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https://github.com/libretro/scummvm.git
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313502e2ee
This is replaced by an engine instance. This should prevent issues with Return To Launcher and may remove issues with file handles.
88 lines
1.9 KiB
C++
88 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TEEN_MUSIC_H
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#define TEEN_MUSIC_H
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#include "audio/mods/paula.h"
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#include "common/array.h"
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namespace TeenAgent {
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class TeenAgentEngine;
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class MusicPlayer : public Audio::Paula {
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public:
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MusicPlayer(TeenAgentEngine *vm);
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~MusicPlayer();
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bool load(int id);
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int getId() const { return _id; }
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void start();
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void stop();
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private:
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TeenAgentEngine *_vm;
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int _id;
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struct Row {
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struct Channel {
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byte sample;
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byte volume;
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byte note;
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Channel(): sample(0), volume(0x40), note(0) {}
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} channels[3];
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};
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struct Sample {
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byte *data;
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uint size;
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Sample(): data(0), size(0) {}
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~Sample() { delete[] data; }
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void resize(uint s) {
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if (s != size) {
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delete[] data;
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data = new byte[s];
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size = s;
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}
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}
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void clear() {
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delete[] data;
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data = 0;
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size = 0;
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}
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} _samples[256];
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byte sampleCount;
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Common::Array<Row> _rows;
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uint _currRow;
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void interrupt();
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};
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} // End of namespace Teen
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#endif // TEEN_MUSIC_H
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