mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
6d072a321b
svn-id: r35584
195 lines
6.8 KiB
C++
195 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*/
|
|
|
|
#ifndef GRAPHICS_DITHER_H
|
|
#define GRAPHICS_DITHER_H
|
|
|
|
#include "common/util.h"
|
|
#include "common/stream.h"
|
|
|
|
namespace Graphics {
|
|
|
|
/** A palette lookup table to find the nearest matching entry of a fixed palette to a true color.
|
|
*
|
|
* The table can be build up in slices, one slice consisting of all entries for
|
|
* one value of the first color component.
|
|
*/
|
|
class PaletteLUT {
|
|
public:
|
|
/** Palette format. */
|
|
enum PaletteFormat {
|
|
kPaletteRGB, //!< Palette in RGB colorspace
|
|
kPaletteYUV //!< Palette in YUV colorspace
|
|
};
|
|
|
|
/** Converting a color from YUV to RGB colorspace. */
|
|
inline static void YUV2RGB(byte y, byte u, byte v, byte &r, byte &g, byte &b) {
|
|
r = CLIP<int>(y + ((1357 * (v - 128)) >> 10), 0, 255);
|
|
g = CLIP<int>(y - (( 691 * (v - 128)) >> 10) - ((333 * (u - 128)) >> 10), 0, 255);
|
|
b = CLIP<int>(y + ((1715 * (u - 128)) >> 10), 0, 255);
|
|
}
|
|
/** Converting a color from RGB to YUV colorspace. */
|
|
inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) {
|
|
y = CLIP<int>( ((r * 306) >> 10) + ((g * 601) >> 10) + ((b * 117) >> 10) , 0, 255);
|
|
u = CLIP<int>(-((r * 172) >> 10) - ((g * 340) >> 10) + ((b * 512) >> 10) + 128, 0, 255);
|
|
v = CLIP<int>( ((r * 512) >> 10) - ((g * 429) >> 10) - ((b * 83) >> 10) + 128, 0, 255);
|
|
}
|
|
|
|
/** Create a lookup table of a given depth and palette format.
|
|
*
|
|
* @param depth How many bits of each color component to consider.
|
|
* @param format The format the palette should be in.
|
|
*/
|
|
PaletteLUT(byte depth, PaletteFormat format);
|
|
~PaletteLUT();
|
|
|
|
/** Setting a palette.
|
|
*
|
|
* Any already built slices will be purged.
|
|
*
|
|
* @param palette The palette, plain 256 * 3 color components.
|
|
* @param format The format the palette is in.
|
|
* @param depth The number of significant bits in each color component.
|
|
* @param transp An index that's seen as transparent and therefore ignored.
|
|
*/
|
|
void setPalette(const byte *palette, PaletteFormat format, byte depth, int transp = -1);
|
|
|
|
/** Build the next slice.
|
|
*
|
|
* This will build the next slice, if any.
|
|
*/
|
|
void buildNext();
|
|
|
|
/** Querying the color components to a given palette entry index. */
|
|
void getEntry(byte index, byte &c1, byte &c2, byte &c3) const;
|
|
/** Finding the nearest matching entry.
|
|
*
|
|
* @param c1 The first component of the wanted color.
|
|
* @param c2 The second component of the wanted color.
|
|
* @param c3 The third component of the wanted color.
|
|
* @return The palette entry matching the wanted color best.
|
|
*/
|
|
byte findNearest(byte c1, byte c2, byte c3);
|
|
/** Finding the nearest matching entry, together with its color components.
|
|
*
|
|
* @param c1 The first component of the wanted color.
|
|
* @param c2 The second component of the wanted color.
|
|
* @param c3 The third component of the wanted color.
|
|
* @paran nC1 The first component of the found color.
|
|
* @paran nC2 The second component of the found color.
|
|
* @paran nC3 The third component of the found color.
|
|
* @return The palette entry matching the wanted color best.
|
|
*/
|
|
byte findNearest(byte c1, byte c2, byte c3, byte &nC1, byte &nC2, byte &nC3);
|
|
|
|
/** Save the table to a stream.
|
|
*
|
|
* This will build the whole table first.
|
|
*/
|
|
bool save(Common::WriteStream &stream);
|
|
/** Load the table from a stream. */
|
|
bool load(Common::SeekableReadStream &stream);
|
|
|
|
private:
|
|
static const uint32 kVersion = 1;
|
|
|
|
byte _depth1; //!< The table's depth for one dimension.
|
|
byte _depth2; //!< The table's depth for two dimensions.
|
|
byte _shift; //!< Amount to shift to adjust for the table's depth.
|
|
|
|
uint32 _dim1; //!< The table's entry offset for one dimension.
|
|
uint32 _dim2; //!< The table's entry offset for two dimensions.
|
|
uint32 _dim3; //!< The table's entry offset for three dimensions.
|
|
|
|
int _transp; //!< The transparent palette index.
|
|
|
|
PaletteFormat _format; //!< The table's palette format.
|
|
byte _lutPal[768]; //!< The palette used for looking up a color.
|
|
byte _realPal[768]; //!< The original palette.
|
|
|
|
uint32 _got; //!< Number of slices generated.
|
|
byte *_gots; //!< Map of generated slices.
|
|
byte *_lut; //!< The lookup table.
|
|
|
|
/** Building a specified slice. */
|
|
void build(int d1);
|
|
/** Calculates the index into the lookup table for a given color. */
|
|
inline int getIndex(byte c1, byte c2, byte c3) const;
|
|
};
|
|
|
|
/** The Sierra-2-4A ("Filter Light") error distribution dithering algorithm.
|
|
*
|
|
* The image will be dithered line by line and pixel by pixel, without earlier
|
|
* values having to be changed.
|
|
*/
|
|
class SierraLight {
|
|
public:
|
|
/** Constructor.
|
|
*
|
|
* @param width The width of the image to dither.
|
|
* @param palLUT The palette to which to dither.
|
|
*/
|
|
SierraLight(int16 width, PaletteLUT *palLUT);
|
|
~SierraLight();
|
|
|
|
/** Signals that a new frame or image is about to be dithered.
|
|
*
|
|
* This clears all collected errors, so that a new image (of the same
|
|
* height and with the same palette) can be dithered.
|
|
*/
|
|
void newFrame();
|
|
/** Signals that a new line is about the begin.
|
|
*
|
|
* The current line's errors will be forgotten and values collected for the
|
|
* next line will now count as the current line's.
|
|
*/
|
|
void nextLine();
|
|
/** Dither a pixel.
|
|
*
|
|
* @param c1 The first color component of the pixel.
|
|
* @param c2 The second color component of the pixel.
|
|
* @param c3 The third color component of the pixel.
|
|
* @param x The pixel's x coordinate within the image.
|
|
*/
|
|
byte dither(byte c1, byte c2, byte c3, uint32 x);
|
|
|
|
protected:
|
|
int16 _width; //!< The image's width.
|
|
|
|
PaletteLUT *_palLUT; //!< The palette against which to dither.
|
|
|
|
int32 *_errorBuf; //!< Big buffer for all collected errors.
|
|
int32 *_errors[2]; //!< Pointers into the error buffer for two lines.
|
|
int _curLine; //!< Which one is the current line?
|
|
|
|
/** Querying a pixel's errors. */
|
|
inline void getErrors(uint32 x, int32 &eC1, int32 &eC2, int32 &eC3);
|
|
/** Adding a pixel's errors. */
|
|
inline void addErrors(uint32 x, int32 eC1, int32 eC2, int32 eC3);
|
|
};
|
|
|
|
} // End of namespace Graphics
|
|
|
|
#endif
|