mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
4ceecdb25f
svn-id: r35418
901 lines
15 KiB
C++
901 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "common/file.h"
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#include "gob/gob.h"
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#include "gob/inter.h"
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#include "gob/global.h"
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#include "gob/dataio.h"
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#include "gob/draw.h"
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#include "gob/game.h"
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#include "gob/parse.h"
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namespace Gob {
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#define OPCODE(x) _OPCODE(Inter_v3, x)
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const int Inter_v3::_goblinFuncLookUp[][2] = {
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{0, 0},
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{1, 1},
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{2, 2},
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{4, 3},
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{5, 4},
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{6, 5},
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{7, 6},
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{8, 7},
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{9, 8},
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{10, 9},
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{12, 10},
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{13, 11},
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{14, 12},
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{15, 13},
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{16, 14},
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{21, 15},
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{22, 16},
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{23, 17},
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{24, 18},
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{25, 19},
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{26, 20},
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{27, 21},
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{28, 22},
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{29, 23},
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{30, 24},
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{32, 25},
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{33, 26},
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{34, 27},
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{35, 28},
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{36, 29},
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{37, 30},
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{40, 31},
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{41, 32},
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{42, 33},
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{43, 34},
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{44, 35},
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{50, 36},
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{52, 37},
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{53, 38},
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{100, 39},
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{152, 40},
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{200, 41},
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{201, 42},
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{202, 43},
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{203, 44},
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{204, 45},
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{250, 46},
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{251, 47},
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{252, 48},
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{500, 49},
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{502, 50},
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{503, 51},
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{600, 52},
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{601, 53},
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{602, 54},
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{603, 55},
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{604, 56},
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{605, 57},
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{1000, 58},
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{1001, 59},
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{1002, 60},
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{1003, 61},
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{1004, 62},
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{1005, 63},
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{1006, 64},
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{1008, 65},
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{1009, 66},
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{1010, 67},
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{1011, 68},
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{1015, 69},
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{2005, 70}
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};
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Inter_v3::Inter_v3(GobEngine *vm) : Inter_v2(vm) {
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setupOpcodes();
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}
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void Inter_v3::setupOpcodes() {
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static const OpcodeDrawEntryV3 opcodesDraw[256] = {
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/* 00 */
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OPCODE(o1_loadMult),
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OPCODE(o2_playMult),
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OPCODE(o2_freeMultKeys),
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{NULL, ""},
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/* 04 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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OPCODE(o1_initCursor),
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/* 08 */
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OPCODE(o1_initCursorAnim),
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OPCODE(o1_clearCursorAnim),
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OPCODE(o2_setRenderFlags),
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{NULL, ""},
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/* 0C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 10 */
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OPCODE(o1_loadAnim),
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OPCODE(o1_freeAnim),
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OPCODE(o1_updateAnim),
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OPCODE(o2_multSub),
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/* 14 */
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OPCODE(o2_initMult),
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OPCODE(o1_freeMult),
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OPCODE(o1_animate),
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OPCODE(o2_loadMultObject),
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/* 18 */
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OPCODE(o1_getAnimLayerInfo),
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OPCODE(o1_getObjAnimSize),
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OPCODE(o1_loadStatic),
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OPCODE(o1_freeStatic),
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/* 1C */
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OPCODE(o2_renderStatic),
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OPCODE(o2_loadCurLayer),
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{NULL, ""},
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{NULL, ""},
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/* 20 */
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OPCODE(o2_playCDTrack),
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OPCODE(o2_waitCDTrackEnd),
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OPCODE(o2_stopCD),
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OPCODE(o2_readLIC),
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/* 24 */
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OPCODE(o2_freeLIC),
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OPCODE(o2_getCDTrackPos),
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{NULL, ""},
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{NULL, ""},
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/* 28 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 2C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 30 */
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OPCODE(o2_loadFontToSprite),
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OPCODE(o1_freeFontToSprite),
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{NULL, ""},
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{NULL, ""},
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/* 34 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 38 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 3C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 40 */
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OPCODE(o2_totSub),
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OPCODE(o2_switchTotSub),
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OPCODE(o2_pushVars),
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OPCODE(o2_popVars),
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/* 44 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 48 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 4C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 50 */
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OPCODE(o2_loadMapObjects),
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OPCODE(o2_freeGoblins),
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OPCODE(o2_moveGoblin),
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OPCODE(o2_writeGoblinPos),
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/* 54 */
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OPCODE(o2_stopGoblin),
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OPCODE(o2_setGoblinState),
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OPCODE(o2_placeGoblin),
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{NULL, ""},
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/* 58 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 5C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 60 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 64 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 68 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 6C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 70 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 74 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 78 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 7C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 80 */
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OPCODE(o2_initScreen),
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OPCODE(o2_scroll),
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OPCODE(o2_setScrollOffset),
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OPCODE(o2_playImd),
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/* 84 */
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OPCODE(o2_getImdInfo),
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OPCODE(o2_openItk),
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OPCODE(o2_closeItk),
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OPCODE(o2_setImdFrontSurf),
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/* 88 */
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OPCODE(o2_resetImdFrontSurf),
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 8C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 90 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 94 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 98 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 9C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* A0 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* A4 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* A8 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* AC */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* B0 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* B4 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* B8 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* BC */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* C0 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* C4 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* C8 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* CC */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* D0 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* D4 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* D8 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* DC */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* E0 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* E4 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* E8 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* EC */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* F0 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* F4 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* F8 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* FC */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""}
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};
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static const OpcodeFuncEntryV3 opcodesFunc[80] = {
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/* 00 */
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OPCODE(o1_callSub),
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OPCODE(o1_callSub),
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OPCODE(o1_printTotText),
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OPCODE(o1_loadCursor),
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/* 04 */
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{NULL, ""},
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OPCODE(o1_switch),
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OPCODE(o1_repeatUntil),
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OPCODE(o1_whileDo),
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/* 08 */
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OPCODE(o1_if),
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OPCODE(o2_evaluateStore),
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OPCODE(o1_loadSpriteToPos),
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{NULL, ""},
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/* 0C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 10 */
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{NULL, ""},
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OPCODE(o2_printText),
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OPCODE(o1_loadTot),
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OPCODE(o1_palLoad),
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/* 14 */
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OPCODE(o1_keyFunc),
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OPCODE(o1_capturePush),
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OPCODE(o1_capturePop),
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OPCODE(o2_animPalInit),
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/* 18 */
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OPCODE(o2_addCollision),
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OPCODE(o2_freeCollision),
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OPCODE(o3_getTotTextItemPart),
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{NULL, ""},
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/* 1C */
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{NULL, ""},
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{NULL, ""},
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OPCODE(o1_drawOperations),
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OPCODE(o1_setcmdCount),
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/* 20 */
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OPCODE(o1_return),
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OPCODE(o1_renewTimeInVars),
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OPCODE(o1_speakerOn),
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OPCODE(o1_speakerOff),
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/* 24 */
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OPCODE(o1_putPixel),
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OPCODE(o2_goblinFunc),
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OPCODE(o1_createSprite),
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OPCODE(o1_freeSprite),
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/* 28 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 2C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 30 */
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OPCODE(o1_returnTo),
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OPCODE(o1_loadSpriteContent),
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OPCODE(o3_copySprite),
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OPCODE(o1_fillRect),
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/* 34 */
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OPCODE(o1_drawLine),
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OPCODE(o1_strToLong),
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OPCODE(o1_invalidate),
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OPCODE(o1_setBackDelta),
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/* 38 */
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OPCODE(o1_playSound),
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OPCODE(o2_stopSound),
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OPCODE(o2_loadSound),
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OPCODE(o1_freeSoundSlot),
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/* 3C */
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OPCODE(o1_waitEndPlay),
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OPCODE(o1_playComposition),
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OPCODE(o2_getFreeMem),
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OPCODE(o2_checkData),
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/* 40 */
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{NULL, ""},
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OPCODE(o1_prepareStr),
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OPCODE(o1_insertStr),
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OPCODE(o1_cutStr),
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/* 44 */
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OPCODE(o1_strstr),
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OPCODE(o1_istrlen),
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OPCODE(o1_setMousePos),
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OPCODE(o1_setFrameRate),
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/* 48 */
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OPCODE(o1_animatePalette),
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OPCODE(o1_animateCursor),
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OPCODE(o1_blitCursor),
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OPCODE(o1_loadFont),
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/* 4C */
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OPCODE(o1_freeFont),
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OPCODE(o2_readData),
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OPCODE(o2_writeData),
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OPCODE(o1_manageDataFile),
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};
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|
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static const OpcodeGoblinEntryV3 opcodesGoblin[71] = {
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/* 00 */
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OPCODE(o2_loadInfogramesIns),
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OPCODE(o2_startInfogrames),
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OPCODE(o2_stopInfogrames),
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{NULL, ""},
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/* 04 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 08 */
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{NULL, ""},
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OPCODE(o2_playInfogrames),
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{NULL, ""},
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{NULL, ""},
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/* 0C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 10 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 14 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 18 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
|
|
/* 1C */
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
/* 20 */
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
/* 24 */
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
OPCODE(o3_wobble),
|
|
/* 28 */
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
/* 2C */
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
/* 30 */
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
/* 34 */
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
/* 38 */
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
/* 3C */
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
/* 40 */
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
/* 44 */
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
{NULL, ""},
|
|
};
|
|
|
|
_opcodesDrawV3 = opcodesDraw;
|
|
_opcodesFuncV3 = opcodesFunc;
|
|
_opcodesGoblinV3 = opcodesGoblin;
|
|
}
|
|
|
|
void Inter_v3::executeDrawOpcode(byte i) {
|
|
debugC(1, kDebugDrawOp, "opcodeDraw %d [0x%X] (%s)",
|
|
i, i, getOpcodeDrawDesc(i));
|
|
|
|
OpcodeDrawProcV3 op = _opcodesDrawV3[i].proc;
|
|
|
|
if (op == NULL)
|
|
warning("unimplemented opcodeDraw: %d", i);
|
|
else
|
|
(this->*op) ();
|
|
}
|
|
|
|
bool Inter_v3::executeFuncOpcode(byte i, byte j, OpFuncParams ¶ms) {
|
|
debugC(1, kDebugFuncOp, "opcodeFunc %d.%d [0x%X.0x%X] (%s)",
|
|
i, j, i, j, getOpcodeFuncDesc(i, j));
|
|
|
|
if ((i > 4) || (j > 15)) {
|
|
warning("unimplemented opcodeFunc: %d.%d", i, j);
|
|
return false;
|
|
}
|
|
|
|
OpcodeFuncProcV3 op = _opcodesFuncV3[i*16 + j].proc;
|
|
|
|
if (op == NULL)
|
|
warning("unimplemented opcodeFunc: %d.%d", i, j);
|
|
else
|
|
return (this->*op) (params);
|
|
|
|
return false;
|
|
}
|
|
|
|
void Inter_v3::executeGoblinOpcode(int i, OpGobParams ¶ms) {
|
|
debugC(1, kDebugGobOp, "opcodeGoblin %d [0x%X] (%s)",
|
|
i, i, getOpcodeGoblinDesc(i));
|
|
|
|
OpcodeGoblinProcV3 op = NULL;
|
|
|
|
for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
|
|
if (_goblinFuncLookUp[j][0] == i) {
|
|
op = _opcodesGoblinV3[_goblinFuncLookUp[j][1]].proc;
|
|
break;
|
|
}
|
|
|
|
if (op == NULL) {
|
|
int16 val;
|
|
|
|
_vm->_global->_inter_execPtr -= 2;
|
|
val = load16();
|
|
_vm->_global->_inter_execPtr += val << 1;
|
|
} else
|
|
(this->*op) (params);
|
|
}
|
|
|
|
const char *Inter_v3::getOpcodeDrawDesc(byte i) {
|
|
return _opcodesDrawV3[i].desc;
|
|
}
|
|
|
|
const char *Inter_v3::getOpcodeFuncDesc(byte i, byte j) {
|
|
if ((i > 4) || (j > 15))
|
|
return "";
|
|
|
|
return _opcodesFuncV3[i*16 + j].desc;
|
|
}
|
|
|
|
const char *Inter_v3::getOpcodeGoblinDesc(int i) {
|
|
for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
|
|
if (_goblinFuncLookUp[j][0] == i)
|
|
return _opcodesGoblinV3[_goblinFuncLookUp[j][1]].desc;
|
|
return "";
|
|
}
|
|
|
|
bool Inter_v3::o3_getTotTextItemPart(OpFuncParams ¶ms) {
|
|
byte *totData;
|
|
int16 totTextItem;
|
|
int16 part, curPart = 0;
|
|
int16 offX = 0, offY = 0;
|
|
int16 collId = 0, collCmd;
|
|
uint32 stringStartVar, stringVar;
|
|
bool end;
|
|
|
|
totTextItem = load16();
|
|
stringStartVar = _vm->_parse->parseVarIndex();
|
|
part = _vm->_parse->parseValExpr();
|
|
|
|
stringVar = stringStartVar;
|
|
WRITE_VARO_UINT8(stringVar, 0);
|
|
|
|
if (!_vm->_game->_totTextData)
|
|
return false;
|
|
|
|
totData = _vm->_game->_totTextData->dataPtr +
|
|
_vm->_game->_totTextData->items[totTextItem].offset;
|
|
|
|
// Skip background rectangles
|
|
while (((int16) READ_LE_UINT16(totData)) != -1)
|
|
totData += 9;
|
|
totData += 2;
|
|
|
|
while (*totData != 1) {
|
|
switch (*totData) {
|
|
case 2:
|
|
case 5:
|
|
totData++;
|
|
offX = READ_LE_UINT16(totData);
|
|
offY = READ_LE_UINT16(totData + 2);
|
|
totData += 4;
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
totData += 2;
|
|
break;
|
|
|
|
case 6:
|
|
totData++;
|
|
|
|
collCmd = *totData++;
|
|
if (collCmd & 0x80) {
|
|
collId = READ_LE_UINT16(totData);
|
|
totData += 2;
|
|
}
|
|
|
|
// Skip collision coordinates
|
|
if (collCmd & 0x40)
|
|
totData += 8;
|
|
|
|
if ((collCmd & 0x8F) && ((-collId - 1) == part)) {
|
|
int n = 0;
|
|
|
|
while (1) {
|
|
if ((*totData < 1) || (*totData > 7)) {
|
|
if (*totData >= 32) {
|
|
WRITE_VARO_UINT8(stringVar++, *totData++);
|
|
n++;
|
|
} else
|
|
totData++;
|
|
continue;
|
|
}
|
|
|
|
if ((n != 0) || (*totData == 1) ||
|
|
(*totData == 6) || (*totData == 7)) {
|
|
WRITE_VARO_UINT8(stringVar, 0);
|
|
return false;
|
|
}
|
|
|
|
switch (*totData) {
|
|
case 2:
|
|
case 5:
|
|
totData += 5;
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
totData += 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
totData++;
|
|
break;
|
|
|
|
case 10:
|
|
if (curPart == part) {
|
|
WRITE_VARO_UINT8(stringVar++, 0xFF);
|
|
WRITE_VARO_UINT16(stringVar, offX);
|
|
WRITE_VARO_UINT16(stringVar + 2, offY);
|
|
WRITE_VARO_UINT16(stringVar + 4,
|
|
totData - _vm->_game->_totTextData->dataPtr);
|
|
WRITE_VARO_UINT8(stringVar + 6, 0);
|
|
return false;
|
|
}
|
|
|
|
end = false;
|
|
while (!end) {
|
|
switch (*totData) {
|
|
case 2:
|
|
case 5:
|
|
if (ABS(offY - READ_LE_UINT16(totData + 3)) > 1)
|
|
end = true;
|
|
else
|
|
totData += 5;
|
|
break;
|
|
|
|
case 3:
|
|
totData += 2;
|
|
break;
|
|
|
|
case 10:
|
|
totData += totData[1] * 2 + 2;
|
|
break;
|
|
|
|
default:
|
|
if (*totData < 32)
|
|
end = true;
|
|
while (*totData >= 32)
|
|
totData++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (part >= 0)
|
|
curPart++;
|
|
break;
|
|
|
|
default:
|
|
while (1) {
|
|
|
|
while (*totData >= 32)
|
|
WRITE_VARO_UINT8(stringVar++, *totData++);
|
|
WRITE_VARO_UINT8(stringVar, 0);
|
|
|
|
if (((*totData != 2) && (*totData != 5)) ||
|
|
(ABS(offY - READ_LE_UINT16(totData + 3)) > 1)) {
|
|
|
|
if (curPart == part)
|
|
return false;
|
|
|
|
stringVar = stringStartVar;
|
|
WRITE_VARO_UINT8(stringVar, 0);
|
|
|
|
while (*totData >= 32)
|
|
totData++;
|
|
|
|
if (part >= 0)
|
|
curPart++;
|
|
break;
|
|
|
|
} else
|
|
totData += 5;
|
|
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Inter_v3::o3_copySprite(OpFuncParams ¶ms) {
|
|
o1_copySprite(params);
|
|
|
|
// For the close-up "fading" in the CD version
|
|
if (_vm->_draw->_destSurface == 20)
|
|
_vm->_video->sparseRetrace(20);
|
|
return false;
|
|
}
|
|
|
|
void Inter_v3::o3_wobble(OpGobParams ¶ms) {
|
|
_vm->_draw->wobble(_vm->_draw->_backSurface);
|
|
}
|
|
|
|
} // End of namespace Gob
|