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https://github.com/libretro/scummvm.git
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132 lines
3.0 KiB
C++
132 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef XEEN_TOWN_H
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#define XEEN_TOWN_H
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#include "common/scummsys.h"
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#include "common/str-array.h"
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#include "xeen/dialogs.h"
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#include "xeen/dialogs_error.h"
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#include "xeen/party.h"
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namespace Xeen {
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class XeenEngine;
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class TownMessage;
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class Town: public ButtonContainer {
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friend class TownMessage;
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private:
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SpriteResource _icons1, _icons2;
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Common::StringArray _textStrings;
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Common::Array<SpriteResource> _townSprites;
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int _townMaxId;
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int _townActionId;
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int _v1, _v2;
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int _donation;
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int _healCost;
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int _v5, _v6;
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int _v10, _v11, _v12;
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int _v13, _v14;
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uint _v20;
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int _v21;
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uint _v22;
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int _v23;
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int _v24;
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int _dayOfWeek;
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int _uncurseCost;
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Common::Point _townPos;
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int _arr1[6];
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int _currentCharLevel;
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bool _flag1;
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uint _experienceToNextLevel;
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int _drawFrameIndex;
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int _drawCtr1, _drawCtr2;
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void loadStrings(const Common::String &name);
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void pyramidEvent();
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void arenaEvent();
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void reaperEvent();
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void golemEvent();
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void sphinxEvent();
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void dwarfEvent();
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Common::String createTownText(Character &ch);
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int townWait();
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Character *doTownOptions(Character *c);
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Character *doBankOptions(Character *c);
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Character *doBlacksmithOptions(Character *c);
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Character *doGuildOptions(Character *c);
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Character *doTavernOptions(Character *c);
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Character *doTempleOptions(Character *c);
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Character *doTrainingOptions(Character *c);
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void depositWithdrawl(int choice);
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public:
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Town(XeenEngine *vm);
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int townAction(int actionId);
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void drawTownAnim(bool flag);
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/**
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* Returns true if a town location (bank, blacksmith, etc.) is currently active
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*/
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bool isActive() const;
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void clearSprites();
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};
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class TownMessage : public ButtonContainer {
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private:
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SpriteResource _iconSprites;
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TownMessage(XeenEngine *vm) : ButtonContainer(vm) {}
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bool execute(int portrait, const Common::String &name,
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const Common::String &text, int confirm);
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void loadButtons();
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public:
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static bool show(XeenEngine *vm, int portrait, const Common::String &name,
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const Common::String &text, int confirm);
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};
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} // End of namespace Xeen
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#endif /* XEEN_SPELLS_H */
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