mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef GROOVIE_DETECTION_H
|
|
#define GROOVIE_DETECTION_H
|
|
|
|
#include "engines/advancedDetector.h"
|
|
#include "groovie/script.h" // for EngineVersion
|
|
|
|
namespace Groovie {
|
|
|
|
struct GroovieGameDescription {
|
|
ADGameDescription desc;
|
|
|
|
EngineVersion version; // Version of the engine
|
|
int indexEntry; // The index of the entry in disk.1 for V2 games
|
|
};
|
|
|
|
} // End of namespace Groovie
|
|
|
|
#endif
|