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https://github.com/libretro/scummvm.git
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98fa064edf
Check for the end of the movie resource before buffering more audio chunks. This avoids reading past the end of the movie resource. Also, clean up some movie related checks
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#ifndef TOLTECS_MOVIE_H
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#define TOLTECS_MOVIE_H
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#include "audio/audiostream.h"
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#include "audio/mixer.h" // for Audio::SoundHandle
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namespace Toltecs {
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class MoviePlayer {
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public:
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MoviePlayer(ToltecsEngine *vm);
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~MoviePlayer();
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void playMovie(uint resIndex);
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bool isPlaying() { return _isPlaying; }
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protected:
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ToltecsEngine *_vm;
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Audio::QueuingAudioStream *_audioStream;
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Audio::SoundHandle _audioStreamHandle;
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bool _isPlaying;
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uint32 _framesPerSoundChunk;
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int32 _lastPrefetchOfs, _endPos;
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void unpackPalette(byte *source, byte *dest, int elemCount, int elemSize);
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void unpackRle(byte *source, byte *dest);
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void fetchAudioChunks();
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bool handleInput();
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};
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} // End of namespace Toltecs
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#endif /* TOLTECS_MOVIE_H */
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