mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
89abab97e3
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
686 lines
18 KiB
C++
686 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/savefile.h"
|
|
#include "common/system.h"
|
|
#include "common/events.h"
|
|
#include "common/localization.h"
|
|
#include "common/translation.h"
|
|
|
|
#include "graphics/scaler.h"
|
|
|
|
#ifdef __DS__
|
|
#include "scummhelp.h"
|
|
#endif
|
|
|
|
#include "gui/about.h"
|
|
|
|
#include "gui/gui-manager.h"
|
|
#include "gui/widgets/list.h"
|
|
#include "gui/ThemeEval.h"
|
|
|
|
#include "scumm/dialogs.h"
|
|
#include "scumm/sound.h"
|
|
#include "scumm/scumm.h"
|
|
#include "scumm/imuse/imuse.h"
|
|
#include "scumm/imuse_digi/dimuse.h"
|
|
#include "scumm/verbs.h"
|
|
#include "audio/mididrv.h"
|
|
#include "audio/mixer.h"
|
|
|
|
#ifndef DISABLE_HELP
|
|
#include "scumm/help.h"
|
|
#endif
|
|
|
|
#ifdef SMALL_SCREEN_DEVICE
|
|
#include "gui/KeysDialog.h"
|
|
#endif
|
|
|
|
using Graphics::kTextAlignCenter;
|
|
using Graphics::kTextAlignLeft;
|
|
using GUI::WIDGET_ENABLED;
|
|
|
|
namespace Scumm {
|
|
|
|
struct ResString {
|
|
int num;
|
|
char string[80];
|
|
};
|
|
|
|
static const ResString string_map_table_v8[] = {
|
|
{0, "/BT_100/Please insert disk %d. Press ENTER"},
|
|
{0, "/BT__003/Unable to Find %s, (%s %d) Press Button."},
|
|
{0, "/BT__004/Error reading disk %c, (%c%d) Press Button."},
|
|
{0, "/BT__002/Game Paused. Press SPACE to Continue."},
|
|
{0, "/BT__005/Are you sure you want to restart? (Y/N)"}, //BOOT.004
|
|
{0, "/BT__006/Are you sure you want to quit? (Y/N)"}, //BOOT.005
|
|
{0, "/BT__008/Save"},
|
|
{0, "/BT__009/Load"},
|
|
{0, "/BT__010/Play"},
|
|
{0, "/BT__011/Cancel"},
|
|
{0, "/BT__012/Quit"},
|
|
{0, "/BT__013/OK"},
|
|
{0, ""},
|
|
{0, "/BT__014/You must enter a name"},
|
|
{0, "/BT__015/The game was NOT saved (disk full?)"},
|
|
{0, "/BT__016/The game was NOT loaded"},
|
|
{0, "/BT__017/Saving '%s'"},
|
|
{0, "/BT__018/Loading '%s'"},
|
|
{0, "/BT__019/Name your SAVE game"},
|
|
{0, "/BT__020/Select a game to LOAD"}
|
|
};
|
|
|
|
static const ResString string_map_table_v7[] = {
|
|
{96, "game name and version"}, //that's how it's supposed to be
|
|
{83, "Unable to Find %s, (%c%d) Press Button."},
|
|
{84, "Error reading disk %c, (%c%d) Press Button."},
|
|
{85, "/BOOT.003/Game Paused. Press SPACE to Continue."},
|
|
{86, "/BOOT.004/Are you sure you want to restart? (Y/N)"},
|
|
{87, "/BOOT.005/Are you sure you want to quit? (Y/N)"},
|
|
{70, "/BOOT.008/Save"},
|
|
{71, "/BOOT.009/Load"},
|
|
{72, "/BOOT.010/Play"},
|
|
{73, "/BOOT.011/Cancel"},
|
|
{74, "/BOOT.012/Quit"},
|
|
{75, "/BOOT.013/OK"},
|
|
{0, ""},
|
|
{78, "/BOOT.014/You must enter a name"},
|
|
{81, "/BOOT.015/The game was NOT saved (disk full?)"},
|
|
{82, "/BOOT.016/The game was NOT loaded"},
|
|
{79, "/BOOT.017/Saving '%s'"},
|
|
{80, "/BOOT.018/Loading '%s'"},
|
|
{76, "/BOOT.019/Name your SAVE game"},
|
|
{77, "/BOOT.020/Select a game to LOAD"}
|
|
|
|
/* This is the complete string map for v7
|
|
{68, "/BOOT.007/c:\\dig"},
|
|
{69, "/BOOT.021/The Dig"},
|
|
{70, "/BOOT.008/Save"},
|
|
{71, "/BOOT.009/Load"},
|
|
{72, "/BOOT.010/Play"},
|
|
{73, "/BOOT.011/Cancel"},
|
|
{74, "/BOOT.012/Quit"},
|
|
{75, "/BOOT.013/OK"},
|
|
{76, "/BOOT.019/Name your SAVE game"},
|
|
{77, "/BOOT.020/Select a game to LOAD"},
|
|
{78, "/BOOT.014/You must enter a name"},
|
|
{79, "/BOOT.017/Saving '%s'"},
|
|
{80, "/BOOT.018/Loading '%s'"},
|
|
{81, "/BOOT.015/The game was NOT saved (disk full?)"},
|
|
{82, "/BOOT.016/The game was NOT loaded"},
|
|
{83, "Unable to Find %s, (%c%d) Press Button."},
|
|
{84, "Error reading disk %c, (%c%d) Press Button."},
|
|
{85, "/BOOT.003/Game Paused. Press SPACE to Continue."},
|
|
{86, "/BOOT.004/Are you sure you want to restart? (Y/N)"},
|
|
{87, "/BOOT.005/Are you sure you want to quit? (Y/N)"},
|
|
{90, "/BOOT.022/Music"},
|
|
{91, "/BOOT.023/Voice"},
|
|
{92, "/BOOT.024/Sfx"},
|
|
{93, "/BOOT.025/disabled"},
|
|
{94, "/BOOT.026/Text speed"},
|
|
{95, "/BOOT.027/Display Text"},
|
|
{96, "The Dig v1.0"},
|
|
{138, "/BOOT.028/Spooled Music"),
|
|
{139, "/BOOT.029/Do you want to replace this saved game? (Y/N)"},
|
|
{141, "Voice Only"},
|
|
{142, "Voice and Text"},
|
|
{143, "Text Display Only"}, */
|
|
|
|
};
|
|
|
|
static const ResString string_map_table_v6[] = {
|
|
{90, "Insert Disk %c and Press Button to Continue."},
|
|
{91, "Unable to Find %s, (%c%d) Press Button."},
|
|
{92, "Error reading disk %c, (%c%d) Press Button."},
|
|
{93, "Game Paused. Press SPACE to Continue."},
|
|
{94, "Are you sure you want to restart? (Y/N)"},
|
|
{95, "Are you sure you want to quit? (Y/N)"},
|
|
{96, "Save"},
|
|
{97, "Load"},
|
|
{98, "Play"},
|
|
{99, "Cancel"},
|
|
{100, "Quit"},
|
|
{101, "OK"},
|
|
{102, "Insert save/load game disk"},
|
|
{103, "You must enter a name"},
|
|
{104, "The game was NOT saved (disk full?)"},
|
|
{105, "The game was NOT loaded"},
|
|
{106, "Saving '%s'"},
|
|
{107, "Loading '%s'"},
|
|
{108, "Name your SAVE game"},
|
|
{109, "Select a game to LOAD"},
|
|
{117, "How may I serve you?"}
|
|
};
|
|
|
|
static const ResString string_map_table_v345[] = {
|
|
{1, _s("Insert Disk %c and Press Button to Continue.")},
|
|
{2, _s("Unable to Find %s, (%c%d) Press Button.")},
|
|
{3, _s("Error reading disk %c, (%c%d) Press Button.")},
|
|
{4, _s("Game Paused. Press SPACE to Continue.")},
|
|
// I18N: You may specify 'Yes' symbol at the end of the line, like this:
|
|
// "Moechten Sie wirklich neu starten? (J/N)J"
|
|
// Will react to J as 'Yes'
|
|
{5, _s("Are you sure you want to restart? (Y/N)")},
|
|
// I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
|
|
{6, _s("Are you sure you want to quit? (Y/N)")},
|
|
|
|
// Added in SCUMM4
|
|
{7, _s("Save")},
|
|
{8, _s("Load")},
|
|
{9, _s("Play")},
|
|
{10, _s("Cancel")},
|
|
{11, _s("Quit")},
|
|
{12, _s("OK")},
|
|
{13, _s("Insert save/load game disk")},
|
|
{14, _s("You must enter a name")},
|
|
{15, _s("The game was NOT saved (disk full?)")},
|
|
{16, _s("The game was NOT loaded")},
|
|
{17, _s("Saving '%s'")},
|
|
{18, _s("Loading '%s'")},
|
|
{19, _s("Name your SAVE game")},
|
|
{20, _s("Select a game to LOAD")},
|
|
{28, _s("Game title)")}
|
|
};
|
|
|
|
#pragma mark -
|
|
|
|
#ifndef DISABLE_HELP
|
|
|
|
class HelpDialog : public ScummDialog {
|
|
public:
|
|
HelpDialog(const GameSettings &game);
|
|
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
|
|
|
|
virtual void reflowLayout();
|
|
|
|
protected:
|
|
typedef Common::String String;
|
|
|
|
GUI::ButtonWidget *_nextButton;
|
|
GUI::ButtonWidget *_prevButton;
|
|
|
|
GUI::StaticTextWidget *_title;
|
|
GUI::StaticTextWidget *_key[HELP_NUM_LINES];
|
|
GUI::StaticTextWidget *_dsc[HELP_NUM_LINES];
|
|
|
|
int _page;
|
|
int _numPages;
|
|
int _numLines;
|
|
|
|
const GameSettings _game;
|
|
|
|
void displayKeyBindings();
|
|
};
|
|
|
|
#endif
|
|
|
|
#pragma mark -
|
|
|
|
ScummDialog::ScummDialog(int x, int y, int w, int h) : GUI::Dialog(x, y, w, h) {
|
|
_backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial;
|
|
}
|
|
|
|
ScummDialog::ScummDialog(String name) : GUI::Dialog(name) {
|
|
_backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial;
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
#ifndef DISABLE_HELP
|
|
|
|
ScummMenuDialog::ScummMenuDialog(ScummEngine *scumm)
|
|
: MainMenuDialog(scumm) {
|
|
_helpDialog = new HelpDialog(scumm->_game);
|
|
_helpButton->setEnabled(true);
|
|
}
|
|
|
|
ScummMenuDialog::~ScummMenuDialog() {
|
|
delete _helpDialog;
|
|
}
|
|
|
|
void ScummMenuDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
|
|
switch (cmd) {
|
|
case kHelpCmd:
|
|
_helpDialog->runModal();
|
|
break;
|
|
default:
|
|
MainMenuDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
enum {
|
|
kNextCmd = 'NEXT',
|
|
kPrevCmd = 'PREV'
|
|
};
|
|
|
|
HelpDialog::HelpDialog(const GameSettings &game)
|
|
: ScummDialog("ScummHelp"), _game(game) {
|
|
_title = new GUI::StaticTextWidget(this, "ScummHelp.Title", "");
|
|
|
|
_page = 1;
|
|
_backgroundType = GUI::ThemeEngine::kDialogBackgroundDefault;
|
|
|
|
_numPages = ScummHelp::numPages(_game.id);
|
|
|
|
// I18N: Previous page button
|
|
_prevButton = new GUI::ButtonWidget(this, "ScummHelp.Prev", _("~P~revious"), 0, kPrevCmd);
|
|
// I18N: Next page button
|
|
_nextButton = new GUI::ButtonWidget(this, "ScummHelp.Next", _("~N~ext"), 0, kNextCmd);
|
|
new GUI::ButtonWidget(this, "ScummHelp.Close", _("~C~lose"), 0, GUI::kCloseCmd);
|
|
_prevButton->clearFlags(WIDGET_ENABLED);
|
|
|
|
_numLines = HELP_NUM_LINES;
|
|
|
|
// Dummy entries
|
|
for (int i = 0; i < HELP_NUM_LINES; i++) {
|
|
_key[i] = new GUI::StaticTextWidget(this, 0, 0, 10, 10, "", Graphics::kTextAlignRight);
|
|
_dsc[i] = new GUI::StaticTextWidget(this, 0, 0, 10, 10, "", Graphics::kTextAlignLeft);
|
|
}
|
|
|
|
}
|
|
|
|
void HelpDialog::reflowLayout() {
|
|
ScummDialog::reflowLayout();
|
|
|
|
int lineHeight = g_gui.getFontHeight();
|
|
int16 x, y;
|
|
uint16 w, h;
|
|
|
|
g_gui.xmlEval()->getWidgetData("ScummHelp.HelpText", x, y, w, h);
|
|
|
|
// Make sure than we don't have more lines than what we can fit
|
|
// on the space that the layout reserves for text
|
|
_numLines = MIN(HELP_NUM_LINES, (int)(h / lineHeight));
|
|
|
|
int keyW = w * 20 / 100;
|
|
int dscX = x + keyW + 32;
|
|
int dscW = w * 80 / 100;
|
|
|
|
int xoff = (_w >> 1) - (w >> 1);
|
|
|
|
for (int i = 0; i < _numLines; i++) {
|
|
_key[i]->resize(xoff + x, y + lineHeight * i, keyW, lineHeight);
|
|
_dsc[i]->resize(xoff + dscX, y + lineHeight * i, dscW, lineHeight);
|
|
}
|
|
|
|
displayKeyBindings();
|
|
}
|
|
|
|
void HelpDialog::displayKeyBindings() {
|
|
String titleStr, *keyStr, *dscStr;
|
|
|
|
#ifndef __DS__
|
|
ScummHelp::updateStrings(_game.id, _game.version, _game.platform, _page, titleStr, keyStr, dscStr);
|
|
#else
|
|
// DS version has a different help screen
|
|
DS::updateStrings(_game.id, _game.version, _game.platform, _page, titleStr, keyStr, dscStr);
|
|
#endif
|
|
|
|
_title->setLabel(titleStr);
|
|
for (int i = 0; i < _numLines; i++) {
|
|
_key[i]->setLabel(keyStr[i]);
|
|
_dsc[i]->setLabel(dscStr[i]);
|
|
}
|
|
|
|
delete[] keyStr;
|
|
delete[] dscStr;
|
|
}
|
|
|
|
void HelpDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
|
|
|
|
switch (cmd) {
|
|
case kNextCmd:
|
|
_page++;
|
|
if (_page >= _numPages) {
|
|
_nextButton->clearFlags(WIDGET_ENABLED);
|
|
}
|
|
if (_page >= 2) {
|
|
_prevButton->setFlags(WIDGET_ENABLED);
|
|
}
|
|
displayKeyBindings();
|
|
draw();
|
|
break;
|
|
case kPrevCmd:
|
|
_page--;
|
|
if (_page <= _numPages) {
|
|
_nextButton->setFlags(WIDGET_ENABLED);
|
|
}
|
|
if (_page <= 1) {
|
|
_prevButton->clearFlags(WIDGET_ENABLED);
|
|
}
|
|
displayKeyBindings();
|
|
draw();
|
|
break;
|
|
default:
|
|
ScummDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#pragma mark -
|
|
|
|
InfoDialog::InfoDialog(ScummEngine *scumm, int res)
|
|
: ScummDialog(0, 0, 0, 0), _vm(scumm) { // dummy x and w
|
|
|
|
_message = queryResString(res);
|
|
|
|
// Width and height are dummy
|
|
_text = new GUI::StaticTextWidget(this, 0, 0, 10, 10, _message, kTextAlignCenter);
|
|
}
|
|
|
|
InfoDialog::InfoDialog(ScummEngine *scumm, const String& message)
|
|
: ScummDialog(0, 0, 0, 0), _vm(scumm) { // dummy x and w
|
|
|
|
_message = message;
|
|
|
|
// Width and height are dummy
|
|
_text = new GUI::StaticTextWidget(this, 0, 0, 10, 10, _message, kTextAlignCenter);
|
|
}
|
|
|
|
void InfoDialog::setInfoText(const String& message) {
|
|
_message = message;
|
|
_text->setLabel(_message);
|
|
//reflowLayout(); // FIXME: Should we call this here? Depends on the usage patterns, I guess...
|
|
}
|
|
|
|
void InfoDialog::reflowLayout() {
|
|
const int screenW = g_system->getOverlayWidth();
|
|
const int screenH = g_system->getOverlayHeight();
|
|
|
|
int width = g_gui.getStringWidth(_message) + 16;
|
|
int height = g_gui.getFontHeight() + 8;
|
|
|
|
_w = width;
|
|
_h = height;
|
|
_x = (screenW - width) / 2;
|
|
_y = (screenH - height) / 2;
|
|
|
|
_text->setSize(_w, _h);
|
|
}
|
|
|
|
const Common::String InfoDialog::queryResString(int stringno) {
|
|
byte buf[256];
|
|
const byte *result;
|
|
|
|
if (stringno == 0)
|
|
return String();
|
|
|
|
if (_vm->_game.version == 8)
|
|
result = (const byte *)string_map_table_v8[stringno - 1].string;
|
|
else if (_vm->_game.version == 7)
|
|
result = _vm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
|
|
else if (_vm->_game.version == 6)
|
|
result = _vm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
|
|
else if (_vm->_game.version >= 3)
|
|
result = _vm->getStringAddress(string_map_table_v345[stringno - 1].num);
|
|
else
|
|
return _(string_map_table_v345[stringno - 1].string);
|
|
|
|
if (result && *result == '/') {
|
|
_vm->translateText(result, buf);
|
|
result = buf;
|
|
}
|
|
|
|
if (!result || *result == '\0') { // Gracelessly degrade to english :)
|
|
return _(string_map_table_v345[stringno - 1].string);
|
|
}
|
|
|
|
// Convert to a proper string (take care of FF codes)
|
|
byte chr;
|
|
String tmp;
|
|
while ((chr = *result++)) {
|
|
if (chr == 0xFF) {
|
|
result += 3;
|
|
} else if (chr != '@') {
|
|
tmp += chr;
|
|
}
|
|
}
|
|
return tmp;
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
PauseDialog::PauseDialog(ScummEngine *scumm, int res)
|
|
: InfoDialog(scumm, res) {
|
|
}
|
|
|
|
void PauseDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.ascii == ' ') // Close pause dialog if space key is pressed
|
|
close();
|
|
else
|
|
ScummDialog::handleKeyDown(state);
|
|
}
|
|
|
|
ConfirmDialog::ConfirmDialog(ScummEngine *scumm, int res)
|
|
: InfoDialog(scumm, res), _yesKey('y'), _noKey('n') {
|
|
|
|
if (_message.lastChar() != ')') {
|
|
_yesKey = _message.lastChar();
|
|
_message.deleteLastChar();
|
|
|
|
if (_yesKey >= 'A' && _yesKey <= 'Z')
|
|
_yesKey += 'a' - 'A';
|
|
|
|
_text->setLabel(_message);
|
|
reflowLayout();
|
|
}
|
|
}
|
|
|
|
void ConfirmDialog::handleKeyDown(Common::KeyState state) {
|
|
Common::KeyCode keyYes, keyNo;
|
|
|
|
Common::getLanguageYesNo(keyYes, keyNo);
|
|
|
|
if (state.keycode == Common::KEYCODE_n || state.ascii == _noKey || state.ascii == keyNo) {
|
|
setResult(0);
|
|
close();
|
|
} else if (state.keycode == Common::KEYCODE_y || state.ascii == _yesKey || state.ascii == keyYes) {
|
|
setResult(1);
|
|
close();
|
|
} else
|
|
ScummDialog::handleKeyDown(state);
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
ValueDisplayDialog::ValueDisplayDialog(const Common::String& label, int minVal, int maxVal,
|
|
int val, uint16 incKey, uint16 decKey)
|
|
: GUI::Dialog(0, 0, 0, 0),
|
|
_label(label), _min(minVal), _max(maxVal),
|
|
_value(val), _incKey(incKey), _decKey(decKey) {
|
|
assert(_min <= _value && _value <= _max);
|
|
}
|
|
|
|
void ValueDisplayDialog::drawDialog() {
|
|
const int labelWidth = _w - 8 - _percentBarWidth;
|
|
g_gui.theme()->drawDialogBackground(Common::Rect(_x, _y, _x+_w, _y+_h), GUI::ThemeEngine::kDialogBackgroundDefault);
|
|
g_gui.theme()->drawText(Common::Rect(_x+4, _y+4, _x+labelWidth+4,
|
|
_y+g_gui.theme()->getFontHeight()+4), _label);
|
|
g_gui.theme()->drawSlider(Common::Rect(_x+4+labelWidth, _y+4, _x+_w-4, _y+_h-4),
|
|
_percentBarWidth * (_value - _min) / (_max - _min));
|
|
}
|
|
|
|
void ValueDisplayDialog::handleTickle() {
|
|
if (g_system->getMillis() > _timer) {
|
|
close();
|
|
}
|
|
}
|
|
|
|
void ValueDisplayDialog::reflowLayout() {
|
|
const int screenW = g_system->getOverlayWidth();
|
|
const int screenH = g_system->getOverlayHeight();
|
|
|
|
_percentBarWidth = screenW * 100 / 640;
|
|
|
|
int width = g_gui.getStringWidth(_label) + 16 + _percentBarWidth;
|
|
int height = g_gui.getFontHeight() + 4 * 2;
|
|
|
|
_x = (screenW - width) / 2;
|
|
_y = (screenH - height) / 2;
|
|
_w = width;
|
|
_h = height;
|
|
}
|
|
|
|
void ValueDisplayDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.ascii == _incKey || state.ascii == _decKey) {
|
|
if (state.ascii == _incKey && _value < _max)
|
|
_value++;
|
|
else if (state.ascii == _decKey && _value > _min)
|
|
_value--;
|
|
|
|
setResult(_value);
|
|
_timer = g_system->getMillis() + kDisplayDelay;
|
|
draw();
|
|
} else {
|
|
close();
|
|
}
|
|
}
|
|
|
|
void ValueDisplayDialog::open() {
|
|
GUI::Dialog::open();
|
|
setResult(_value);
|
|
_timer = g_system->getMillis() + kDisplayDelay;
|
|
}
|
|
|
|
SubtitleSettingsDialog::SubtitleSettingsDialog(ScummEngine *scumm, int value)
|
|
: InfoDialog(scumm, ""), _value(value) {
|
|
|
|
}
|
|
|
|
void SubtitleSettingsDialog::handleTickle() {
|
|
InfoDialog::handleTickle();
|
|
if (g_system->getMillis() > _timer)
|
|
close();
|
|
}
|
|
|
|
void SubtitleSettingsDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.keycode == Common::KEYCODE_t && state.hasFlags(Common::KBD_CTRL)) {
|
|
cycleValue();
|
|
|
|
reflowLayout();
|
|
draw();
|
|
} else {
|
|
close();
|
|
}
|
|
}
|
|
|
|
void SubtitleSettingsDialog::open() {
|
|
cycleValue();
|
|
InfoDialog::open();
|
|
setResult(_value);
|
|
}
|
|
|
|
void SubtitleSettingsDialog::cycleValue() {
|
|
static const char *const subtitleDesc[] = {
|
|
_s("Speech Only"),
|
|
_s("Speech and Subtitles"),
|
|
_s("Subtitles Only")
|
|
};
|
|
|
|
_value += 1;
|
|
if (_value > 2)
|
|
_value = 0;
|
|
|
|
if (_value == 1 && g_system->getOverlayWidth() <= 320)
|
|
setInfoText(_sc("Speech & Subs", "lowres"));
|
|
else
|
|
setInfoText(_(subtitleDesc[_value]));
|
|
|
|
_timer = g_system->getMillis() + 1500;
|
|
}
|
|
|
|
Indy3IQPointsDialog::Indy3IQPointsDialog(ScummEngine *scumm, char* text)
|
|
: InfoDialog(scumm, text) {
|
|
}
|
|
|
|
void Indy3IQPointsDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.ascii == 'i')
|
|
close();
|
|
else
|
|
ScummDialog::handleKeyDown(state);
|
|
}
|
|
|
|
DebugInputDialog::DebugInputDialog(ScummEngine *scumm, char* text)
|
|
: InfoDialog(scumm, text) {
|
|
mainText = text;
|
|
done = 0;
|
|
}
|
|
|
|
void DebugInputDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.keycode == Common::KEYCODE_BACKSPACE && buffer.size() > 0) {
|
|
buffer.deleteLastChar();
|
|
Common::String total = mainText + ' ' + buffer;
|
|
setInfoText(total);
|
|
draw();
|
|
reflowLayout();
|
|
} else if (state.keycode == Common::KEYCODE_RETURN) {
|
|
done = 1;
|
|
close();
|
|
return;
|
|
} else if ((state.ascii >= '0' && state.ascii <= '9') || (state.ascii >= 'A' && state.ascii <= 'Z') || (state.ascii >= 'a' && state.ascii <= 'z') || state.ascii == '.' || state.ascii == ' ') {
|
|
buffer += state.ascii;
|
|
Common::String total = mainText + ' ' + buffer;
|
|
draw();
|
|
reflowLayout();
|
|
setInfoText(total);
|
|
}
|
|
}
|
|
|
|
LoomTownsDifficultyDialog::LoomTownsDifficultyDialog()
|
|
: Dialog("LoomTownsDifficultyDialog"), _difficulty(-1) {
|
|
GUI::StaticTextWidget *text1 = new GUI::StaticTextWidget(this, "LoomTownsDifficultyDialog.Description1", _("Select a Proficiency Level."));
|
|
text1->setAlign(Graphics::kTextAlignCenter);
|
|
GUI::StaticTextWidget *text2 = new GUI::StaticTextWidget(this, "LoomTownsDifficultyDialog.Description2", _("Refer to your Loom(TM) manual for help."));
|
|
text2->setAlign(Graphics::kTextAlignCenter);
|
|
|
|
new GUI::ButtonWidget(this, "LoomTownsDifficultyDialog.Standard", _("Standard"), 0, kStandardCmd);
|
|
new GUI::ButtonWidget(this, "LoomTownsDifficultyDialog.Practice", _("Practice"), 0, kPracticeCmd);
|
|
new GUI::ButtonWidget(this, "LoomTownsDifficultyDialog.Expert", _("Expert"), 0, kExpertCmd);
|
|
}
|
|
|
|
void LoomTownsDifficultyDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
|
|
switch (cmd) {
|
|
case kStandardCmd:
|
|
_difficulty = 1;
|
|
close();
|
|
break;
|
|
|
|
case kPracticeCmd:
|
|
_difficulty = 0;
|
|
close();
|
|
break;
|
|
|
|
case kExpertCmd:
|
|
_difficulty = 2;
|
|
close();
|
|
break;
|
|
|
|
default:
|
|
GUI::Dialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Scumm
|