mirror of
https://github.com/libretro/scummvm.git
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36934b611d
svn-id: r20510
182 lines
5.1 KiB
C++
182 lines
5.1 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef COMMON_RECT_H
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#define COMMON_RECT_H
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#include "common/scummsys.h"
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#include "common/util.h"
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namespace Common {
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/*! @brief simple class for handling both 2D position and size
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This small class is an helper for position and size values.
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*/
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struct Point {
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int16 x; //!< The horizontal part of the point
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int16 y; //!< The vertical part of the point
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Point() : x(0), y(0) {};
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Point(const Point &p) : x(p.x), y(p.y) {};
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explicit Point(int16 x1, int16 y1) : x(x1), y(y1) {};
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Point & operator=(const Point & p) { x = p.x; y = p.y; return *this; };
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bool operator==(const Point & p) const { return x == p.x && y == p.y; };
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bool operator!=(const Point & p) const { return x != p.x || y != p.y; };
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};
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/*! @brief simple class for handling a rectangular zone.
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This small class is an helper for rectangles.
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Note: This implementation is built around the assumption that (top,left) is
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part of the rectangle, but (bottom,right) is not! This is reflected in
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various methods, including contains(), intersects() and others.
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Another very wide spread approach to rectangle classes treats (bottom,right)
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also as a part of the rectangle.
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Coneptually, both are sound, but the approach we use saves many intermediate
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computations (like computing the height in our case is done by doing this:
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height = bottom - top;
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while in the alternate system, it would be
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height = bottom - top + 1;
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When writing code using our Rect class, always keep this principle in mind!
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*/
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struct Rect {
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int16 top, left; //!< The point at the top left of the rectangle (part of the rect).
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int16 bottom, right; //!< The point at the bottom right of the rectangle (not part of the rect).
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Rect() : top(0), left(0), bottom(0), right(0) {}
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Rect(int16 w, int16 h) : top(0), left(0), bottom(h), right(w) {}
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Rect(int16 x1, int16 y1, int16 x2, int16 y2) : top(y1), left(x1), bottom(y2), right(x2) {
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assert(isValidRect());
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}
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int16 width() const { return right - left; }
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int16 height() const { return bottom - top; }
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void setWidth(int16 aWidth) {
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right = left + aWidth;
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}
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void setHeight(int16 aHeight) {
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bottom = top + aHeight;
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}
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/*! @brief check if given position is inside this rectangle
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@param x the horizontal position to check
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@param y the vertical position to check
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@return true if the given position is inside this rectangle, false otherwise
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*/
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bool contains(int16 x, int16 y) const {
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return (left <= x) && (x < right) && (top <= y) && (y < bottom);
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}
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/*! @brief check if given point is inside this rectangle
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@param p the point to check
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@return true if the given point is inside this rectangle, false otherwise
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*/
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bool contains(const Point &p) const {
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return contains(p.x, p.y);
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}
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/*! @brief check if given rectangle intersects with this rectangle
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@param r the rectangle to check
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@return true if the given rectangle is inside the rectangle, false otherwise
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*/
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bool intersects(const Rect &r) const {
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return (left < r.right) && (r.left < right) && (top < r.bottom) && (r.top < bottom);
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}
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/*! @brief extend this rectangle so that it contains r
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@param r the rectangle to extend by
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*/
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void extend(const Rect &r) {
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left = MIN(left, r.left);
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right = MAX(right, r.right);
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top = MIN(top, r.top);
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bottom = MAX(bottom, r.bottom);
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}
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/*! @brief extend this rectangle in all four directions by the given number of pixels
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@param offset the size to grow by
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*/
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void grow(int16 offset) {
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top -= offset;
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left -= offset;
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bottom += offset;
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right += offset;
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}
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void clip(const Rect &r) {
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assert(isValidRect());
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assert(r.isValidRect());
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if (top < r.top) top = r.top;
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else if (top > r.bottom) top = r.bottom;
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if (left < r.left) left = r.left;
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else if (left > r.right) left = r.right;
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if (bottom > r.bottom) bottom = r.bottom;
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else if (bottom < r.top) bottom = r.top;
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if (right > r.right) right = r.right;
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else if (right < r.left) right = r.left;
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}
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void clip(int maxw, int maxh) {
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clip(Rect(0, 0, maxw, maxh));
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}
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bool isValidRect() const {
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return (left <= right && top <= bottom);
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}
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void moveTo(int16 x, int16 y) {
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bottom += y - top;
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right += x - left;
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top = y;
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left = x;
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}
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void moveTo(const Point &p) {
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moveTo(p.x, p.y);
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}
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void debugPrint(int debuglevel = 0, const char *caption = "Rect:") const {
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debug(debuglevel, "%s %d, %d, %d, %d", caption, left, top, right, bottom);
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}
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};
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} // End of namespace Common
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#endif
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