mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
917d4b78b3
svn-id: r43701
2146 lines
59 KiB
C++
2146 lines
59 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/config-manager.h"
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#include "common/timer.h"
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#include "common/util.h"
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#include "scumm/actor.h"
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#include "scumm/file.h"
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#include "scumm/imuse/imuse.h"
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#include "scumm/imuse_digi/dimuse.h"
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#include "scumm/scumm.h"
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#include "scumm/sound.h"
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#include "scumm/util.h"
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#include "sound/adpcm.h"
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#include "sound/audiocd.h"
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#include "sound/flac.h"
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#include "sound/mididrv.h"
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#include "sound/mixer.h"
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#include "sound/mp3.h"
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#include "sound/voc.h"
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#include "sound/vorbis.h"
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#include "sound/wave.h"
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namespace Scumm {
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struct MP3OffsetTable { /* Compressed Sound (.SO3) */
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int org_offset;
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int new_offset;
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int num_tags;
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int compressed_size;
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};
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Sound::Sound(ScummEngine *parent, Audio::Mixer *mixer)
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:
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_vm(parent),
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_mixer(mixer),
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_soundQuePos(0),
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_soundQue2Pos(0),
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_sfxFile(0),
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_offsetTable(0),
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_numSoundEffects(0),
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_soundMode(kVOCMode),
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_talk_sound_a1(0),
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_talk_sound_a2(0),
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_talk_sound_b1(0),
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_talk_sound_b2(0),
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_talk_sound_mode(0),
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_talk_sound_channel(0),
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_mouthSyncMode(false),
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_endOfMouthSync(false),
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_curSoundPos(0),
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_currentCDSound(0),
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_currentMusic(0),
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_soundsPaused(false),
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_sfxMode(0) {
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memset(_soundQue, 0, sizeof(_soundQue));
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memset(_soundQue2, 0, sizeof(_soundQue2));
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memset(_mouthSyncTimes, 0, sizeof(_mouthSyncTimes));
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}
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Sound::~Sound() {
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stopCDTimer();
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AudioCD.stop();
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delete _sfxFile;
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}
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void Sound::addSoundToQueue(int sound, int heOffset, int heChannel, int heFlags) {
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if (_vm->VAR_LAST_SOUND != 0xFF)
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_vm->VAR(_vm->VAR_LAST_SOUND) = sound;
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// HE music resources are in separate file
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if (sound <= _vm->_numSounds)
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_vm->ensureResourceLoaded(rtSound, sound);
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addSoundToQueue2(sound, heOffset, heChannel, heFlags);
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}
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void Sound::addSoundToQueue2(int sound, int heOffset, int heChannel, int heFlags) {
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assert(_soundQue2Pos < ARRAYSIZE(_soundQue2));
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_soundQue2[_soundQue2Pos].sound = sound;
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_soundQue2[_soundQue2Pos].offset = heOffset;
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_soundQue2[_soundQue2Pos].channel = heChannel;
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_soundQue2[_soundQue2Pos].flags = heFlags;
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_soundQue2Pos++;
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}
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void Sound::processSound() {
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if (_vm->_game.version >= 7) {
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processSfxQueues();
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} else if (_vm->_game.heversion >= 60) {
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processSoundQueues();
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} else {
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processSfxQueues();
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processSoundQueues();
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}
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}
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void Sound::processSoundQueues() {
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int i = 0, num;
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int snd;
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int data[16];
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while (_soundQue2Pos) {
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_soundQue2Pos--;
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snd = _soundQue2[_soundQue2Pos].sound;
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if (snd)
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playSound(snd);
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}
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while (i < _soundQuePos) {
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num = _soundQue[i++];
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if (i + num > _soundQuePos) {
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error("processSoundQues: invalid num value");
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break;
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}
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memset(data, 0, sizeof(data));
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if (num > 0) {
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for (int j = 0; j < num; j++)
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data[j] = _soundQue[i + j];
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i += num;
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debugC(DEBUG_IMUSE, "processSoundQues(%d,%d,%d,%d,%d,%d,%d,%d,%d)",
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data[0] >> 8, data[0] & 0xFF,
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data[1], data[2], data[3], data[4], data[5], data[6], data[7]);
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if (_vm->_imuse) {
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_vm->VAR(_vm->VAR_SOUNDRESULT) = (short)_vm->_imuse->doCommand(num, data);
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}
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}
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}
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_soundQuePos = 0;
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}
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void Sound::playSound(int soundID) {
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byte *ptr;
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char *sound;
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int size = -1;
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int rate;
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byte flags = Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE;
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// FIXME: Sound resources are currently missing
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if (_vm->_game.id == GID_LOOM && _vm->_game.platform == Common::kPlatformPCEngine)
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return;
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debugC(DEBUG_SOUND, "playSound #%d (room %d)", soundID,
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_vm->getResourceRoomNr(rtSound, soundID));
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ptr = _vm->getResourceAddress(rtSound, soundID);
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if (!ptr) {
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return;
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}
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// Support for SFX in Monkey Island 1, Mac version
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// This is rather hackish right now, but works OK. SFX are not sounding
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// 100% correct, though, not sure right now what is causing this.
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else if (READ_BE_UINT32(ptr) == MKID_BE('Mac1')) {
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// Read info from the header
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size = READ_BE_UINT32(ptr+0x60);
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rate = READ_BE_UINT16(ptr+0x64);
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// Skip over the header (fixed size)
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ptr += 0x72;
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// Allocate a sound buffer, copy the data into it, and play
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sound = (char *)malloc(size);
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memcpy(sound, ptr, size);
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_mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate, flags, soundID);
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}
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// WORKAROUND bug # 1311447
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else if (READ_BE_UINT32(ptr) == 0x460e200d) {
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// This sound resource occurs in the Macintosh version of Monkey Island.
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// I do now know whether it is used in any place other than the one
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// mentioned in the bug report above; in case it is, I put a check here.
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assert(soundID == 39);
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// The samplerate is copied from the sound resouce 39 of the PC CD/VGA
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// version of Monkey Island.
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// Read info from the header
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size = READ_BE_UINT32(ptr+4);
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rate = 6849;
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// Skip over the header (fixed size)
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ptr += 0x26;
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// Allocate a sound buffer, copy the data into it, and play
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sound = (char *)malloc(size);
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memcpy(sound, ptr, size);
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_mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate, flags, soundID);
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}
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// Support for sampled sound effects in Monkey Island 1 and 2
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else if (READ_BE_UINT32(ptr) == MKID_BE('SBL ')) {
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debugC(DEBUG_SOUND, "Using SBL sound effect");
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// SBL resources essentially contain VOC sound data.
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// There are at least two main variants: in one,
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// there are two subchunks AUhd and AUdt, in the other
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// the chunks are called WVhd and WVdt. Besides that,
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// the two variants seem pretty similiar.
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// The first subchunk (AUhd resp. WVhd) seems to always
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// contain three bytes (00 00 80) of unknown meaning.
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// After that, a second subchunk contains VOC data.
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// Two real examples:
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//
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// 53 42 4c 20 00 00 11 ae |SBL ....|
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// 41 55 68 64 00 00 00 03 |AUhd....|
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// 00 00 80 41 55 64 74 00 |...AUdt.|
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// 00 11 9b 01 96 11 00 a6 |........|
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// 00 7f 7f 7e 7e 7e 7e 7e |...~~~~~|
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// 7e 7f 7f 80 80 7f 7f 7f |~.......|
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// 7f 80 80 7f 7e 7d 7d 7e |....~}}~|
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// 7e 7e 7e 7e 7e 7e 7e 7f |~~~~~~~.|
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//
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// And from the non-interactive Sam & Max demo:
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//
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// 53 42 4c 20 00 01 15 6e |SBL ...n|
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// 57 56 68 64 00 00 00 03 |WVhd....|
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// 00 00 80 57 56 64 74 00 |...WVdt.|
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// 01 15 5b 01 56 15 01 a6 |..[.V...|
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// 00 80 80 80 80 80 80 80 |........|
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// 80 80 80 80 80 80 80 80 |........|
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// 80 80 80 80 80 80 80 80 |........|
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// 80 80 80 80 80 80 80 80 |........|
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size = READ_BE_UINT32(ptr + 4) - 27;
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ptr += 27;
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// Fingolfin says: after eyeballing a single SEGA
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// SBL resource, it would seem as if the content of the
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// data subchunk (AUdt) is XORed with 0x16. At least
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// then a semi-sane VOC header is revealed, with
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// a sampling rate of ~25000 Hz (does that make sense?).
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// I'll add some code to test that theory for now.
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// Check if the resource has already been demangled
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if ((_vm->_game.platform == Common::kPlatformSegaCD) && (ptr[0] != 1)) {
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for (int i = 0; i < size; i++) {
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ptr[i] ^= 0x16;
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if (ptr[i] >= 0x7F) {
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ptr[i] = 0xFE - ptr[i];
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ptr[i] ^= 0x80;
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}
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}
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}
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// TODO: It would be nice if we could use readVOCFromMemory() here.
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// We'd have to add the 'Creative Voice File' header for this, though,
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// or make readVOCFromMemory() less strict.
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Audio::VocBlockHeader &voc_block_hdr = *(Audio::VocBlockHeader *)ptr;
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assert(voc_block_hdr.blocktype == 1);
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size = voc_block_hdr.size[0] + (voc_block_hdr.size[1] << 8) + (voc_block_hdr.size[2] << 16) - 2;
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rate = Audio::getSampleRateFromVOCRate(voc_block_hdr.sr);
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assert(voc_block_hdr.pack == 0);
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// Allocate a sound buffer, copy the data into it, and play
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sound = (char *)malloc(size);
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memcpy(sound, ptr + 6, size);
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_mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate, flags, soundID);
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}
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else if ((_vm->_game.platform == Common::kPlatformFMTowns && _vm->_game.version == 3) || READ_BE_UINT32(ptr) == MKID_BE('SOUN') || READ_BE_UINT32(ptr) == MKID_BE('TOWS')) {
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bool tows = READ_BE_UINT32(ptr) == MKID_BE('TOWS');
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if (_vm->_game.version == 3) {
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size = READ_LE_UINT32(ptr);
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} else {
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size = READ_BE_UINT32(ptr + 4) - 2;
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if (tows)
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size += 8;
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ptr += 2;
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}
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rate = 11025;
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int type = *(ptr + 0x0D);
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int numInstruments;
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if (tows)
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type = 0;
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switch (type) {
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case 0: // Sound effect
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numInstruments = *(ptr + 0x14);
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if (tows)
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numInstruments = 1;
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ptr += 0x16;
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size -= 0x16;
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while (numInstruments--) {
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int waveSize = READ_LE_UINT32(ptr + 0x0C);
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int loopStart = READ_LE_UINT32(ptr + 0x10) * 2;
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int loopEnd = READ_LE_UINT32(ptr + 0x14) - 1;
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rate = READ_LE_UINT32(ptr + 0x18) * 1000 / 0x62;
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ptr += 0x20;
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size -= 0x20;
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if (size < waveSize) {
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warning("Wrong wave size in sound #%i: %i", soundID, waveSize);
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waveSize = size;
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}
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sound = (char *)malloc(waveSize);
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for (int x = 0; x < waveSize; x++) {
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int b = *ptr++;
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if (b < 0x80)
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sound[x] = 0x7F - b;
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else
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sound[x] = b;
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}
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size -= waveSize;
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if (loopEnd > 0)
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flags |= Audio::Mixer::FLAG_LOOP;
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_mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, waveSize, rate, flags, soundID, 255, 0, loopStart, loopEnd);
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}
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break;
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case 1:
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// Music (Euphony format)
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if (_vm->_musicEngine)
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_vm->_musicEngine->startSound(soundID);
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break;
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case 2: // CD track resource
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ptr += 0x16;
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if (soundID == _currentCDSound && pollCD() == 1) {
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return;
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}
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{
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int track = ptr[0];
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int loops = ptr[1];
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int start = (ptr[2] * 60 + ptr[3]) * 75 + ptr[4];
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int end = (ptr[5] * 60 + ptr[6]) * 75 + ptr[7];
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playCDTrack(track, loops == 0xff ? -1 : loops, start, end <= start ? 0 : end - start);
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}
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_currentCDSound = soundID;
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break;
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default:
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// All other sound types are ignored
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break;
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}
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}
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else if ((_vm->_game.id == GID_LOOM) && (_vm->_game.platform == Common::kPlatformMacintosh)) {
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// Mac version of Loom uses yet another sound format
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/*
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playSound #9 (room 70)
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000000: 55 00 00 45 73 6f 00 64 01 00 00 00 00 00 00 00 |U..Eso.d........|
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000010: 00 05 00 8e 2a 8f 2d 1c 2a 8f 2a 8f 2d 1c 00 28 |....*.-.*.*.-..(|
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000020: 00 31 00 3a 00 43 00 4c 00 01 00 00 00 01 00 64 |.1.:.C.L.......d|
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000030: 5a 00 01 00 00 00 01 00 64 00 00 01 00 00 00 01 |Z.......d.......|
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000040: 00 64 5a 00 01 00 00 00 01 00 64 5a 00 01 00 00 |.dZ.......dZ....|
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000050: 00 01 00 64 00 00 00 00 00 00 00 07 00 00 00 64 |...d...........d|
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000060: 64 00 00 4e 73 6f 00 64 01 00 00 00 00 00 00 00 |d..Nso.d........|
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000070: 00 05 00 89 3d 57 2d 1c 3d 57 3d 57 2d 1c 00 28 |....=W-.=W=W-..(|
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playSound #16 (room 69)
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000000: dc 00 00 a5 73 6f 00 64 01 00 00 00 00 00 00 00 |....so.d........|
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000010: 00 05 00 00 2a 8f 03 e8 03 e8 03 e8 03 e8 00 28 |....*..........(|
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000020: 00 79 00 7f 00 85 00 d6 00 01 00 00 00 19 01 18 |.y..............|
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000030: 2f 00 18 00 01 18 32 00 18 00 01 18 36 00 18 00 |/.....2.....6...|
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000040: 01 18 3b 00 18 00 01 18 3e 00 18 00 01 18 42 00 |..;.....>.....B.|
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000050: 18 00 01 18 47 00 18 00 01 18 4a 00 18 00 01 18 |....G.....J.....|
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000060: 4e 00 10 00 01 18 53 00 10 00 01 18 56 00 10 00 |N.....S.....V...|
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000070: 01 18 5a 00 10 00 02 28 5f 00 01 00 00 00 00 00 |..Z....(_.......|
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*/
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}
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else if ((_vm->_game.platform == Common::kPlatformMacintosh) && (_vm->_game.id == GID_INDY3) && READ_BE_UINT16(ptr + 8) == 0x1C) {
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// Sound format as used in Indy3 EGA Mac.
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// It seems to be closely related to the Amiga format, see player_v3a.cpp
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// The following is known:
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// offset 0, 16 LE: total size
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// offset 2-7: ?
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// offset 8, 16BE: offset to sound data (0x1C = 28 -> header size 28?)
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// offset 10-11: ? another offset, maybe related to looping?
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// offset 12, 16BE: size of sound data
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// offset 14-15: ? often the same as 12-13: maybe loop size/end?
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// offset 16-19: ? all 0?
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// offset 20, 16BE: rate divisor
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// offset 22-23: ? often identical to the rate divisior? (but not in sound 8, which loops)
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// offset 24, byte (?): volume
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// offset 25: ? same as volume -- maybe left vs. right channel?
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// offset 26: ? if != 0: stop current sound?
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// offset 27: ? loopcount? 0xff == -1 for infinite?
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flags = Audio::Mixer::FLAG_AUTOFREE;
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size = READ_BE_UINT16(ptr + 12);
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assert(size);
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rate = 3579545 / READ_BE_UINT16(ptr + 20);
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sound = (char *)malloc(size);
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int vol = ptr[24] * 4;
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int loopStart = 0, loopEnd = 0;
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int loopcount = ptr[27];
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if (loopcount > 1) {
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// TODO: We can only loop once, or infinitely many times, but
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// have no support for a finite number of repetitions.
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// So far, I have seen only 1 and 255 (for infinite repetitions),
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// so maybe this is not really a problem.
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loopStart = READ_BE_UINT16(ptr + 10) - READ_BE_UINT16(ptr + 8);
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loopEnd = READ_BE_UINT16(ptr + 14);
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flags |= Audio::Mixer::FLAG_LOOP;
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}
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memcpy(sound, ptr + READ_BE_UINT16(ptr + 8), size);
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_mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate,
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flags, soundID, vol, 0, loopStart, loopEnd);
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}
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else {
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if (_vm->_game.id == GID_MONKEY_VGA || _vm->_game.id == GID_MONKEY_EGA
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|| (_vm->_game.id == GID_MONKEY && _vm->_game.platform == Common::kPlatformMacintosh)) {
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// Works around the fact that in some places in MonkeyEGA/VGA,
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// the music is never explicitly stopped.
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// Rather it seems that starting a new music is supposed to
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// automatically stop the old song.
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if (_vm->_imuse) {
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if (READ_BE_UINT32(ptr) != MKID_BE('ASFX'))
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_vm->_imuse->stopAllSounds();
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}
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}
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if (_vm->_musicEngine) {
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_vm->_musicEngine->startSound(soundID);
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}
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}
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}
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|
|
|
void Sound::processSfxQueues() {
|
|
|
|
if (_talk_sound_mode != 0) {
|
|
if (_talk_sound_mode & 1)
|
|
startTalkSound(_talk_sound_a1, _talk_sound_b1, 1);
|
|
if (_talk_sound_mode & 2)
|
|
startTalkSound(_talk_sound_a2, _talk_sound_b2, 2, &_talkChannelHandle);
|
|
_talk_sound_mode = 0;
|
|
}
|
|
|
|
const int act = _vm->getTalkingActor();
|
|
if ((_sfxMode & 2) && act != 0) {
|
|
Actor *a;
|
|
bool finished;
|
|
|
|
if (_vm->_imuseDigital) {
|
|
finished = !isSoundRunning(kTalkSoundID);
|
|
} else if (_vm->_game.heversion >= 60) {
|
|
finished = !isSoundRunning(1);
|
|
} else {
|
|
finished = !_mixer->isSoundHandleActive(_talkChannelHandle);
|
|
}
|
|
|
|
if ((uint) act < 0x80 && ((_vm->_game.version == 8) || (_vm->_game.version <= 7 && !_vm->_string[0].no_talk_anim))) {
|
|
a = _vm->derefActor(act, "processSfxQueues");
|
|
if (a->isInCurrentRoom()) {
|
|
if (isMouthSyncOff(_curSoundPos) && !_mouthSyncMode) {
|
|
if (!_endOfMouthSync)
|
|
a->runActorTalkScript(a->_talkStopFrame);
|
|
_mouthSyncMode = 0;
|
|
} else if (isMouthSyncOff(_curSoundPos) == 0 && !_mouthSyncMode) {
|
|
a->runActorTalkScript(a->_talkStartFrame);
|
|
_mouthSyncMode = 1;
|
|
}
|
|
|
|
if (_vm->_game.version <= 6 && finished)
|
|
a->runActorTalkScript(a->_talkStopFrame);
|
|
}
|
|
}
|
|
|
|
if ((!ConfMan.getBool("subtitles") && finished) || (finished && _vm->_talkDelay == 0)) {
|
|
if (!(_vm->_game.version == 8 && _vm->VAR(_vm->VAR_HAVE_MSG) == 0))
|
|
_vm->stopTalk();
|
|
}
|
|
}
|
|
|
|
if (_sfxMode & 1) {
|
|
if (isSfxFinished()) {
|
|
_sfxMode &= ~1;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int compareMP3OffsetTable(const void *a, const void *b) {
|
|
return ((const MP3OffsetTable *)a)->org_offset - ((const MP3OffsetTable *)b)->org_offset;
|
|
}
|
|
|
|
void Sound::startTalkSound(uint32 offset, uint32 b, int mode, Audio::SoundHandle *handle) {
|
|
int num = 0, i;
|
|
int size = 0;
|
|
int id = -1;
|
|
|
|
if (_vm->_game.id == GID_CMI) {
|
|
_sfxMode |= mode;
|
|
return;
|
|
} else if (_vm->_game.id == GID_DIG) {
|
|
_sfxMode |= mode;
|
|
if (!(_vm->_game.features & GF_DEMO))
|
|
return;
|
|
|
|
char filename[30];
|
|
char roomname[10];
|
|
|
|
if (offset == 1)
|
|
strcpy(roomname, "logo");
|
|
else if (offset == 15)
|
|
strcpy(roomname, "canyon");
|
|
else if (offset == 17)
|
|
strcpy(roomname, "pig");
|
|
else if (offset == 18)
|
|
strcpy(roomname, "derelict");
|
|
else if (offset == 19)
|
|
strcpy(roomname, "wreck");
|
|
else if (offset == 20)
|
|
strcpy(roomname, "grave");
|
|
else if (offset == 23)
|
|
strcpy(roomname, "nexus");
|
|
else if (offset == 79)
|
|
strcpy(roomname, "newton");
|
|
else {
|
|
warning("startTalkSound: dig demo: unknown room number: %d", offset);
|
|
return;
|
|
}
|
|
|
|
_sfxFile->close();
|
|
sprintf(filename, "audio/%s.%d/%d.voc", roomname, offset, b);
|
|
_vm->openFile(*_sfxFile, filename);
|
|
if (!_sfxFile->isOpen()) {
|
|
sprintf(filename, "%d.%d.voc", offset, b);
|
|
_vm->openFile(*_sfxFile, filename);
|
|
}
|
|
if (!_sfxFile->isOpen()) {
|
|
warning("startTalkSound: dig demo: voc file not found");
|
|
return;
|
|
}
|
|
} else {
|
|
|
|
if (!_sfxFile->isOpen()) {
|
|
warning("startTalkSound: SFX file is not open");
|
|
return;
|
|
}
|
|
|
|
// Some games frequently assume that starting one sound effect will
|
|
// automatically stop any other that may be playing at that time. So
|
|
// that is what we do here, but we make an exception for speech.
|
|
|
|
if (mode == 1 && (_vm->_game.id == GID_TENTACLE || _vm->_game.id == GID_SAMNMAX)) {
|
|
id = 777777 + _talk_sound_channel;
|
|
_mixer->stopID(id);
|
|
}
|
|
|
|
if (b > 8) {
|
|
num = (b - 8) >> 1;
|
|
}
|
|
|
|
if (_offsetTable != NULL) {
|
|
MP3OffsetTable *result = NULL, key;
|
|
|
|
key.org_offset = offset;
|
|
result = (MP3OffsetTable *)bsearch(&key, _offsetTable, _numSoundEffects,
|
|
sizeof(MP3OffsetTable), compareMP3OffsetTable);
|
|
|
|
if (result == NULL) {
|
|
warning("startTalkSound: did not find sound at offset %d", offset);
|
|
return;
|
|
}
|
|
if (2 * num != result->num_tags) {
|
|
warning("startTalkSound: number of tags do not match (%d - %d)", b,
|
|
result->num_tags);
|
|
num = result->num_tags;
|
|
}
|
|
offset = result->new_offset;
|
|
size = result->compressed_size;
|
|
} else {
|
|
offset += 8;
|
|
size = -1;
|
|
}
|
|
|
|
_sfxFile->seek(offset, SEEK_SET);
|
|
|
|
assert(num + 1 < (int)ARRAYSIZE(_mouthSyncTimes));
|
|
for (i = 0; i < num; i++)
|
|
_mouthSyncTimes[i] = _sfxFile->readUint16BE();
|
|
|
|
_mouthSyncTimes[i] = 0xFFFF;
|
|
_sfxMode |= mode;
|
|
_curSoundPos = 0;
|
|
_mouthSyncMode = true;
|
|
}
|
|
|
|
if (!_soundsPaused && _mixer->isReady()) {
|
|
Audio::AudioStream *input = NULL;
|
|
Common::MemoryReadStream *tmp = NULL;
|
|
|
|
switch (_soundMode) {
|
|
case kMP3Mode:
|
|
#ifdef USE_MAD
|
|
assert(size > 0);
|
|
tmp = _sfxFile->readStream(size);
|
|
assert(tmp);
|
|
input = Audio::makeMP3Stream(tmp, true);
|
|
#endif
|
|
break;
|
|
case kVorbisMode:
|
|
#ifdef USE_VORBIS
|
|
assert(size > 0);
|
|
tmp = _sfxFile->readStream(size);
|
|
assert(tmp);
|
|
input = Audio::makeVorbisStream(tmp, true);
|
|
#endif
|
|
break;
|
|
case kFlacMode:
|
|
#ifdef USE_FLAC
|
|
assert(size > 0);
|
|
tmp = _sfxFile->readStream(size);
|
|
assert(tmp);
|
|
input = Audio::makeFlacStream(tmp, true);
|
|
#endif
|
|
break;
|
|
default:
|
|
input = Audio::makeVOCStream(*_sfxFile, Audio::Mixer::FLAG_UNSIGNED);
|
|
break;
|
|
}
|
|
|
|
if (!input) {
|
|
warning("startSfxSound failed to load sound");
|
|
return;
|
|
}
|
|
|
|
if (_vm->_imuseDigital) {
|
|
#ifdef ENABLE_SCUMM_7_8
|
|
//_vm->_imuseDigital->stopSound(kTalkSoundID);
|
|
_vm->_imuseDigital->startVoice(kTalkSoundID, input);
|
|
#endif
|
|
} else {
|
|
_mixer->playInputStream(Audio::Mixer::kSpeechSoundType, handle, input, id);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Sound::stopTalkSound() {
|
|
if (_sfxMode & 2) {
|
|
if (_vm->_imuseDigital) {
|
|
#ifdef ENABLE_SCUMM_7_8
|
|
_vm->_imuseDigital->stopSound(kTalkSoundID);
|
|
#endif
|
|
} else if (_vm->_game.heversion >= 60) {
|
|
stopSound(1);
|
|
} else {
|
|
_mixer->stopHandle(_talkChannelHandle);
|
|
}
|
|
_sfxMode &= ~2;
|
|
}
|
|
}
|
|
|
|
bool Sound::isMouthSyncOff(uint pos) {
|
|
uint j;
|
|
bool val = true;
|
|
uint16 *ms = _mouthSyncTimes;
|
|
|
|
_endOfMouthSync = false;
|
|
do {
|
|
val = !val;
|
|
j = *ms++;
|
|
if (j == 0xFFFF) {
|
|
_endOfMouthSync = true;
|
|
break;
|
|
}
|
|
} while (pos > j);
|
|
return val;
|
|
}
|
|
|
|
int Sound::isSoundRunning(int sound) const {
|
|
#ifdef ENABLE_SCUMM_7_8
|
|
if (_vm->_imuseDigital)
|
|
return (_vm->_imuseDigital->getSoundStatus(sound) != 0);
|
|
#endif
|
|
|
|
if (sound == _currentCDSound)
|
|
return pollCD();
|
|
|
|
if (_mixer->isSoundIDActive(sound))
|
|
return 1;
|
|
|
|
if (isSoundInQueue(sound))
|
|
return 1;
|
|
|
|
if (sound > _vm->_numSounds || !_vm->_res->isResourceLoaded(rtSound, sound))
|
|
return 0;
|
|
|
|
if (_vm->_musicEngine)
|
|
return _vm->_musicEngine->getSoundStatus(sound);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Check whether the sound resource with the specified ID is still
|
|
* used. This is invoked by ScummEngine::isResourceInUse, to determine
|
|
* which resources can be expired from memory.
|
|
* Technically, this works very similar to isSoundRunning, however it
|
|
* calls IMuse::get_sound_active() instead of IMuse::getSoundStatus().
|
|
* The difference between those two is in how they treat sounds which
|
|
* are being faded out: get_sound_active() returns true even when the
|
|
* sound is being faded out, while getSoundStatus() returns false in
|
|
* that case.
|
|
*/
|
|
bool Sound::isSoundInUse(int sound) const {
|
|
|
|
#ifdef ENABLE_SCUMM_7_8
|
|
if (_vm->_imuseDigital)
|
|
return (_vm->_imuseDigital->getSoundStatus(sound) != 0);
|
|
#endif
|
|
|
|
if (sound == _currentCDSound)
|
|
return pollCD() != 0;
|
|
|
|
if (isSoundInQueue(sound))
|
|
return true;
|
|
|
|
if (!_vm->_res->isResourceLoaded(rtSound, sound))
|
|
return false;
|
|
|
|
if (_vm->_imuse)
|
|
return _vm->_imuse->get_sound_active(sound);
|
|
|
|
if (_mixer->isSoundIDActive(sound))
|
|
return 1;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Sound::isSoundInQueue(int sound) const {
|
|
int i, num;
|
|
|
|
i = _soundQue2Pos;
|
|
while (i--) {
|
|
if (_soundQue2[i].sound == sound)
|
|
return true;
|
|
}
|
|
|
|
i = 0;
|
|
while (i < _soundQuePos) {
|
|
num = _soundQue[i++];
|
|
|
|
if (num > 0) {
|
|
if (_soundQue[i + 0] == 0x10F && _soundQue[i + 1] == 8 && _soundQue[i + 2] == sound)
|
|
return true;
|
|
i += num;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Sound::stopSound(int sound) {
|
|
int i;
|
|
|
|
if (sound != 0 && sound == _currentCDSound) {
|
|
_currentCDSound = 0;
|
|
stopCD();
|
|
stopCDTimer();
|
|
}
|
|
|
|
if (_vm->_game.version < 7)
|
|
_mixer->stopID(sound);
|
|
|
|
if (_vm->_musicEngine)
|
|
_vm->_musicEngine->stopSound(sound);
|
|
|
|
for (i = 0; i < ARRAYSIZE(_soundQue2); i++) {
|
|
if (_soundQue2[i].sound == sound) {
|
|
_soundQue2[i].sound = 0;
|
|
_soundQue2[i].offset = 0;
|
|
_soundQue2[i].channel = 0;
|
|
_soundQue2[i].flags = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Sound::stopAllSounds() {
|
|
if (_currentCDSound != 0) {
|
|
_currentCDSound = 0;
|
|
stopCD();
|
|
stopCDTimer();
|
|
}
|
|
|
|
// Clear the (secondary) sound queue
|
|
_soundQue2Pos = 0;
|
|
memset(_soundQue2, 0, sizeof(_soundQue2));
|
|
|
|
if (_vm->_musicEngine) {
|
|
_vm->_musicEngine->stopAllSounds();
|
|
}
|
|
|
|
// Stop all SFX
|
|
if (!_vm->_imuseDigital) {
|
|
_mixer->stopAll();
|
|
}
|
|
}
|
|
|
|
void Sound::soundKludge(int *list, int num) {
|
|
int i;
|
|
|
|
#ifdef ENABLE_SCUMM_7_8
|
|
if (_vm->_imuseDigital) {
|
|
_vm->_imuseDigital->parseScriptCmds(list[0], list[1], list[2], list[3], list[4],
|
|
list[5], list[6], list[7]);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (list[0] == -1) {
|
|
processSound();
|
|
} else {
|
|
_soundQue[_soundQuePos++] = num;
|
|
|
|
for (i = 0; i < num; i++) {
|
|
_soundQue[_soundQuePos++] = list[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
void Sound::talkSound(uint32 a, uint32 b, int mode, int channel) {
|
|
if (_vm->_game.version >= 5 && ConfMan.getBool("speech_mute"))
|
|
return;
|
|
|
|
if (mode == 1) {
|
|
_talk_sound_a1 = a;
|
|
_talk_sound_b1 = b;
|
|
_talk_sound_channel = channel;
|
|
} else {
|
|
_talk_sound_a2 = a;
|
|
_talk_sound_b2 = b;
|
|
}
|
|
|
|
_talk_sound_mode |= mode;
|
|
}
|
|
|
|
/* The sound code currently only supports General Midi.
|
|
* General Midi is used in Day Of The Tentacle.
|
|
* Roland music is also playable, but doesn't sound well.
|
|
* A mapping between roland instruments and GM instruments
|
|
* is needed.
|
|
*/
|
|
|
|
void Sound::setupSound() {
|
|
delete _sfxFile;
|
|
|
|
_sfxFile = openSfxFile();
|
|
|
|
if (_vm->_game.id == GID_FT) {
|
|
_vm->VAR(_vm->VAR_VOICE_BUNDLE_LOADED) = _sfxFile->isOpen();
|
|
}
|
|
}
|
|
|
|
void Sound::pauseSounds(bool pause) {
|
|
if (_vm->_imuse)
|
|
_vm->_imuse->pause(pause);
|
|
|
|
// Don't pause sounds if the game isn't active
|
|
// FIXME - this is quite a nasty hack, replace with something cleaner, and w/o
|
|
// having to access member vars directly!
|
|
if (!_vm->_roomResource)
|
|
return;
|
|
|
|
_soundsPaused = pause;
|
|
|
|
#ifdef ENABLE_SCUMM_7_8
|
|
if (_vm->_imuseDigital) {
|
|
_vm->_imuseDigital->pause(pause);
|
|
}
|
|
#endif
|
|
|
|
_mixer->pauseAll(pause);
|
|
|
|
if ((_vm->_game.features & GF_AUDIOTRACKS) && _vm->VAR(_vm->VAR_MUSIC_TIMER) > 0) {
|
|
if (pause)
|
|
stopCDTimer();
|
|
else
|
|
startCDTimer();
|
|
}
|
|
}
|
|
|
|
BaseScummFile *Sound::openSfxFile() {
|
|
struct SoundFileExtensions {
|
|
const char *ext;
|
|
SoundMode mode;
|
|
};
|
|
|
|
static const SoundFileExtensions extensions[] = {
|
|
{ "sou", kVOCMode },
|
|
#ifdef USE_FLAC
|
|
{ "sof", kFlacMode },
|
|
#endif
|
|
#ifdef USE_VORBIS
|
|
{ "sog", kVorbisMode },
|
|
#endif
|
|
#ifdef USE_MAD
|
|
{ "so3", kMP3Mode },
|
|
#endif
|
|
{ 0, kVOCMode }
|
|
};
|
|
|
|
ScummFile *file = new ScummFile();
|
|
_offsetTable = NULL;
|
|
|
|
/* Try opening the file <baseName>.sou first, e.g. tentacle.sou.
|
|
* That way, you can keep .sou files for multiple games in the
|
|
* same directory */
|
|
|
|
Common::String basename[2];
|
|
Common::String tmp;
|
|
|
|
const char *ptr = strchr(_vm->_filenamePattern.pattern, '.');
|
|
if (ptr) {
|
|
basename[0] = Common::String(_vm->_filenamePattern.pattern, ptr - _vm->_filenamePattern.pattern + 1);
|
|
} else {
|
|
basename[0] = _vm->_filenamePattern.pattern;
|
|
basename[0] += '.';
|
|
}
|
|
basename[1] = "monster.";
|
|
|
|
if (_vm->_game.heversion >= 60) {
|
|
if ((_vm->_game.heversion <= 61 && _vm->_game.platform == Common::kPlatformMacintosh) || (_vm->_game.heversion >= 70)) {
|
|
tmp = _vm->generateFilename(-2);
|
|
} else {
|
|
tmp = basename[0] + "tlk";
|
|
}
|
|
|
|
if (file->open(tmp) && _vm->_game.heversion <= 73)
|
|
file->setEnc(0x69);
|
|
_soundMode = kVOCMode;
|
|
} else {
|
|
for (uint j = 0; j < 2 && !file->isOpen(); ++j) {
|
|
for (int i = 0; extensions[i].ext; ++i) {
|
|
tmp = basename[j] + extensions[i].ext;
|
|
if (_vm->openFile(*file, tmp)) {
|
|
_soundMode = extensions[i].mode;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_soundMode != kVOCMode) {
|
|
/* Now load the 'offset' index in memory to be able to find the MP3 data
|
|
|
|
The format of the .SO3 file is easy :
|
|
- number of bytes of the 'index' part
|
|
- N times the following fields (4 bytes each) :
|
|
+ offset in the original sound file
|
|
+ offset of the MP3 data in the .SO3 file WITHOUT taking into account
|
|
the index field and the 'size' field
|
|
+ the number of 'tags'
|
|
+ the size of the MP3 data
|
|
- and then N times :
|
|
+ the tags
|
|
+ the MP3 data
|
|
*/
|
|
int size, compressed_offset;
|
|
MP3OffsetTable *cur;
|
|
compressed_offset = file->readUint32BE();
|
|
_offsetTable = (MP3OffsetTable *) malloc(compressed_offset);
|
|
_numSoundEffects = compressed_offset / 16;
|
|
|
|
size = compressed_offset;
|
|
cur = _offsetTable;
|
|
while (size > 0) {
|
|
cur->org_offset = file->readUint32BE();
|
|
cur->new_offset = file->readUint32BE() + compressed_offset + 4; /* The + 4 is to take into accound the 'size' field */
|
|
cur->num_tags = file->readUint32BE();
|
|
cur->compressed_size = file->readUint32BE();
|
|
size -= 4 * 4;
|
|
cur++;
|
|
}
|
|
}
|
|
|
|
return file;
|
|
}
|
|
|
|
bool Sound::isSfxFinished() const {
|
|
return !_mixer->hasActiveChannelOfType(Audio::Mixer::kSFXSoundType);
|
|
}
|
|
|
|
// We use a real timer in an attempt to get better sync with CD tracks. This is
|
|
// necessary for games like Loom CD.
|
|
|
|
static void cd_timer_handler(void *refCon) {
|
|
ScummEngine *scumm = (ScummEngine *)refCon;
|
|
|
|
// FIXME: Turn off the timer when it's no longer needed. In theory, it
|
|
// should be possible to check with pollCD(), but since CD sound isn't
|
|
// properly restarted when reloading a saved game, I don't dare to.
|
|
|
|
scumm->VAR(scumm->VAR_MUSIC_TIMER) += 6;
|
|
}
|
|
|
|
void Sound::startCDTimer() {
|
|
// This timer interval is based on two scenes: The Monkey Island 1
|
|
// intro, and the scene in Loom CD where Chaos appears. In both cases
|
|
// the game plays the scene as two separate sounds, even though both
|
|
// halves are right next to each other in the CD track. Probably so
|
|
// that you can hit Escape to skip the first half.
|
|
//
|
|
// Make it too low, and the Monkey Island theme will be cut short. Make
|
|
// it too high, and there will be a nasty "hiccup" just as Chaos
|
|
// appears.
|
|
|
|
_vm->getTimerManager()->removeTimerProc(&cd_timer_handler);
|
|
_vm->getTimerManager()->installTimerProc(&cd_timer_handler, 100700, _vm);
|
|
}
|
|
|
|
void Sound::stopCDTimer() {
|
|
_vm->getTimerManager()->removeTimerProc(&cd_timer_handler);
|
|
}
|
|
|
|
void Sound::playCDTrack(int track, int numLoops, int startFrame, int duration) {
|
|
// Reset the music timer variable at the start of a new track
|
|
_vm->VAR(_vm->VAR_MUSIC_TIMER) = 0;
|
|
|
|
// Play it
|
|
if (!_soundsPaused)
|
|
AudioCD.play(track, numLoops, startFrame, duration);
|
|
|
|
// Start the timer after starting the track. Starting an MP3 track is
|
|
// almost instantaneous, but a CD player may take some time. Hopefully
|
|
// playCD() will block during that delay.
|
|
startCDTimer();
|
|
}
|
|
|
|
void Sound::stopCD() {
|
|
AudioCD.stop();
|
|
}
|
|
|
|
int Sound::pollCD() const {
|
|
return AudioCD.isPlaying();
|
|
}
|
|
|
|
void Sound::updateCD() {
|
|
AudioCD.updateCD();
|
|
}
|
|
|
|
void Sound::saveLoadWithSerializer(Serializer *ser) {
|
|
static const SaveLoadEntry soundEntries[] = {
|
|
MKLINE(Sound, _currentCDSound, sleInt16, VER(35)),
|
|
MKLINE(Sound, _currentMusic, sleInt16, VER(35)),
|
|
MKEND()
|
|
};
|
|
|
|
ser->saveLoadEntries(this, soundEntries);
|
|
}
|
|
|
|
|
|
#pragma mark -
|
|
#pragma mark --- Sound resource handling ---
|
|
#pragma mark -
|
|
|
|
static void convertMac0Resource(ResourceManager *res, int idx, byte *src_ptr, int size);
|
|
|
|
|
|
/*
|
|
* TODO: The way we handle sound/music resources really is one huge hack.
|
|
* We probably should reconsider how we do this, and maybe come up with a
|
|
* better/cleaner solution. Even if we keep the existing code, it really
|
|
* could stand a thorough cleanup!
|
|
*/
|
|
|
|
int ScummEngine::readSoundResource(int idx) {
|
|
uint32 pos, total_size, size, tag, basetag, max_total_size;
|
|
int pri, best_pri;
|
|
uint32 best_size = 0, best_offs = 0;
|
|
byte *ptr;
|
|
|
|
debugC(DEBUG_RESOURCE, "readSoundResource(%d)", idx);
|
|
|
|
pos = 0;
|
|
|
|
_fileHandle->readUint32LE();
|
|
max_total_size = _fileHandle->readUint32BE() - 8;
|
|
basetag = _fileHandle->readUint32BE();
|
|
total_size = _fileHandle->readUint32BE();
|
|
|
|
debugC(DEBUG_RESOURCE, " basetag: %s, total_size=%d", tag2str(basetag), total_size);
|
|
|
|
switch (basetag) {
|
|
case MKID_BE('MIDI'):
|
|
case MKID_BE('iMUS'):
|
|
if (_musicType != MDT_PCSPK) {
|
|
_fileHandle->seek(-8, SEEK_CUR);
|
|
_fileHandle->read(_res->createResource(rtSound, idx, total_size + 8), total_size + 8);
|
|
return 1;
|
|
}
|
|
break;
|
|
case MKID_BE('SOU '):
|
|
best_pri = -1;
|
|
while (pos < total_size) {
|
|
tag = _fileHandle->readUint32BE();
|
|
size = _fileHandle->readUint32BE() + 8;
|
|
pos += size;
|
|
|
|
pri = -1;
|
|
|
|
switch (tag) {
|
|
case MKID_BE('TOWS'):
|
|
pri = 16;
|
|
break;
|
|
case MKID_BE('SBL '):
|
|
pri = 15;
|
|
break;
|
|
case MKID_BE('ADL '):
|
|
pri = 1;
|
|
if (_musicType == MDT_ADLIB)
|
|
pri = 10;
|
|
break;
|
|
case MKID_BE('AMI '):
|
|
pri = 3;
|
|
break;
|
|
case MKID_BE('ROL '):
|
|
pri = 3;
|
|
if (_native_mt32)
|
|
pri = 5;
|
|
break;
|
|
case MKID_BE('GMD '):
|
|
pri = 4;
|
|
break;
|
|
case MKID_BE('MAC '): // Occurs in Mac MI2, FOA
|
|
pri = 2;
|
|
break;
|
|
case MKID_BE('SPK '):
|
|
pri = -1;
|
|
// if (_musicType == MDT_PCSPK)
|
|
// pri = 11;
|
|
break;
|
|
}
|
|
|
|
if ((_musicType == MDT_PCSPK || _musicType == MDT_CMS) && pri != 11)
|
|
pri = -1;
|
|
|
|
debugC(DEBUG_RESOURCE, " tag: %s, total_size=%d, pri=%d", tag2str(tag), size, pri);
|
|
|
|
|
|
if (pri > best_pri) {
|
|
best_pri = pri;
|
|
best_size = size;
|
|
best_offs = _fileHandle->pos();
|
|
}
|
|
|
|
_fileHandle->seek(size - 8, SEEK_CUR);
|
|
}
|
|
|
|
if (best_pri != -1) {
|
|
_fileHandle->seek(best_offs - 8, SEEK_SET);
|
|
ptr = _res->createResource(rtSound, idx, best_size);
|
|
_fileHandle->read(ptr, best_size);
|
|
//dumpResource("sound-", idx, ptr);
|
|
return 1;
|
|
}
|
|
break;
|
|
case MKID_BE('Mac0'):
|
|
_fileHandle->seek(-12, SEEK_CUR);
|
|
total_size = _fileHandle->readUint32BE() - 8;
|
|
ptr = (byte *)calloc(total_size, 1);
|
|
_fileHandle->read(ptr, total_size);
|
|
//dumpResource("sound-", idx, ptr);
|
|
convertMac0Resource(_res, idx, ptr, total_size);
|
|
free(ptr);
|
|
return 1;
|
|
|
|
case MKID_BE('Mac1'):
|
|
case MKID_BE('RIFF'):
|
|
case MKID_BE('TALK'):
|
|
case MKID_BE('DIGI'):
|
|
case MKID_BE('Crea'):
|
|
case 0x460e200d: // WORKAROUND bug # 1311447
|
|
_fileHandle->seek(-12, SEEK_CUR);
|
|
total_size = _fileHandle->readUint32BE();
|
|
ptr = _res->createResource(rtSound, idx, total_size);
|
|
_fileHandle->read(ptr, total_size - 8);
|
|
//dumpResource("sound-", idx, ptr);
|
|
return 1;
|
|
|
|
case MKID_BE('HSHD'):
|
|
// HE sound type without SOUN header
|
|
_fileHandle->seek(-16, SEEK_CUR);
|
|
total_size = max_total_size + 8;
|
|
ptr = _res->createResource(rtSound, idx, total_size);
|
|
_fileHandle->read(ptr, total_size);
|
|
//dumpResource("sound-", idx, ptr);
|
|
return 1;
|
|
|
|
case MKID_BE('FMUS'): {
|
|
// Used in 3DO version of puttputt joins the parade and probably others
|
|
// Specifies a separate file to be used for music from what I gather.
|
|
int tmpsize;
|
|
Common::File dmuFile;
|
|
char buffer[128];
|
|
debugC(DEBUG_SOUND, "Found base tag FMUS in sound %d, size %d", idx, total_size);
|
|
debugC(DEBUG_SOUND, "It was at position %d", _fileHandle->pos());
|
|
|
|
_fileHandle->seek(4, SEEK_CUR);
|
|
// HSHD size
|
|
tmpsize = _fileHandle->readUint32BE();
|
|
// skip to size part of the SDAT block
|
|
_fileHandle->seek(tmpsize - 4, SEEK_CUR);
|
|
// SDAT size
|
|
tmpsize = _fileHandle->readUint32BE();
|
|
|
|
// SDAT contains name of file we want
|
|
_fileHandle->read(buffer, MIN(128, tmpsize - 8));
|
|
// files seem to be 11 chars (8.3)
|
|
char *p = (char *)memchr(buffer, '.', 12);
|
|
if (!p) p = &buffer[8];
|
|
strcpy(p, ".dmu");
|
|
debugC(DEBUG_SOUND, "FMUS file %s", buffer);
|
|
|
|
if (!dmuFile.open(buffer)) {
|
|
error("Can't open music file %s", buffer);
|
|
_res->roomoffs[rtSound][idx] = (uint32)RES_INVALID_OFFSET;
|
|
return 0;
|
|
}
|
|
dmuFile.seek(4, SEEK_SET);
|
|
total_size = dmuFile.readUint32BE();
|
|
debugC(DEBUG_SOUND, "dmu file size %d", total_size);
|
|
dmuFile.seek(-8, SEEK_CUR);
|
|
dmuFile.read(_res->createResource(rtSound, idx, total_size), total_size);
|
|
dmuFile.close();
|
|
}
|
|
return 1;
|
|
|
|
default:
|
|
if (SWAP_BYTES_32(basetag) == max_total_size) {
|
|
_fileHandle->seek(-12, SEEK_CUR);
|
|
total_size = _fileHandle->readUint32BE();
|
|
_fileHandle->seek(-8, SEEK_CUR);
|
|
ptr = _res->createResource(rtSound, idx, total_size);
|
|
_fileHandle->read(ptr, total_size);
|
|
//dumpResource("sound-", idx, ptr);
|
|
return 1;
|
|
}
|
|
error("Unrecognized base tag 0x%08x in sound %d", basetag, idx);
|
|
}
|
|
_res->roomoffs[rtSound][idx] = (uint32)RES_INVALID_OFFSET;
|
|
return 0;
|
|
}
|
|
|
|
// Adlib MIDI-SYSEX to set MIDI instruments for small header games.
|
|
static const byte ADLIB_INSTR_MIDI_HACK[95] = {
|
|
0x00, 0xf0, 0x14, 0x7d, 0x00, // sysex 00: part on/off
|
|
0x00, 0x00, 0x03, // part/channel (offset 5)
|
|
0x00, 0x00, 0x07, 0x0f, 0x00, 0x00, 0x08, 0x00,
|
|
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0xf7,
|
|
0x00, 0xf0, 0x41, 0x7d, 0x10, // sysex 16: set instrument
|
|
0x00, 0x01, // part/channel (offset 28)
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0xf7,
|
|
0x00, 0xb0, 0x07, 0x64 // Controller 7 = 100 (offset 92)
|
|
};
|
|
|
|
static const byte map_param[7] = {
|
|
0, 2, 3, 4, 8, 9, 0,
|
|
};
|
|
|
|
static const byte freq2note[128] = {
|
|
/*128*/ 6, 6, 6, 6,
|
|
/*132*/ 7, 7, 7, 7, 7, 7, 7,
|
|
/*139*/ 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
|
/*148*/ 9, 9, 9, 9, 9, 9, 9, 9, 9,
|
|
/*157*/ 10, 10, 10, 10, 10, 10, 10, 10, 10,
|
|
/*166*/ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
|
|
/*176*/ 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
|
|
/*186*/ 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
|
|
/*197*/ 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
|
|
/*209*/ 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
|
|
/*222*/ 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
|
|
/*235*/ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17,
|
|
/*249*/ 18, 18, 18, 18, 18, 18, 18
|
|
};
|
|
|
|
static const uint16 num_steps_table[] = {
|
|
1, 2, 4, 5,
|
|
6, 7, 8, 9,
|
|
10, 12, 14, 16,
|
|
18, 21, 24, 30,
|
|
36, 50, 64, 82,
|
|
100, 136, 160, 192,
|
|
240, 276, 340, 460,
|
|
600, 860, 1200, 1600
|
|
};
|
|
|
|
static int convert_extraflags(byte * ptr, byte * src_ptr) {
|
|
int flags = src_ptr[0];
|
|
|
|
int t1, t2, t3, t4, time;
|
|
int v1, v2, v3;
|
|
|
|
if (!(flags & 0x80))
|
|
return -1;
|
|
|
|
t1 = (src_ptr[1] & 0xf0) >> 3;
|
|
t2 = (src_ptr[2] & 0xf0) >> 3;
|
|
t3 = (src_ptr[3] & 0xf0) >> 3 | (flags & 0x40 ? 0x80 : 0);
|
|
t4 = (src_ptr[3] & 0x0f) << 1;
|
|
v1 = (src_ptr[1] & 0x0f);
|
|
v2 = (src_ptr[2] & 0x0f);
|
|
v3 = 31;
|
|
if ((flags & 0x7) == 0) {
|
|
v1 = v1 + 31 + 8;
|
|
v2 = v2 + 31 + 8;
|
|
} else {
|
|
v1 = v1 * 2 + 31;
|
|
v2 = v2 * 2 + 31;
|
|
}
|
|
|
|
/* flags a */
|
|
if ((flags & 0x7) == 6)
|
|
ptr[0] = 0;
|
|
else {
|
|
ptr[0] = (flags >> 4) & 0xb;
|
|
ptr[1] = map_param[flags & 0x7];
|
|
}
|
|
|
|
/* extra a */
|
|
ptr[2] = 0;
|
|
ptr[3] = 0;
|
|
ptr[4] = t1 >> 4;
|
|
ptr[5] = t1 & 0xf;
|
|
ptr[6] = v1 >> 4;
|
|
ptr[7] = v1 & 0xf;
|
|
ptr[8] = t2 >> 4;
|
|
ptr[9] = t2 & 0xf;
|
|
ptr[10] = v2 >> 4;
|
|
ptr[11] = v2 & 0xf;
|
|
ptr[12] = t3 >> 4;
|
|
ptr[13] = t3 & 0xf;
|
|
ptr[14] = t4 >> 4;
|
|
ptr[15] = t4 & 0xf;
|
|
ptr[16] = v3 >> 4;
|
|
ptr[17] = v3 & 0xf;
|
|
|
|
time = num_steps_table[t1] + num_steps_table[t2]
|
|
+ num_steps_table[t3 & 0x7f] + num_steps_table[t4];
|
|
if (flags & 0x20) {
|
|
int playtime = ((src_ptr[4] >> 4) & 0xf) * 118 +
|
|
(src_ptr[4] & 0xf) * 8;
|
|
if (playtime > time)
|
|
time = playtime;
|
|
}
|
|
/*
|
|
time = ((src_ptr[4] >> 4) & 0xf) * 118 +
|
|
(src_ptr[4] & 0xf) * 8;
|
|
*/
|
|
return time;
|
|
}
|
|
|
|
#define kMIDIHeaderSize 46
|
|
static byte *writeMIDIHeader(byte *ptr, const char *type, int ppqn, int total_size) {
|
|
uint32 dw = TO_BE_32(total_size);
|
|
|
|
memcpy(ptr, type, 4); ptr += 4;
|
|
memcpy(ptr, &dw, 4); ptr += 4;
|
|
memcpy(ptr, "MDhd", 4); ptr += 4;
|
|
ptr[0] = 0; ptr[1] = 0; ptr[2] = 0; ptr[3] = 8;
|
|
ptr += 4;
|
|
memset(ptr, 0, 8), ptr += 8;
|
|
memcpy(ptr, "MThd", 4); ptr += 4;
|
|
ptr[0] = 0; ptr[1] = 0; ptr[2] = 0; ptr[3] = 6;
|
|
ptr += 4;
|
|
ptr[0] = 0; ptr[1] = 0; ptr[2] = 0; ptr[3] = 1; // MIDI format 0 with 1 track
|
|
ptr += 4;
|
|
|
|
*ptr++ = ppqn >> 8;
|
|
*ptr++ = ppqn & 0xFF;
|
|
|
|
memcpy(ptr, "MTrk", 4); ptr += 4;
|
|
memcpy(ptr, &dw, 4); ptr += 4;
|
|
|
|
return ptr;
|
|
}
|
|
|
|
static byte *writeVLQ(byte *ptr, int value) {
|
|
if (value > 0x7f) {
|
|
if (value > 0x3fff) {
|
|
*ptr++ = (value >> 14) | 0x80;
|
|
value &= 0x3fff;
|
|
}
|
|
*ptr++ = (value >> 7) | 0x80;
|
|
value &= 0x7f;
|
|
}
|
|
*ptr++ = value;
|
|
return ptr;
|
|
}
|
|
|
|
static byte Mac0ToGMInstrument(uint32 type, int &transpose) {
|
|
transpose = 0;
|
|
switch (type) {
|
|
case MKID_BE('MARI'): return 12;
|
|
case MKID_BE('PLUC'): return 45;
|
|
case MKID_BE('HARM'): return 22;
|
|
case MKID_BE('PIPE'): return 19;
|
|
case MKID_BE('TROM'): transpose = -12; return 57;
|
|
case MKID_BE('STRI'): return 48;
|
|
case MKID_BE('HORN'): return 60;
|
|
case MKID_BE('VIBE'): return 11;
|
|
case MKID_BE('SHAK'): return 77;
|
|
case MKID_BE('PANP'): return 75;
|
|
case MKID_BE('WHIS'): return 76;
|
|
case MKID_BE('ORGA'): return 17;
|
|
case MKID_BE('BONG'): return 115;
|
|
case MKID_BE('BASS'): transpose = -24; return 35;
|
|
default:
|
|
error("Unknown Mac0 instrument %s found", tag2str(type));
|
|
}
|
|
}
|
|
|
|
static void convertMac0Resource(ResourceManager *res, int idx, byte *src_ptr, int size) {
|
|
/*
|
|
From Markus Magnuson (superqult) we got this information:
|
|
Mac0
|
|
---
|
|
4 bytes - 'SOUN'
|
|
BE 4 bytes - block length
|
|
|
|
4 bytes - 'Mac0'
|
|
BE 4 bytes - (blockLength - 27)
|
|
28 bytes - ???
|
|
|
|
do this three times (once for each channel):
|
|
4 bytes - 'Chan'
|
|
BE 4 bytes - channel length
|
|
4 bytes - instrument name (e.g. 'MARI')
|
|
|
|
do this for ((chanLength-24)/4) times:
|
|
2 bytes - note duration
|
|
1 byte - note value
|
|
1 byte - note velocity
|
|
|
|
4 bytes - ???
|
|
4 bytes - 'Loop'/'Done'
|
|
4 bytes - ???
|
|
|
|
1 byte - 0x09
|
|
---
|
|
|
|
Instruments (General Midi):
|
|
"MARI" - Marimba (12)
|
|
"PLUC" - Pizzicato Strings (45)
|
|
"HARM" - Harmonica (22)
|
|
"PIPE" - Church Organ? (19) or Flute? (73) or Bag Pipe (109)
|
|
"TROM" - Trombone (57)
|
|
"STRI" - String Ensemble (48 or 49)
|
|
"HORN" - French Horn? (60) or English Horn? (69)
|
|
"VIBE" - Vibraphone (11)
|
|
"SHAK" - Shakuhachi? (77)
|
|
"PANP" - Pan Flute (75)
|
|
"WHIS" - Whistle (78) / Bottle (76)
|
|
"ORGA" - Drawbar Organ (16; but could also be 17-20)
|
|
"BONG" - Woodblock? (115)
|
|
"BASS" - Bass (32-39)
|
|
|
|
|
|
Now the task could be to convert this into MIDI, to be fed into iMuse.
|
|
Or we do something similiar to what is done in Player_V3, assuming
|
|
we can identify SFX in the MI datafiles for each of the instruments
|
|
listed above.
|
|
*/
|
|
|
|
#if 0
|
|
byte *ptr = _res->createResource(rtSound, idx, size);
|
|
memcpy(ptr, src_ptr, size);
|
|
#else
|
|
const int ppqn = 480;
|
|
byte *ptr, *start_ptr;
|
|
|
|
int total_size = 0;
|
|
total_size += kMIDIHeaderSize; // Header
|
|
total_size += 7; // Tempo META
|
|
total_size += 3 * 3; // Three program change mesages
|
|
total_size += 22; // Possible jump SysEx
|
|
total_size += 5; // EOT META
|
|
|
|
int i, len;
|
|
byte track_instr[3];
|
|
byte *track_data[3];
|
|
int track_len[3];
|
|
int track_transpose[3];
|
|
bool looped = false;
|
|
|
|
src_ptr += 8;
|
|
// TODO: Decipher the unknown bytes in the header. For now, skip 'em
|
|
src_ptr += 28;
|
|
|
|
// Parse the three channels
|
|
for (i = 0; i < 3; i++) {
|
|
assert(READ_BE_UINT32(src_ptr) == MKID_BE('Chan'));
|
|
len = READ_BE_UINT32(src_ptr + 4);
|
|
track_len[i] = len - 24;
|
|
track_instr[i] = Mac0ToGMInstrument(READ_BE_UINT32(src_ptr + 8), track_transpose[i]);
|
|
track_data[i] = src_ptr + 12;
|
|
src_ptr += len;
|
|
looped = (READ_BE_UINT32(src_ptr - 8) == MKID_BE('Loop'));
|
|
|
|
// For each note event, we need up to 6 bytes for the
|
|
// Note On (3 VLQ, 3 event), and 6 bytes for the Note
|
|
// Off (3 VLQ, 3 event). So 12 bytes total.
|
|
total_size += 12 * track_len[i];
|
|
}
|
|
assert(*src_ptr == 0x09);
|
|
|
|
// Create sound resource
|
|
start_ptr = res->createResource(rtSound, idx, total_size);
|
|
|
|
// Insert MIDI header
|
|
ptr = writeMIDIHeader(start_ptr, "GMD ", ppqn, total_size);
|
|
|
|
// Write a tempo change Meta event
|
|
// 473 / 4 Hz, convert to micro seconds.
|
|
uint32 dw = 1000000 * 437 / 4 / ppqn; // 1000000 * ppqn * 4 / 473;
|
|
memcpy(ptr, "\x00\xFF\x51\x03", 4); ptr += 4;
|
|
*ptr++ = (byte)((dw >> 16) & 0xFF);
|
|
*ptr++ = (byte)((dw >> 8) & 0xFF);
|
|
*ptr++ = (byte)(dw & 0xFF);
|
|
|
|
// Insert program change messages
|
|
*ptr++ = 0; // VLQ
|
|
*ptr++ = 0xC0;
|
|
*ptr++ = track_instr[0];
|
|
*ptr++ = 0; // VLQ
|
|
*ptr++ = 0xC1;
|
|
*ptr++ = track_instr[1];
|
|
*ptr++ = 0; // VLQ
|
|
*ptr++ = 0xC2;
|
|
*ptr++ = track_instr[2];
|
|
|
|
// And now, the actual composition. Please turn all cell phones
|
|
// and pagers off during the performance. Thank you.
|
|
uint16 nextTime[3] = { 1, 1, 1 };
|
|
int stage[3] = { 0, 0, 0 };
|
|
|
|
while (track_len[0] | track_len[1] | track_len[2]) {
|
|
int best = -1;
|
|
uint16 bestTime = 0xFFFF;
|
|
for (i = 0; i < 3; ++i) {
|
|
if (track_len[i] && nextTime[i] < bestTime) {
|
|
bestTime = nextTime[i];
|
|
best = i;
|
|
}
|
|
}
|
|
assert (best != -1);
|
|
|
|
if (!stage[best]) {
|
|
// We are STARTING this event.
|
|
if (track_data[best][2] > 1) {
|
|
// Note On
|
|
ptr = writeVLQ(ptr, nextTime[best]);
|
|
*ptr++ = 0x90 | best;
|
|
*ptr++ = track_data[best][2] + track_transpose[best];
|
|
*ptr++ = track_data[best][3] * 127 / 100; // Scale velocity
|
|
for (i = 0; i < 3; ++i)
|
|
nextTime[i] -= bestTime;
|
|
}
|
|
nextTime[best] += READ_BE_UINT16 (track_data[best]);
|
|
stage[best] = 1;
|
|
} else {
|
|
// We are ENDING this event.
|
|
if (track_data[best][2] > 1) {
|
|
// There was a Note On, so do a Note Off
|
|
ptr = writeVLQ(ptr, nextTime[best]);
|
|
*ptr++ = 0x80 | best;
|
|
*ptr++ = track_data[best][2] + track_transpose[best];
|
|
*ptr++ = track_data[best][3] * 127 / 100; // Scale velocity
|
|
for (i = 0; i < 3; ++i)
|
|
nextTime[i] -= bestTime;
|
|
}
|
|
track_data[best] += 4;
|
|
track_len[best] -= 4;
|
|
stage[best] = 0;
|
|
}
|
|
}
|
|
|
|
// Is this a looped song? If so, effect a loop by
|
|
// using the S&M maybe_jump SysEx command.
|
|
// FIXME: Jamieson630: The jump seems to be happening
|
|
// too quickly! There should maybe be a pause after
|
|
// the last Note Off? But I couldn't find one in the
|
|
// MI1 Lookout music, where I was hearing problems.
|
|
if (looped) {
|
|
memcpy(ptr, "\x00\xf0\x13\x7d\x30\00", 6); ptr += 6; // maybe_jump
|
|
memcpy(ptr, "\x00\x00", 2); ptr += 2; // cmd -> 0 means always jump
|
|
memcpy(ptr, "\x00\x00\x00\x00", 4); ptr += 4; // track -> 0 (only track)
|
|
memcpy(ptr, "\x00\x00\x00\x01", 4); ptr += 4; // beat -> 1 (first beat)
|
|
memcpy(ptr, "\x00\x00\x00\x01", 4); ptr += 4; // tick -> 1
|
|
memcpy(ptr, "\x00\xf7", 2); ptr += 2; // SysEx end marker
|
|
}
|
|
|
|
// Insert end of song META
|
|
memcpy(ptr, "\x00\xff\x2f\x00\x00", 5); ptr += 5;
|
|
|
|
assert(ptr <= start_ptr + total_size);
|
|
|
|
// Rewrite MIDI header, this time with true size
|
|
total_size = ptr - start_ptr;
|
|
ptr = writeMIDIHeader(start_ptr, "GMD ", ppqn, total_size);
|
|
#endif
|
|
}
|
|
|
|
static void convertADResource(ResourceManager *res, const GameSettings& game, int idx, byte *src_ptr, int size) {
|
|
// We will ignore the PPQN in the original resource, because
|
|
// it's invalid anyway. We use a constant PPQN of 480.
|
|
const int ppqn = 480;
|
|
uint32 dw;
|
|
int i, ch;
|
|
byte *ptr;
|
|
int total_size = kMIDIHeaderSize + 7 + 8 * sizeof(ADLIB_INSTR_MIDI_HACK) + size;
|
|
total_size += 24; // Up to 24 additional bytes are needed for the jump sysex
|
|
|
|
ptr = res->createResource(rtSound, idx, total_size);
|
|
|
|
src_ptr += 2;
|
|
size -= 2;
|
|
|
|
// 0x80 marks a music resource. Otherwise it's a SFX
|
|
if (*src_ptr == 0x80) {
|
|
byte ticks, play_once;
|
|
byte num_instr;
|
|
byte *channel, *instr, *track;
|
|
|
|
ptr = writeMIDIHeader(ptr, "ADL ", ppqn, total_size);
|
|
|
|
// The "speed" of the song
|
|
ticks = *(src_ptr + 1);
|
|
|
|
// Flag that tells us whether we should loop the song (0) or play it only once (1)
|
|
play_once = *(src_ptr + 2);
|
|
|
|
// Number of instruments used
|
|
num_instr = *(src_ptr + 8); // Normally 8
|
|
|
|
// copy the pointer to instrument data
|
|
channel = src_ptr + 9;
|
|
instr = src_ptr + 0x11;
|
|
|
|
// skip over the rest of the header and copy the MIDI data into a buffer
|
|
src_ptr += 0x11 + 8 * 16;
|
|
size -= 0x11 + 8 * 16;
|
|
|
|
track = src_ptr;
|
|
|
|
// Convert the ticks into a MIDI tempo.
|
|
// Unfortunate LOOM and INDY3 have different interpretation
|
|
// of the ticks value.
|
|
if (game.id == GID_INDY3) {
|
|
// Note: since we fix ppqn at 480, ppqn/473 is almost 1
|
|
dw = 500000 * 256 / 473 * ppqn / ticks;
|
|
} else if (game.id == GID_LOOM && game.version == 3) {
|
|
dw = 500000 * ppqn / 4 / ticks;
|
|
} else {
|
|
dw = 500000 * 256 / ticks;
|
|
}
|
|
debugC(DEBUG_SOUND, " ticks = %d, speed = %d", ticks, dw);
|
|
|
|
// Write a tempo change Meta event
|
|
memcpy(ptr, "\x00\xFF\x51\x03", 4); ptr += 4;
|
|
*ptr++ = (byte)((dw >> 16) & 0xFF);
|
|
*ptr++ = (byte)((dw >> 8) & 0xFF);
|
|
*ptr++ = (byte)(dw & 0xFF);
|
|
|
|
// Copy our hardcoded instrument table into it
|
|
// Then, convert the instrument table as given in this song resource
|
|
// And write it *over* the hardcoded table.
|
|
// Note: we deliberately.
|
|
|
|
/* now fill in the instruments */
|
|
for (i = 0; i < num_instr; i++) {
|
|
ch = channel[i] - 1;
|
|
if (ch < 0 || ch > 15)
|
|
continue;
|
|
|
|
if (instr[i*16 + 13])
|
|
debugC(DEBUG_SOUND, "Sound %d instrument %d uses percussion", idx, i);
|
|
|
|
debugC(DEBUG_SOUND, "Sound %d: instrument %d on channel %d.", idx, i, ch);
|
|
|
|
memcpy(ptr, ADLIB_INSTR_MIDI_HACK, sizeof(ADLIB_INSTR_MIDI_HACK));
|
|
|
|
ptr[5] += ch;
|
|
ptr[28] += ch;
|
|
ptr[92] += ch;
|
|
|
|
/* mod_characteristics */
|
|
ptr[30 + 0] = (instr[i * 16 + 3] >> 4) & 0xf;
|
|
ptr[30 + 1] = instr[i * 16 + 3] & 0xf;
|
|
|
|
/* mod_scalingOutputLevel */
|
|
ptr[30 + 2] = (instr[i * 16 + 4] >> 4) & 0xf;
|
|
ptr[30 + 3] = instr[i * 16 + 4] & 0xf;
|
|
|
|
/* mod_attackDecay */
|
|
ptr[30 + 4] = ((~instr[i * 16 + 5]) >> 4) & 0xf;
|
|
ptr[30 + 5] = (~instr[i * 16 + 5]) & 0xf;
|
|
|
|
/* mod_sustainRelease */
|
|
ptr[30 + 6] = ((~instr[i * 16 + 6]) >> 4) & 0xf;
|
|
ptr[30 + 7] = (~instr[i * 16 + 6]) & 0xf;
|
|
|
|
/* mod_waveformSelect */
|
|
ptr[30 + 8] = (instr[i * 16 + 7] >> 4) & 0xf;
|
|
ptr[30 + 9] = instr[i * 16 + 7] & 0xf;
|
|
|
|
/* car_characteristic */
|
|
ptr[30 + 10] = (instr[i * 16 + 8] >> 4) & 0xf;
|
|
ptr[30 + 11] = instr[i * 16 + 8] & 0xf;
|
|
|
|
/* car_scalingOutputLevel */
|
|
ptr[30 + 12] = (instr[i * 16 + 9] >> 4) & 0xf;
|
|
ptr[30 + 13] = instr[i * 16 + 9] & 0xf;
|
|
|
|
/* car_attackDecay */
|
|
ptr[30 + 14] = ((~instr[i * 16 + 10]) >> 4) & 0xf;
|
|
ptr[30 + 15] = (~instr[i * 16 + 10]) & 0xf;
|
|
|
|
/* car_sustainRelease */
|
|
ptr[30 + 16] = ((~instr[i * 16 + 11]) >> 4) & 0xf;
|
|
ptr[30 + 17] = (~instr[i * 16 + 11]) & 0xf;
|
|
|
|
/* car_waveFormSelect */
|
|
ptr[30 + 18] = (instr[i * 16 + 12] >> 4) & 0xf;
|
|
ptr[30 + 19] = instr[i * 16 + 12] & 0xf;
|
|
|
|
/* feedback */
|
|
ptr[30 + 20] = (instr[i * 16 + 2] >> 4) & 0xf;
|
|
ptr[30 + 21] = instr[i * 16 + 2] & 0xf;
|
|
ptr += sizeof(ADLIB_INSTR_MIDI_HACK);
|
|
}
|
|
|
|
// There is a constant delay of ppqn/3 before the music starts.
|
|
if (ppqn / 3 >= 128)
|
|
*ptr++ = (ppqn / 3 >> 7) | 0x80;
|
|
*ptr++ = ppqn / 3 & 0x7f;
|
|
|
|
// Now copy the actual music data
|
|
memcpy(ptr, track, size);
|
|
ptr += size;
|
|
|
|
if (!play_once) {
|
|
// The song is meant to be looped. We achieve this by inserting just
|
|
// before the song end a jump to the song start. More precisely we abuse
|
|
// a S&M sysex, "maybe_jump" to achieve this effect. We could also
|
|
// use a set_loop sysex, but it's a bit longer, a little more complicated,
|
|
// and has no advantage either.
|
|
|
|
// First, find the track end
|
|
byte *end = ptr;
|
|
ptr -= size;
|
|
for (; ptr < end; ptr++) {
|
|
if (*ptr == 0xff && *(ptr + 1) == 0x2f)
|
|
break;
|
|
}
|
|
assert(ptr < end);
|
|
|
|
// Now insert the jump. The jump offset is measured in ticks.
|
|
// We have ppqn/3 ticks before the first note.
|
|
|
|
const int jump_offset = ppqn / 3;
|
|
memcpy(ptr, "\xf0\x13\x7d\x30\00", 5); ptr += 5; // maybe_jump
|
|
memcpy(ptr, "\x00\x00", 2); ptr += 2; // cmd -> 0 means always jump
|
|
memcpy(ptr, "\x00\x00\x00\x00", 4); ptr += 4; // track -> there is only one track, 0
|
|
memcpy(ptr, "\x00\x00\x00\x01", 4); ptr += 4; // beat -> for now, 1 (first beat)
|
|
// Ticks
|
|
*ptr++ = (byte)((jump_offset >> 12) & 0x0F);
|
|
*ptr++ = (byte)((jump_offset >> 8) & 0x0F);
|
|
*ptr++ = (byte)((jump_offset >> 4) & 0x0F);
|
|
*ptr++ = (byte)(jump_offset & 0x0F);
|
|
memcpy(ptr, "\x00\xf7", 2); ptr += 2; // sysex end marker
|
|
}
|
|
} else {
|
|
|
|
/* This is a sfx resource. First parse it quickly to find the parallel
|
|
* tracks.
|
|
*/
|
|
ptr = writeMIDIHeader(ptr, "ASFX", ppqn, total_size);
|
|
|
|
byte current_instr[3][14];
|
|
int current_note[3];
|
|
int track_time[3];
|
|
byte *track_data[3];
|
|
|
|
int track_ctr = 0;
|
|
byte chunk_type = 0;
|
|
int delay, delay2, olddelay;
|
|
|
|
// Write a tempo change Meta event
|
|
// 473 / 4 Hz, convert to micro seconds.
|
|
dw = 1000000 * ppqn * 4 / 473;
|
|
memcpy(ptr, "\x00\xFF\x51\x03", 4); ptr += 4;
|
|
*ptr++ = (byte)((dw >> 16) & 0xFF);
|
|
*ptr++ = (byte)((dw >> 8) & 0xFF);
|
|
*ptr++ = (byte)(dw & 0xFF);
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
track_time[i] = -1;
|
|
current_note[i] = -1;
|
|
}
|
|
while (size > 0) {
|
|
assert(track_ctr < 3);
|
|
track_data[track_ctr] = src_ptr;
|
|
track_time[track_ctr] = 0;
|
|
track_ctr++;
|
|
while (size > 0) {
|
|
chunk_type = *(src_ptr);
|
|
if (chunk_type == 1) {
|
|
src_ptr += 15;
|
|
size -= 15;
|
|
} else if (chunk_type == 2) {
|
|
src_ptr += 11;
|
|
size -= 11;
|
|
} else if (chunk_type == 0x80) {
|
|
src_ptr ++;
|
|
size --;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
if (chunk_type == 0xff)
|
|
break;
|
|
src_ptr++;
|
|
}
|
|
|
|
int curtime = 0;
|
|
for (;;) {
|
|
int mintime = -1;
|
|
ch = -1;
|
|
for (i = 0; i < 3; i++) {
|
|
if (track_time[i] >= 0 &&
|
|
(mintime == -1 || mintime > track_time[i])) {
|
|
mintime = track_time[i];
|
|
ch = i;
|
|
}
|
|
}
|
|
if (mintime < 0)
|
|
break;
|
|
|
|
src_ptr = track_data[ch];
|
|
chunk_type = *src_ptr;
|
|
|
|
if (current_note[ch] >= 0) {
|
|
delay = mintime - curtime;
|
|
curtime = mintime;
|
|
ptr = writeVLQ(ptr, delay);
|
|
*ptr++ = 0x80 + ch; // key off channel;
|
|
*ptr++ = current_note[ch];
|
|
*ptr++ = 0;
|
|
current_note[ch] = -1;
|
|
}
|
|
|
|
switch (chunk_type) {
|
|
case 1:
|
|
/* Instrument definition */
|
|
memcpy(current_instr[ch], src_ptr + 1, 14);
|
|
src_ptr += 15;
|
|
break;
|
|
|
|
case 2:
|
|
/* tone/parammodulation */
|
|
memcpy(ptr, ADLIB_INSTR_MIDI_HACK,
|
|
sizeof(ADLIB_INSTR_MIDI_HACK));
|
|
|
|
ptr[5] += ch;
|
|
ptr[28] += ch;
|
|
ptr[92] += ch;
|
|
|
|
/* mod_characteristic */
|
|
ptr[30 + 0] = (current_instr[ch][3] >> 4) & 0xf;
|
|
ptr[30 + 1] = current_instr[ch][3] & 0xf;
|
|
|
|
/* mod_scalingOutputLevel */
|
|
ptr[30 + 2] = (current_instr[ch][4] >> 4) & 0xf;
|
|
ptr[30 + 3] = current_instr[ch][4] & 0xf;
|
|
|
|
/* mod_attackDecay */
|
|
ptr[30 + 4] = ((~current_instr[ch][5]) >> 4) & 0xf;
|
|
ptr[30 + 5] = (~current_instr[ch][5]) & 0xf;
|
|
|
|
/* mod_sustainRelease */
|
|
ptr[30 + 6] = ((~current_instr[ch][6]) >> 4) & 0xf;
|
|
ptr[30 + 7] = (~current_instr[ch][6]) & 0xf;
|
|
|
|
/* mod_waveformSelect */
|
|
ptr[30 + 8] = (current_instr[ch][7] >> 4) & 0xf;
|
|
ptr[30 + 9] = current_instr[ch][7] & 0xf;
|
|
|
|
/* car_characteristic */
|
|
ptr[30 + 10] = (current_instr[ch][8] >> 4) & 0xf;
|
|
ptr[30 + 11] = current_instr[ch][8] & 0xf;
|
|
|
|
/* car_scalingOutputLevel */
|
|
ptr[30 + 12] = ((current_instr[ch][9]) >> 4) & 0xf;
|
|
ptr[30 + 13] = (current_instr[ch][9]) & 0xf;
|
|
|
|
/* car_attackDecay */
|
|
ptr[30 + 14] = ((~current_instr[ch][10]) >> 4) & 0xf;
|
|
ptr[30 + 15] = (~current_instr[ch][10]) & 0xf;
|
|
|
|
/* car_sustainRelease */
|
|
ptr[30 + 16] = ((~current_instr[ch][11]) >> 4) & 0xf;
|
|
ptr[30 + 17] = (~current_instr[ch][11]) & 0xf;
|
|
|
|
/* car_waveFormSelect */
|
|
ptr[30 + 18] = (current_instr[ch][12] >> 4) & 0xf;
|
|
ptr[30 + 19] = current_instr[ch][12] & 0xf;
|
|
|
|
/* feedback */
|
|
ptr[30 + 20] = (current_instr[ch][2] >> 4) & 0xf;
|
|
ptr[30 + 21] = current_instr[ch][2] & 0xf;
|
|
|
|
delay = mintime - curtime;
|
|
curtime = mintime;
|
|
|
|
{
|
|
delay = convert_extraflags(ptr + 30 + 22, src_ptr + 1);
|
|
delay2 = convert_extraflags(ptr + 30 + 40, src_ptr + 6);
|
|
debugC(DEBUG_SOUND, "delays: %d / %d", delay, delay2);
|
|
if (delay2 >= 0 && delay2 < delay)
|
|
delay = delay2;
|
|
if (delay == -1)
|
|
delay = 0;
|
|
}
|
|
|
|
/* duration */
|
|
ptr[30 + 58] = 0; // ((delay * 17 / 63) >> 4) & 0xf;
|
|
ptr[30 + 59] = 0; // (delay * 17 / 63) & 0xf;
|
|
|
|
ptr += sizeof(ADLIB_INSTR_MIDI_HACK);
|
|
|
|
olddelay = mintime - curtime;
|
|
curtime = mintime;
|
|
ptr = writeVLQ(ptr, olddelay);
|
|
|
|
{
|
|
int freq = ((current_instr[ch][1] & 3) << 8)
|
|
| current_instr[ch][0];
|
|
if (!freq)
|
|
freq = 0x80;
|
|
freq <<= (((current_instr[ch][1] >> 2) + 1) & 7);
|
|
int note = -11;
|
|
while (freq >= 0x100) {
|
|
note += 12;
|
|
freq >>= 1;
|
|
}
|
|
debugC(DEBUG_SOUND, "Freq: %d (%x) Note: %d", freq, freq, note);
|
|
if (freq < 0x80)
|
|
note = 0;
|
|
else
|
|
note += freq2note[freq - 0x80];
|
|
|
|
debugC(DEBUG_SOUND, "Note: %d", note);
|
|
if (note <= 0)
|
|
note = 1;
|
|
else if (note > 127)
|
|
note = 127;
|
|
|
|
// Insert a note on event
|
|
*ptr++ = 0x90 + ch; // key on channel
|
|
*ptr++ = note;
|
|
*ptr++ = 63;
|
|
current_note[ch] = note;
|
|
track_time[ch] = curtime + delay;
|
|
}
|
|
src_ptr += 11;
|
|
break;
|
|
|
|
case 0x80:
|
|
track_time[ch] = -1;
|
|
src_ptr ++;
|
|
break;
|
|
|
|
default:
|
|
track_time[ch] = -1;
|
|
break;
|
|
}
|
|
track_data[ch] = src_ptr;
|
|
}
|
|
}
|
|
|
|
// Insert end of song sysex
|
|
memcpy(ptr, "\x00\xff\x2f\x00\x00", 5); ptr += 5;
|
|
}
|
|
|
|
|
|
int ScummEngine::readSoundResourceSmallHeader(int idx) {
|
|
uint32 pos, total_size, size, tag;
|
|
uint32 ad_size = 0, ad_offs = 0;
|
|
uint32 ro_size = 0, ro_offs = 0;
|
|
uint32 wa_size = 0, wa_offs = 0;
|
|
|
|
debug(4, "readSoundResourceSmallHeader(%d)", idx);
|
|
|
|
if ((_game.id == GID_LOOM) && (_game.version == 3) && (_game.platform == Common::kPlatformPC) && VAR(VAR_SOUNDCARD) == 4) {
|
|
// Roland resources in Loom are tagless
|
|
// So we add an RO tag to allow imuse to detect format
|
|
byte *ptr, *src_ptr;
|
|
ro_offs = _fileHandle->pos();
|
|
ro_size = _fileHandle->readUint16LE();
|
|
|
|
src_ptr = (byte *) calloc(ro_size - 4, 1);
|
|
_fileHandle->seek(ro_offs + 4, SEEK_SET);
|
|
_fileHandle->read(src_ptr, ro_size -4);
|
|
|
|
ptr = _res->createResource(rtSound, idx, ro_size + 2);
|
|
memcpy(ptr, "RO", 2); ptr += 2;
|
|
memcpy(ptr, src_ptr, ro_size - 4); ptr += ro_size - 4;
|
|
return 1;
|
|
} else if (_game.features & GF_OLD_BUNDLE) {
|
|
wa_offs = _fileHandle->pos();
|
|
wa_size = _fileHandle->readUint16LE();
|
|
_fileHandle->seek(wa_size - 2, SEEK_CUR);
|
|
|
|
if (!(_game.platform == Common::kPlatformAtariST || _game.platform == Common::kPlatformMacintosh)) {
|
|
ad_offs = _fileHandle->pos();
|
|
ad_size = _fileHandle->readUint16LE();
|
|
}
|
|
_fileHandle->seek(4, SEEK_CUR);
|
|
total_size = wa_size + ad_size;
|
|
} else {
|
|
total_size = size = _fileHandle->readUint32LE();
|
|
tag = _fileHandle->readUint16LE();
|
|
debug(4, " tag='%c%c', size=%d", (char) (tag & 0xff),
|
|
(char) ((tag >> 8) & 0xff), size);
|
|
|
|
if (tag == 0x4F52) { // RO
|
|
ro_offs = _fileHandle->pos();
|
|
ro_size = size;
|
|
} else {
|
|
pos = 6;
|
|
while (pos < total_size) {
|
|
size = _fileHandle->readUint32LE();
|
|
tag = _fileHandle->readUint16LE();
|
|
debug(4, " tag='%c%c', size=%d", (char) (tag & 0xff),
|
|
(char) ((tag >> 8) & 0xff), size);
|
|
pos += size;
|
|
|
|
// MI1 and Indy3 uses one or more nested SO resources, which contains AD and WA
|
|
// resources.
|
|
if ((tag == 0x4441) && !(ad_offs)) { // AD
|
|
ad_size = size;
|
|
ad_offs = _fileHandle->pos();
|
|
} else if ((tag == 0x4157) && !(wa_offs)) { // WA
|
|
wa_size = size;
|
|
wa_offs = _fileHandle->pos();
|
|
} else { // other AD, WA and nested SO resources
|
|
if (tag == 0x4F53) { // SO
|
|
pos -= size;
|
|
size = 6;
|
|
pos += 6;
|
|
}
|
|
}
|
|
_fileHandle->seek(size - 6, SEEK_CUR);
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((_musicType == MDT_PCSPK) && wa_offs != 0) {
|
|
if (_game.features & GF_OLD_BUNDLE) {
|
|
_fileHandle->seek(wa_offs, SEEK_SET);
|
|
_fileHandle->read(_res->createResource(rtSound, idx, wa_size), wa_size);
|
|
} else {
|
|
_fileHandle->seek(wa_offs - 6, SEEK_SET);
|
|
_fileHandle->read(_res->createResource(rtSound, idx, wa_size + 6), wa_size + 6);
|
|
}
|
|
return 1;
|
|
} else if (_musicType == MDT_CMS && ad_offs != 0) {
|
|
if (_game.features & GF_OLD_BUNDLE) {
|
|
_fileHandle->seek(wa_offs + wa_size + 6, SEEK_SET);
|
|
byte musType = _fileHandle->readByte();
|
|
|
|
if (musType == 0x80) {
|
|
_fileHandle->seek(ad_offs, SEEK_SET);
|
|
_fileHandle->read(_res->createResource(rtSound, idx, ad_size), ad_size);
|
|
} else {
|
|
_fileHandle->seek(wa_offs, SEEK_SET);
|
|
_fileHandle->read(_res->createResource(rtSound, idx, wa_size), wa_size);
|
|
}
|
|
}
|
|
} else if (ad_offs != 0) {
|
|
// AD resources have a header, instrument definitions and one MIDI track.
|
|
// We build an 'ADL ' resource from that:
|
|
// 8 bytes resource header
|
|
// 16 bytes MDhd header
|
|
// 14 bytes MThd header
|
|
// 8 bytes MTrk header
|
|
// 7 bytes MIDI tempo sysex
|
|
// + some default instruments
|
|
byte *ptr;
|
|
if (_game.features & GF_OLD_BUNDLE) {
|
|
ad_size -= 4;
|
|
_fileHandle->seek(ad_offs + 4, SEEK_SET);
|
|
} else {
|
|
ad_size -= 6;
|
|
_fileHandle->seek(ad_offs, SEEK_SET);
|
|
}
|
|
ptr = (byte *) calloc(ad_size, 1);
|
|
_fileHandle->read(ptr, ad_size);
|
|
convertADResource(_res, _game, idx, ptr, ad_size);
|
|
free(ptr);
|
|
return 1;
|
|
} else if (ro_offs != 0) {
|
|
_fileHandle->seek(ro_offs - 2, SEEK_SET);
|
|
_fileHandle->read(_res->createResource(rtSound, idx, ro_size - 4), ro_size - 4);
|
|
return 1;
|
|
}
|
|
_res->roomoffs[rtSound][idx] = (uint32)RES_INVALID_OFFSET;
|
|
return 0;
|
|
}
|
|
|
|
|
|
} // End of namespace Scumm
|