2016-10-09 14:59:58 +02:00

132 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_TOWN_H
#define XEEN_TOWN_H
#include "common/scummsys.h"
#include "common/str-array.h"
#include "xeen/dialogs.h"
#include "xeen/dialogs_error.h"
#include "xeen/party.h"
namespace Xeen {
class XeenEngine;
class TownMessage;
class Town: public ButtonContainer {
friend class TownMessage;
private:
SpriteResource _icons1, _icons2;
Common::StringArray _textStrings;
Common::Array<SpriteResource> _townSprites;
int _townMaxId;
int _townActionId;
int _v1, _v2;
int _donation;
int _healCost;
int _v5, _v6;
int _v10, _v11, _v12;
int _v13, _v14;
uint _v20;
int _v21;
uint _v22;
int _v23;
int _v24;
int _dayOfWeek;
int _uncurseCost;
Common::Point _townPos;
int _arr1[6];
int _currentCharLevel;
bool _flag1;
uint _experienceToNextLevel;
int _drawFrameIndex;
int _drawCtr1, _drawCtr2;
void loadStrings(const Common::String &name);
void pyramidEvent();
void arenaEvent();
void reaperEvent();
void golemEvent();
void sphinxEvent();
void dwarfEvent();
Common::String createTownText(Character &ch);
int townWait();
Character *doTownOptions(Character *c);
Character *doBankOptions(Character *c);
Character *doBlacksmithOptions(Character *c);
Character *doGuildOptions(Character *c);
Character *doTavernOptions(Character *c);
Character *doTempleOptions(Character *c);
Character *doTrainingOptions(Character *c);
void depositWithdrawl(int choice);
public:
Town(XeenEngine *vm);
int townAction(int actionId);
void drawTownAnim(bool flag);
/**
* Returns true if a town location (bank, blacksmith, etc.) is currently active
*/
bool isActive() const;
void clearSprites();
};
class TownMessage : public ButtonContainer {
private:
SpriteResource _iconSprites;
TownMessage(XeenEngine *vm) : ButtonContainer(vm) {}
bool execute(int portrait, const Common::String &name,
const Common::String &text, int confirm);
void loadButtons();
public:
static bool show(XeenEngine *vm, int portrait, const Common::String &name,
const Common::String &text, int confirm);
};
} // End of namespace Xeen
#endif /* XEEN_SPELLS_H */