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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NODEFRAME_H_
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#define NODEFRAME_H_
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#include "engines/myst3/node.h"
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namespace Myst3 {
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class NodeFrame : public Node {
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public:
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NodeFrame(Myst3Engine *vm, uint16 id);
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virtual ~NodeFrame();
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void draw();
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};
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} /* namespace Myst3 */
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#endif /* NODEFRAME_H_ */
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