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scummvm
/
engines
/
wintermute
/
base
History
SupSuper
c9d67e48a9
BACKENDS: Use FSNode::getName in string operations
2021-08-23 21:22:27 +01:00
..
file
ALL: Use Path type in Archive functions
2021-08-07 10:44:37 +02:00
font
WINTERMUTE: Use BIDI_PAR_RTL / BIDI_PAR_LTR directions
2021-06-18 23:03:36 +03:00
gfx
WINTERMUTE: Apply colorkey according to subengine version
2021-07-04 00:28:17 +03:00
particles
…
scriptables
…
sound
…
base_active_rect.cpp
…
base_active_rect.h
…
base_animation_transition_time.cpp
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base_animation_transition_time.h
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base_dynamic_buffer.cpp
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base_dynamic_buffer.h
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base_engine.cpp
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base_engine.h
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base_fader.cpp
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base_fader.h
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base_file_manager.cpp
BACKENDS: Use FSNode::getName in string operations
2021-08-23 21:22:27 +01:00
base_file_manager.h
…
base_frame.cpp
…
base_frame.h
…
base_game_custom_actions.h
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base_game_music.cpp
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base_game_music.h
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base_game_settings.cpp
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base_game_settings.h
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base_game.cpp
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base_game.h
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base_keyboard_state.cpp
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base_keyboard_state.h
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base_named_object.cpp
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base_named_object.h
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base_object.cpp
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base_object.h
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base_parser.cpp
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base_parser.h
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base_persistence_manager.cpp
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base_persistence_manager.h
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base_point.cpp
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base_point.h
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base_quick_msg.cpp
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base_quick_msg.h
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base_region.cpp
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base_region.h
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base_script_holder.cpp
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base_script_holder.h
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base_scriptable.cpp
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base_scriptable.h
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base_sprite.cpp
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base_sprite.h
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base_string_table.cpp
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base_string_table.h
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base_sub_frame.cpp
WINTERMUTE: Move Graphics::TransformStruct to /gfx/
2021-06-16 23:42:54 +03:00
base_sub_frame.h
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base_surface_storage.cpp
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base_surface_storage.h
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base_transition_manager.cpp
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base_transition_manager.h
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base_viewport.cpp
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base_viewport.h
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base.cpp
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base.h
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save_thumb_helper.cpp
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save_thumb_helper.h
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saveload.cpp
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saveload.h
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timer.cpp
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timer.h
…