mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 19:54:03 +00:00
c870d057a4
be pure Portuguese games and to make use of brazilian flag. No detection stuff is dependent on this, though BASS and Sword1 make use of it. However no autoupgrade option is implemented, should it be? svn-id: r23710
432 lines
9.8 KiB
C++
432 lines
9.8 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "common/stdafx.h"
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#include "base/engine.h"
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#include "common/util.h"
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namespace Common {
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//
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// Print hexdump of the data passed in
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//
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void hexdump(const byte * data, int len, int bytesPerLine) {
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assert(1 <= bytesPerLine && bytesPerLine <= 32);
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int i;
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byte c;
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int offset = 0;
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while (len >= bytesPerLine) {
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printf("%06x: ", offset);
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for (i = 0; i < bytesPerLine; i++) {
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printf("%02x ", data[i]);
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if (i % 4 == 3)
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printf(" ");
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}
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printf(" |");
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for (i = 0; i < bytesPerLine; i++) {
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c = data[i];
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if (c < 32 || c >= 127)
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c = '.';
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printf("%c", c);
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}
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printf("|\n");
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data += bytesPerLine;
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len -= bytesPerLine;
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offset += bytesPerLine;
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}
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if (len <= 0)
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return;
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printf("%06x: ", offset);
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for (i = 0; i < bytesPerLine; i++) {
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if (i < len)
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printf("%02x ", data[i]);
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else
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printf(" ");
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if (i % 4 == 3)
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printf(" ");
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}
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printf(" |");
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for (i = 0; i < len; i++) {
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c = data[i];
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if (c < 32 || c >= 127)
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c = '.';
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printf("%c", c);
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}
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for (; i < bytesPerLine; i++)
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printf(" ");
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printf("|\n");
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}
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#pragma mark -
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RandomSource::RandomSource() {
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// Use system time as RNG seed. Normally not a good idea, if you are using
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// a RNG for security purposes, but good enough for our purposes.
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#if defined (__SYMBIAN32__) && defined (__WINS__)
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uint32 seed = 0; // Symbian produces RT crash on time(0)
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#else
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uint32 seed = time(0);
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#endif
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setSeed(seed);
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}
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void RandomSource::setSeed(uint32 seed) {
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_randSeed = seed;
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}
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uint RandomSource::getRandomNumber(uint max) {
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_randSeed = 0xDEADBF03 * (_randSeed + 1);
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_randSeed = (_randSeed >> 13) | (_randSeed << 19);
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return _randSeed % (max + 1);
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}
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uint RandomSource::getRandomNumberRng(uint min, uint max) {
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return getRandomNumber(max - min) + min;
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}
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#pragma mark -
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const LanguageDescription g_languages[] = {
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{"en", "English", EN_ANY}, // Generic English (when only one game version exist)
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{"us", "English (US)", EN_USA},
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{"gb", "English (GB)", EN_GRB},
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{"de", "German", DE_DEU},
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{"fr", "French", FR_FRA},
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{"it", "Italian", IT_ITA},
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{"br", "Portuguese", PT_BRA},
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{"es", "Spanish", ES_ESP},
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{"jp", "Japanese", JA_JPN},
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{"zh", "Chinese (Taiwan)", ZH_TWN},
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{"kr", "Korean", KO_KOR},
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{"se", "Swedish", SE_SWE},
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{"hb", "Hebrew", HB_ISR},
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{"ru", "Russian", RU_RUS},
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{"cz", "Czech", CZ_CZE},
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{"nl", "Dutch", NL_NLD},
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{"nb", "Norwegian Bokm\xE5l", NB_NOR},
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{"pl", "Polish", PL_POL},
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{0, 0, UNK_LANG}
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};
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Language parseLanguage(const String &str) {
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if (str.empty())
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return UNK_LANG;
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const char *s = str.c_str();
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (!scumm_stricmp(l->code, s))
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return l->id;
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}
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return UNK_LANG;
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}
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const char *getLanguageCode(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getLanguageDescription(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return 0;
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}
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#pragma mark -
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const PlatformDescription g_platforms[] = {
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{"3do", "3do", "3DO", kPlatform3DO},
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{"acorn", "acorn", "Acorn", kPlatformAcorn},
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{"amiga", "ami", "Amiga", kPlatformAmiga},
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{"atari", "atari-st", "Atari ST", kPlatformAtariST},
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{"c64", "c64", "Commodore 64", kPlatformC64},
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{"pc", "dos", "DOS", kPlatformPC},
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// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
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// However, on the net many variations can be seen, like "FMTOWNS",
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// "FM TOWNS", "FmTowns", etc.
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{"fmtowns", "towns", "FM-TOWNS", kPlatformFMTowns},
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{"linux", "linux", "Linux", kPlatformLinux},
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{"macintosh", "mac", "Macintosh", kPlatformMacintosh},
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{"nes", "nes", "NES", kPlatformNES},
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{"segacd", "segacd", "SegaCD", kPlatformSegaCD},
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{"windows", "win", "Windows", kPlatformWindows},
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{0, 0, "Default", kPlatformUnknown}
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};
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Platform parsePlatform(const String &str) {
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if (str.empty())
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return kPlatformUnknown;
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const char *s = str.c_str();
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// Handle some special case separately, for compatibility with old config
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// files.
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if (!strcmp(s, "1"))
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return kPlatformAmiga;
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else if (!strcmp(s, "2"))
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return kPlatformAtariST;
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else if (!strcmp(s, "3"))
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return kPlatformMacintosh;
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (!scumm_stricmp(l->code, s) || !scumm_stricmp(l->code2, s))
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return l->id;
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}
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return kPlatformUnknown;
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}
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const char *getPlatformCode(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getPlatformDescription(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return l->description;
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}
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#pragma mark -
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const RenderModeDescription g_renderModes[] = {
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{"hercGreen", "Hercules Green", kRenderHercG},
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{"hercAmber", "Hercules Amber", kRenderHercA},
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{"cga", "CGA", kRenderCGA},
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{"ega", "EGA", kRenderEGA},
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{"amiga", "Amiga", kRenderAmiga},
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{0, 0, kRenderDefault}
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};
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RenderMode parseRenderMode(const String &str) {
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if (str.empty())
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return kRenderDefault;
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const char *s = str.c_str();
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (!scumm_stricmp(l->code, s))
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return l->id;
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}
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return kRenderDefault;
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}
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const char *getRenderModeCode(RenderMode id) {
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getRenderModeDescription(RenderMode id) {
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return 0;
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}
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#pragma mark -
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Array<EngineDebugLevel> gDebugLevels;
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uint32 gDebugLevelsEnabled = 0;
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bool addSpecialDebugLevel(uint32 level, const String &option, const String &description) {
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for (uint i = 0; i < gDebugLevels.size(); ++i) {
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if (!scumm_stricmp(option.c_str(), gDebugLevels[i].option.c_str())) {
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warning("Declared engine debug level '%s' again", option.c_str());
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gDebugLevels[i] = EngineDebugLevel(level, option, description);
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return true;
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}
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}
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gDebugLevels.push_back(EngineDebugLevel(level, option, description));
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return true;
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}
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void clearAllSpecialDebugLevels() {
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gDebugLevelsEnabled = 0;
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gDebugLevels.clear();
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}
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bool enableSpecialDebugLevel(const String &option) {
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for (uint i = 0; i < gDebugLevels.size(); ++i) {
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if (!scumm_stricmp(option.c_str(), gDebugLevels[i].option.c_str())) {
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gDebugLevelsEnabled |= gDebugLevels[i].level;
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gDebugLevels[i].enabled = true;
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return true;
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}
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}
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return false;
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}
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void enableSpecialDebugLevelList(const String &option) {
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uint start = 0;
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uint end = 0;
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const char *str = option.c_str();
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for (end = start + 1; end <= option.size(); ++end) {
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if (str[end] == ',' || end == option.size()) {
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if (!enableSpecialDebugLevel(Common::String(&str[start], end-start))) {
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warning("Engine does not support debug level '%s'", Common::String(&str[start], end-start).c_str());
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}
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start = end + 1;
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}
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}
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}
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bool disableSpecialDebugLevel(const String &option) {
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for (uint i = 0; i < gDebugLevels.size(); ++i) {
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if (!scumm_stricmp(option.c_str(), gDebugLevels[i].option.c_str())) {
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gDebugLevelsEnabled &= ~gDebugLevels[i].level;
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gDebugLevels[i].enabled = false;
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return true;
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}
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}
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return false;
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}
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const Array<EngineDebugLevel> &listSpecialDebugLevels() {
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return gDebugLevels;
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}
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} // End of namespace Common
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/**
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* The debug level. Initially set to -1, indicating that no debug output
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* should be shown. Positive values usually imply an increasing number of
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* debug output shall be generated, the higher the value, the more verbose the
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* information (although the exact semantics are up to the engines).
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*/
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int gDebugLevel = -1;
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static void debugHelper(char *buf, bool caret = true) {
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#ifndef _WIN32_WCE
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if (caret)
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printf("%s\n", buf);
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else
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printf("%s", buf);
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#endif
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#if defined( USE_WINDBG )
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if (caret)
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strcat(buf, "\n");
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#if defined( _WIN32_WCE )
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TCHAR buf_unicode[1024];
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MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
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OutputDebugString(buf_unicode);
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#else
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OutputDebugString(buf);
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#endif
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#endif
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fflush(stdout);
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}
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void CDECL debug(int level, const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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if (level > gDebugLevel)
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return;
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va_start(va, s);
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vsnprintf(buf, STRINGBUFLEN, s, va);
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va_end(va);
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debugHelper(buf);
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}
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void CDECL debugN(int level, const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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if (level > gDebugLevel)
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return;
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va_start(va, s);
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vsnprintf(buf, STRINGBUFLEN, s, va);
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va_end(va);
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debugHelper(buf, false);
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}
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void CDECL debug(const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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va_start(va, s);
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vsnprintf(buf, STRINGBUFLEN, s, va);
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va_end(va);
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debugHelper(buf);
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}
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void CDECL debugC(int level, uint32 engine_level, const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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if (level > gDebugLevel || !(Common::gDebugLevelsEnabled & engine_level))
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return;
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va_start(va, s);
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vsnprintf(buf, STRINGBUFLEN, s, va);
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va_end(va);
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debugHelper(buf);
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}
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