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83 lines
2.0 KiB
C++
83 lines
2.0 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef INVENTORY_H_
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#define INVENTORY_H_
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#include "common/list.h"
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#include "common/rect.h"
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namespace Myst3 {
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class Myst3Engine;
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class Texture;
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class Inventory {
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public:
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Inventory(Myst3Engine *vm);
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virtual ~Inventory();
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void addItem(uint16 var, bool atEnd);
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void addSaavedroChapter(uint16 var);
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void addAll();
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void removeItem(uint16 var);
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void reset();
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uint16 hoveredItem();
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void useItem(uint16 var);
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void draw();
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private:
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struct InventoryItem {
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uint16 var;
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Common::Rect rect;
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};
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typedef Common::List<InventoryItem> ItemList;
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struct ItemData {
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uint16 textureX;
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uint16 textureWidth;
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uint16 textureHeight;
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uint16 var;
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};
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static const ItemData _availableItems[8];
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const ItemData &getData(uint16 var);
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Myst3Engine *_vm;
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Texture *_texture;
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ItemList _inventory;
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void initializeTexture();
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bool hasItem(uint16 var);
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void reflow();
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void openBook(uint16 age, uint16 room, uint16 node);
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void closeAllBooks();
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};
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} /* namespace Myst3 */
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#endif /* INVENTORY_H_ */
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