mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
73cf59b518
svn-id: r34861
135 lines
3.3 KiB
C++
135 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef PARALLACTION_MUSIC_H
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#define PARALLACTION_MUSIC_H
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#include "common/util.h"
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#include "common/mutex.h"
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#include "sound/audiostream.h"
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#include "sound/iff.h"
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#include "sound/mixer.h"
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#include "sound/mididrv.h"
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#define PATH_LEN 200
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class MidiParser;
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namespace Parallaction {
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class Parallaction;
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class MidiPlayer;
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class SoundMan {
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protected:
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Parallaction *_vm;
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Audio::Mixer *_mixer;
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char _musicFile[PATH_LEN];
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public:
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SoundMan(Parallaction *vm);
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virtual ~SoundMan() {}
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virtual void playSfx(const char *filename, uint channel, bool looping, int volume = -1, int rate = -1) { }
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virtual void stopSfx(uint channel) { }
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void setMusicFile(const char *filename);
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virtual void playMusic() = 0;
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virtual void stopMusic() = 0;
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virtual void playCharacterMusic(const char *character) = 0;
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virtual void playLocationMusic(const char *location) = 0;
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void setMusicVolume(int value);
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};
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class DosSoundMan : public SoundMan {
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MidiPlayer *_midiPlayer;
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int _musicData1;
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bool isLocationSilent(const char *locationName);
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public:
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DosSoundMan(Parallaction *vm, MidiDriver *midiDriver);
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~DosSoundMan();
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void playMusic();
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void stopMusic();
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void playCharacterMusic(const char *character);
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void playLocationMusic(const char *location);
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};
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#define NUM_AMIGA_CHANNELS 4
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class AmigaSoundMan : public SoundMan {
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Audio::AudioStream *_musicStream;
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Audio::SoundHandle _musicHandle;
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struct Channel {
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Audio::Voice8Header header;
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int8 *data;
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uint32 dataSize;
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bool dispose;
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Audio::SoundHandle handle;
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uint32 flags;
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} _channels[NUM_AMIGA_CHANNELS];
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void loadChannelData(const char *filename, Channel *ch);
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public:
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AmigaSoundMan(Parallaction *vm);
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~AmigaSoundMan();
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void playMusic();
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void stopMusic();
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void playSfx(const char *filename, uint channel, bool looping, int volume, int rate);
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void stopSfx(uint channel);
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void playCharacterMusic(const char *character);
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void playLocationMusic(const char *location);
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};
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class DummySoundMan : public SoundMan {
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public:
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DummySoundMan(Parallaction *vm) : SoundMan(vm) { }
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~DummySoundMan() { }
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void playMusic() { }
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void stopMusic() { }
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void playSfx(const char *filename, uint channel, bool looping, int volume, int rate) { }
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void stopSfx(uint channel) { }
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void playCharacterMusic(const char *character) { }
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void playLocationMusic(const char *location) { }
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};
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} // namespace Parallaction
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#endif
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