scummvm/engines/glk/adrift/os_glk.cpp
2021-04-15 21:20:36 +02:00

3105 lines
96 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/adrift/adrift.h"
#include "glk/adrift/scare.h"
#include "glk/adrift/scprotos.h"
#include "glk/glk.h"
#include "glk/streams.h"
#include "glk/windows.h"
#include "common/config-manager.h"
#include "common/textconsole.h"
#include "common/translation.h"
namespace Glk {
namespace Adrift {
/*
* Module notes:
*
* o The Glk interface makes no effort to set text colors, background colors,
* and so forth, and minimal effort to set fonts and other style effects.
*/
#undef _WIN32 /* Gargoyle */
/*
* True and false definitions -- usually defined in glkstart.h, but we need
* them early, so we'll define them here too. We also need nullptr, but that's
* normally from stdio.h or one of it's cousins.
*/
#ifndef FALSE
# define FALSE 0
#endif
#ifndef TRUE
# define TRUE (!FALSE)
#endif
/*---------------------------------------------------------------------*/
/* Module variables, miscellaneous other stuff */
/*---------------------------------------------------------------------*/
/* Glk SCARE interface version number. */
static const glui32 GSC_PORT_VERSION = 0x00010310;
/* Two windows, one for the main text, and one for a status line. */
static winid_t gsc_main_window = nullptr, gsc_status_window = nullptr;
/*
* Transcript stream and input log. These are nullptr if there is no current
* collection of these strings.
*/
static strid_t gsc_transcript_stream = nullptr, gsc_inputlog_stream = nullptr;
/* Input read log stream, for reading back an input log. */
static strid_t gsc_readlog_stream = nullptr;
/* Options that may be turned off or set by command line flags. */
static int gsc_commands_enabled = TRUE, gsc_abbreviations_enabled = TRUE,
gsc_unicode_enabled = TRUE;
/* Adrift game to interpret. */
sc_game gsc_game = nullptr;
/* Special out-of-band os_confirm() options used locally with os_glk. */
static const sc_int GSC_CONF_SUBTLE_HINT = INTEGER_MAX,
GSC_CONF_UNSUBTLE_HINT = INTEGER_MAX - 1,
GSC_CONF_CONTINUE_HINTS = INTEGER_MAX - 2;
/* Forward declaration of event wait functions, and a short delay. */
static void gsc_event_wait_2(glui32 wait_type_1,
glui32 wait_type_2, event_t *event);
static void gsc_event_wait(glui32 wait_type, event_t *event);
static void gsc_short_delay();
/*---------------------------------------------------------------------*/
/* Glk port utility functions */
/*---------------------------------------------------------------------*/
/*
* gsc_fatal()
*
* Fatal error handler. The function returns, expecting the caller to
* abort() or otherwise handle the error.
*/
static void gsc_fatal(const char *string) {
/*
* If the failure happens too early for us to have a window, print
* the message to stderr.
*/
if (!gsc_main_window) {
error("\n\nINTERNAL ERROR: %s\n", string);
}
/* Cancel all possible pending window input events. */
g_vm->glk_cancel_line_event(gsc_main_window, nullptr);
g_vm->glk_cancel_char_event(gsc_main_window);
/* Print a message indicating the error, and exit. */
g_vm->glk_set_window(gsc_main_window);
g_vm->glk_set_style(style_Normal);
g_vm->glk_put_string("\n\nINTERNAL ERROR: ");
g_vm->glk_put_string((const char *)string);
g_vm->glk_put_string("\n\nPlease record the details of this error, try to"
" note down everything you did to cause it, and email"
" this information to simon_baldwin@yahoo.com.\n\n");
}
/*
* gsc_malloc()
*
* Non-failing malloc; call gsc_fatal and exit if memory allocation fails.
*/
static void *gsc_malloc(size_t size) {
void *pointer;
pointer = malloc(size > 0 ? size : 1);
if (!pointer) {
gsc_fatal("GLK: Out of system memory");
g_vm->glk_exit();
}
return pointer;
}
/*---------------------------------------------------------------------*/
/* Glk port locale data */
/*---------------------------------------------------------------------*/
/* Unicode values up to 256 are equivalent to iso 8859-1. */
static const glui32 GSC_ISO_8859_EQUIVALENCE = 256;
/*
* Lookup table pair for converting a given single character into unicode and
* iso 8859-1 (the lower byte of the unicode representation, assuming an upper
* byte of zero), and an ascii substitute should nothing else be available.
* Tables are 256 elements; although the first 128 characters of a codepage
* are usually standard ascii, making tables full-sized allows for support of
* codepages where they're not (dingbats, for example).
*/
enum { GSC_TABLE_SIZE = 256 };
struct gsc_codepages_t {
const glui32 unicode[GSC_TABLE_SIZE];
const sc_char *const ascii[GSC_TABLE_SIZE];
};
/*
* Locale contains a name and a pair of codepage structures, a main one and
* an alternate. The latter is intended for monospaced output.
*/
struct gsc_locale_t {
const sc_char *const name;
const gsc_codepages_t main;
const gsc_codepages_t alternate;
};
/*
* Locale for Latin1 -- cp1252 and cp850.
*
* The ascii representations of characters in this table are based on the
* general look of the characters, rather than pronounciation. Accented
* characters are generally rendered unaccented, and box drawing, shading,
* and other non-alphanumeric glyphs as either a similar shape, or as a
* character that might be recognizable as what it's trying to emulate.
*/
static const gsc_locale_t GSC_LATIN1_LOCALE = {
"Latin1",
/* cp1252 to unicode. */
{ {
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x000a, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0020, 0x0021, 0x0022, 0x0023,
0x0024, 0x0025, 0x0026, 0x0027, 0x0028, 0x0029, 0x002a, 0x002b, 0x002c,
0x002d, 0x002e, 0x002f, 0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035,
0x0036, 0x0037, 0x0038, 0x0039, 0x003a, 0x003b, 0x003c, 0x003d, 0x003e,
0x003f, 0x0040, 0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, 0x0047,
0x0048, 0x0049, 0x004a, 0x004b, 0x004c, 0x004d, 0x004e, 0x004f, 0x0050,
0x0051, 0x0052, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057, 0x0058, 0x0059,
0x005a, 0x005b, 0x005c, 0x005d, 0x005e, 0x005f, 0x0060, 0x0061, 0x0062,
0x0063, 0x0064, 0x0065, 0x0066, 0x0067, 0x0068, 0x0069, 0x006a, 0x006b,
0x006c, 0x006d, 0x006e, 0x006f, 0x0070, 0x0071, 0x0072, 0x0073, 0x0074,
0x0075, 0x0076, 0x0077, 0x0078, 0x0079, 0x007a, 0x007b, 0x007c, 0x007d,
0x007e, 0x0000, 0x20ac, 0x0000, 0x201a, 0x0192, 0x201e, 0x2026, 0x2020,
0x2021, 0x02c6, 0x2030, 0x0160, 0x2039, 0x0152, 0x0000, 0x017d, 0x0000,
0x0000, 0x2018, 0x2019, 0x201c, 0x201d, 0x2022, 0x2013, 0x2014, 0x02dc,
0x2122, 0x0161, 0x203a, 0x0153, 0x0000, 0x017e, 0x0178, 0x00a0, 0x00a1,
0x00a2, 0x00a3, 0x00a4, 0x00a5, 0x00a6, 0x00a7, 0x00a8, 0x00a9, 0x00aa,
0x00ab, 0x00ac, 0x00ad, 0x00ae, 0x00af, 0x00b0, 0x00b1, 0x00b2, 0x00b3,
0x00b4, 0x00b5, 0x00b6, 0x00b7, 0x00b8, 0x00b9, 0x00ba, 0x00bb, 0x00bc,
0x00bd, 0x00be, 0x00bf, 0x00c0, 0x00c1, 0x00c2, 0x00c3, 0x00c4, 0x00c5,
0x00c6, 0x00c7, 0x00c8, 0x00c9, 0x00ca, 0x00cb, 0x00cc, 0x00cd, 0x00ce,
0x00cf, 0x00d0, 0x00d1, 0x00d2, 0x00d3, 0x00d4, 0x00d5, 0x00d6, 0x00d7,
0x00d8, 0x00d9, 0x00da, 0x00db, 0x00dc, 0x00dd, 0x00de, 0x00df, 0x00e0,
0x00e1, 0x00e2, 0x00e3, 0x00e4, 0x00e5, 0x00e6, 0x00e7, 0x00e8, 0x00e9,
0x00ea, 0x00eb, 0x00ec, 0x00ed, 0x00ee, 0x00ef, 0x00f0, 0x00f1, 0x00f2,
0x00f3, 0x00f4, 0x00f5, 0x00f6, 0x00f7, 0x00f8, 0x00f9, 0x00fa, 0x00fb,
0x00fc, 0x00fd, 0x00fe, 0x00ff
},
/* cp1252 to ascii. */
{
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, " ",
"\n", nullptr, nullptr, "\n", nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
" ", "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*",
"+", ",", "-", ".", "/", "0", "1", "2", "3", "4", "5",
"6", "7", "8", "9", ":", ";", "<", "=", ">", "?", "@",
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K",
"L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V",
"W", "X", "Y", "Z", "[", "\\", "]", "^", "_", "`", "a",
"b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l",
"m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w",
"x", "y", "z", "{", "|", "}", "~", nullptr, "E", nullptr, ",",
"f", ",,", "...", "+", "#", "^", "%", "S", "<", "OE", nullptr,
"Z", nullptr, nullptr, "'", "'", "\"", "\"", "*", "-", "-", "~",
"[TM]", "s", ">", "oe", nullptr, "z", "Y", " ", "!", "c", "GBP",
"*", "Y", "|", "S", "\"", "(C)", "a", "<<", "-", "-", "(R)",
"-", "o", "+/-", "2", "3", "'", "u", "P", "*", ",", "1",
"o", ">>", "1/4", "1/2", "3/4", "?", "A", "A", "A", "A", "A",
"A", "AE", "C", "E", "E", "E", "E", "I", "I", "I", "I",
"D", "N", "O", "O", "O", "O", "O", "x", "O", "U", "U",
"U", "U", "Y", "p", "ss", "a", "a", "a", "a", "a", "a",
"ae", "c", "e", "e", "e", "e", "i", "i", "i", "i", "d",
"n", "o", "o", "o", "o", "o", "/", "o", "u", "u", "u",
"u", "y", "P", "y"
}
},
/* cp850 to unicode. */
{ {
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x000a, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0020, 0x0021, 0x0022, 0x0023,
0x0024, 0x0025, 0x0026, 0x0027, 0x0028, 0x0029, 0x002a, 0x002b, 0x002c,
0x002d, 0x002e, 0x002f, 0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035,
0x0036, 0x0037, 0x0038, 0x0039, 0x003a, 0x003b, 0x003c, 0x003d, 0x003e,
0x003f, 0x0040, 0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, 0x0047,
0x0048, 0x0049, 0x004a, 0x004b, 0x004c, 0x004d, 0x004e, 0x004f, 0x0050,
0x0051, 0x0052, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057, 0x0058, 0x0059,
0x005a, 0x005b, 0x005c, 0x005d, 0x005e, 0x005f, 0x0060, 0x0061, 0x0062,
0x0063, 0x0064, 0x0065, 0x0066, 0x0067, 0x0068, 0x0069, 0x006a, 0x006b,
0x006c, 0x006d, 0x006e, 0x006f, 0x0070, 0x0071, 0x0072, 0x0073, 0x0074,
0x0075, 0x0076, 0x0077, 0x0078, 0x0079, 0x007a, 0x007b, 0x007c, 0x007d,
0x007e, 0x0000, 0x00c7, 0x00fc, 0x00e9, 0x00e2, 0x00e4, 0x00e0, 0x00e5,
0x00e7, 0x00ea, 0x00eb, 0x00e8, 0x00ef, 0x00ee, 0x00ec, 0x00c4, 0x00c5,
0x00c9, 0x00e6, 0x00c6, 0x00f4, 0x00f6, 0x00f2, 0x00fb, 0x00f9, 0x00ff,
0x00d6, 0x00dc, 0x00f8, 0x00a3, 0x00d8, 0x00d7, 0x0192, 0x00e1, 0x00ed,
0x00f3, 0x00fa, 0x00f1, 0x00d1, 0x00aa, 0x00ba, 0x00bf, 0x00ae, 0x00ac,
0x00bd, 0x00bc, 0x00a1, 0x00ab, 0x00bb, 0x2591, 0x2592, 0x2593, 0x2502,
0x2524, 0x00c1, 0x00c2, 0x00c0, 0x00a9, 0x2563, 0x2551, 0x2557, 0x255d,
0x00a2, 0x00a5, 0x2510, 0x2514, 0x2534, 0x252c, 0x251c, 0x2500, 0x253c,
0x00e3, 0x00c3, 0x255a, 0x2554, 0x2569, 0x2566, 0x2560, 0x2550, 0x256c,
0x00a4, 0x00f0, 0x00d0, 0x00ca, 0x00cb, 0x00c8, 0x0131, 0x00cd, 0x00ce,
0x00cf, 0x2518, 0x250c, 0x2588, 0x2584, 0x00a6, 0x00cc, 0x2580, 0x00d3,
0x00df, 0x00d4, 0x00d2, 0x00f5, 0x00d5, 0x00b5, 0x00fe, 0x00de, 0x00da,
0x00db, 0x00d9, 0x00fd, 0x00dd, 0x00af, 0x00b4, 0x00ad, 0x00b1, 0x2017,
0x00be, 0x00b6, 0x00a7, 0x00f7, 0x00b8, 0x00b0, 0x00a8, 0x00b7, 0x00b9,
0x00b3, 0x00b2, 0x25a0, 0x00a0
},
/* cp850 to ascii. */
{
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, " ",
"\n", nullptr, nullptr, "\n", nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
" ", "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*",
"+", ",", "-", ".", "/", "0", "1", "2", "3", "4", "5",
"6", "7", "8", "9", ":", ";", "<", "=", ">", "?", "@",
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K",
"L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V",
"W", "X", "Y", "Z", "[", "\\", "]", "^", "_", "`", "a",
"b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l",
"m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w",
"x", "y", "z", "{", "|", "}", "~", nullptr, "C", "u", "e",
"a", "a", "a", "a", "c", "e", "e", "e", "i", "i", "i",
"A", "A", "E", "ae", "AE", "o", "o", "o", "u", "u", "y",
"O", "U", "o", "GBP", "O", "x", "f", "a", "i", "o", "u",
"n", "N", "a", "o", "?", "(R)", "-", "1/2", "1/4", "i", "<<",
">>", "#", "#", "#", "|", "+", "A", "A", "A", "(C)", "+",
"|", "+", "+", "c", "Y", "+", "+", "+", "+", "+", "-",
"+", "a", "A", "+", "+", "+", "+", "+", "=", "+", "*",
"d", "D", "E", "E", "E", "i", "I", "I", "I", "+", "+",
".", ".", "|", "I", ".", "O", "ss", "O", "O", "o", "O",
"u", "p", "P", "U", "U", "U", "y", "Y", "-", "'", "-",
"+/-", "=", "3/4", "P", "S", "/", ",", "deg", "\"", "*", "1",
"3", "2", ".", " "
}
}
};
/*
* Locale for Cyrillic -- cp1251 and cp866.
*
* The ascii representations in this table, for alphabetic characters, follow
* linguistic rather than appearance rules, the essence of gost 16876-71.
* Capitalized cyrillic letters that translate to multiple ascii characters
* have the first ascii character only of the sequence translated. This gives
* the best appearance in normal sentences, but is not optimal in a run of
* all capitals (headings, for example). For non-alphanumeric characters,
* the general appearance and shape of the character being emulated is used.
*/
static const gsc_locale_t GSC_CYRILLIC_LOCALE = {
"Cyrillic",
/* cp1251 to unicode. */
{ {
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x000a, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0020, 0x0021, 0x0022, 0x0023,
0x0024, 0x0025, 0x0026, 0x0027, 0x0028, 0x0029, 0x002a, 0x002b, 0x002c,
0x002d, 0x002e, 0x002f, 0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035,
0x0036, 0x0037, 0x0038, 0x0039, 0x003a, 0x003b, 0x003c, 0x003d, 0x003e,
0x003f, 0x0040, 0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, 0x0047,
0x0048, 0x0049, 0x004a, 0x004b, 0x004c, 0x004d, 0x004e, 0x004f, 0x0050,
0x0051, 0x0052, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057, 0x0058, 0x0059,
0x005a, 0x005b, 0x005c, 0x005d, 0x005e, 0x005f, 0x0060, 0x0061, 0x0062,
0x0063, 0x0064, 0x0065, 0x0066, 0x0067, 0x0068, 0x0069, 0x006a, 0x006b,
0x006c, 0x006d, 0x006e, 0x006f, 0x0070, 0x0071, 0x0072, 0x0073, 0x0074,
0x0075, 0x0076, 0x0077, 0x0078, 0x0079, 0x007a, 0x007b, 0x007c, 0x007d,
0x007e, 0x0000, 0x0402, 0x0403, 0x201a, 0x0453, 0x201e, 0x2026, 0x2020,
0x2021, 0x20ac, 0x2030, 0x0409, 0x2039, 0x040a, 0x040c, 0x040b, 0x040f,
0x0452, 0x2018, 0x2019, 0x201c, 0x201d, 0x2022, 0x2013, 0x2014, 0x0000,
0x2122, 0x0459, 0x203a, 0x045a, 0x045c, 0x045b, 0x045f, 0x00a0, 0x040e,
0x045e, 0x0408, 0x00a4, 0x0490, 0x00a6, 0x00a7, 0x0401, 0x00a9, 0x0404,
0x00ab, 0x00ac, 0x00ad, 0x00ae, 0x0407, 0x00b0, 0x00b1, 0x0406, 0x0456,
0x0491, 0x00b5, 0x00b6, 0x00b7, 0x0451, 0x2116, 0x0454, 0x00bb, 0x0458,
0x0405, 0x0455, 0x0457, 0x0410, 0x0411, 0x0412, 0x0413, 0x0414, 0x0415,
0x0416, 0x0417, 0x0418, 0x0419, 0x041a, 0x041b, 0x041c, 0x041d, 0x041e,
0x041f, 0x0420, 0x0421, 0x0422, 0x0423, 0x0424, 0x0425, 0x0426, 0x0427,
0x0428, 0x0429, 0x042a, 0x042b, 0x042c, 0x042d, 0x042e, 0x042f, 0x0430,
0x0431, 0x0432, 0x0433, 0x0434, 0x0435, 0x0436, 0x0437, 0x0438, 0x0439,
0x043a, 0x043b, 0x043c, 0x043d, 0x043e, 0x043f, 0x0440, 0x0441, 0x0442,
0x0443, 0x0444, 0x0445, 0x0446, 0x0447, 0x0448, 0x0449, 0x044a, 0x044b,
0x044c, 0x044d, 0x044e, 0x044f
},
/* cp1251 to gost 16876-71 ascii. */
{
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, " ",
"\n", nullptr, nullptr, "\n", nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
" ", "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*",
"+", ",", "-", ".", "/", "0", "1", "2", "3", "4", "5",
"6", "7", "8", "9", ":", ";", "<", "=", ">", "?", "@",
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K",
"L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V",
"W", "X", "Y", "Z", "[", "\\", "]", "^", "_", "`", "a",
"b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l",
"m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w",
"x", "y", "z", "{", "|", "}", "~", nullptr, nullptr, nullptr, ",",
nullptr, ",,", "...", "+", "#", "E", "%", nullptr, "<", nullptr, nullptr,
nullptr, nullptr, nullptr, "'", "'", "\"", "\"", "*", "-", "-", nullptr,
"[TM]", nullptr, ">", nullptr, nullptr, nullptr, nullptr, " ", nullptr, nullptr, nullptr,
"*", "G", "|", "S", "Jo", "(C)", "Je", "<<", "-", "-", "(R)",
"Ji", "o", "+/-", "I", "i", "g", "u", "P", "*", "jo", nullptr,
"je", ">>", "j", "S", "s", "ji", "A", "B", "V", "G", "D",
"E", "Zh", "Z", "I", "Jj", "K", "L", "M", "N", "O", "P",
"R", "S", "T", "U", "F", "Kh", "C", "Ch", "Sh", "Shh", "\"",
"Y", "'", "Eh", "Ju", "Ja", "a", "b", "v", "g", "d", "e",
"zh", "z", "i", "jj", "k", "l", "m", "n", "o", "p", "r",
"s", "t", "u", "f", "kh", "c", "ch", "sh", "shh", "\"", "y",
"'", "eh", "ju", "ja"
}
},
/* cp866 to unicode. */
{ {
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x000a, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0020, 0x0021, 0x0022, 0x0023,
0x0024, 0x0025, 0x0026, 0x0027, 0x0028, 0x0029, 0x002a, 0x002b, 0x002c,
0x002d, 0x002e, 0x002f, 0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035,
0x0036, 0x0037, 0x0038, 0x0039, 0x003a, 0x003b, 0x003c, 0x003d, 0x003e,
0x003f, 0x0040, 0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, 0x0047,
0x0048, 0x0049, 0x004a, 0x004b, 0x004c, 0x004d, 0x004e, 0x004f, 0x0050,
0x0051, 0x0052, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057, 0x0058, 0x0059,
0x005a, 0x005b, 0x005c, 0x005d, 0x005e, 0x005f, 0x0060, 0x0061, 0x0062,
0x0063, 0x0064, 0x0065, 0x0066, 0x0067, 0x0068, 0x0069, 0x006a, 0x006b,
0x006c, 0x006d, 0x006e, 0x006f, 0x0070, 0x0071, 0x0072, 0x0073, 0x0074,
0x0075, 0x0076, 0x0077, 0x0078, 0x0079, 0x007a, 0x007b, 0x007c, 0x007d,
0x007e, 0x0000, 0x0410, 0x0411, 0x0412, 0x0413, 0x0414, 0x0415, 0x0416,
0x0417, 0x0418, 0x0419, 0x041a, 0x041b, 0x041c, 0x041d, 0x041e, 0x041f,
0x0420, 0x0421, 0x0422, 0x0423, 0x0424, 0x0425, 0x0426, 0x0427, 0x0428,
0x0429, 0x042a, 0x042b, 0x042c, 0x042d, 0x042e, 0x042f, 0x0430, 0x0431,
0x0432, 0x0433, 0x0434, 0x0435, 0x0436, 0x0437, 0x0438, 0x0439, 0x043a,
0x043b, 0x043c, 0x043d, 0x043e, 0x043f, 0x2591, 0x2592, 0x2593, 0x2502,
0x2524, 0x2561, 0x2562, 0x2556, 0x2555, 0x2563, 0x2551, 0x2557, 0x255d,
0x255c, 0x255b, 0x2510, 0x2514, 0x2534, 0x252c, 0x251c, 0x2500, 0x253c,
0x255e, 0x255f, 0x255a, 0x2554, 0x2569, 0x2566, 0x2560, 0x2550, 0x256c,
0x2567, 0x2568, 0x2564, 0x2565, 0x2559, 0x2558, 0x2552, 0x2553, 0x256b,
0x256a, 0x2518, 0x250c, 0x2588, 0x2584, 0x258c, 0x2590, 0x2580, 0x0440,
0x0441, 0x0442, 0x0443, 0x0444, 0x0445, 0x0446, 0x0447, 0x0448, 0x0449,
0x044a, 0x044b, 0x044c, 0x044d, 0x044e, 0x044f, 0x0401, 0x0451, 0x0404,
0x0454, 0x0407, 0x0457, 0x040e, 0x045e, 0x00b0, 0x2022, 0x00b7, 0x221a,
0x2116, 0x00a4, 0x25a0, 0x00a0
},
/* cp866 to gost 16876-71 ascii. */
{
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, " ",
"\n", nullptr, nullptr, "\n", nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
" ", "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*",
"+", ",", "-", ".", "/", "0", "1", "2", "3", "4", "5",
"6", "7", "8", "9", ":", ";", "<", "=", ">", "?", "@",
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K",
"L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V",
"W", "X", "Y", "Z", "[", "\\", "]", "^", "_", "`", "a",
"b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l",
"m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w",
"x", "y", "z", "{", "|", "}", "~", nullptr, "A", "B", "V",
"G", "D", "E", "Zh", "Z", "I", "Jj", "K", "L", "M", "N",
"O", "P", "R", "S", "T", "U", "F", "Kh", "C", "Ch", "Sh",
"Shh", "\"", "Y", "'", "Eh", "Ju", "Ja", "a", "b", "v", "g",
"d", "e", "zh", "z", "i", "jj", "k", "l", "m", "n", "o",
"p", "#", "#", "#", "|", "+", "+", "+", "+", "+", "+",
"|", "+", "+", "+", "+", "+", "+", "+", "+", "+", "-",
"+", "+", "+", "+", "+", "+", "+", "+", "|", "+", "+",
"+", "+", "+", "+", "+", "+", "+", "+", "+", "+", "+",
"+", ".", ".", ".", ".", "r", "s", "t", "u", "f", "kh",
"c", "ch", "sh", "shh", "\"", "y", "'", "eh", "ju", "ja", "Jo",
"jo", "Je", "je", "Ji", "ji", nullptr, nullptr, "deg", "*", "*", nullptr,
nullptr, "*", ".", " "
}
}
};
/*---------------------------------------------------------------------*/
/* Glk port locale control and conversion functions */
/*---------------------------------------------------------------------*/
#ifdef GLK_MODULE_UNICODE
static const sc_bool gsc_has_unicode = TRUE;
#else
static const sc_bool gsc_has_unicode = FALSE;
/* Gestalt selector and stubs for non-unicode capable libraries. */
static const glui32 gestalt_Unicode = 15;
static void glk_put_char_uni(glui32 ch) {
glui32 unused;
unused = ch;
gsc_fatal("GLK: Stub unicode function called");
}
static void glk_request_line_event_uni(winid_t win,
glui32 *buf, glui32 maxlen, glui32 initlen) {
winid_t unused1;
glui32 *unused2;
glui32 unused3, unused4;
unused1 = win;
unused2 = buf;
unused3 = maxlen;
unused4 = initlen;
gsc_fatal("GLK: Stub unicode function called");
}
#endif
/*
* Known valid character printing range. Some Glk libraries aren't accurate
* about what will and what won't print when queried with g_vm->glk_gestalt(), so
* we also make an explicit range check against guaranteed to print chars.
*/
static const glui32 GSC_MIN_PRINTABLE = ' ',
GSC_MAX_PRINTABLE = '~';
/* List of pointers to supported and available locales, nullptr terminated. */
static const gsc_locale_t *const GSC_AVAILABLE_LOCALES[] = {
&GSC_LATIN1_LOCALE,
&GSC_CYRILLIC_LOCALE,
nullptr
};
/*
* The locale for the game, set below explicitly or on game startup, and
* a fallback locale to use in case none has been set.
*/
static const gsc_locale_t *gsc_locale = nullptr;
static const gsc_locale_t *const gsc_fallback_locale = &GSC_LATIN1_LOCALE;
/*
* gsc_set_locale()
*
* Set a locale explicitly from the name passed in.
*/
static void gsc_set_locale(const sc_char *name) {
const gsc_locale_t *matched = nullptr;
const gsc_locale_t *const *iterator;
assert(name);
/*
* Search locales for a matching name, abbreviated if necessary. Stop on
* the first match found.
*/
for (iterator = GSC_AVAILABLE_LOCALES; *iterator; iterator++) {
const gsc_locale_t *const locale = *iterator;
if (sc_strncasecmp(name, locale->name, strlen(name)) == 0) {
matched = locale;
break;
}
}
/* If matched, set the global locale. */
if (matched)
gsc_locale = matched;
}
/*
* gsc_put_char_uni()
*
* Wrapper around g_vm->glk_put_char_uni(). Handles, inelegantly, the problem of
* having to write transcripts as ascii.
*/
static void gsc_put_char_uni(glui32 unicode, const char *ascii) {
/* If there is an transcript stream, temporarily disconnect it. */
if (gsc_transcript_stream)
g_vm->glk_window_set_echo_stream(gsc_main_window, nullptr);
g_vm->glk_put_char_uni(unicode);
/* Print ascii to the transcript, then reattach it. */
if (gsc_transcript_stream) {
if (ascii)
g_vm->glk_put_string_stream(gsc_transcript_stream, (const char *)ascii);
else
g_vm->glk_put_char_stream(gsc_transcript_stream, '?');
g_vm->glk_window_set_echo_stream(gsc_main_window, gsc_transcript_stream);
}
}
/*
* gsc_put_char_locale()
*
* Write a single character using the supplied locale. Select either the
* main or the alternate codepage depending on the flag passed in.
*/
static void gsc_put_char_locale(sc_char ch, const gsc_locale_t *locale, sc_bool is_alternate) {
const gsc_codepages_t *codepage;
unsigned char character;
glui32 unicode;
const char *ascii;
/*
* Select either the main or the alternate codepage for this locale, and
* retrieve the unicode and ascii representations of the character.
*/
codepage = is_alternate ? &locale->alternate : &locale->main;
character = (unsigned char) ch;
unicode = codepage->unicode[character];
ascii = codepage->ascii[character];
/*
* If a unicode representation exists, use for either iso 8859-1 or, if
* possible, direct unicode output.
*/
if (unicode > 0) {
/*
* If unicode is in the range 1-255, this value is directly equivalent
* to the iso 8859-1 representation; otherwise the character has no
* direct iso 8859-1 glyph.
*/
if (unicode < GSC_ISO_8859_EQUIVALENCE) {
/*
* If the iso 8859-1 character is one that this Glk library will
* print exactly, print and return. We add a check here for the
* guaranteed printable characters, since some Glk libraries don't
* return the correct values for gestalt_CharOutput for these.
*/
if (unicode == '\n'
|| (unicode >= GSC_MIN_PRINTABLE && unicode <= GSC_MAX_PRINTABLE)
|| g_vm->glk_gestalt(gestalt_CharOutput,
unicode) == gestalt_CharOutput_ExactPrint) {
g_vm->glk_put_char((unsigned char) unicode);
return;
}
}
/*
* If no usable iso 8859-1 representation, see if unicode is enabled and
* if the Glk library can print the character exactly. If yes, output
* the character that way.
*
* TODO Using unicode output currently disrupts transcript output. Any
* echo stream connected for a transcript here will be a text rather than
* a unicode stream, so probably won't output the character correctly.
* For now, if there's a transcript, we try to write ascii output.
*/
if (gsc_unicode_enabled) {
if (g_vm->glk_gestalt(gestalt_CharOutput,
unicode) == gestalt_CharOutput_ExactPrint) {
gsc_put_char_uni(unicode, ascii);
return;
}
}
}
/*
* No success with iso 8859-1 or unicode, so try for an ascii substitute.
* Substitute strings use only 7-bit ascii, and so all are safe to print
* directly with Glk.
*/
if (ascii) {
g_vm->glk_put_string((const char *)ascii);
return;
}
/* No apparent way to output this character, so print a '?'. */
g_vm->glk_put_char('?');
}
/*
* gsc_put_char()
* gsc_put_char_alternate()
* gsc_put_buffer_using()
* gsc_put_buffer()
* gsc_put_string()
* gsc_put_string_alternate()
*
* Public functions for writing using the current or fallback locale.
*/
static void gsc_put_char(const sc_char character) {
const gsc_locale_t *locale;
locale = gsc_locale ? gsc_locale : gsc_fallback_locale;
gsc_put_char_locale(character, locale, FALSE);
}
static void gsc_put_char_alternate(const sc_char character) {
const gsc_locale_t *locale;
locale = gsc_locale ? gsc_locale : gsc_fallback_locale;
gsc_put_char_locale(character, locale, TRUE);
}
static void gsc_put_buffer_using(const sc_char *buffer, sc_int length, void (*putchar_function)(sc_char)) {
sc_int index_;
for (index_ = 0; index_ < length; index_++)
putchar_function(buffer[index_]);
}
static void gsc_put_buffer(const sc_char *buffer, sc_int length) {
assert(buffer);
gsc_put_buffer_using(buffer, length, gsc_put_char);
}
static void gsc_put_string(const sc_char *string) {
assert(string);
gsc_put_buffer_using(string, strlen(string), gsc_put_char);
}
static void gsc_put_string_alternate(const sc_char *string) {
assert(string);
gsc_put_buffer_using(string, strlen(string), gsc_put_char_alternate);
}
/*
* gsc_unicode_to_locale()
* gsc_unicode_buffer_to_locale()
*
* Convert a unicode character back to an sc_char through a locale. Used for
* reverse translations in line input. Returns '?' if there is no translation
* available.
*/
static sc_char gsc_unicode_to_locale(glui32 unicode, const gsc_locale_t *locale) {
const gsc_codepages_t *codepage;
sc_int character;
/* Always use the main codepage for input. */
codepage = &locale->main;
/*
* Search the unicode table sequentially for the input character. This is
* inefficient, but because game input is usually not copious, excusable.
*/
for (character = 0; character < GSC_TABLE_SIZE; character++) {
if (codepage->unicode[character] == unicode)
break;
}
/* Return the character translation, or '?' if none. */
return character < GSC_TABLE_SIZE ? (sc_char) character : '?';
}
static void gsc_unicode_buffer_to_locale(const glui32 *unicode, sc_int length,
sc_char *buffer, const gsc_locale_t *locale) {
sc_int index_;
for (index_ = 0; index_ < length; index_++)
buffer[index_] = gsc_unicode_to_locale(unicode[index_], locale);
}
/*
* gsc_read_line_locale()
*
* Read in a line and translate out of the given locale. Returns the count
* of characters placed in the buffer.
*/
static sc_int gsc_read_line_locale(sc_char *buffer, sc_int length, const gsc_locale_t *locale) {
event_t event;
/*
* If we have unicode, we have to use it to ensure that characters not in
* the Latin1 locale are properly translated.
*/
if (gsc_unicode_enabled) {
uint32 *unicode;
/*
* Allocate a unicode buffer long enough to hold all the characters,
* then read in a unicode line.
*/
unicode = (uint32 *)gsc_malloc(length * sizeof(*unicode));
g_vm->glk_request_line_event_uni(gsc_main_window, unicode, length, 0);
gsc_event_wait(evtype_LineInput, &event);
/* Convert the unicode buffer out, then free it. */
gsc_unicode_buffer_to_locale(unicode, event.val1, buffer, locale);
free(unicode);
/* Return the count of characters placed in the buffer. */
return event.val1;
}
/* No success with unicode, so fall back to standard line input. */
g_vm->glk_request_line_event(gsc_main_window, buffer, length, 0);
gsc_event_wait(evtype_LineInput, &event);
/* Return the count of characters placed in the buffer. */
return event.val1;
}
/*
* gsc_read_line()
*
* Public function for reading using the current or fallback locale.
*/
static sc_int gsc_read_line(sc_char *buffer, sc_int length) {
const gsc_locale_t *locale;
locale = gsc_locale ? gsc_locale : gsc_fallback_locale;
return gsc_read_line_locale(buffer, length, locale);
}
/*---------------------------------------------------------------------*/
/* Glk port status line functions */
/*---------------------------------------------------------------------*/
/*
* Slop for right-justification of status lines, as an attempt to compensate
* for the fact that some characters in a games status line may use more than
* one position when printed, a particular problem in gost 16876-71 Cyrillic.
*/
static const sc_int GSC_STATUS_SLOP = 10;
/* Size of saved status buffer used for non-windowing Glk status lines. */
enum { GSC_STATUS_BUFFER_LENGTH = 74 };
/* Whitespace characters, used to detect empty status elements. */
static const sc_char *const GSC_WHITESPACE = "\t\n\v\f\r ";
/*
* gsc_is_string_usable()
*
* Return TRUE if string is non-null, not zero-length or contains characters
* other than whitespace.
*/
static sc_bool gsc_is_string_usable(const sc_char *string) {
/* If non-null, scan for any non-space character. */
if (string) {
sc_int index_;
for (index_ = 0; string[index_] != '\0'; index_++) {
if (!strchr(GSC_WHITESPACE, string[index_]))
return TRUE;
}
}
/* nullptr, or no characters other than whitespace. */
return FALSE;
}
/*
* gsc_status_update()
*
* Update the status line from the current game state. This is for windowing
* Glk libraries.
*/
static void gsc_status_update() {
uint width, height;
uint index;
assert(gsc_status_window);
g_vm->glk_window_get_size(gsc_status_window, &width, &height);
if (height > 0) {
const sc_char *room;
g_vm->glk_window_clear(gsc_status_window);
g_vm->glk_window_move_cursor(gsc_status_window, 0, 0);
g_vm->glk_set_window(gsc_status_window);
g_vm->glk_set_style(style_User1);
for (index = 0; index < width; index++)
g_vm->glk_put_char(' ');
g_vm->glk_window_move_cursor(gsc_status_window, 0, 0);
/* See if the game is indicating any current player room. */
room = sc_get_game_room(gsc_game);
if (!gsc_is_string_usable(room)) {
/*
* Player location is indeterminate, so print out a generic status,
* showing the game name and author.
*/
g_vm->glk_window_move_cursor(gsc_status_window, 1, 0);
gsc_put_string(sc_get_game_name(gsc_game));
g_vm->glk_put_string(" | ");
gsc_put_string(sc_get_game_author(gsc_game));
} else {
const sc_char *status;
char score[64];
/* Print the player location. */
g_vm->glk_window_move_cursor(gsc_status_window, 1, 0);
gsc_put_string(room);
/* Get the game's status line, or if none, format score. */
status = sc_get_game_status_line(gsc_game);
if (!gsc_is_string_usable(status)) {
sprintf(score, "Score: %ld", sc_get_game_score(gsc_game));
status = score;
}
/* Print the status line or score at window right, if it fits. */
if (width > strlen(status) + GSC_STATUS_SLOP + 1) {
glui32 position;
position = width - strlen(status) - GSC_STATUS_SLOP;
g_vm->glk_window_move_cursor(gsc_status_window, position - 1, 0);
gsc_put_string(status);
}
}
g_vm->glk_set_window(gsc_main_window);
}
}
/*
* gsc_status_safe_strcat()
*
* Helper for gsc_status_print(), concatenates strings only up to the
* available length.
*/
static void gsc_status_safe_strcat(char *dest, size_t length, const char *src) {
size_t available, src_length;
/* Append only as many characters as will fit. */
src_length = strlen(src);
available = length - strlen(dest) - 1;
if (available > 0)
strncat(dest, src, src_length < available ? src_length : available);
}
/*
* gsc_status_print()
*
* Print the current contents of the completed status line buffer out in the
* main window, if it has changed since the last call. This is for non-
* windowing Glk libraries.
*/
static void gsc_status_print() {
static char current_status[GSC_STATUS_BUFFER_LENGTH + 1];
const sc_char *room;
/* Do nothing if the game isn't indicating any current player room. */
room = sc_get_game_room(gsc_game);
if (gsc_is_string_usable(room)) {
char buffer[GSC_STATUS_BUFFER_LENGTH + 1];
const sc_char *status;
char score[64];
/* Make an attempt at a status line, starting with player location. */
strcpy(buffer, "");
gsc_status_safe_strcat(buffer, sizeof(buffer), room);
/* Get the game's status line, or if none, format score. */
status = sc_get_game_status_line(gsc_game);
if (!gsc_is_string_usable(status)) {
sprintf(score, "Score: %ld", sc_get_game_score(gsc_game));
status = score;
}
/* Append the status line or score. */
gsc_status_safe_strcat(buffer, sizeof(buffer), " | ");
gsc_status_safe_strcat(buffer, sizeof(buffer), status);
/* If this matches the current saved status line, do nothing more. */
if (strcmp(buffer, current_status) != 0) {
/* Bracket, and output the status line buffer. */
g_vm->glk_put_string("[ ");
gsc_put_string(buffer);
g_vm->glk_put_string(" ]\n");
/* Save the details of the printed status buffer. */
strcpy(current_status, buffer);
}
}
}
/*
* gsc_status_notify()
*
* Front end function for updating status. Either updates the status window
* or prints the status line to the main window.
*/
static void gsc_status_notify() {
if (gsc_status_window)
gsc_status_update();
else
gsc_status_print();
}
/*
* gsc_status_redraw()
*
* Redraw the contents of any status window with the constructed status string.
* This function should be called on the appropriate Glk window resize and
* arrange events.
*/
static void gsc_status_redraw() {
if (gsc_status_window) {
winid_t parent;
/*
* Rearrange the status window, without changing its actual arrangement
* in any way. This is a hack to work round incorrect window repainting
* in Xglk; it forces a complete repaint of affected windows on Glk
* window resize and arrange events, and works in part because Xglk
* doesn't check for actual arrangement changes in any way before
* invalidating its windows. The hack should be harmless to Glk
* libraries other than Xglk, moreover, we're careful to activate it
* only on resize and arrange events.
*/
parent = g_vm->glk_window_get_parent(gsc_status_window);
g_vm->glk_window_set_arrangement(parent,
winmethod_Above | winmethod_Fixed, 1, nullptr);
gsc_status_update();
}
}
/*---------------------------------------------------------------------*/
/* Glk port output functions */
/*---------------------------------------------------------------------*/
/*
* Flag for if the user entered "help" as their last input, or if hints have
* been silenced as a result of already using a Glk command.
*/
static int gsc_help_requested = FALSE,
gsc_help_hints_silenced = FALSE;
/* Font descriptor type, encapsulating size and monospaced boolean. */
struct gsc_font_size_t {
sc_bool is_monospaced;
sc_int size;
};
/* Font stack and attributes for nesting tags. */
enum { GSC_MAX_STYLE_NESTING = 32 };
static gsc_font_size_t gsc_font_stack[GSC_MAX_STYLE_NESTING];
static glui32 gsc_font_index = 0;
static glui32 gsc_attribute_bold = 0,
gsc_attribute_italic = 0,
gsc_attribute_underline = 0,
gsc_attribute_secondary_color = 0;
/* Notional default font size, and limit font sizes. */
static const sc_int GSC_DEFAULT_FONT_SIZE = 12,
GSC_MEDIUM_FONT_SIZE = 14,
GSC_LARGE_FONT_SIZE = 16;
/* Milliseconds per second and timeouts count for delay tags. */
static const glui32 GSC_MILLISECONDS_PER_SECOND = 1000;
static const glui32 GSC_TIMEOUTS_COUNT = 10;
/* Number of hints to refuse before offering to end hint display. */
static const sc_int GSC_HINT_REFUSAL_LIMIT = 5;
/* The keypresses used to cancel any <wait x.x> early. */
static const glui32 GSC_CANCEL_WAIT_1 = ' ',
GSC_CANCEL_WAIT_2 = keycode_Return;
/*
* gsc_output_register_help_request()
* gsc_output_silence_help_hints()
* gsc_output_provide_help_hint()
*
* Register a request for help, and print a note of how to get Glk command
* help from the interpreter unless silenced.
*/
static void gsc_output_register_help_request() {
gsc_help_requested = TRUE;
}
static void gsc_output_silence_help_hints() {
gsc_help_hints_silenced = TRUE;
}
static void gsc_output_provide_help_hint() {
if (gsc_help_requested && !gsc_help_hints_silenced) {
g_vm->glk_set_style(style_Emphasized);
g_vm->glk_put_string("[Try 'glk help' for help on special interpreter"
" commands]\n");
gsc_help_requested = FALSE;
g_vm->glk_set_style(style_Normal);
}
}
/*
* gsc_set_glk_style()
*
* Set a Glk style based on the top of the font stack and attributes.
*/
static void gsc_set_glk_style() {
sc_bool is_monospaced;
sc_int font_size;
/* Get the current font stack top, or default value. */
if (gsc_font_index > 0) {
is_monospaced = gsc_font_stack[gsc_font_index - 1].is_monospaced;
font_size = gsc_font_stack[gsc_font_index - 1].size;
} else {
is_monospaced = FALSE;
font_size = GSC_DEFAULT_FONT_SIZE;
}
/*
* Map the font and current attributes into a Glk style. Because Glk styles
* aren't cumulative this has to be done by precedences.
*/
if (is_monospaced) {
/*
* No matter the size or attributes, if monospaced use Preformatted
* style, as it's all we have.
*/
g_vm->glk_set_style(style_Preformatted);
} else {
/*
* For large and medium point sizes, use Header or Subheader styles
* respectively.
*/
if (font_size >= GSC_LARGE_FONT_SIZE)
g_vm->glk_set_style(style_Header);
else if (font_size >= GSC_MEDIUM_FONT_SIZE)
g_vm->glk_set_style(style_Subheader);
else {
/*
* For bold, use Subheader; for italics, underline, or secondary
* color, use Emphasized.
*/
if (gsc_attribute_bold > 0)
g_vm->glk_set_style(style_Subheader);
else if (gsc_attribute_italic > 0
|| gsc_attribute_underline > 0
|| gsc_attribute_secondary_color > 0)
g_vm->glk_set_style(style_Emphasized);
else {
/*
* There's nothing special about this text, so drop down to
* Normal style.
*/
g_vm->glk_set_style(style_Normal);
}
}
}
}
/*
* gsc_handle_font_tag()
* gsc_handle_endfont_tag()
*
* Push the settings of a font tag onto the font stack, and pop on end of
* font tag. Set the appropriate Glk style.
*/
static void gsc_handle_font_tag(const sc_char *argument) {
/* Ignore the call on stack overrun. */
if (gsc_font_index < GSC_MAX_STYLE_NESTING) {
sc_char *lower, *face, *size;
sc_bool is_monospaced;
sc_int index_, font_size;
/* Get the current top of stack, or default on empty stack. */
if (gsc_font_index > 0) {
is_monospaced = gsc_font_stack[gsc_font_index - 1].is_monospaced;
font_size = gsc_font_stack[gsc_font_index - 1].size;
} else {
is_monospaced = FALSE;
font_size = GSC_DEFAULT_FONT_SIZE;
}
/* Copy and convert argument to all lowercase. */
lower = (sc_char *)gsc_malloc(strlen(argument) + 1);
strcpy(lower, argument);
for (index_ = 0; lower[index_] != '\0'; index_++)
lower[index_] = g_vm->glk_char_to_lower(lower[index_]);
/* Find any face= portion of the tag argument. */
face = strstr(lower, "face=");
if (face) {
/*
* There may be plenty of monospaced fonts, but we do only courier
* and terminal.
*/
is_monospaced = strncmp(face, "face=\"courier\"", 14) == 0
|| strncmp(face, "face=\"terminal\"", 15) == 0;
}
/* Find the size= portion of the tag argument. */
size = strstr(lower, "size=");
if (size) {
sc_uint value;
/* Deal with incremental and absolute sizes. */
if (strncmp(size, "size=+", 6) == 0
&& sscanf(size, "size=+%lu", &value) == 1)
font_size += value;
else if (strncmp(size, "size=-", 6) == 0
&& sscanf(size, "size=-%lu", &value) == 1)
font_size -= value;
else if (sscanf(size, "size=%lu", &value) == 1)
font_size = value;
}
/* Done with tag argument copy. */
free(lower);
/*
* Push the new font setting onto the font stack, and set Glk style.
*/
gsc_font_stack[gsc_font_index].is_monospaced = is_monospaced;
gsc_font_stack[gsc_font_index++].size = font_size;
gsc_set_glk_style();
}
}
static void gsc_handle_endfont_tag() {
/* Unless underrun, pop the font stack and set Glk style. */
if (gsc_font_index > 0) {
gsc_font_index--;
gsc_set_glk_style();
}
}
/*
* gsc_handle_attribute_tag()
*
* Increment the required attribute nesting counter, or decrement on end
* tag. Set the appropriate Glk style.
*/
static void gsc_handle_attribute_tag(sc_int tag) {
/*
* Increment the required attribute nesting counter, and set Glk style.
*/
switch (tag) {
case SC_TAG_BOLD:
gsc_attribute_bold++;
break;
case SC_TAG_ITALICS:
gsc_attribute_italic++;
break;
case SC_TAG_UNDERLINE:
gsc_attribute_underline++;
break;
case SC_TAG_COLOR:
gsc_attribute_secondary_color++;
break;
default:
break;
}
gsc_set_glk_style();
}
static void gsc_handle_endattribute_tag(sc_int tag) {
/*
* Decrement the required attribute nesting counter, unless underrun, and
* set Glk style.
*/
switch (tag) {
case SC_TAG_ENDBOLD:
if (gsc_attribute_bold > 0)
gsc_attribute_bold--;
break;
case SC_TAG_ENDITALICS:
if (gsc_attribute_italic > 0)
gsc_attribute_italic--;
break;
case SC_TAG_ENDUNDERLINE:
if (gsc_attribute_underline > 0)
gsc_attribute_underline--;
break;
case SC_TAG_ENDCOLOR:
if (gsc_attribute_secondary_color > 0)
gsc_attribute_secondary_color--;
break;
default:
break;
}
gsc_set_glk_style();
}
/*
* gsc_handle_wait_tag()
*
* If Glk offers timers, delay for the requested period. Otherwise, this
* function does nothing.
*/
static void gsc_handle_wait_tag(const sc_char *argument) {
double delay = 0.0;
/* Ignore the wait tag if the Glk doesn't have timers. */
if (!g_vm->glk_gestalt(gestalt_Timer, 0))
return;
/* Determine the delay time, and convert to milliseconds. */
if (sscanf(argument, "%lf", &delay) == 1 && delay > 0.0) {
glui32 milliseconds, timeout;
/*
* Work with timeouts at 1/10 of the wait period, to minimize Glk
* timer jitter. Allow the timeout to be canceled by keypress, as a
* user convenience.
*/
milliseconds = (glui32)(delay * GSC_MILLISECONDS_PER_SECOND);
timeout = milliseconds / GSC_TIMEOUTS_COUNT;
if (timeout > 0) {
glui32 delayed;
sc_bool is_completed;
/* Request timer events, and let a keypress cancel the wait. */
g_vm->glk_request_char_event(gsc_main_window);
g_vm->glk_request_timer_events(timeout);
/* Loop until delay completed or canceled by a keypress. */
is_completed = TRUE;
for (delayed = 0; delayed < milliseconds; delayed += timeout) {
event_t event;
gsc_event_wait_2(evtype_CharInput, evtype_Timer, &event);
if (event.type == evtype_CharInput) {
/* Cancel the delay, or reissue the input request. */
if (event.val1 == GSC_CANCEL_WAIT_1
|| event.val1 == GSC_CANCEL_WAIT_2) {
is_completed = FALSE;
break;
} else
g_vm->glk_request_char_event(gsc_main_window);
}
}
/* Cancel any pending character input, and stop timers. */
if (is_completed)
g_vm->glk_cancel_char_event(gsc_main_window);
g_vm->glk_request_timer_events(0);
}
}
}
/*
* gsc_reset_glk_style()
*
* Drop all stacked fonts and nested attributes, and return to normal Glk
* style.
*/
static void gsc_reset_glk_style() {
/* Reset the font stack and attributes, and set a normal style. */
gsc_font_index = 0;
gsc_attribute_bold = 0;
gsc_attribute_italic = 0;
gsc_attribute_underline = 0;
gsc_attribute_secondary_color = 0;
gsc_set_glk_style();
}
/*
* os_print_tag()
*
* Interpret selected Adrift output control tags. Not all are implemented
* here; several are ignored.
*/
void os_print_tag(sc_int tag, const sc_char *argument) {
event_t event;
assert(argument);
switch (tag) {
case SC_TAG_CLS:
/* Clear the main text display window. */
g_vm->glk_window_clear(gsc_main_window);
break;
case SC_TAG_FONT:
/* Handle with specific tag handler function. */
gsc_handle_font_tag(argument);
break;
case SC_TAG_ENDFONT:
/* Handle with specific endtag handler function. */
gsc_handle_endfont_tag();
break;
case SC_TAG_BOLD:
case SC_TAG_ITALICS:
case SC_TAG_UNDERLINE:
case SC_TAG_COLOR:
/* Handle with common attribute tag handler function. */
gsc_handle_attribute_tag(tag);
break;
case SC_TAG_ENDBOLD:
case SC_TAG_ENDITALICS:
case SC_TAG_ENDUNDERLINE:
case SC_TAG_ENDCOLOR:
/* Handle with common attribute endtag handler function. */
gsc_handle_endattribute_tag(tag);
break;
case SC_TAG_CENTER:
case SC_TAG_RIGHT:
case SC_TAG_ENDCENTER:
case SC_TAG_ENDRIGHT:
/*
* We don't center or justify text, but so that things look right we do
* want a newline on starting or ending such a section.
*/
g_vm->glk_put_char('\n');
break;
case SC_TAG_WAIT:
/*
* Update the status line now only if it has its own window, then
* handle with a specialized handler.
*/
if (gsc_status_window)
gsc_status_notify();
gsc_handle_wait_tag(argument);
break;
case SC_TAG_WAITKEY:
/*
* If reading an input log, ignore; it disrupts replay. Write a newline
* to separate off any unterminated game output instead.
*/
if (!gsc_readlog_stream) {
/* Update the status line now only if it has its own window. */
if (gsc_status_window)
gsc_status_notify();
/* Request a character event, and wait for it to be filled. */
g_vm->glk_request_char_event(gsc_main_window);
gsc_event_wait(evtype_CharInput, &event);
} else
g_vm->glk_put_char('\n');
break;
default:
/* Ignore unimplemented and unknown tags. */
break;
}
}
/*
* os_print_string()
*
* Print a text string to the main output window.
*/
void os_print_string(const sc_char *string) {
sc_bool is_monospaced;
assert(string);
assert(g_vm->glk_stream_get_current());
/*
* Get the monospace font setting from the current top of stack, or
* default on empty stack. If set, we may need to use an alternative
* function to write this string.
*/
if (gsc_font_index > 0)
is_monospaced = gsc_font_stack[gsc_font_index - 1].is_monospaced;
else
is_monospaced = FALSE;
/*
* The main window should always be the currently set window at this point,
* so we never be attempting monospaced output to the status window.
* Nevertheless, check anyway.
*/
if (is_monospaced
&& g_vm->glk_stream_get_current() == g_vm->glk_window_get_stream(gsc_main_window))
gsc_put_string_alternate(string);
else
gsc_put_string(string);
}
/*
* os_print_string_debug()
*
* Debugging output goes to the main Glk window -- no special effects or
* dedicated debugging window attempted.
*/
void os_print_string_debug(const sc_char *string) {
assert(string);
assert(g_vm->glk_stream_get_current());
gsc_put_string(string);
}
/*
* gsc_styled_string()
* gsc_styled_char()
* gsc_standout_string()
* gsc_standout_char()
* gsc_normal_string()
* gsc_normal_char()
* gsc_header_string()
*
* Convenience functions to print strings in assorted styles. A standout
* string is one that hints that it's from the interpreter, not the game.
*/
static void gsc_styled_string(glui32 style, const char *message) {
assert(message);
g_vm->glk_set_style(style);
g_vm->glk_put_string((const char *)message);
g_vm->glk_set_style(style_Normal);
}
static void gsc_styled_char(glui32 style, char c) {
char buffer[2];
buffer[0] = c;
buffer[1] = '\0';
gsc_styled_string(style, buffer);
}
static void gsc_standout_string(const char *message) {
gsc_styled_string(style_Emphasized, message);
}
static void gsc_standout_char(char c) {
gsc_styled_char(style_Emphasized, c);
}
static void gsc_normal_string(const char *message) {
gsc_styled_string(style_Normal, message);
}
static void gsc_normal_char(char c) {
gsc_styled_char(style_Normal, c);
}
static void gsc_header_string(const char *message) {
gsc_styled_string(style_Header, message);
}
/*
* os_display_hints()
*
* This is a very basic hints display. In mitigation, very few games use
* hints at all, and those that do are usually sparse in what they hint at, so
* it's sort of good enough for the moment.
*/
void os_display_hints(sc_game game) {
sc_game_hint hint;
sc_int refused;
/* For each hint, print the question, and confirm hint display. */
refused = 0;
for (hint = sc_get_first_game_hint(game);
hint; hint = sc_get_next_game_hint(game, hint)) {
const sc_char *hint_question, *hint_text;
/* If enough refusals, offer a way out of the loop. */
if (refused >= GSC_HINT_REFUSAL_LIMIT) {
if (!os_confirm(GSC_CONF_CONTINUE_HINTS))
break;
refused = 0;
}
/* Pop the question. */
hint_question = sc_get_game_hint_question(game, hint);
gsc_normal_char('\n');
gsc_standout_string(hint_question);
gsc_normal_char('\n');
/* Print the subtle hint, or on to the next hint. */
hint_text = sc_get_game_subtle_hint(game, hint);
if (hint_text) {
if (!os_confirm(GSC_CONF_SUBTLE_HINT)) {
refused++;
continue;
}
gsc_normal_char('\n');
gsc_standout_string(hint_text);
gsc_normal_string("\n\n");
}
/* Print the less than subtle hint, or on to the next hint. */
hint_text = sc_get_game_unsubtle_hint(game, hint);
if (hint_text) {
if (!os_confirm(GSC_CONF_UNSUBTLE_HINT)) {
refused++;
continue;
}
gsc_normal_char('\n');
gsc_standout_string(hint_text);
gsc_normal_string("\n\n");
}
}
}
/*---------------------------------------------------------------------*/
/* Glk resource handling functions */
/*---------------------------------------------------------------------*/
/*
* os_play_sound()
* os_stop_sound()
*
* Stub functions. The unused variables defeat gcc warnings.
*/
void os_play_sound(const sc_char *filepath, sc_int offset, sc_int length, sc_bool is_looping) {
/*
const sc_char *unused1;
sc_int unused2, unused3;
sc_bool unused4;
unused1 = filepath;
unused2 = offset;
unused3 = length;
unused4 = is_looping;
*/
}
void os_stop_sound() {
}
/*
* os_show_graphic()
*
* For graphic-capable Glk libraries on Linux, attempt graphics using xv. The
* graphic capability test isn't really required, it's just a way of having
* graphics behave without surprises; someone using a non-graphical Glk
* probably won't expect graphics to pop up.
*
* For other cases, this is a stub function, with unused variables to defeat
* gcc warnings.
*/
#ifdef LINUX_GRAPHICS
static int gsclinux_graphics_enabled = TRUE;
static char *gsclinux_game_file = nullptr;
void os_show_graphic(const sc_char *filepath, sc_int offset, sc_int length) {
const sc_char *unused1;
unused1 = filepath;
if (length > 0
&& gsclinux_graphics_enabled && g_vm->glk_gestalt(gestalt_Graphics, 0)) {
sc_char *buffer;
/*
* Try to extract data with dd. Assuming that works, background xv to
* display the image, then background a job to delay ten seconds and
* then delete the temporary file containing the image. Systems lacking
* xv can usually use a small script, named xv, to invoke eog or an
* alternative image display binary. Not exactly finessed.
*/
assert(gsclinux_game_file);
buffer = gsc_malloc(strlen(gsclinux_game_file) + 128);
sprintf(buffer, "dd if=%s ibs=1c skip=%ld count=%ld obs=100k"
" of=/tmp/scare.jpg 2>/dev/null",
gsclinux_game_file, offset, length);
system(buffer);
free(buffer);
system("xv /tmp/scare.jpg >/dev/null 2>&1 &");
system("( sleep 10; rm /tmp/scare.jpg ) >/dev/null 2>&1 &");
}
}
#else
void os_show_graphic(const sc_char *filepath, sc_int offset, sc_int length) {
/*
const sc_char *unused1;
sc_int unused2, unused3;
unused1 = filepath;
unused2 = offset;
unused3 = length;
*/
}
#endif
/*---------------------------------------------------------------------*/
/* Glk command escape functions */
/*---------------------------------------------------------------------*/
/*
* gsc_command_script()
*
* Turn game output scripting (logging) on and off.
*/
static void gsc_command_script(const char *argument) {
assert(argument);
if (sc_strcasecmp(argument, "on") == 0) {
frefid_t fileref;
if (gsc_transcript_stream) {
gsc_normal_string("Glk transcript is already on.\n");
return;
}
fileref = g_vm->glk_fileref_create_by_prompt(fileusage_Transcript
| fileusage_TextMode,
filemode_WriteAppend, 0);
if (!fileref) {
gsc_standout_string("Glk transcript failed.\n");
return;
}
gsc_transcript_stream = g_vm->glk_stream_open_file(fileref,
filemode_WriteAppend, 0);
g_vm->glk_fileref_destroy(fileref);
if (!gsc_transcript_stream) {
gsc_standout_string("Glk transcript failed.\n");
return;
}
g_vm->glk_window_set_echo_stream(gsc_main_window, gsc_transcript_stream);
gsc_normal_string("Glk transcript is now on.\n");
}
else if (sc_strcasecmp(argument, "off") == 0) {
if (!gsc_transcript_stream) {
gsc_normal_string("Glk transcript is already off.\n");
return;
}
g_vm->glk_stream_close(gsc_transcript_stream, nullptr);
gsc_transcript_stream = nullptr;
g_vm->glk_window_set_echo_stream(gsc_main_window, nullptr);
gsc_normal_string("Glk transcript is now off.\n");
}
else if (strlen(argument) == 0) {
gsc_normal_string("Glk transcript is ");
gsc_normal_string(gsc_transcript_stream ? "on" : "off");
gsc_normal_string(".\n");
}
else {
gsc_normal_string("Glk transcript can be ");
gsc_standout_string("on");
gsc_normal_string(", or ");
gsc_standout_string("off");
gsc_normal_string(".\n");
}
}
/*
* gsc_command_inputlog()
*
* Turn game input logging on and off.
*/
static void gsc_command_inputlog(const char *argument) {
assert(argument);
if (sc_strcasecmp(argument, "on") == 0) {
frefid_t fileref;
if (gsc_inputlog_stream) {
gsc_normal_string("Glk input logging is already on.\n");
return;
}
fileref = g_vm->glk_fileref_create_by_prompt(fileusage_InputRecord
| fileusage_BinaryMode,
filemode_WriteAppend, 0);
if (!fileref) {
gsc_standout_string("Glk input logging failed.\n");
return;
}
gsc_inputlog_stream = g_vm->glk_stream_open_file(fileref,
filemode_WriteAppend, 0);
g_vm->glk_fileref_destroy(fileref);
if (!gsc_inputlog_stream) {
gsc_standout_string("Glk input logging failed.\n");
return;
}
gsc_normal_string("Glk input logging is now on.\n");
}
else if (sc_strcasecmp(argument, "off") == 0) {
if (!gsc_inputlog_stream) {
gsc_normal_string("Glk input logging is already off.\n");
return;
}
g_vm->glk_stream_close(gsc_inputlog_stream, nullptr);
gsc_inputlog_stream = nullptr;
gsc_normal_string("Glk input log is now off.\n");
}
else if (strlen(argument) == 0) {
gsc_normal_string("Glk input logging is ");
gsc_normal_string(gsc_inputlog_stream ? "on" : "off");
gsc_normal_string(".\n");
}
else {
gsc_normal_string("Glk input logging can be ");
gsc_standout_string("on");
gsc_normal_string(", or ");
gsc_standout_string("off");
gsc_normal_string(".\n");
}
}
/*
* gsc_command_readlog()
*
* Set the game input log, to read input from a file.
*/
static void gsc_command_readlog(const char *argument) {
assert(argument);
if (sc_strcasecmp(argument, "on") == 0) {
frefid_t fileref;
if (gsc_readlog_stream) {
gsc_normal_string("Glk read log is already on.\n");
return;
}
fileref = g_vm->glk_fileref_create_by_prompt(fileusage_InputRecord
| fileusage_BinaryMode,
filemode_Read, 0);
if (!fileref) {
gsc_standout_string("Glk read log failed.\n");
return;
}
if (!g_vm->glk_fileref_does_file_exist(fileref)) {
g_vm->glk_fileref_destroy(fileref);
gsc_standout_string("Glk read log failed.\n");
return;
}
gsc_readlog_stream = g_vm->glk_stream_open_file(fileref, filemode_Read, 0);
g_vm->glk_fileref_destroy(fileref);
if (!gsc_readlog_stream) {
gsc_standout_string("Glk read log failed.\n");
return;
}
gsc_normal_string("Glk read log is now on.\n");
}
else if (sc_strcasecmp(argument, "off") == 0) {
if (!gsc_readlog_stream) {
gsc_normal_string("Glk read log is already off.\n");
return;
}
g_vm->glk_stream_close(gsc_readlog_stream, nullptr);
gsc_readlog_stream = nullptr;
gsc_normal_string("Glk read log is now off.\n");
}
else if (strlen(argument) == 0) {
gsc_normal_string("Glk read log is ");
gsc_normal_string(gsc_readlog_stream ? "on" : "off");
gsc_normal_string(".\n");
}
else {
gsc_normal_string("Glk read log can be ");
gsc_standout_string("on");
gsc_normal_string(", or ");
gsc_standout_string("off");
gsc_normal_string(".\n");
}
}
/*
* gsc_command_abbreviations()
*
* Turn abbreviation expansions on and off.
*/
static void gsc_command_abbreviations(const char *argument) {
assert(argument);
if (sc_strcasecmp(argument, "on") == 0) {
if (gsc_abbreviations_enabled) {
gsc_normal_string("Glk abbreviation expansions are already on.\n");
return;
}
gsc_abbreviations_enabled = TRUE;
gsc_normal_string("Glk abbreviation expansions are now on.\n");
}
else if (sc_strcasecmp(argument, "off") == 0) {
if (!gsc_abbreviations_enabled) {
gsc_normal_string("Glk abbreviation expansions are already off.\n");
return;
}
gsc_abbreviations_enabled = FALSE;
gsc_normal_string("Glk abbreviation expansions are now off.\n");
}
else if (strlen(argument) == 0) {
gsc_normal_string("Glk abbreviation expansions are ");
gsc_normal_string(gsc_abbreviations_enabled ? "on" : "off");
gsc_normal_string(".\n");
}
else {
gsc_normal_string("Glk abbreviation expansions can be ");
gsc_standout_string("on");
gsc_normal_string(", or ");
gsc_standout_string("off");
gsc_normal_string(".\n");
}
}
/*
* gsc_command_print_version_number()
* gsc_command_version()
*
* Print out the Glk library version number.
*/
static void gsc_command_print_version_number(glui32 version) {
char buffer[64];
sprintf(buffer, "%lu.%lu.%lu",
(unsigned long) version >> 16,
(unsigned long)(version >> 8) & 0xff,
(unsigned long) version & 0xff);
gsc_normal_string(buffer);
}
static void gsc_command_version(const char *argument) {
glui32 version;
assert(argument);
gsc_normal_string("This is version ");
gsc_command_print_version_number(GSC_PORT_VERSION);
gsc_normal_string(" of the Glk SCARE port.\n");
version = g_vm->glk_gestalt(gestalt_Version, 0);
gsc_normal_string("The Glk library version is ");
gsc_command_print_version_number(version);
gsc_normal_string(".\n");
}
/*
* gsc_command_commands()
*
* Turn command escapes off. Once off, there's no way to turn them back on.
* Commands must be on already to enter this function.
*/
static void gsc_command_commands(const char *argument) {
assert(argument);
if (sc_strcasecmp(argument, "on") == 0) {
gsc_normal_string("Glk commands are already on.\n");
}
else if (sc_strcasecmp(argument, "off") == 0) {
gsc_commands_enabled = FALSE;
gsc_normal_string("Glk commands are now off.\n");
}
else if (strlen(argument) == 0) {
gsc_normal_string("Glk commands are ");
gsc_normal_string(gsc_commands_enabled ? "on" : "off");
gsc_normal_string(".\n");
}
else {
gsc_normal_string("Glk commands can be ");
gsc_standout_string("on");
gsc_normal_string(", or ");
gsc_standout_string("off");
gsc_normal_string(".\n");
}
}
/*
* gsc_command_license()
*
* Print licensing terms.
*/
static void gsc_command_license(const char *argument) {
assert(argument);
gsc_normal_string("This program is free software; you can redistribute it"
" and/or modify it under the terms of version 2 of the"
" GNU General Public License as published by the Free"
" Software Foundation.\n\n");
gsc_normal_string("This program is distributed in the hope that it will be"
" useful, but ");
gsc_standout_string("WITHOUT ANY WARRANTY");
gsc_normal_string("; without even the implied warranty of ");
gsc_standout_string("MERCHANTABILITY");
gsc_normal_string(" or ");
gsc_standout_string("FITNESS FOR A PARTICULAR PURPOSE");
gsc_normal_string(". See the GNU General Public License for more"
" details.\n\n");
gsc_normal_string("You should have received a copy of the GNU General"
" Public License along with this program; if not, write"
" to the Free Software Foundation, Inc., 51 Franklin"
" Street, Fifth Floor, Boston, MA 02110-1301 USA\n\n");
gsc_normal_string("Please report any bugs, omissions, or misfeatures to ");
gsc_standout_string("simon_baldwin@yahoo.com");
gsc_normal_string(".\n");
}
/* Glk subcommands and handler functions. */
struct gsc_command_t {
const char *const command; /* Glk subcommand. */
void (* const handler)(const char *argument); /* Subcommand handler. */
const int takes_argument; /* Argument flag. */
};
typedef gsc_command_t *gsc_commandref_t;
static void gsc_command_summary(const char *argument);
static void gsc_command_help(const char *argument);
static gsc_command_t GSC_COMMAND_TABLE[] = {
{"summary", gsc_command_summary, FALSE},
{"script", gsc_command_script, TRUE},
{"inputlog", gsc_command_inputlog, TRUE},
{"readlog", gsc_command_readlog, TRUE},
{"abbreviations", gsc_command_abbreviations, TRUE},
{"version", gsc_command_version, FALSE},
{"commands", gsc_command_commands, TRUE},
{"license", gsc_command_license, FALSE},
{"help", gsc_command_help, TRUE},
{nullptr, nullptr, FALSE}
};
/*
* gsc_command_summary()
*
* Report all current Glk settings.
*/
static void gsc_command_summary(const char *argument) {
gsc_commandref_t entry;
assert(argument);
/*
* Call handlers that have status to report with an empty argument,
* prompting each to print its current setting.
*/
for (entry = GSC_COMMAND_TABLE; entry->command; entry++) {
if (entry->handler == gsc_command_summary
|| entry->handler == gsc_command_license
|| entry->handler == gsc_command_help)
continue;
entry->handler("");
}
}
/*
* gsc_command_help()
*
* Document the available Glk commands.
*/
static void gsc_command_help(const char *command) {
gsc_commandref_t entry, matched;
assert(command);
if (strlen(command) == 0) {
gsc_normal_string("Glk commands are");
for (entry = GSC_COMMAND_TABLE; entry->command; entry++) {
gsc_commandref_t next;
next = entry + 1;
gsc_normal_string(next->command ? " " : " and ");
gsc_standout_string(entry->command);
gsc_normal_string(next->command ? "," : ".\n\n");
}
gsc_normal_string("Glk commands may be abbreviated, as long as"
" the abbreviation is unambiguous. Use ");
gsc_standout_string("glk help");
gsc_normal_string(" followed by a Glk command name for help on that"
" command.\n");
return;
}
matched = nullptr;
for (entry = GSC_COMMAND_TABLE; entry->command; entry++) {
if (sc_strncasecmp(command, entry->command, strlen(command)) == 0) {
if (matched) {
gsc_normal_string("The Glk command ");
gsc_standout_string(command);
gsc_normal_string(" is ambiguous. Try ");
gsc_standout_string("glk help");
gsc_normal_string(" for more information.\n");
return;
}
matched = entry;
}
}
if (!matched) {
gsc_normal_string("The Glk command ");
gsc_standout_string(command);
gsc_normal_string(" is not valid. Try ");
gsc_standout_string("glk help");
gsc_normal_string(" for more information.\n");
return;
}
if (matched->handler == gsc_command_summary) {
gsc_normal_string("Prints a summary of all the current Glk SCARE"
" settings.\n");
}
else if (matched->handler == gsc_command_script) {
gsc_normal_string("Logs the game's output to a file.\n\nUse ");
gsc_standout_string("glk script on");
gsc_normal_string(" to begin logging game output, and ");
gsc_standout_string("glk script off");
gsc_normal_string(" to end it. Glk SCARE will ask you for a file"
" when you turn scripts on.\n");
}
else if (matched->handler == gsc_command_inputlog) {
gsc_normal_string("Records the commands you type into a game.\n\nUse ");
gsc_standout_string("glk inputlog on");
gsc_normal_string(", to begin recording your commands, and ");
gsc_standout_string("glk inputlog off");
gsc_normal_string(" to turn off input logs. You can play back"
" recorded commands into a game with the ");
gsc_standout_string("glk readlog");
gsc_normal_string(" command.\n");
}
else if (matched->handler == gsc_command_readlog) {
gsc_normal_string("Plays back commands recorded with ");
gsc_standout_string("glk inputlog on");
gsc_normal_string(".\n\nUse ");
gsc_standout_string("glk readlog on");
gsc_normal_string(". Command play back stops at the end of the"
" file. You can also play back commands from a"
" text file created using any standard editor.\n");
}
else if (matched->handler == gsc_command_abbreviations) {
gsc_normal_string("Controls abbreviation expansion.\n\nGlk SCARE"
" automatically expands several standard single"
" letter abbreviations for you; for example, \"x\""
" becomes \"examine\". Use ");
gsc_standout_string("glk abbreviations on");
gsc_normal_string(" to turn this feature on, and ");
gsc_standout_string("glk abbreviations off");
gsc_normal_string(" to turn it off. While the feature is on, you"
" can bypass abbreviation expansion for an"
" individual game command by prefixing it with a"
" single quote.\n");
}
else if (matched->handler == gsc_command_version) {
gsc_normal_string("Prints the version numbers of the Glk library"
" and the Glk SCARE port.\n");
}
else if (matched->handler == gsc_command_commands) {
gsc_normal_string("Turn off Glk commands.\n\nUse ");
gsc_standout_string("glk commands off");
gsc_normal_string(" to disable all Glk commands, including this one."
" Once turned off, there is no way to turn Glk"
" commands back on while inside the game.\n");
}
else if (matched->handler == gsc_command_license) {
gsc_normal_string("Prints Glk SCARE's software license.\n");
}
else if (matched->handler == gsc_command_help)
gsc_command_help("");
else
gsc_normal_string("There is no help available on that Glk command."
" Sorry.\n");
}
/*
* gsc_command_escape()
*
* This function is handed each input line. If the line contains a specific
* Glk port command, handle it and return TRUE, otherwise return FALSE.
*/
static int gsc_command_escape(const char *string) {
int posn;
char *string_copy, *command, *argument;
assert(string);
/*
* Return FALSE if the string doesn't begin with the Glk command escape
* introducer.
*/
posn = strspn(string, "\t ");
if (sc_strncasecmp(string + posn, "glk", strlen("glk")) != 0)
return FALSE;
/* Take a copy of the string, without any leading space or introducer. */
string_copy = (char *)gsc_malloc(strlen(string + posn) + 1 - strlen("glk"));
strcpy(string_copy, string + posn + strlen("glk"));
/*
* Find the subcommand; the first word in the string copy. Find its end,
* and ensure it terminates with a NUL.
*/
posn = strspn(string_copy, "\t ");
command = string_copy + posn;
posn += strcspn(string_copy + posn, "\t ");
if (string_copy[posn] != '\0')
string_copy[posn++] = '\0';
/*
* Now find any argument data for the command, ensuring it too terminates
* with a NUL.
*/
posn += strspn(string_copy + posn, "\t ");
argument = string_copy + posn;
posn += strcspn(string_copy + posn, "\t ");
string_copy[posn] = '\0';
/*
* Try to handle the command and argument as a Glk subcommand. If it
* doesn't run unambiguously, print command usage. Treat an empty command
* as "help".
*/
if (strlen(command) > 0) {
gsc_commandref_t entry, matched;
int matches;
/*
* Search for the first unambiguous table command string matching
* the command passed in.
*/
matches = 0;
matched = nullptr;
for (entry = GSC_COMMAND_TABLE; entry->command; entry++) {
if (sc_strncasecmp(command, entry->command, strlen(command)) == 0) {
matches++;
matched = entry;
}
}
/* If the match was unambiguous, call the command handler. */
if (matches == 1) {
gsc_normal_char('\n');
matched->handler(argument);
if (!matched->takes_argument && strlen(argument) > 0) {
gsc_normal_string("[The ");
gsc_standout_string(matched->command);
gsc_normal_string(" command ignores arguments.]\n");
}
}
/* No match, or the command was ambiguous. */
else {
gsc_normal_string("\nThe Glk command ");
gsc_standout_string(command);
gsc_normal_string(" is ");
gsc_normal_string(matches == 0 ? "not valid" : "ambiguous");
gsc_normal_string(". Try ");
gsc_standout_string("glk help");
gsc_normal_string(" for more information.\n");
}
} else {
gsc_normal_char('\n');
gsc_command_help("");
}
/* The string contained a Glk command; return TRUE. */
free(string_copy);
return TRUE;
}
/*---------------------------------------------------------------------*/
/* Glk port input functions */
/*---------------------------------------------------------------------*/
/* Quote used to suppress abbreviation expansion and local commands. */
static const char GSC_QUOTED_INPUT = '\'';
/* Table of single-character command abbreviations. */
typedef const struct {
const char abbreviation; /* Abbreviation character. */
const char *const expansion; /* Expansion string. */
} gsc_abbreviation_t;
typedef gsc_abbreviation_t *gsc_abbreviationref_t;
static gsc_abbreviation_t GSC_ABBREVIATIONS[] = {
{'c', "close"}, {'g', "again"}, {'i', "inventory"},
{'k', "attack"}, {'l', "look"}, {'p', "open"},
{'q', "quit"}, {'r', "drop"}, {'t', "take"},
{'x', "examine"}, {'y', "yes"}, {'z', "wait"},
{'\0', nullptr}
};
/*
* gsc_expand_abbreviations()
*
* Expand a few common one-character abbreviations commonly found in other
* game systems.
*/
static void gsc_expand_abbreviations(char *buffer, int size) {
char *command, abbreviation;
const char *expansion;
gsc_abbreviationref_t entry;
assert(buffer);
/* Ignore anything that isn't a single letter command. */
command = buffer + strspn(buffer, "\t ");
if (!(strlen(command) == 1
|| (strlen(command) > 1 && Common::isSpace(command[1]))))
return;
/* Scan the abbreviations table for a match. */
abbreviation = g_vm->glk_char_to_lower((unsigned char) command[0]);
expansion = nullptr;
for (entry = GSC_ABBREVIATIONS; entry->expansion; entry++) {
if (entry->abbreviation == abbreviation) {
expansion = entry->expansion;
break;
}
}
/*
* If a match found, check for a fit, then replace the character with the
* expansion string.
*/
if (expansion) {
if (strlen(buffer) + strlen(expansion) - 1 >= (unsigned int) size)
return;
memmove(command + strlen(expansion) - 1, command, strlen(command) + 1);
memcpy(command, expansion, strlen(expansion));
gsc_standout_string("[");
gsc_standout_char(abbreviation);
gsc_standout_string(" -> ");
gsc_standout_string(expansion);
gsc_standout_string("]\n");
}
}
/*
* os_read_line()
*
* Read and return a line of player input.
*/
sc_bool os_read_line(sc_char *buffer, sc_int length) {
sc_int characters;
assert(buffer && length > 0);
/* If a help request is pending, provide a user hint. */
gsc_output_provide_help_hint();
/*
* Ensure normal style, update the status line, and issue an input prompt.
*/
gsc_reset_glk_style();
gsc_status_notify();
g_vm->glk_put_string(">");
/*
* If we have an input log to read from, use that until it is exhausted.
* On end of file, close the stream and resume input from line requests.
*/
if (gsc_readlog_stream) {
glui32 chars;
/* Get the next line from the log stream. */
chars = g_vm->glk_get_line_stream(gsc_readlog_stream, buffer, length);
if (chars > 0) {
/* Echo the line just read in input style. */
g_vm->glk_set_style(style_Input);
gsc_put_buffer(buffer, chars);
g_vm->glk_set_style(style_Normal);
/* Return this line as player input. */
return TRUE;
}
/*
* We're at the end of the log stream. Close it, and then continue
* on to request a line from Glk.
*/
g_vm->glk_stream_close(gsc_readlog_stream, nullptr);
gsc_readlog_stream = nullptr;
}
/*
* No input log being read, or we just hit the end of file on one. Revert
* to normal line input; start by getting a new line from Glk.
*/
characters = gsc_read_line(buffer, length - 1);
assert(characters <= length);
buffer[characters] = '\0';
/*
* If neither abbreviations nor local commands are enabled, use the data
* read above without further massaging.
*/
if (gsc_abbreviations_enabled || gsc_commands_enabled) {
char *command;
/*
* If the first non-space input character is a quote, bypass all
* abbreviation expansion and local command recognition, and use the
* unadulterated input, less introductory quote.
*/
command = buffer + strspn(buffer, "\t ");
if (command[0] == GSC_QUOTED_INPUT) {
/* Delete the quote with memmove(). */
memmove(command, command + 1, strlen(command));
} else {
/* Check for, and expand, and abbreviated commands. */
if (gsc_abbreviations_enabled)
gsc_expand_abbreviations(buffer, length);
/*
* Check for standalone "help", then for Glk port special commands;
* suppress the interpreter's use of this input for Glk commands by
* returning FALSE.
*/
if (gsc_commands_enabled) {
int posn;
posn = strspn(buffer, "\t ");
if (sc_strncasecmp(buffer + posn, "help", strlen("help")) == 0) {
if (strspn(buffer + posn + strlen("help"), "\t ")
== strlen(buffer + posn + strlen("help"))) {
gsc_output_register_help_request();
}
}
if (gsc_command_escape(buffer)) {
gsc_output_silence_help_hints();
return FALSE;
}
}
}
}
/*
* If there is an input log active, log this input string to it. Note that
* by logging here we get any abbreviation expansions but we won't log glk
* special commands, nor any input read from a current open input log.
*/
if (gsc_inputlog_stream) {
g_vm->glk_put_string_stream(gsc_inputlog_stream, buffer);
g_vm->glk_put_char_stream(gsc_inputlog_stream, '\n');
}
return TRUE;
}
/*
* os_read_line_debug()
*
* Read and return a debugger command line. There's no dedicated debugging
* window, so this is just a call to the normal readline, with an additional
* prompt.
*/
sc_bool os_read_line_debug(sc_char *buffer, sc_int length) {
gsc_output_silence_help_hints();
gsc_reset_glk_style();
g_vm->glk_put_string("[SCARE debug]");
return os_read_line(buffer, length);
}
/*
* os_confirm()
*
* Confirm a game action with a yes/no prompt.
*/
sc_bool os_confirm(sc_int type) {
sc_char response;
/*
* Always allow game saves and hint display, and if we're reading from an
* input log, allow everything no matter what, on the assumption that the
* user knows what they are doing.
*/
if (gsc_readlog_stream
|| type == SC_CONF_SAVE || type == SC_CONF_VIEW_HINTS)
return TRUE;
/* Ensure back to normal style, and update status. */
gsc_reset_glk_style();
gsc_status_notify();
/* Prompt for the confirmation, based on the type. */
if (type == GSC_CONF_SUBTLE_HINT)
g_vm->glk_put_string("View the subtle hint for this topic");
else if (type == GSC_CONF_UNSUBTLE_HINT)
g_vm->glk_put_string("View the unsubtle hint for this topic");
else if (type == GSC_CONF_CONTINUE_HINTS)
g_vm->glk_put_string("Continue with hints");
else {
g_vm->glk_put_string("Do you really want to ");
switch (type) {
case SC_CONF_QUIT:
g_vm->glk_put_string("quit");
break;
case SC_CONF_RESTART:
g_vm->glk_put_string("restart");
break;
case SC_CONF_SAVE:
g_vm->glk_put_string("save");
break;
case SC_CONF_RESTORE:
g_vm->glk_put_string("restore");
break;
case SC_CONF_VIEW_HINTS:
g_vm->glk_put_string("view hints");
break;
default:
g_vm->glk_put_string("do that");
break;
}
}
g_vm->glk_put_string("? ");
/* Loop until 'yes' or 'no' returned. */
do {
event_t event;
/* Wait for a standard key, ignoring Glk special keys. */
do {
g_vm->glk_request_char_event(gsc_main_window);
gsc_event_wait(evtype_CharInput, &event);
} while (event.val1 > BYTE_MAX);
response = g_vm->glk_char_to_upper(event.val1);
} while (response != 'Y' && response != 'N');
/* Echo the confirmation response, and a new line. */
g_vm->glk_set_style(style_Input);
g_vm->glk_put_string(response == 'Y' ? "Yes" : "No");
g_vm->glk_set_style(style_Normal);
g_vm->glk_put_char('\n');
/* Use a short delay on restarts, if confirmed. */
if (type == SC_CONF_RESTART && response == 'Y')
gsc_short_delay();
/* Return TRUE if 'Y' was entered. */
return (response == 'Y');
}
/*---------------------------------------------------------------------*/
/* Glk port event functions */
/*---------------------------------------------------------------------*/
/* Short delay before restarts; 1s, in 100ms segments. */
static const glui32 GSC_DELAY_TIMEOUT = 100;
static const glui32 GSC_DELAY_TIMEOUTS_COUNT = 10;
/*
* gsc_short_delay()
*
* Delay for a short period; used before restarting a completed game, to
* improve the display where 'r', or confirming restart, triggers an otherwise
* immediate, and abrupt, restart.
*/
static void gsc_short_delay() {
/* Ignore the call if the Glk doesn't have timers. */
if (g_vm->glk_gestalt(gestalt_Timer, 0)) {
glui32 timeout;
/* Timeout in small chunks to minimize Glk jitter. */
g_vm->glk_request_timer_events(GSC_DELAY_TIMEOUT);
for (timeout = 0; timeout < GSC_DELAY_TIMEOUTS_COUNT; timeout++) {
event_t event;
gsc_event_wait(evtype_Timer, &event);
}
g_vm->glk_request_timer_events(0);
}
}
/*
* gsc_event_wait_2()
* gsc_event_wait()
*
* Process Glk events until one of the expected type, or types, arrives.
* Return the event of that type.
*/
static void gsc_event_wait_2(glui32 wait_type_1, glui32 wait_type_2, event_t *event) {
assert(event);
do {
g_vm->glk_select(event);
if (g_vm->shouldQuit()) {
g_vm->glk_cancel_line_event(gsc_main_window, event);
return;
}
switch (event->type) {
case evtype_Arrange:
case evtype_Redraw:
/* Refresh any sensitive windows on size events. */
gsc_status_redraw();
break;
default:
break;
}
} while (!(event->type == (EvType)wait_type_1 || event->type == (EvType)wait_type_2));
}
static void gsc_event_wait(glui32 wait_type, event_t *event) {
assert(event);
gsc_event_wait_2(wait_type, evtype_None, event);
}
/*---------------------------------------------------------------------*/
/* Glk port file functions */
/*---------------------------------------------------------------------*/
/*
* os_open_file()
*
* Open a file for save or restore, and return a Glk stream for the opened
* file.
*/
void *os_open_file(sc_bool is_save) {
glui32 usage, fmode;
frefid_t fileref;
strid_t stream;
usage = fileusage_SavedGame | fileusage_BinaryMode;
fmode = is_save ? filemode_Write : filemode_Read;
fileref = g_vm->glk_fileref_create_by_prompt(usage, (FileMode)fmode, 0);
if (!fileref)
return nullptr;
if (!is_save && !g_vm->glk_fileref_does_file_exist(fileref)) {
g_vm->glk_fileref_destroy(fileref);
return nullptr;
}
stream = g_vm->glk_stream_open_file(fileref, (FileMode)fmode, 0);
g_vm->glk_fileref_destroy(fileref);
return stream;
}
/*
* os_write_file()
* os_read_file()
*
* Write/read the given buffered data to/from the open Glk stream.
*/
void os_write_file(void *opaque, const sc_byte *buffer, sc_int length) {
strid_t stream = (strid_t) opaque;
assert(opaque && buffer);
g_vm->glk_put_buffer_stream(stream, (const char *)buffer, length);
}
sc_int os_read_file(void *opaque, sc_byte *buffer, sc_int length) {
strid_t stream = (strid_t) opaque;
assert(opaque && buffer);
return g_vm->glk_get_buffer_stream(stream, (char *)buffer, length);
}
/*
* os_close_file()
*
* Close the opened Glk stream.
*/
void os_close_file(void *opaque) {
strid_t stream = (strid_t) opaque;
assert(opaque);
g_vm->glk_stream_close(stream, nullptr);
}
/*---------------------------------------------------------------------*/
/* main() and options parsing */
/*---------------------------------------------------------------------*/
/* Loading message flush delay timeout. */
static const glui32 GSC_LOADING_TIMEOUT = 100;
/* Enumerated game end options. */
enum gsc_end_option { GAME_RESTART, GAME_UNDO, GAME_QUIT };
/*
* The following value needs to be passed between the startup_code and main
* functions.
*/
static const char *gsc_game_message;
/*
* gsc_callback()
*
* Callback function for reading in game and restore file data; fills a
* buffer with TAF or TAS file data from a Glk stream, and returns the byte
* count.
*/
static sc_int gsc_callback(void *opaque, sc_byte *buffer, sc_int length) {
Common::SeekableReadStream *stream = (Common::SeekableReadStream *)opaque;
assert(stream);
return stream->read(buffer, length);
}
/*
* gsc_get_ending_option()
*
* Offer the option to restart, undo, or quit. Returns the selected game
* end option. Called on game completion.
*/
static enum gsc_end_option gsc_get_ending_option() {
sc_char response;
/* Ensure back to normal style, and update status. */
gsc_reset_glk_style();
gsc_status_notify();
/* Prompt for restart, undo, or quit. */
g_vm->glk_put_string("\nWould you like to RESTART, UNDO a turn, or QUIT? ");
/* Loop until 'restart', 'undo' or 'quit'. */
do
{
event_t event;
do
{
g_vm->glk_request_char_event(gsc_main_window);
gsc_event_wait(evtype_CharInput, &event);
} while (event.val1 > BYTE_MAX);
response = g_vm->glk_char_to_upper(event.val1);
} while (response != 'R' && response != 'U' && response != 'Q');
/* Echo the confirmation response, and a new line. */
g_vm->glk_set_style(style_Input);
switch (response) {
case 'R':
g_vm->glk_put_string("Restart");
break;
case 'U':
g_vm->glk_put_string("Undo");
break;
case 'Q':
g_vm->glk_put_string("Quit");
break;
default:
gsc_fatal("GLK: Invalid response encountered");
g_vm->glk_exit();
}
g_vm->glk_set_style(style_Normal);
g_vm->glk_put_char('\n');
/* Return the appropriate value for response. */
switch (response) {
case 'R':
return GAME_RESTART;
case 'U':
return GAME_UNDO;
case 'Q':
return GAME_QUIT;
default:
gsc_fatal("GLK: Invalid response encountered");
g_vm->glk_exit();
}
/* Unreachable; supplied to suppress compiler warning. */
return GAME_QUIT;
}
/*
* gsc_startup_code()
* gsc_main
*
* Together, these functions take the place of the original main(). The
* first one is called from the platform-specific startup_code(), to parse
* and generally handle options. The second is called from g_vm->glk_main, and
* does the real work of running the game.
*/
static int gsc_startup_code(Common::SeekableReadStream *game_stream, int restore_slot,
sc_uint trace_flags, sc_bool enable_debugger, sc_bool stable_random, const sc_char *locale) {
winid_t window;
assert(game_stream);
/* Open a temporary Glk main window. */
window = g_vm->glk_window_open(0, 0, 0, wintype_TextBuffer, 0);
if (window) {
/* Clear and initialize the temporary window. */
g_vm->glk_window_clear(window);
g_vm->glk_set_window(window);
g_vm->glk_set_style(style_Normal);
/*
* Display a brief loading game message; here we have to use a timeout
* to ensure that the text is flushed to Glk.
*/
g_vm->glk_put_string_uni(_("Loading game...\n").u32_str());
if (g_vm->glk_gestalt(gestalt_Timer, 0)) {
event_t event;
g_vm->glk_request_timer_events(GSC_LOADING_TIMEOUT);
do {
g_vm->glk_select(&event);
} while (!g_vm->shouldQuit() && event.type != evtype_Timer);
g_vm->glk_request_timer_events(0);
}
if (g_vm->shouldQuit())
return false;
}
/* If the Glk libarary does not support unicode, disable it. */
if (!gsc_has_unicode || !g_vm->glk_gestalt(gestalt_Unicode, 0))
gsc_unicode_enabled = FALSE;
/*
* If a locale was requested, set it in the core interpreter now. This
* locale will preempt any auto-detected one found from inspecting the
* game on creation. After game creation, the Glk locale is synchronized
* to the core interpreter's locale.
*/
if (locale)
sc_set_locale(locale);
/*
* Set tracing flags, then try to create a SCARE game reference from the
* TAF file. Since we need this in our call from g_vm->glk_main, we have to keep
* it in a module static variable. If we can't open the TAF file, then
* we'll set the pointer to nullptr, and complain about it later in main.
* Passing the message string around like this is a nuisance...
*/
sc_set_trace_flags(trace_flags);
gsc_game = sc_game_from_callback(gsc_callback, game_stream);
if (!gsc_game) {
gsc_game = nullptr;
gsc_game_message = "Unable to load an Adrift game from the requested file.";
} else {
gsc_game_message = nullptr;
}
/*
* If the game was created successfully and there is a restore stream, try
* to immediately restore the game from that stream.
*/
if (gsc_game && restore_slot != -1) {
if (g_vm->loadGameState(restore_slot).getCode() != Common::kNoError) {
sc_free_game(gsc_game);
gsc_game = nullptr;
gsc_game_message = "Unable to restore this Adrift game from the requested file.";
} else {
gsc_game_message = nullptr;
}
}
/* If successful, set game debugging and synchronize to the core's locale. */
if (gsc_game) {
sc_set_game_debugger_enabled(gsc_game, enable_debugger);
gsc_set_locale(sc_get_locale());
}
/* Set portable and predictable random number generation if requested. */
if (stable_random) {
sc_set_portable_random(TRUE);
sc_reseed_random_sequence(1);
}
/* Close the temporary window. */
if (window)
g_vm->glk_window_close(window, nullptr);
/* Set title of game */
#ifdef GARGLK
g_vm->garglk_set_story_name(sc_get_game_name(gsc_game));
#endif
/* Game set up, perhaps successfully. */
return TRUE;
}
static void gsc_main() {
sc_bool is_running;
Context context;
/* Ensure SCARE internal types have the right sizes. */
if (!(sizeof(sc_byte) == 1 && sizeof(sc_char) == 1
&& sizeof(sc_uint) >= 4 && sizeof(sc_int) >= 4
&& sizeof(sc_uint) <= 8 && sizeof(sc_int) <= 8)) {
gsc_fatal("GLK: Types sized incorrectly, recompilation is needed");
g_vm->glk_exit();
}
/* Create the Glk window, and set its stream as the current one. */
gsc_main_window = g_vm->glk_window_open(0, 0, 0, wintype_TextBuffer, 0);
if (!gsc_main_window) {
gsc_fatal("GLK: Can't open main window");
g_vm->glk_exit();
}
g_vm->glk_window_clear(gsc_main_window);
g_vm->glk_set_window(gsc_main_window);
g_vm->glk_set_style(style_Normal);
/* If there's a problem with the game file, complain now. */
if (!gsc_game) {
assert(gsc_game_message);
gsc_header_string("Glk SCARE Error\n\n");
gsc_normal_string(gsc_game_message);
gsc_normal_char('\n');
g_vm->glk_exit();
}
/* Try to create a one-line status window. We can live without it. */
g_vm->glk_stylehint_set(wintype_TextGrid, style_User1, stylehint_ReverseColor, 1);
gsc_status_window = g_vm->glk_window_open(gsc_main_window,
winmethod_Above | winmethod_Fixed,
1, wintype_TextGrid, 0);
/* Repeat the game until no more restarts requested. */
is_running = TRUE;
while (is_running) {
/* Run the game until it ends, or the user quits. */
gsc_status_notify();
if (!context._break)
sc_interpret_game(context, gsc_game);
// End point for any context long jump
context.clear();
/*
* If the game did not complete, the user quit explicitly, so leave the
* game repeat loop.
*/
if (!sc_has_game_completed(gsc_game)) {
is_running = FALSE;
break;
}
/*
* If reading from an input log, close it now. We need to request a
* user selection, probably modal, and after that we probably don't
* want the follow-on readlog data being used as game input.
*/
if (gsc_readlog_stream) {
g_vm->glk_stream_close(gsc_readlog_stream, nullptr);
gsc_readlog_stream = nullptr;
}
/*
* Get user selection of restart, undo a turn, or quit completed game.
* If undo is unavailable (this should not be possible), degrade to
* restart.
*/
switch (gsc_get_ending_option()) {
case GAME_RESTART:
gsc_short_delay();
sc_restart_game(context, gsc_game);
break;
case GAME_UNDO:
if (sc_is_game_undo_available(gsc_game)) {
sc_undo_game_turn(context, gsc_game);
gsc_normal_string("The previous turn has been undone.\n");
} else {
gsc_normal_string("Sorry, no undo is available.\n");
gsc_short_delay();
sc_restart_game(context, gsc_game);
}
break;
case GAME_QUIT:
default:
is_running = FALSE;
break;
}
}
/* All done -- release game resources. */
sc_free_game(gsc_game);
/* Close any open transcript, input log, and/or read log. */
if (gsc_transcript_stream) {
g_vm->glk_stream_close(gsc_transcript_stream, nullptr);
gsc_transcript_stream = nullptr;
}
if (gsc_inputlog_stream) {
g_vm->glk_stream_close(gsc_inputlog_stream, nullptr);
gsc_inputlog_stream = nullptr;
}
if (gsc_readlog_stream) {
g_vm->glk_stream_close(gsc_readlog_stream, nullptr);
gsc_readlog_stream = nullptr;
}
}
/*---------------------------------------------------------------------*/
/* Linkage between Glk entry/exit calls and the real interpreter */
/*---------------------------------------------------------------------*/
/*
* Safety flags, to ensure we always get startup before main, and that
* we only get a call to main once.
*/
static int gsc_startup_called = FALSE,
gsc_main_called = FALSE;
/*
* adrift_main()
*
* Main entry point for Glk. Here, all startup is done, and we call our
* function to run the game, or to report errors if gsc_game_message is set.
*/
void adrift_main() {
assert(gsc_startup_called && !gsc_main_called);
gsc_main_called = TRUE;
/* Call the generic interpreter main function. */
gsc_main();
}
/*---------------------------------------------------------------------*/
/* Glk linkage relevant only to the UNIX platform */
/*---------------------------------------------------------------------*/
#if 0
/*
* Glk arguments for UNIX versions of the Glk interpreter.
*/
glkunix_argumentlist_t glkunix_arguments[] = {
{
(const char *)"-nc", glkunix_arg_NoValue,
(const char *)"-nc No local handling for Glk special commands"
},
{
(const char *)"-na", glkunix_arg_NoValue,
(const char *)"-na Turn off abbreviation expansions"
},
{
(const char *)"-nu", glkunix_arg_NoValue,
(const char *)"-nu Turn off any use of Unicode output"
},
#ifdef LINUX_GRAPHICS
{
(const char *)"-ng", glkunix_arg_NoValue,
(const char *)"-ng Turn off attempts at game graphics"
},
#endif
{
(const char *)"-r", glkunix_arg_ValueFollows,
(const char *)"-r FILE Restore from FILE on starting the game"
},
{
(const char *)"", glkunix_arg_ValueCanFollow,
(const char *)"filename game to run"
},
{nullptr, glkunix_arg_End, nullptr}
};
#endif
/*
* winglk_startup_code()
*
* Startup entry point for Windows versions of Glk interpreter.
*/
bool adrift_startup_code(Common::SeekableReadStream *gameFile) {
const char *locale;
sc_uint trace_flags;
sc_bool enable_debugger, stable_random;
assert(!gsc_startup_called);
gsc_startup_called = TRUE;
assert(gameFile);
trace_flags = 0;
enable_debugger = gDebugLevel > 0;
stable_random = gDebugLevel > 0;
locale = nullptr;
// Check for savegame to load immediate
int saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
// Use the generic startup code to complete startup
return gsc_startup_code(gameFile, saveSlot, trace_flags, enable_debugger, stable_random, locale);
}
} // End of namespace Adrift
} // End of namespace Glk