint value) {
_modwheel = value;
changed(IMuseDriver::pcModwheel);
}
void Part::set_chorus(uint chorus) {
_chorus = chorus;
changed(IMuseDriver::pcChorus);
}
void Part::set_effect_level(uint level)
{
_effect_level = level;
changed(IMuseDriver::pcEffectLevel);
}
void Part::fix_after_load() {
set_transpose(_transpose);
set_vol(_vol);
set_detune(_detune);
set_pri(_pri);
set_pan(_pan);
if (_program < 128) _instrument.program (_program, _player->_mt32emulate);
changed (IMuseDriver::pcAll);
}
void Part::set_pitchbend_factor(uint8 value) {
if (value > 12)
return;
set_pitchbend(0);
_pitchbend_factor = value;
changed (IMuseDriver::pcPitchBendFactor);
}
void Part::set_onoff(bool on) {
if (_on != on) {
_on = on;
if (!on)
off();
if (!_percussion)
update_pris();
}
}
void Part::set_instrument(byte * data) {
_instrument.adlib (data);
changed(IMuseDriver::pcProgram);
}
void Part::load_global_instrument (byte slot) {
_drv->part_load_global_instrument (this, slot);
}
void Part::key_on(byte note, byte velocity) {
_drv->part_key_on(this, note, velocity);
}
void Part::key_off(byte note) {
_drv->part_key_off(this, note);
}
void Part::init(IMuseDriver * driver) {
_drv = driver;
_player = NULL;
_next = NULL;
_prev = NULL;
_mc = NULL;
memset(_actives, 0, sizeof (_actives));
}
void Part::setup(Player *player) {
_player = player;
// Insert first into player's list
_prev = NULL;
_next = player->_parts;
if (player->_parts)
player->_parts->_prev = this;
player->_parts = this;
_percussion = (player->_isGM && _chan == 9); // true;
_on = true;
_pri_eff = player->_priority;
_pri = 0;
_vol = 127;
_vol_eff = player->_vol_eff;
_pan = clamp(player->_pan, -64, 63);
_transpose_eff = player->_transpose;
_transpose = 0;
_detune = 0;
_detune_eff = player->_detune;
_pitchbend_factor = 2;
_pitchbend = 0;
_effect_level = 64;
// _program = player->_se->get_channel_program (_chan);
// _instrument.program (_program, player->_mt32emulate);
_program = 255;
_instrument.clear();
_chorus = 0;
_modwheel = 0;
_bank = 0;
_pedal = false;
_mc = NULL;
if (_program < 128)
changed (IMuseDriver::pcAll);
}
void Part::uninit() {
if (!_player)
return;
off();
// Unlink
if (_next)
_next->_prev = _prev;
if (_prev)
_prev->_next = _next;
else
_player->_parts = _next;
_player = NULL;
_next = NULL;
_prev = NULL;
}
void Part::off() {
_drv->part_off(this);
}
void Part::changed(uint16 what) {
_drv->part_changed(this, what);
}
void Part::set_param(byte param, int value) {
_drv->part_set_param(this, param, value);
}
void Part::update_pris() {
_drv->update_pris();
}
int Part::update_actives(uint16 *active) {
return _drv->part_update_active(this, active);
}
void Part::set_program(byte program) {
if (_program != program || _bank != 0) {
_program = program;
_bank = 0;
_instrument.program (_program, _player->_mt32emulate);
changed(IMuseDriver::pcProgram);
}
}
void Part::set_instrument(uint b) {
_bank = (byte)(b >> 8);
_program = (byte)b;
_instrument.program (_program, _player->_mt32emulate);
changed(IMuseDriver::pcProgram);
}
////////////////////////////////////////
//
// General MIDI implementation of iMuse
//
////////////////////////////////////////
IMuseDriver::IMuseDriver (MidiDriver *midi) {
int i;
// Initialize our "last" trackers with impossible
// values, so that they don't accidentally match
// any changes that are sent (which would cause
// the changes to be ignored).
for (i = 0; i < 16; ++i) {
_midi_program_last [i] =
_midi_pitchbend_factor_last [i] =
_midi_volume_last [i] =
_midi_modwheel_last [i] =
_midi_effectlevel_last [i] =
_midi_chorus_last [i] = 255;
_midi_pan_last [i] = 127;
_midi_pitchbend_last [i] = (int16) -1;
_midi_pedal_last [i] = false;
}
_md = midi;
}
void IMuseDriver::midiPitchBend(byte chan, int16 pitchbend) {
uint16 tmp;
if (_midi_pitchbend_last[chan] != pitchbend) {
_midi_pitchbend_last[chan] = pitchbend;
tmp = pitchbend + 0x2000;
_md->send(((tmp >> 7) & 0x7F) << 16 | (tmp & 0x7F) << 8 | 0xE0 | chan);
}
}
void IMuseDriver::midiPitchBendFactor (byte chan, byte factor) {
if (_midi_pitchbend_factor_last[chan] != factor) {
_midi_pitchbend_factor_last[chan] = factor;
_md->setPitchBendRange (chan, factor);
}
}
void IMuseDriver::midiVolume(byte chan, byte volume) {
if (_midi_volume_last[chan] != volume) {
_midi_volume_last[chan] = volume;
_md->send(volume << 16 | 7 << 8 | 0xB0 | chan);
}
}
void IMuseDriver::midiPedal(byte chan, bool pedal) {
if (_midi_pedal_last[chan] != pedal) {
_midi_pedal_last[chan] = pedal;
_md->send(pedal << 16 | 64 << 8 | 0xB0 | chan);
}
}
void IMuseDriver::midiModWheel(byte chan, byte modwheel) {
if (_midi_modwheel_last[chan] != modwheel) {
_midi_modwheel_last[chan] = modwheel;
_md->send(modwheel << 16 | 1 << 8 | 0xB0 | chan);
}
}
void IMuseDriver::midiEffectLevel(byte chan, byte level) {
if (_midi_effectlevel_last[chan] != level) {
_midi_effectlevel_last[chan] = level;
_md->send(level << 16 | 91 << 8 | 0xB0 | chan);
}
}
void IMuseDriver::midiChorus(byte chan, byte chorus) {
if (_midi_chorus_last[chan] != chorus) {
_midi_chorus_last[chan] = chorus;
_md->send(chorus << 16 | 93 << 8 | 0xB0 | chan);
}
}
void IMuseDriver::midiControl0(byte chan, byte value) {
_md->send(value << 16 | 0 << 8 | 0xB0 | chan);
}
void IMuseDriver::midiPan(byte chan, int8 pan) {
if (_midi_pan_last[chan] != pan) {
_midi_pan_last[chan] = pan;
_md->send(((pan - 64) & 0x7F) << 16 | 10 << 8 | 0xB0 | chan);
}
}
void IMuseDriver::midiNoteOn(byte chan, byte note, byte velocity) {
_md->send(velocity << 16 | note << 8 | 0x90 | chan);
}
void IMuseDriver::midiNoteOff(byte chan, byte note) {
_md->send(note << 8 | 0x80 | chan);
}
void IMuseDriver::midiSilence(byte chan) {
_md->send((64 << 8) | 0xB0 | chan);
_md->send((123 << 8) | 0xB0 | chan);
}
void IMuseDriver::part_key_on(Part *part, byte note, byte velocity) {
MidiChannel *mc = part->_mc;
part->_actives[note >> 4] |= (1 << (note & 0xF));
if (mc) {
mc->noteOn (note, velocity);
} else if (part->_percussion) {
mc = _md->getPercussionChannel();
if (!mc)
return;
mc->volume (part->_vol_eff);
mc->programChange (part->_bank);
mc->noteOn (note, velocity);
}
}
void IMuseDriver::part_key_off(Part *part, byte note) {
MidiChannel *mc = part->_mc;
part->_actives[note >> 4] &= ~(1 << (note & 0xF));
if (mc) {
mc->noteOff (note);
} else if (part->_percussion) {
mc = _md->getPercussionChannel();
if (mc)
mc->noteOff (note);
}
}
void IMuseDriver::init(IMuseInternal *eng, OSystem *syst) {
int i;
_system = syst;
// Open MIDI driver
int result = _md->open();
if (result)
error("IMuseDriver::error = %s", MidiDriver::getErrorName(result));
// Connect to the driver's timer
_se = eng;
_md->setTimerCallback (NULL, &IMuseDriver::timer_callback);
for (i = 0; i != ARRAYSIZE(_midi_program_last); i++) {
_midi_program_last [i] = 255;
}
}
void IMuseDriver::timer_callback (void *) {
if (g_scumm->_imuse)
g_scumm->_imuse->on_timer();
}
void IMuseDriver::uninit() {
_md->close();
}
void IMuseDriver::update_pris() {
Part *part, *hipart;
int i;
byte hipri, lopri;
Part *lopart;
while (true) {
hipri = 0;
hipart = NULL;
for (i = 32, part = _se->parts_ptr(); i; i--, part++) {
if (part->_player && !part->_percussion && part->_on && !part->_mc && part->_pri_eff >= hipri) {
hipri = part->_pri_eff;
hipart = part;
}
}
if (!hipart)
return;
if ((hipart->_mc = _md->allocateChannel()) == NULL) {
lopri = 255;
lopart = NULL;
for (i = 32, part = _se->parts_ptr(); i; i--, part++) {
if (part->_mc && part->_pri_eff <= lopri) {
lopri = part->_pri_eff;
lopart = part;
}
}
if (lopart == NULL || lopri >= hipri)
return;
lopart->off();
if ((hipart->_mc = _md->allocateChannel()) == NULL)
return;
}
hipart->changed(pcAll);
}
}
int IMuseDriver::part_update_active(Part *part, uint16 *active) {
int i, j;
uint16 *act, mask, bits;
int count = 0;
bits = 1 << part->_chan;
act = part->_actives;
for (i = 8; i; i--) {
mask = *act++;
if (mask) {
for (j = 16; j; j--, mask >>= 1, active++) {
if (mask & 1 && !(*active & bits)) {
*active |= bits;
count++;
}
}
} else {
active += 16;
}
}
return count;
}
void IMuseDriver::set_instrument(uint slot, byte *data) {
if (slot < 32) {
// memcpy(&_glob_instr[slot], data, sizeof(Instrument));
_glob_instr[slot].adlib (data);
}
}
void IMuseDriver::part_load_global_instrument (Part *part, byte slot) {
if (slot >= 32)
return;
_glob_instr [slot].copy_to (&part->_instrument);
part->changed (pcProgram);
}
void IMuseDriver::part_changed(Part *part, uint16 what) {
MidiChannel *mc;
// Mark for re-schedule if program changed when in pre-state
if (what & pcProgram && !part->_mc && part->_on && !part->_percussion)
update_pris();
if (!(mc = part->_mc))
return;
if (part->_player == NULL) { // No player, so dump phantom channel
part->_mc->release();
part->_mc = NULL;
memset(part->_actives, 0, sizeof(part->_actives));
return;
}
if (what & pcPitchBendFactor)
mc->pitchBendFactor (part->_pitchbend_factor);
if (what & pcMod)
mc->pitchBend (clamp(part->_pitchbend +
(part->_detune_eff * 64 / 12) +
(part->_transpose_eff * 8192 / 12), -8192, 8191));
if (what & pcVolume)
mc->volume (part->_vol_eff);
if (what & pcPedal)
mc->sustain (part->_pedal);
if (what & pcModwheel)
mc->modulationWheel (part->_modwheel);
if (what & pcPan)
mc->panPosition (part->_pan_eff);
if (what & pcEffectLevel)
mc->effectLevel (part->_effect_level);
if (what & pcProgram)
part->_instrument.send (mc);
if (what & pcChorus)
mc->chorusLevel (part->_effect_level);
if (what & pcPriority)
mc->priority (part->_pri_eff);
}
void IMuseDriver::part_off(Part *part) {
MidiChannel *mc = part->_mc;
if (mc) {
mc->allNotesOff();
mc->release();
part->_mc = NULL;
memset(part->_actives, 0, sizeof(part->_actives));
}
}
////////////////////////////////////////////////////////////
//
// IMuse implementation
//
// IMuse actually serves as a concurency monitor front-end
// to IMuseInternal and ensures that only one thread
// accesses the object at a time. This is necessary to
// prevent scripts and the MIDI parser from yanking objects
// out from underneath each other.
//
////////////////////////////////////////////////////////////
IMuse::IMuse (OSystem *system, IMuseInternal *target) : _system (system), _target (target) { _mutex = system->create_mutex(); }
IMuse::~IMuse() { if (_mutex) _system->delete_mutex (_mutex); if (_target) delete _target; }
inline void IMuse::in() { _system->lock_mutex (_mutex); }
inline void IMuse::out() { _system->unlock_mutex (_mutex); }
void IMuse::on_timer() { in(); _target->on_timer(); out(); }
void IMuse::pause(bool paused) { in(); _target->pause (paused); out(); }
int IMuse::save_or_load(Serializer *ser, Scumm *scumm) { in(); int ret = _target->save_or_load (ser, scumm); out(); return ret; }
int IMuse::set_music_volume(uint vol) { in(); int ret = _target->set_music_volume (vol); out(); return ret; }
int IMuse::get_music_volume() { in(); int ret = _target->get_music_volume(); out(); return ret; }
int IMuse::set_master_volume(uint vol) { in(); int ret = _target->set_master_volume (vol); out(); return ret; }
int IMuse::get_master_volume() { in(); int ret = _target->get_master_volume(); out(); return ret; }
bool IMuse::startSound(int sound) { in(); bool ret = _target->startSound (sound); out(); return ret; }
int IMuse::stopSound(int sound) { in(); int ret = _target->stopSound (sound); out(); return ret; }
int IMuse::stop_all_sounds() { in(); int ret = _target->stop_all_sounds(); out(); return ret; }
int IMuse::getSoundStatus(int sound) { in(); int ret = _target->getSoundStatus (sound); out(); return ret; }
bool IMuse::get_sound_active(int sound) { in(); bool ret = _target->get_sound_active (sound); out(); return ret; }
int32 IMuse::doCommand(int a, int b, int c, int d, int e, int f, int g, int h) { in(); int32 ret = _target->doCommand (a,b,c,d,e,f,g,h); out(); return ret; }
int IMuse::clear_queue() { in(); int ret = _target->clear_queue(); out(); return ret; }
void IMuse::setBase(byte **base) { in(); _target->setBase (base); out(); }
uint32 IMuse::property(int prop, uint32 value) { in(); uint32 ret = _target->property (prop, value); out(); return ret; }
// The IMuse::create method provides a front-end factory
// for creating IMuseInternal without exposing that class
// to the client.
IMuse *IMuse::create (OSystem *syst, MidiDriver *midi, SoundMixer *mixer) {
IMuseInternal *engine = IMuseInternal::create (syst, midi, mixer);
if (midi)
midi->property (MidiDriver::PROP_SMALLHEADER, (g_scumm->_features & GF_SMALL_HEADER) ? 1 : 0);
return new IMuse (syst, engine);
}