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https://github.com/libretro/scummvm.git
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bfd71cff6e
- Implement CollisionMan::removeSprite
243 lines
6.8 KiB
C++
243 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MODULE1200_H
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#define NEVERHOOD_MODULE1200_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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// Module1200
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class Module1200 : public Module {
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public:
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Module1200(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Module1200();
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protected:
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// TODO ResourceTable _resourceTable;
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bool _moduleDone;
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uint32 _moduleDoneStatus;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void createScene1201(int which);
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void createScene1202(int which);
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void createScene1203(int which);
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void updateScene1201();
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void updateScene1202();
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void updateScene1203();
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};
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// Scene1201
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class AsScene1201Tape : public AnimatedSprite {
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public:
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AsScene1201Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 nameHash, int surfacePriority, int16 x, int16 y, uint32 fileHash);
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protected:
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Scene *_parentScene;
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uint32 _nameHash;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Class466 : public AnimatedSprite {
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public:
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Class466(NeverhoodEngine *vm, bool flag);
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protected:
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SoundResource _soundResource;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void sub40D340();
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void sub40D360();
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void sub40D380();
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};
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class AsScene1201RightDoor : public AnimatedSprite {
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public:
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AsScene1201RightDoor(NeverhoodEngine *vm, Sprite *klayman, bool flag);
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protected:
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SoundResource _soundResource;
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Sprite *_klayman;
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int _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void sub40D7E0();
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void sub40D830();
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void sub40D880();
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};
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class Class464 : public AnimatedSprite {
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public:
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Class464(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1201TntMan : public AnimatedSprite {
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public:
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AsScene1201TntMan(NeverhoodEngine *vm, Scene *parentScene, Sprite *class466, bool flag);
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virtual ~AsScene1201TntMan();
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protected:
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Scene *_parentScene;
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Sprite *_class466;
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Sprite *_sprite;
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SoundResource _soundResource;
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bool _flag;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage40CCD0(int messageNum, const MessageParam ¶m, Entity *sender);
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void spriteUpdate40CD10();
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void sub40CD30();
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void sub40CD60();
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void sub40CD90();
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};
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class Class465 : public AnimatedSprite {
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public:
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Class465(NeverhoodEngine *vm, Sprite *asTntMan);
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~Class465();
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protected:
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Sprite *_asTntMan;
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void update();
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void spriteUpdate40D150();
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};
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class AsScene1201Match : public AnimatedSprite {
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public:
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AsScene1201Match(NeverhoodEngine *vm, Scene *parentScene);
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protected:
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Scene *_parentScene;
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SoundResource _soundResource;
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int _countdown;
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int _status;
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void update();
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uint32 handleMessage40C2D0(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage40C320(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage40C360(int messageNum, const MessageParam ¶m, Entity *sender);
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void sub40C3E0();
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void sub40C420();
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void sub40C470();
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void sub40C4C0();
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void sub40C4F0();
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};
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class AsScene1201Creature : public AnimatedSprite {
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public:
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AsScene1201Creature(NeverhoodEngine *vm, Scene *parentScene, Sprite *klayman);
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protected:
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Scene *_parentScene;
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Sprite *_klayman;
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SoundResource _soundResource;
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int _countdown1;
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int _countdown2;
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int _countdown3;
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bool _flag;
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void update();
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uint32 handleMessage40C710(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage40C7B0(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage40C830(int messageNum, const MessageParam ¶m, Entity *sender);
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void sub40C8E0();
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void sub40C930();
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void sub40C960();
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void sub40C990();
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void sub40C9B0();
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void sub40C9E0();
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};
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class AsScene1201LeftDoor : public AnimatedSprite {
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public:
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AsScene1201LeftDoor(NeverhoodEngine *vm, Sprite *klayman);
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protected:
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Sprite *_klayman;
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SoundResource _soundResource;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void sub40D590();
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};
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class SsScene1201Tnt : public StaticSprite {
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public:
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SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2);
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protected:
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uint32 _elemIndex;
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int16 _field7A;
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};
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class Scene1201 : public Scene {
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public:
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Scene1201(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Scene1201();
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protected:
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// TODO ResourceTable _resourceTable1;
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// TODO ResourceTable _resourceTable2;
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Sprite *_asMatch;
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Sprite *_asTntMan;
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Sprite *_asCreature;
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Sprite *_class466;
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Sprite *_asLeftDoor;
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Sprite *_asRightDoor;
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Sprite *_asTape;
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bool _flag;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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// Scene1202
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class AsScene1202TntItem : public AnimatedSprite {
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public:
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AsScene1202TntItem(NeverhoodEngine *vm, Scene *parentScene, int index);
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protected:
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Scene *_parentScene;
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int _index, _index2;
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uint32 handleMessage453FE0(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage454060(int messageNum, const MessageParam ¶m, Entity *sender);
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void sub4540A0();
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void sub4540D0();
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void sub454100();
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void sub454160();
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};
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class Scene1202 : public Scene {
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public:
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Scene1202(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Scene1202();
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protected:
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SoundResource _soundResource1;
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SoundResource _soundResource2;
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SoundResource _soundResource3;
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SoundResource _soundResource4;
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PaletteResource _paletteResource;
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Sprite *_asTntItems[18];
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int _counter;
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int _index;
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byte _paletteData[1024];
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bool _soundFlag;
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bool _flag;
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void update();
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uint32 handleMessage453C10(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage453D90(int messageNum, const MessageParam ¶m, Entity *sender);
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bool isSolved();
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void doPaletteEffect();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULE1200_H */
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