mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
b2332744e4
svn-id: r36228
238 lines
6.5 KiB
C++
238 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/config-manager.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "agos/agos.h"
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namespace AGOS {
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struct AGOSGameDescription {
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ADGameDescription desc;
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int gameType;
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int gameId;
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uint32 features;
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};
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}
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/**
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* Conversion table mapping old obsolete target names to the
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* corresponding new target and platform combination.
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*
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*/
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static const ADObsoleteGameID obsoleteGameIDsTable[] = {
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{"simon1acorn", "simon1", Common::kPlatformAcorn},
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{"simon1amiga", "simon1", Common::kPlatformAmiga},
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{"simon1cd32", "simon1", Common::kPlatformAmiga},
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{"simon1demo", "simon1", Common::kPlatformPC},
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{"simon1dos", "simon1", Common::kPlatformPC},
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{"simon1talkie", "simon1", Common::kPlatformPC},
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{"simon1win", "simon1", Common::kPlatformWindows},
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{"simon2dos", "simon2", Common::kPlatformPC},
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{"simon2talkie", "simon2", Common::kPlatformPC},
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{"simon2mac", "simon2", Common::kPlatformMacintosh},
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{"simon2win", "simon2", Common::kPlatformWindows},
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{0, 0, Common::kPlatformUnknown}
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};
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static const PlainGameDescriptor simonGames[] = {
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{"elvira1", "Elvira - Mistress of the Dark"},
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{"elvira2", "Elvira II - The Jaws of Cerberus"},
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{"waxworks", "Waxworks"},
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{"simon1", "Simon the Sorcerer 1"},
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{"simon2", "Simon the Sorcerer 2"},
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{"feeble", "The Feeble Files"},
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{"dimp", "Demon in my Pocket"},
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{"jumble", "Jumble"},
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{"puzzle", "NoPatience"},
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{"swampy", "Swampy Adventures"},
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{0, 0}
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};
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#include "agos/detection_tables.h"
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static const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)AGOS::gameDescriptions,
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// Size of that superset structure
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sizeof(AGOS::AGOSGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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simonGames,
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// Structure for autoupgrading obsolete targets
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obsoleteGameIDsTable,
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// Name of single gameid (optional)
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0,
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0
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};
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class AgosMetaEngine : public AdvancedMetaEngine {
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public:
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AgosMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "AGOS";
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}
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virtual const char *getCopyright() const {
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return "AGOS (C) Adventure Soft";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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};
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bool AgosMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves);
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}
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bool AGOS::AGOSEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL);
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}
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bool AgosMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const AGOS::AGOSGameDescription *gd = (const AGOS::AGOSGameDescription *)desc;
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bool res = true;
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switch (gd->gameType) {
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case AGOS::GType_ELVIRA1:
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*engine = new AGOS::AGOSEngine_Elvira1(syst);
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break;
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case AGOS::GType_ELVIRA2:
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*engine = new AGOS::AGOSEngine_Elvira2(syst);
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break;
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case AGOS::GType_WW:
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*engine = new AGOS::AGOSEngine_Waxworks(syst);
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break;
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case AGOS::GType_SIMON1:
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*engine = new AGOS::AGOSEngine_Simon1(syst);
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break;
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case AGOS::GType_SIMON2:
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*engine = new AGOS::AGOSEngine_Simon2(syst);
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break;
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case AGOS::GType_FF:
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*engine = new AGOS::AGOSEngine_Feeble(syst);
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break;
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case AGOS::GType_PP:
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*engine = new AGOS::AGOSEngine_PuzzlePack(syst);
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break;
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default:
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res = false;
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error("AGOS engine: unknown gameType");
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}
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if (res) {
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((AGOS::AGOSEngine *)*engine)->_gameDescription = gd;
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}
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return res;
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}
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SaveStateList AgosMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringList filenames;
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Common::String saveDesc;
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Common::String pattern = target;
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pattern += ".???";
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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saveDesc = file->c_str();
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saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
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delete in;
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}
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}
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}
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return saveList;
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}
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int AgosMetaEngine::getMaximumSaveSlot() const { return 999; }
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#if PLUGIN_ENABLED_DYNAMIC(AGOS)
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REGISTER_PLUGIN_DYNAMIC(AGOS, PLUGIN_TYPE_ENGINE, AgosMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(AGOS, PLUGIN_TYPE_ENGINE, AgosMetaEngine);
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#endif
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namespace AGOS {
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int AGOSEngine::getGameId() const {
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return _gameDescription->gameId;
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}
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int AGOSEngine::getGameType() const {
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return _gameDescription->gameType;
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}
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uint32 AGOSEngine::getFeatures() const {
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return _gameDescription->features;
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}
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const char *AGOSEngine::getExtra() const {
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return _gameDescription->desc.extra;
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}
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Common::Language AGOSEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::Platform AGOSEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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const char *AGOSEngine::getFileName(int type) const {
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for (int i = 0; _gameDescription->desc.filesDescriptions[i].fileType; i++) {
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if (_gameDescription->desc.filesDescriptions[i].fileType == type)
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return _gameDescription->desc.filesDescriptions[i].fileName;
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}
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return NULL;
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}
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} // End of namespace AGOS
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