mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
b5ce08b2c6
svn-id: r43552
797 lines
21 KiB
C++
797 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "common/config-manager.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/events.h"
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#include "graphics/scaler.h"
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#ifdef __DS__
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#include "scummhelp.h"
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#endif
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#include "gui/about.h"
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#include "gui/GuiManager.h"
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#include "gui/ListWidget.h"
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#include "gui/ThemeEval.h"
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#include "scumm/dialogs.h"
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#include "scumm/sound.h"
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#include "scumm/scumm.h"
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#include "scumm/imuse/imuse.h"
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#include "scumm/imuse_digi/dimuse.h"
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#include "scumm/player_v2.h"
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#include "scumm/verbs.h"
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#include "sound/mididrv.h"
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#include "sound/mixer.h"
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#ifndef DISABLE_HELP
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#include "scumm/help.h"
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#endif
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#ifdef SMALL_SCREEN_DEVICE
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#include "gui/KeysDialog.h"
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#endif
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using GUI::CommandSender;
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using GUI::StaticTextWidget;
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using GUI::kCloseCmd;
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using Graphics::kTextAlignCenter;
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using Graphics::kTextAlignLeft;
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using GUI::WIDGET_ENABLED;
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typedef GUI::OptionsDialog GUI_OptionsDialog;
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typedef GUI::Dialog GUI_Dialog;
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namespace Scumm {
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struct ResString {
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int num;
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char string[80];
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};
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static const ResString string_map_table_v8[] = {
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{0, "/BT_100/Please insert disk %d. Press ENTER"},
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{0, "/BT__003/Unable to Find %s, (%s %d) Press Button."},
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{0, "/BT__004/Error reading disk %c, (%c%d) Press Button."},
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{0, "/BT__002/Game Paused. Press SPACE to Continue."},
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{0, "/BT__005/Are you sure you want to restart? (Y/N)"}, //BOOT.004
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{0, "/BT__006/Are you sure you want to quit? (Y/N)"}, //BOOT.005
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{0, "/BT__008/Save"},
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{0, "/BT__009/Load"},
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{0, "/BT__010/Play"},
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{0, "/BT__011/Cancel"},
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{0, "/BT__012/Quit"},
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{0, "/BT__013/OK"},
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{0, ""},
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{0, "/BT__014/You must enter a name"},
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{0, "/BT__015/The game was NOT saved (disk full?)"},
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{0, "/BT__016/The game was NOT loaded"},
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{0, "/BT__017/Saving '%s'"},
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{0, "/BT__018/Loading '%s'"},
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{0, "/BT__019/Name your SAVE game"},
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{0, "/BT__020/Select a game to LOAD"}
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};
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static const ResString string_map_table_v7[] = {
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{96, "game name and version"}, //that's how it's supposed to be
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{83, "Unable to Find %s, (%c%d) Press Button."},
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{84, "Error reading disk %c, (%c%d) Press Button."},
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{85, "/BOOT.003/Game Paused. Press SPACE to Continue."},
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{86, "/BOOT.004/Are you sure you want to restart? (Y/N)"},
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{87, "/BOOT.005/Are you sure you want to quit? (Y/N)"},
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{70, "/BOOT.008/Save"},
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{71, "/BOOT.009/Load"},
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{72, "/BOOT.010/Play"},
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{73, "/BOOT.011/Cancel"},
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{74, "/BOOT.012/Quit"},
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{75, "/BOOT.013/OK"},
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{0, ""},
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{78, "/BOOT.014/You must enter a name"},
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{81, "/BOOT.015/The game was NOT saved (disk full?)"},
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{82, "/BOOT.016/The game was NOT loaded"},
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{79, "/BOOT.017/Saving '%s'"},
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{80, "/BOOT.018/Loading '%s'"},
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{76, "/BOOT.019/Name your SAVE game"},
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{77, "/BOOT.020/Select a game to LOAD"}
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/* This is the complete string map for v7
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{68, "/BOOT.007/c:\\dig"},
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{69, "/BOOT.021/The Dig"},
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{70, "/BOOT.008/Save"},
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{71, "/BOOT.009/Load"},
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{72, "/BOOT.010/Play"},
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{73, "/BOOT.011/Cancel"},
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{74, "/BOOT.012/Quit"},
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{75, "/BOOT.013/OK"},
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{76, "/BOOT.019/Name your SAVE game"},
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{77, "/BOOT.020/Select a game to LOAD"},
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{78, "/BOOT.014/You must enter a name"},
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{79, "/BOOT.017/Saving '%s'"},
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{80, "/BOOT.018/Loading '%s'"},
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{81, "/BOOT.015/The game was NOT saved (disk full?)"},
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{82, "/BOOT.016/The game was NOT loaded"},
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{83, "Unable to Find %s, (%c%d) Press Button."},
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{84, "Error reading disk %c, (%c%d) Press Button."},
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{85, "/BOOT.003/Game Paused. Press SPACE to Continue."},
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{86, "/BOOT.004/Are you sure you want to restart? (Y/N)"},
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{87, "/BOOT.005/Are you sure you want to quit? (Y/N)"},
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{90, "/BOOT.022/Music"},
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{91, "/BOOT.023/Voice"},
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{92, "/BOOT.024/Sfx"},
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{93, "/BOOT.025/disabled"},
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{94, "/BOOT.026/Text speed"},
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{95, "/BOOT.027/Display Text"},
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{96, "The Dig v1.0"},
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{138, "/BOOT.028/Spooled Music"),
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{139, "/BOOT.029/Do you want to replace this saved game? (Y/N)"},
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{141, "Voice Only"},
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{142, "Voice and Text"},
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{143, "Text Display Only"}, */
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};
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static const ResString string_map_table_v6[] = {
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{90, "Insert Disk %c and Press Button to Continue."},
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{91, "Unable to Find %s, (%c%d) Press Button."},
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{92, "Error reading disk %c, (%c%d) Press Button."},
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{93, "Game Paused. Press SPACE to Continue."},
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{94, "Are you sure you want to restart? (Y/N)"},
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{95, "Are you sure you want to quit? (Y/N)"},
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{96, "Save"},
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{97, "Load"},
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{98, "Play"},
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{99, "Cancel"},
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{100, "Quit"},
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{101, "OK"},
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{102, "Insert save/load game disk"},
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{103, "You must enter a name"},
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{104, "The game was NOT saved (disk full?)"},
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{105, "The game was NOT loaded"},
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{106, "Saving '%s'"},
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{107, "Loading '%s'"},
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{108, "Name your SAVE game"},
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{109, "Select a game to LOAD"},
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{117, "How may I serve you?"}
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};
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static const ResString string_map_table_v345[] = {
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{1, "Insert Disk %c and Press Button to Continue."},
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{2, "Unable to Find %s, (%c%d) Press Button."},
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{3, "Error reading disk %c, (%c%d) Press Button."},
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{4, "Game Paused. Press SPACE to Continue."},
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{5, "Are you sure you want to restart? (Y/N)"},
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{6, "Are you sure you want to quit? (Y/N)"},
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// Added in SCUMM4
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{7, "Save"},
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{8, "Load"},
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{9, "Play"},
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{10, "Cancel"},
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{11, "Quit"},
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{12, "OK"},
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{13, "Insert save/load game disk"},
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{14, "You must enter a name"},
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{15, "The game was NOT saved (disk full?)"},
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{16, "The game was NOT loaded"},
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{17, "Saving '%s'"},
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{18, "Loading '%s'"},
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{19, "Name your SAVE game"},
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{20, "Select a game to LOAD"},
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{28, "Game title"}
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};
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#pragma mark -
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ScummDialog::ScummDialog(String name) : GUI::Dialog(name) {
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_backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial;
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}
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#pragma mark -
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enum {
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kSaveCmd = 'SAVE',
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kLoadCmd = 'LOAD',
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kPlayCmd = 'PLAY',
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kOptionsCmd = 'OPTN',
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kHelpCmd = 'HELP',
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kAboutCmd = 'ABOU',
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kQuitCmd = 'QUIT',
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kChooseCmd = 'CHOS'
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};
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ScummMenuDialog::ScummMenuDialog(ScummEngine *scumm)
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: ScummDialog("ScummMain"), _vm(scumm) {
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new GUI::ButtonWidget(this, "ScummMain.Resume", "Resume", kPlayCmd, 'P');
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new GUI::ButtonWidget(this, "ScummMain.Load", "Load", kLoadCmd, 'L');
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_saveButton = new GUI::ButtonWidget(this, "ScummMain.Save", "Save", kSaveCmd, 'S');
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new GUI::ButtonWidget(this, "ScummMain.Options", "Options", kOptionsCmd, 'O');
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#ifndef DISABLE_HELP
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new GUI::ButtonWidget(this, "ScummMain.Help", "Help", kHelpCmd, 'H');
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#endif
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new GUI::ButtonWidget(this, "ScummMain.About", "About", kAboutCmd, 'A');
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new GUI::ButtonWidget(this, "ScummMain.Quit", "Quit", kQuitCmd, 'Q');
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//
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// Create the sub dialog(s)
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//
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_aboutDialog = new GUI::AboutDialog();
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_optionsDialog = new ConfigDialog();
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#ifndef DISABLE_HELP
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_helpDialog = new HelpDialog(scumm->_game);
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#endif
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_saveDialog = new GUI::SaveLoadChooser("Save game:", "Save");
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_saveDialog->setSaveMode(true);
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_loadDialog = new GUI::SaveLoadChooser("Load game:", "Load");
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_loadDialog->setSaveMode(false);
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}
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ScummMenuDialog::~ScummMenuDialog() {
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delete _aboutDialog;
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delete _optionsDialog;
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#ifndef DISABLE_HELP
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delete _helpDialog;
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#endif
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delete _saveDialog;
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delete _loadDialog;
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}
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int ScummMenuDialog::runModal() {
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_saveButton->setEnabled(_vm->canSaveGameStateCurrently());
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return ScummDialog::runModal();
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}
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void ScummMenuDialog::reflowLayout() {
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_saveButton->setEnabled(_vm->canSaveGameStateCurrently());
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Dialog::reflowLayout();
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}
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void ScummMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kSaveCmd:
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save();
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break;
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case kLoadCmd:
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load();
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break;
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case kPlayCmd:
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close();
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break;
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case kOptionsCmd:
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_optionsDialog->runModal();
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break;
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case kAboutCmd:
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_aboutDialog->runModal();
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break;
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#ifndef DISABLE_HELP
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case kHelpCmd:
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_helpDialog->runModal();
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break;
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#endif
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case kQuitCmd:
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_vm->quitGame();
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close();
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break;
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default:
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ScummDialog::handleCommand(sender, cmd, data);
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}
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}
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void ScummMenuDialog::save() {
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Common::String gameId = ConfMan.get("gameid");
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const EnginePlugin *plugin = 0;
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EngineMan.findGame(gameId, &plugin);
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int idx = _saveDialog->runModal(plugin, ConfMan.getActiveDomainName());
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if (idx >= 0) {
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String result(_saveDialog->getResultString());
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char buffer[20];
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const char *str;
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if (result.empty()) {
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// If the user was lazy and entered no save name, come up with a default name.
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sprintf(buffer, "Save %d", idx);
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str = buffer;
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} else
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str = result.c_str();
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_vm->requestSave(idx, str);
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close();
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}
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}
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void ScummMenuDialog::load() {
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Common::String gameId = ConfMan.get("gameid");
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const EnginePlugin *plugin = 0;
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EngineMan.findGame(gameId, &plugin);
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int idx = _loadDialog->runModal(plugin, ConfMan.getActiveDomainName());
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if (idx >= 0) {
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_vm->requestLoad(idx);
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close();
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}
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}
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#pragma mark -
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enum {
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kOKCmd = 'ok '
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};
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enum {
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kKeysCmd = 'KEYS'
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};
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// FIXME: We use the empty string as domain name here. This tells the
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// ConfigManager to use the 'default' domain for all its actions. We do that
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// to get as close as possible to editing the 'active' settings.
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//
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// However, that requires bad & evil hacks in the ConfigManager code,
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// and even then still doesn't work quite correctly.
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// For example, if the transient domain contains 'false' for the 'fullscreen'
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// flag, but the user used a hotkey to switch to windowed mode, then the dialog
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// will display the wrong value anyway.
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//
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// Proposed solution consisting of multiple steps:
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// 1) Add special code to the open() code that reads out everything stored
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// in the transient domain that is controlled by this dialog, and updates
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// the dialog accordingly.
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// 2) Even more code is added to query the backend for current settings, like
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// the fullscreen mode flag etc., and also updates the dialog accordingly.
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// 3) The domain being edited is set to the active game domain.
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// 4) If the dialog is closed with the "OK" button, then we remove everything
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// stored in the transient domain (or at least everything corresponding to
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// switches in this dialog.
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// If OTOH the dialog is closed with "Cancel" we do no such thing.
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//
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// These changes will achieve two things at once: Allow us to get rid of using
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// "" as value for the domain, and in fact provide a somewhat better user
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// experience at the same time.
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ConfigDialog::ConfigDialog()
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: GUI::OptionsDialog("", "ScummConfig") {
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//
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// Sound controllers
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//
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addVolumeControls(this, "ScummConfig.");
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//
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// Some misc options
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//
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// SCUMM has a talkspeed range of 0-9
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addSubtitleControls(this, "ScummConfig.", 9);
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//
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// Add the buttons
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//
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new GUI::ButtonWidget(this, "ScummConfig.Ok", "OK", GUI::OptionsDialog::kOKCmd, 'O');
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new GUI::ButtonWidget(this, "ScummConfig.Cancel", "Cancel", kCloseCmd, 'C');
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#ifdef SMALL_SCREEN_DEVICE
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new GUI::ButtonWidget(this, "ScummConfig.Keys", "Keys", kKeysCmd, 'K');
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_keysDialog = NULL;
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#endif
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}
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ConfigDialog::~ConfigDialog() {
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#ifdef SMALL_SCREEN_DEVICE
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delete _keysDialog;
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#endif
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}
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void ConfigDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kKeysCmd:
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#ifdef SMALL_SCREEN_DEVICE
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//
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// Create the sub dialog(s)
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//
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_keysDialog = new GUI::KeysDialog();
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_keysDialog->runModal();
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delete _keysDialog;
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_keysDialog = NULL;
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#endif
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break;
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default:
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GUI_OptionsDialog::handleCommand (sender, cmd, data);
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}
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}
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#ifndef DISABLE_HELP
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#pragma mark -
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enum {
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kNextCmd = 'NEXT',
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kPrevCmd = 'PREV'
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};
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HelpDialog::HelpDialog(const GameSettings &game)
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: ScummDialog("ScummHelp"), _game(game) {
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_title = new StaticTextWidget(this, "ScummHelp.Title", "");
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_page = 1;
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_backgroundType = GUI::ThemeEngine::kDialogBackgroundDefault;
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_numPages = ScummHelp::numPages(_game.id);
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_prevButton = new GUI::ButtonWidget(this, "ScummHelp.Prev", "Previous", kPrevCmd, 'P');
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_nextButton = new GUI::ButtonWidget(this, "ScummHelp.Next", "Next", kNextCmd, 'N');
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new GUI::ButtonWidget(this, "ScummHelp.Close", "Close", kCloseCmd, 'C');
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_prevButton->clearFlags(WIDGET_ENABLED);
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_numLines = HELP_NUM_LINES;
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// Dummy entries
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for (int i = 0; i < HELP_NUM_LINES; i++) {
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_key[i] = new StaticTextWidget(this, 0, 0, 10, 10, "", Graphics::kTextAlignRight);
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_dsc[i] = new StaticTextWidget(this, 0, 0, 10, 10, "", Graphics::kTextAlignLeft);
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}
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}
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void HelpDialog::reflowLayout() {
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ScummDialog::reflowLayout();
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int lineHeight = g_gui.getFontHeight();
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int16 x, y;
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uint16 w, h;
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g_gui.xmlEval()->getWidgetData("ScummHelp.HelpText", x, y, w, h);
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// Make sure than we don't have more lines than what we can fit
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// on the space that the layout reserves for text
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_numLines = MIN(HELP_NUM_LINES, (int)(h / lineHeight));
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int keyW = w * 20 / 100;
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int dscX = x + keyW + 32;
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int dscW = w * 80 / 100;
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int xoff = (_w >> 1) - (w >> 1);
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for (int i = 0; i < _numLines; i++) {
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_key[i]->resize(xoff + x, y + lineHeight * i, keyW, lineHeight);
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_dsc[i]->resize(xoff + dscX, y + lineHeight * i, dscW, lineHeight);
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}
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displayKeyBindings();
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}
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void HelpDialog::displayKeyBindings() {
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String titleStr, *keyStr, *dscStr;
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#ifndef __DS__
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ScummHelp::updateStrings(_game.id, _game.version, _game.platform, _page, titleStr, keyStr, dscStr);
|
|
#else
|
|
// DS version has a different help screen
|
|
DS::updateStrings(_game.id, _game.version, _game.platform, _page, titleStr, keyStr, dscStr);
|
|
#endif
|
|
|
|
_title->setLabel(titleStr);
|
|
for (int i = 0; i < _numLines; i++) {
|
|
_key[i]->setLabel(keyStr[i]);
|
|
_dsc[i]->setLabel(dscStr[i]);
|
|
}
|
|
|
|
delete[] keyStr;
|
|
delete[] dscStr;
|
|
}
|
|
|
|
void HelpDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
|
|
switch (cmd) {
|
|
case kNextCmd:
|
|
_page++;
|
|
if (_page >= _numPages) {
|
|
_nextButton->clearFlags(WIDGET_ENABLED);
|
|
}
|
|
if (_page >= 2) {
|
|
_prevButton->setFlags(WIDGET_ENABLED);
|
|
}
|
|
displayKeyBindings();
|
|
draw();
|
|
break;
|
|
case kPrevCmd:
|
|
_page--;
|
|
if (_page <= _numPages) {
|
|
_nextButton->setFlags(WIDGET_ENABLED);
|
|
}
|
|
if (_page <= 1) {
|
|
_prevButton->clearFlags(WIDGET_ENABLED);
|
|
}
|
|
displayKeyBindings();
|
|
draw();
|
|
break;
|
|
default:
|
|
ScummDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#pragma mark -
|
|
|
|
InfoDialog::InfoDialog(ScummEngine *scumm, int res)
|
|
: ScummDialog("scummDummyDialog"), _vm(scumm) { // dummy x and w
|
|
|
|
_message = queryResString(res);
|
|
|
|
// Width and height are dummy
|
|
_text = new StaticTextWidget(this, 0, 0, 10, 10, _message, kTextAlignCenter);
|
|
}
|
|
|
|
InfoDialog::InfoDialog(ScummEngine *scumm, const String& message)
|
|
: ScummDialog("scummDummyDialog"), _vm(scumm) { // dummy x and w
|
|
|
|
_message = message;
|
|
|
|
// Width and height are dummy
|
|
_text = new StaticTextWidget(this, 0, 0, 10, 10, _message, kTextAlignCenter);
|
|
}
|
|
|
|
void InfoDialog::setInfoText(const String& message) {
|
|
_message = message;
|
|
_text->setLabel(_message);
|
|
//reflowLayout(); // FIXME: Should we call this here? Depends on the usage patterns, I guess...
|
|
}
|
|
|
|
void InfoDialog::reflowLayout() {
|
|
const int screenW = g_system->getOverlayWidth();
|
|
const int screenH = g_system->getOverlayHeight();
|
|
|
|
int width = g_gui.getStringWidth(_message) + 16;
|
|
int height = g_gui.getFontHeight() + 8;
|
|
|
|
_w = width;
|
|
_h = height;
|
|
_x = (screenW - width) / 2;
|
|
_y = (screenH - height) / 2;
|
|
|
|
_text->setSize(_w, _h);
|
|
}
|
|
|
|
const Common::String InfoDialog::queryResString(int stringno) {
|
|
byte buf[256];
|
|
const byte *result;
|
|
|
|
if (stringno == 0)
|
|
return String();
|
|
|
|
if (_vm->_game.version == 8)
|
|
result = (const byte *)string_map_table_v8[stringno - 1].string;
|
|
else if (_vm->_game.version == 7)
|
|
result = _vm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
|
|
else if (_vm->_game.version == 6)
|
|
result = _vm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
|
|
else if (_vm->_game.version >= 3)
|
|
result = _vm->getStringAddress(string_map_table_v345[stringno - 1].num);
|
|
else
|
|
return string_map_table_v345[stringno - 1].string;
|
|
|
|
if (result && *result == '/') {
|
|
_vm->translateText(result, buf);
|
|
result = buf;
|
|
}
|
|
|
|
if (!result || *result == '\0') { // Gracelessly degrade to english :)
|
|
return string_map_table_v345[stringno - 1].string;
|
|
}
|
|
|
|
// Convert to a proper string (take care of FF codes)
|
|
byte chr;
|
|
String tmp;
|
|
while ((chr = *result++)) {
|
|
if (chr == 0xFF) {
|
|
result += 3;
|
|
} else if (chr != '@') {
|
|
tmp += chr;
|
|
}
|
|
}
|
|
return tmp;
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
PauseDialog::PauseDialog(ScummEngine *scumm, int res)
|
|
: InfoDialog(scumm, res) {
|
|
}
|
|
|
|
void PauseDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.ascii == ' ') // Close pause dialog if space key is pressed
|
|
close();
|
|
else
|
|
ScummDialog::handleKeyDown(state);
|
|
}
|
|
|
|
ConfirmDialog::ConfirmDialog(ScummEngine *scumm, int res)
|
|
: InfoDialog(scumm, res) {
|
|
}
|
|
|
|
void ConfirmDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.keycode == Common::KEYCODE_n) {
|
|
setResult(0);
|
|
close();
|
|
} else if (state.keycode == Common::KEYCODE_y) {
|
|
setResult(1);
|
|
close();
|
|
} else
|
|
ScummDialog::handleKeyDown(state);
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
ValueDisplayDialog::ValueDisplayDialog(const Common::String& label, int minVal, int maxVal,
|
|
int val, uint16 incKey, uint16 decKey)
|
|
: GUI::Dialog("scummDummyDialog"),
|
|
_label(label), _min(minVal), _max(maxVal),
|
|
_value(val), _incKey(incKey), _decKey(decKey) {
|
|
assert(_min <= _value && _value <= _max);
|
|
}
|
|
|
|
void ValueDisplayDialog::drawDialog() {
|
|
const int labelWidth = _w - 8 - _percentBarWidth;
|
|
g_gui.theme()->drawDialogBackground(Common::Rect(_x, _y, _x+_w, _y+_h), GUI::ThemeEngine::kDialogBackgroundDefault);
|
|
g_gui.theme()->drawText(Common::Rect(_x+4, _y+4, _x+labelWidth+4,
|
|
_y+g_gui.theme()->getFontHeight()+4), _label);
|
|
g_gui.theme()->drawSlider(Common::Rect(_x+4+labelWidth, _y+4, _x+_w-4, _y+_h-4),
|
|
_percentBarWidth * (_value - _min) / (_max - _min));
|
|
}
|
|
|
|
void ValueDisplayDialog::handleTickle() {
|
|
if (getMillis() > _timer) {
|
|
close();
|
|
}
|
|
}
|
|
|
|
void ValueDisplayDialog::reflowLayout() {
|
|
const int screenW = g_system->getOverlayWidth();
|
|
const int screenH = g_system->getOverlayHeight();
|
|
|
|
_percentBarWidth = screenW * 100 / 640;
|
|
|
|
int width = g_gui.getStringWidth(_label) + 16 + _percentBarWidth;
|
|
int height = g_gui.getFontHeight() + 4 * 2;
|
|
|
|
_x = (screenW - width) / 2;
|
|
_y = (screenH - height) / 2;
|
|
_w = width;
|
|
_h = height;
|
|
}
|
|
|
|
void ValueDisplayDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.ascii == _incKey || state.ascii == _decKey) {
|
|
if (state.ascii == _incKey && _value < _max)
|
|
_value++;
|
|
else if (state.ascii == _decKey && _value > _min)
|
|
_value--;
|
|
|
|
setResult(_value);
|
|
_timer = getMillis() + kDisplayDelay;
|
|
draw();
|
|
} else {
|
|
close();
|
|
}
|
|
}
|
|
|
|
void ValueDisplayDialog::open() {
|
|
GUI_Dialog::open();
|
|
setResult(_value);
|
|
_timer = getMillis() + kDisplayDelay;
|
|
}
|
|
|
|
SubtitleSettingsDialog::SubtitleSettingsDialog(ScummEngine *scumm, int value)
|
|
: InfoDialog(scumm, ""), _value(value) {
|
|
|
|
}
|
|
|
|
void SubtitleSettingsDialog::handleTickle() {
|
|
InfoDialog::handleTickle();
|
|
if (getMillis() > _timer)
|
|
close();
|
|
}
|
|
|
|
void SubtitleSettingsDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.keycode == 't' && state.flags == Common::KBD_CTRL) {
|
|
cycleValue();
|
|
|
|
reflowLayout();
|
|
draw();
|
|
} else {
|
|
close();
|
|
}
|
|
}
|
|
|
|
void SubtitleSettingsDialog::open() {
|
|
cycleValue();
|
|
InfoDialog::open();
|
|
setResult(_value);
|
|
}
|
|
|
|
void SubtitleSettingsDialog::cycleValue() {
|
|
static const char* subtitleDesc[] = {
|
|
"Speech Only",
|
|
"Speech and Subtitles",
|
|
"Subtitles Only"
|
|
};
|
|
|
|
_value += 1;
|
|
if (_value > 2)
|
|
_value = 0;
|
|
|
|
if (_value == 1 && g_system->getOverlayWidth() <= 320)
|
|
setInfoText("Speech & Subs");
|
|
else
|
|
setInfoText(subtitleDesc[_value]);
|
|
|
|
_timer = getMillis() + 1500;
|
|
}
|
|
|
|
Indy3IQPointsDialog::Indy3IQPointsDialog(ScummEngine *scumm, char* text)
|
|
: InfoDialog(scumm, text) {
|
|
}
|
|
|
|
void Indy3IQPointsDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.ascii == 'i')
|
|
close();
|
|
else
|
|
ScummDialog::handleKeyDown(state);
|
|
}
|
|
|
|
DebugInputDialog::DebugInputDialog(ScummEngine *scumm, char* text)
|
|
: InfoDialog(scumm, text) {
|
|
mainText = text;
|
|
done = 0;
|
|
}
|
|
|
|
void DebugInputDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.keycode == Common::KEYCODE_BACKSPACE && buffer.size() > 0) {
|
|
buffer.deleteLastChar();
|
|
Common::String total = mainText + ' ' + buffer;
|
|
setInfoText(total);
|
|
draw();
|
|
reflowLayout();
|
|
} else if (state.keycode == Common::KEYCODE_RETURN) {
|
|
done = 1;
|
|
close();
|
|
return;
|
|
} else if ((state.ascii >= '0' && state.ascii <= '9') || (state.ascii >= 'A' && state.ascii <= 'Z') || (state.ascii >= 'a' && state.ascii <= 'z') || state.ascii == '.' || state.ascii == ' ') {
|
|
buffer += state.ascii;
|
|
Common::String total = mainText + ' ' + buffer;
|
|
draw();
|
|
reflowLayout();
|
|
setInfoText(total);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Scumm
|