scummvm/engines/myst3/inventory.h
2012-01-10 20:41:51 +01:00

83 lines
2.0 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef INVENTORY_H_
#define INVENTORY_H_
#include "common/list.h"
#include "common/rect.h"
namespace Myst3 {
class Myst3Engine;
class Texture;
class Inventory {
public:
Inventory(Myst3Engine *vm);
virtual ~Inventory();
void addItem(uint16 var, bool atEnd);
void addSaavedroChapter(uint16 var);
void addAll();
void removeItem(uint16 var);
void reset();
uint16 hoveredItem();
void useItem(uint16 var);
void draw();
private:
struct InventoryItem {
uint16 var;
Common::Rect rect;
};
typedef Common::List<InventoryItem> ItemList;
struct ItemData {
uint16 textureX;
uint16 textureWidth;
uint16 textureHeight;
uint16 var;
};
static const ItemData _availableItems[8];
const ItemData &getData(uint16 var);
Myst3Engine *_vm;
Texture *_texture;
ItemList _inventory;
void initializeTexture();
bool hasItem(uint16 var);
void reflow();
void openBook(uint16 age, uint16 room, uint16 node);
void closeAllBooks();
};
} /* namespace Myst3 */
#endif /* INVENTORY_H_ */