scummvm/engines/myst3/puzzles.h
2012-01-12 11:19:11 +01:00

55 lines
1.7 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PUZZLES_H_
#define PUZZLES_H_
#include "common/scummsys.h"
namespace Myst3 {
class Myst3Engine;
class Puzzles {
public:
Puzzles(Myst3Engine *vm);
virtual ~Puzzles();
void run(uint16 id, uint16 arg0 = 0, uint16 arg1 = 0, uint16 arg3 = 0);
private:
Myst3Engine *_vm;
void journalSaavedro(int16 move);
uint16 _journalSaavedroGetNode(uint16 chapter);
uint16 _journalSaavedroPageCount(uint16 chapter);
bool _journalSaavedroHasChapter(uint16 chapter);
uint16 _journalSaavedroNextChapter(uint16 chapter, bool forward);
void journalAtrus(uint16 node, uint16 var);
void mainMenu(uint16 action);
void saveLoadMenu(uint16 action, uint16 item);
};
} /* namespace Myst3 */
#endif /* PUZZLES_H_ */