mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
34dae22c1a
his boredom. It's the wrong goblin that's deactivated, though. Also, the entering animation is still missing (now nothing is drawn instead). svn-id: r22979
463 lines
8.7 KiB
C++
463 lines
8.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/map.h"
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#include "gob/video.h"
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#include "gob/util.h"
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#include "gob/dataio.h"
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#include "gob/inter.h"
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#include "gob/goblin.h"
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#include "gob/sound.h"
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#include "gob/scenery.h"
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#include "gob/mult.h"
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namespace Gob {
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Map::Map(GobEngine *vm) : _vm(vm) {
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int i;
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_mapWidth = -1;
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_mapHeight = -1;
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_screenWidth = 0;
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_tilesWidth = 0;
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_tilesHeight = 0;
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_passWidth = 0;
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_passMap = 0;
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_itemsMap = 0;
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_wayPointsCount = 0;
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_wayPoints = 0;
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_bigTiles = false;
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for (i = 0; i < 40; i++) {
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_itemPoses[i].x = 0;
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_itemPoses[i].y = 0;
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_itemPoses[i].orient = 0;
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}
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_nearestWayPoint = 0;
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_nearestDest = 0;
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_curGoblinX = 0;
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_curGoblinY = 0;
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_destX = 0;
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_destY = 0;
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_loadFromAvo = 0;
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_sourceFile[0] = 0;
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_avoDataPtr = 0;
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}
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void Map::placeItem(int16 x, int16 y, int16 id) {
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if ((_itemsMap[y][x] & 0xff00) != 0)
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_itemsMap[y][x] = (_itemsMap[y][x] & 0xff00) | id;
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else
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_itemsMap[y][x] = (_itemsMap[y][x] & 0x00ff) | (id << 8);
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}
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enum {
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kLeft = (1 << 0),
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kUp = (1 << 1),
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kRight = (1 << 2),
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kDown = (1 << 3)
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};
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int16 Map::getDirection(int16 x0, int16 y0, int16 x1, int16 y1) {
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int16 dir = 0;
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if (x0 == x1 && y0 == y1)
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return 0;
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if (!(x1 >= 0 && x1 < _mapWidth && y1 >= 0 && y1 < _mapHeight))
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return 0;
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if (y1 > y0)
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dir |= kDown;
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else if (y1 < y0)
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dir |= kUp;
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if (x1 > x0)
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dir |= kRight;
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else if (x1 < x0)
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dir |= kLeft;
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if (getPass(x0, y0) == 3 && (dir & kUp)) {
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if (getPass(x0, y0 - 1) != 0)
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return kDirN;
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}
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if (getPass(x0, y0) == 3 && (dir & kDown)) {
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if (getPass(x0, y0 + 1) != 0)
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return kDirS;
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}
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if (getPass(x0, y0) == 6 && (dir & kUp)) {
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if (getPass(x0, y0 - 1) != 0)
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return kDirN;
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}
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if (getPass(x0, y0) == 6 && (dir & kDown)) {
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if (getPass(x0, y0 + 1) != 0)
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return kDirS;
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}
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if (dir == kLeft) {
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if (x0 - 1 >= 0 && getPass(x0 - 1, y0) != 0)
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return kDirW;
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return 0;
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}
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if (dir == kRight) {
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if (x0 + 1 < _mapWidth && getPass(x0 + 1, y0) != 0)
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return kDirE;
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return 0;
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}
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if (dir == kUp) {
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if (y0 - 1 >= 0 && getPass(x0, y0 - 1) != 0)
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return kDirN;
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if (y0 - 1 >= 0 && x0 - 1 >= 0
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&& getPass(x0 - 1, y0 - 1) != 0)
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return kDirNW;
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if (y0 - 1 >= 0 && x0 + 1 < _mapWidth
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&& getPass(x0 + 1, y0 - 1) != 0)
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return kDirNE;
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return 0;
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}
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if (dir == kDown) {
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if (y0 + 1 < _mapHeight && getPass(x0, y0 + 1) != 0)
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return kDirS;
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if (y0 + 1 < _mapHeight && x0 - 1 >= 0
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&& getPass(x0 - 1, y0 + 1) != 0)
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return kDirSW;
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if (y0 + 1 < _mapHeight && x0 + 1 < _mapWidth
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&& getPass(x0 + 1, y0 + 1) != 0)
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return kDirSE;
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return 0;
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}
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if (dir == (kRight | kUp)) {
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if (y0 - 1 >= 0 && x0 + 1 < _mapWidth
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&& getPass(x0 + 1, y0 - 1) != 0)
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return kDirNE;
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if (y0 - 1 >= 0 && getPass(x0, y0 - 1) != 0)
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return kDirN;
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if (x0 + 1 < _mapWidth && getPass(x0 + 1, y0) != 0)
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return kDirE;
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return 0;
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}
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if (dir == (kRight | kDown)) {
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if (x0 + 1 < _mapWidth && y0 + 1 < _mapHeight
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&& getPass(x0 + 1, y0 + 1) != 0)
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return kDirSE;
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if (y0 + 1 < _mapHeight && getPass(x0, y0 + 1) != 0)
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return kDirS;
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if (x0 + 1 < _mapWidth && getPass(x0 + 1, y0) != 0)
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return kDirE;
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return 0;
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}
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if (dir == (kLeft | kUp)) {
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if (x0 - 1 >= 0 && y0 - 1 >= 0
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&& getPass(x0 - 1, y0 - 1) != 0)
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return kDirNW;
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if (y0 - 1 >= 0 && getPass(x0, y0 - 1) != 0)
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return kDirN;
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if (x0 - 1 >= 0 && getPass(x0 - 1, y0) != 0)
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return kDirW;
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return 0;
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}
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if (dir == (kLeft | kDown)) {
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if (x0 - 1 >= 0 && y0 + 1 < _mapHeight
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&& getPass(x0 - 1, y0 + 1) != 0)
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return kDirSW;
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if (y0 + 1 < _mapHeight && getPass(x0, y0 + 1) != 0)
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return kDirS;
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if (x0 - 1 >= 0 && getPass(x0 - 1, y0) != 0)
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return kDirW;
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return 0;
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}
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return -1;
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}
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int16 Map::findNearestWayPoint(int16 x, int16 y) {
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int16 lnearestWayPoint = -1;
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int16 length;
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int16 i;
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int16 tmp;
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length = 30000;
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for (i = 0; i < _wayPointsCount; i++) {
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if (_wayPoints[i].x < 0 ||
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_wayPoints[i].x >= _mapWidth ||
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_wayPoints[i].y < 0 || _wayPoints[i].y >= _mapHeight)
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return -1;
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tmp = ABS(x - _wayPoints[i].x) + ABS(y - _wayPoints[i].y);
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if (tmp <= length) {
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lnearestWayPoint = i;
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length = tmp;
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}
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}
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return lnearestWayPoint;
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}
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int16 Map::checkDirectPath(Mult::Mult_Object *obj, int16 x0, int16 y0, int16 x1, int16 y1) {
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uint16 dir;
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while (1) {
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dir = getDirection(x0, y0, x1, y1);
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if (obj) {
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if (obj->nearestWayPoint < obj->nearestDest)
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if (_wayPoints[obj->nearestWayPoint + 1].field_2 == 1)
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return 3;
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if (_wayPoints[obj->nearestDest - 1].field_2 == 1)
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return 3;
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}
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if (x0 == x1 && y0 == y1)
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return 1;
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if (dir == 0)
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return 3;
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switch (dir) {
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case kDirNW:
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x0--;
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y0--;
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break;
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case kDirN:
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y0--;
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break;
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case kDirNE:
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x0++;
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y0--;
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break;
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case kDirW:
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x0--;
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break;
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case kDirE:
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x0++;
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break;
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case kDirSW:
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x0--;
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y0++;
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break;
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case kDirS:
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y0++;
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break;
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case kDirSE:
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x0++;
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y0++;
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break;
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}
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}
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}
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int16 Map::checkLongPath(int16 x0, int16 y0, int16 x1, int16 y1, int16 i0, int16 i1) {
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uint16 dir;
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int16 curX;
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int16 curY;
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int16 nextLink;
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curX = x0;
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curY = y0;
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dir = 0;
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nextLink = 1;
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while (1) {
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if (x0 == curX && y0 == curY)
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nextLink = 1;
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if (nextLink != 0) {
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if (checkDirectPath(0, x0, y0, x1, y1) == 1)
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return 1;
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nextLink = 0;
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if (i0 > i1) {
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curX = _wayPoints[i0].x;
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curY = _wayPoints[i0].y;
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i0--;
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} else if (i0 < i1) {
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curX = _wayPoints[i0].x;
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curY = _wayPoints[i0].y;
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i0++;
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} else if (i0 == i1) {
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curX = _wayPoints[i0].x;
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curY = _wayPoints[i0].y;
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}
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}
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if (i0 == i1 && _wayPoints[i0].x == x0
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&& _wayPoints[i0].y == y0) {
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if (checkDirectPath(0, x0, y0, x1, y1) == 1)
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return 1;
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return 0;
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}
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dir = getDirection(x0, y0, curX, curY);
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switch (dir) {
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case 0:
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return 0;
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case kDirNW:
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x0--;
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y0--;
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break;
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case kDirN:
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y0--;
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break;
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case kDirNE:
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x0++;
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y0--;
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break;
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case kDirW:
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x0--;
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break;
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case kDirE:
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x0++;
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break;
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case kDirSW:
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x0--;
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y0++;
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break;
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case kDirS:
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y0++;
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break;
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case kDirSE:
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x0++;
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y0++;
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break;
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}
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}
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}
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void Map::loadDataFromAvo(char *dest, int16 size) {
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memcpy(dest, _avoDataPtr, size);
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_avoDataPtr += size;
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}
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uint16 Map::loadFromAvo_LE_UINT16() {
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uint16 tmp = READ_LE_UINT16(_avoDataPtr);
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_avoDataPtr += 2;
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return tmp;
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}
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void Map::loadItemToObject(void) {
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int16 flag;
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int16 count;
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int16 i;
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flag = loadFromAvo_LE_UINT16();
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if (flag == 0)
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return;
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_avoDataPtr += 1456;
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count = loadFromAvo_LE_UINT16();
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for (i = 0; i < count; i++) {
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_avoDataPtr += 20;
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_vm->_goblin->_itemToObject[i] = loadFromAvo_LE_UINT16();
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_avoDataPtr += 5;
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}
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}
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void Map::loadMapsInitGobs(void) {
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int16 layer;
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int16 i;
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if (_loadFromAvo == 0)
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error("load: Loading .pas/.pos files is not supported!");
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for (i = 0; i < 3; i++) {
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_vm->_goblin->nextLayer(_vm->_goblin->_goblins[i]);
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}
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for (i = 0; i < 3; i++) {
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layer =
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_vm->_goblin->_goblins[i]->stateMach[_vm->_goblin->_goblins[i]->state][0]->layer;
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_vm->_scenery->updateAnim(layer, 0, _vm->_goblin->_goblins[i]->animation, 0,
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_vm->_goblin->_goblins[i]->xPos, _vm->_goblin->_goblins[i]->yPos, 0);
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_vm->_goblin->_goblins[i]->yPos = (_vm->_goblin->_gobPositions[i].y + 1) * 6 -
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(_vm->_scenery->_toRedrawBottom - _vm->_scenery->_animTop);
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_vm->_goblin->_goblins[i]->xPos = _vm->_goblin->_gobPositions[i].x * 12 -
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(_vm->_scenery->_toRedrawLeft - _vm->_scenery->_animLeft);
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_vm->_goblin->_goblins[i]->order = _vm->_scenery->_toRedrawBottom / 24 + 3;
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}
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_vm->_goblin->_currentGoblin = 0;
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_vm->_goblin->_pressedMapX = _vm->_goblin->_gobPositions[0].x;
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_vm->_goblin->_pressedMapY = _vm->_goblin->_gobPositions[0].y;
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_vm->_goblin->_pathExistence = 0;
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_vm->_goblin->_goblins[0]->doAnim = 0;
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_vm->_goblin->_goblins[1]->doAnim = 1;
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_vm->_goblin->_goblins[2]->doAnim = 1;
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}
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} // End of namespace Gob
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