scummvm/engines/saga2/input.cpp
2021-07-01 01:36:55 +02:00

53 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL // FIXME: Remove
#include "saga2/std.h"
#include "saga2/input.h"
namespace Saga2 {
void InitMouse(int16 width, int16 height) {
warning("STUB: InitMouse()");
}
void CleanupMouse(void) {
warning("STUB: CleanupMouse()");
}
gTimeStamp ReadTimer() {
warning("STUB: ReadTimer()");
return 0;
}
bool ReadKeyboard(int &key, int &qual) {
warning("STUB: ReadKeyboard()");
return false;
}
} // end of namespace Saga2