mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
16a57f299c
- keyboard control now works svn-id: r38190
1190 lines
29 KiB
C++
1190 lines
29 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "kyra/lol.h"
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#include "kyra/screen_lol.h"
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#include "kyra/gui_lol.h"
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namespace Kyra {
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void LoLEngine::gui_drawPlayField() {
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_screen->loadBitmap("PLAYFLD.CPS", 3, 3, 0);
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if (_screen->_drawGuiFlag & 0x4000) {
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// copy compass shape
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static const int cx[] = { 112, 152, 224 };
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_screen->copyRegion(cx[_lang], 32, 288, 0, 32, 32, 2, 2, Screen::CR_NO_P_CHECK);
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_compassDirection = -1;
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}
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if (_screen->_drawGuiFlag & 0x1000)
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// draw automap book
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_screen->drawShape(2, _gameShapes[78], 289, 32, 0, 0);
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int cp = _screen->setCurPage(2);
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if (_screen->_drawGuiFlag & 0x2000) {
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gui_drawScroll();
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} else {
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_selectedSpell = 0;
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}
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if (_screen->_drawGuiFlag & 0x800)
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resetLampStatus();
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gui_drawScene(2);
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gui_drawAllCharPortraitsWithStats();
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gui_drawInventory();
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gui_drawMoneyBox(_screen->_curPage);
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_screen->setCurPage(cp);
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_screen->hideMouse();
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_screen->copyPage(2, 0);
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_screen->showMouse();
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}
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void LoLEngine::gui_drawScene(int pageNum) {
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if (!(_updateFlags & 1) && _weaponsDisabled == false && _unkDrawLevelBool && _vcnBlocks)
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drawScene(pageNum);
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}
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void LoLEngine::gui_drawInventory() {
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if (!_hideControls || !_hideInventory) {
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for (int i = 0; i < 9; i++)
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gui_drawInventoryItem(i);
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}
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}
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void LoLEngine::gui_drawInventoryItem(int index) {
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static const uint16 inventoryXpos[] = { 0x6A, 0x7F, 0x94, 0xA9, 0xBE, 0xD3, 0xE8, 0xFD, 0x112 };
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int x = inventoryXpos[index];
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int item = _inventoryCurItem + index;
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if (item > 48)
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item -= 48;
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int flag = item & 1 ? 0 : 1;
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_screen->hideMouse();
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_screen->drawShape(_screen->_curPage, _gameShapes[4], x, 179, 0, flag);
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if (_inventory[index])
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_screen->drawShape(_screen->_curPage, getItemIconShapePtr(_inventory[index]), x + 1, 180, 0, 0);
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_screen->showMouse();
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}
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void LoLEngine::gui_drawScroll() {
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_screen->copyRegion(112, 0, 12, 0, 87, 15, 2, 2, Screen::CR_NO_P_CHECK);
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int h = 0;
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for (int i = 0; i < 7; i++) {
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if (_availableSpells[i] != -1)
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h += 9;
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}
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if (h == 18)
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h = 27;
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if (h) {
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_screen->copyRegion(201, 1, 17, 15, 6, h, 2, 2, Screen::CR_NO_P_CHECK);
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_screen->copyRegion(208, 1, 89, 15, 6, h, 2, 2, Screen::CR_NO_P_CHECK);
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_screen->fillRect(21, 15, 89, h + 15, 206);
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}
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_screen->copyRegion(112, 16, 12, h + 15, 87, 14, 2, 2, Screen::CR_NO_P_CHECK);
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int y = 15;
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for (int i = 0; i < 7; i++) {
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if (_availableSpells[i] == -1)
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continue;
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uint8 col = (i == _selectedSpell) ? 132 : 1;
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_screen->fprintString(getLangString(_spellProperties[_availableSpells[i]].spellNameCode), 24, y, col, 0, 0);
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y += 9;
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}
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}
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void LoLEngine::gui_highlightSelectedSpell(int unk) {
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}
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void LoLEngine::gui_drawAllCharPortraitsWithStats() {
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int numChars = countActiveCharacters();
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if (!numChars)
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return;
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for (int i = 0; i < numChars; i++)
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gui_drawCharPortraitWithStats(i);
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}
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void LoLEngine::gui_drawCharPortraitWithStats(int charNum) {
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if (!(_characters[charNum].flags & 1) || _updateFlags & 2)
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return;
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Screen::FontId tmpFid = _screen->setFont(Screen::FID_6_FNT);
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int cp = _screen->setCurPage(6);
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gui_drawBox(0, 0, 66, 34, 1, 1, -1);
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gui_drawCharFaceShape(0, 0, 1, _screen->_curPage);
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gui_drawLiveMagicBar(33, 32, _characters[charNum].magicPointsCur, 0, _characters[charNum].magicPointsMax, 5, 32, 162, 1, 0);
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gui_drawLiveMagicBar(39, 32, _characters[charNum].hitPointsCur, 0, _characters[charNum].hitPointsMax, 5, 32, 154, 1, 1);
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_screen->printText(getLangString(0x4253), 33, 1, 160, 0);
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_screen->printText(getLangString(0x4254), 39, 1, 152, 0);
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int spellLevels = 0;
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if (_availableSpells[_selectedSpell] != -1) {
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for (int i = 0; i < 4; i++) {
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if (_spellProperties[_availableSpells[_selectedSpell]].mpRequired[i] <= _characters[charNum].magicPointsCur &&
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_spellProperties[_availableSpells[_selectedSpell] + 1].unkArr[i] <= _characters[charNum].hitPointsCur)
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spellLevels++;
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}
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}
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if (_characters[charNum].flags & 0x10) {
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// magic submenu open
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_screen->drawShape(_screen->_curPage, _gameShapes[73], 44, 0, 0, 0);
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if (spellLevels < 4)
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_screen->drawGridBox(44, (spellLevels << 3) + 1, 22, 32 - (spellLevels << 3), 1);
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} else {
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// magic submenu closed
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int handIndex = 0;
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if (_characters[charNum].items[0]) {
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if (_itemProperties[_itemsInPlay[_characters[charNum].items[0]].itemPropertyIndex].unk8 != -1)
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handIndex = _itemsInPlay[_characters[charNum].items[0]].itemPropertyIndex;
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}
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handIndex = _gameShapeMap[_itemProperties[handIndex].shpIndex << 1];
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if (handIndex == 0x5a) { // draw raceClassSex specific hand shape
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handIndex = _characters[charNum].raceClassSex - 1;
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if (handIndex < 0)
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handIndex = 0;
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handIndex += 68;
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}
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// draw hand/weapon
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_screen->drawShape(_screen->_curPage, _gameShapes[handIndex], 44, 0, 0, 0);
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// draw magic symbol
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_screen->drawShape(_screen->_curPage, _gameShapes[72 + _characters[charNum].field_41], 44, 17, 0, 0);
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if (spellLevels == 0)
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_screen->drawGridBox(44, 17, 22, 15, 1);
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}
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uint16 f = _characters[charNum].flags & 0x314C;
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if ((f == 0 && _weaponsDisabled) || (f && (f != 4 || _characters[charNum].weaponHit == 0 || _weaponsDisabled)))
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_screen->drawGridBox(44, 0, 22, 34, 1);
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if (_characters[charNum].weaponHit) {
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_screen->drawShape(_screen->_curPage, _gameShapes[34], 44, 0, 0, 0);
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_screen->fprintString("%d", 57, 7, 254, 0, 1, _characters[charNum].weaponHit);
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}
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if (_characters[charNum].damageSuffered)
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_screen->fprintString("%d", 17, 28, 254, 0, 1, _characters[charNum].damageSuffered);
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if (!cp)
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_screen->hideMouse();
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uint8 col = (charNum != _selectedCharacter || countActiveCharacters() == 1) ? 1 : 212;
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_screen->drawBox(0, 0, 65, 33, col);
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_screen->copyRegion(0, 0, _activeCharsXpos[charNum], 143, 66, 34, _screen->_curPage, cp, Screen::CR_NO_P_CHECK);
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if (!cp)
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_screen->showMouse();
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_screen->setCurPage(cp);
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_screen->setFont(tmpFid);
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}
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void LoLEngine::gui_drawBox(int x, int y, int w, int h, int frameColor1, int frameColor2, int fillColor) {
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w--; h--;
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if (fillColor != -1)
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_screen->fillRect(x + 1, y + 1, x + w - 1, y + h - 1, fillColor);
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_screen->drawClippedLine(x + 1, y, x + w, y, frameColor2);
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_screen->drawClippedLine(x + w, y, x + w, y + h - 1, frameColor2);
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_screen->drawClippedLine(x, y, x, y + h, frameColor1);
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_screen->drawClippedLine(x, y + h, x + w, y + h, frameColor1);
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}
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void LoLEngine::gui_drawCharFaceShape(int charNum, int x, int y, int pageNum) {
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if (_characters[charNum].curFaceFrame < 7 && _characters[charNum].nextFaceFrame)
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_characters[charNum].curFaceFrame = _characters[charNum].nextFaceFrame;
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if (_characters[charNum].nextFaceFrame == 0 && _characters[charNum].curFaceFrame > 1 && _characters[charNum].curFaceFrame < 7)
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_characters[charNum].curFaceFrame = _characters[charNum].nextFaceFrame;
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int frm = (_characters[charNum].flags & 0x1108 && _characters[charNum].curFaceFrame < 7) ? 1 : _characters[charNum].curFaceFrame;
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if (_characters[charNum].hitPointsCur <= (_characters[charNum].hitPointsMax >> 1))
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frm += 14;
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if (!pageNum)
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_screen->hideMouse();
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_screen->drawShape(pageNum, _characterFaceShapes[frm][charNum], x, y, 0, 0x100, _screen->_paletteOverlay2, (_characters[charNum].flags & 0x80 ? 1 : 0));
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if (_characters[charNum].flags & 0x40)
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// draw spider web
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_screen->drawShape(pageNum, _gameShapes[21], x, y, 0, 0);
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if (!pageNum)
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_screen->showMouse();
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}
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void LoLEngine::gui_highlightPortraitFrame(int charNum) {
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if (charNum != _selectedCharacter) {
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int o = _selectedCharacter;
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_selectedCharacter = charNum;
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gui_drawCharPortraitWithStats(o);
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}
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gui_drawCharPortraitWithStats(charNum);
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}
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void LoLEngine::gui_drawLiveMagicBar(int x, int y, int curPoints, int unk, int maxPoints, int w, int h, int col1, int col2, int flag) {
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w--;
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h--;
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if (maxPoints < 1)
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return;
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int t = (curPoints < 1) ? 0 : curPoints;
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curPoints = (maxPoints < t) ? maxPoints : t;
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int barHeight = (curPoints * h) / maxPoints;
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if (barHeight < 1 && curPoints < 1)
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barHeight = 1;
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_screen->drawClippedLine(x - 1, y - h, x - 1, y, 1);
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if (flag) {
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t = maxPoints >> 1;
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if (t > curPoints)
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col1 = 144;
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t = maxPoints >> 2;
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if (t > curPoints)
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col1 = 132;
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}
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if (barHeight > 0)
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_screen->fillRect(x, y - barHeight, x + w, y, col1);
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if (barHeight < h)
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_screen->fillRect(x, y - h, x + w, y - barHeight, col2);
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if (unk > 0 && unk < maxPoints)
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_screen->drawBox(x, y - barHeight, x + w, y, col1 - 2);
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}
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void LoLEngine::calcCharPortraitXpos() {
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int nc = countActiveCharacters();
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// TODO
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int t = (235 - (nc * 66)) / (nc + 1);
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for (int i = 0; i < nc; i++)
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_activeCharsXpos[i] = i * 66 + t * (i + 1) + 83;
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}
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void LoLEngine::gui_drawMoneyBox(int pageNum) {
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static const uint16 moneyX[] = { 0x128, 0x134, 0x12b, 0x131, 0x12e};
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static const uint16 moneyY[] = { 0x73, 0x73, 0x74, 0x74, 0x75};
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int backupPage = _screen->_curPage;
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_screen->_curPage = pageNum;
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_screen->fillRect(292, 97, 316, 118, 252, pageNum);
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for (int i = 0; i < 5; i++) {
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if (!_moneyColumnHeight[i])
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continue;
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uint8 h = _moneyColumnHeight[i] - 1;
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_screen->drawClippedLine(moneyX[i], moneyY[i], moneyX[i], moneyY[i] - h, 0xd2);
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_screen->drawClippedLine(moneyX[i] + 1, moneyY[i], moneyX[i] + 1, moneyY[i] - h, 0xd1);
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_screen->drawClippedLine(moneyX[i] + 2, moneyY[i], moneyX[i] + 2, moneyY[i] - h, 0xd0);
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_screen->drawClippedLine(moneyX[i] + 3, moneyY[i], moneyX[i] + 3, moneyY[i] - h, 0xd1);
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_screen->drawClippedLine(moneyX[i] + 4, moneyY[i], moneyX[i] + 4, moneyY[i] - h, 0xd2);
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}
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Screen::FontId backupFont = _screen->setFont(Screen::FID_6_FNT);
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_screen->fprintString("%d", 305, 98, 254, 0, 1, _credits);
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_screen->setFont(backupFont);
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_screen->_curPage = backupPage;
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if (pageNum == 6) {
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_screen->hideMouse();
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_screen->copyRegion(292, 97, 292, 97, 25, 22, 6, 0);
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_screen->showMouse();
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}
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}
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void LoLEngine::gui_drawCompass() {
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if (!(_screen->_drawGuiFlag & 0x4000))
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return;
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if (_compassDirection == -1) {
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_compassDirectionIndex = -1;
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_compassDirection = _currentDirection << 6;
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}
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int t = ((_compassDirection + 4) >> 3) & 0x1f;
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if (t == _compassDirectionIndex)
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return;
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_compassDirectionIndex = t;
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if (!_screen->_curPage)
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_screen->hideMouse();
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const CompassDef *c = &_compassDefs[t];
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_screen->drawShape(_screen->_curPage, _gameShapes[22 + _lang], 294, 3, 0, 0);
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_screen->drawShape(_screen->_curPage, _gameShapes[25 + c->shapeIndex], 298 + c->x, c->y + 9, 0, c->flags | 0x300, _screen->_paletteOverlay1, 1);
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_screen->drawShape(_screen->_curPage, _gameShapes[25 + c->shapeIndex], 299 + c->x, c->y + 8, 0, c->flags);
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if (!_screen->_curPage)
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_screen->showMouse();
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}
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int LoLEngine::gui_enableControls() {
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_floatingMouseArrowControl = 0;
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if (!_hideControls) {
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for (int i = 76; i < 85; i++)
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gui_toggleButtonDisplayMode(i, 2);
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}
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gui_toggleFightButtons(false);
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return 1;
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}
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int LoLEngine::gui_disableControls(int controlMode) {
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if (_hideControls)
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return 0;
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_floatingMouseArrowControl = (controlMode & 2) ? 2 : 1;
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gui_toggleFightButtons(true);
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for (int i = 76; i < 85; i++)
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gui_toggleButtonDisplayMode(i, ((controlMode & 2) && (i > 78)) ? 2 : 3);
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return 1;
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}
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void LoLEngine::gui_toggleButtonDisplayMode(int shapeIndex, int mode) {
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static const int16 buttonX[] = { 0x0056, 0x0128, 0x000C, 0x0021, 0x0122, 0x000C, 0x0021, 0x0036, 0x000C, 0x0021, 0x0036 };
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static const int16 buttonY[] = { 0x00B4, 0x00B4, 0x00B4, 0x00B4, 0x0020, 0x0084, 0x0084, 0x0084, 0x0096, 0x0096, 0x0096 };
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if (shapeIndex == 78 && !(_screen->_drawGuiFlag & 0x1000))
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return;
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if (_hideControls && _hideInventory)
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return;
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if (mode == 0)
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shapeIndex = _lastButtonShape;
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int pageNum = 0;
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int16 x1 = buttonX[shapeIndex - 74];
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int16 y1 = buttonY[shapeIndex - 74];
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int16 x2 = 0;
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int16 y2 = 0;
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uint32 t = 0;
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switch (mode) {
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case 1:
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mode = 0x100;
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_lastButtonShape = shapeIndex;
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break;
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case 0:
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if (!_lastButtonShape)
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return;
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t = _system->getMillis();
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if (_buttonPressTimer > t)
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delay(_buttonPressTimer - t);
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case 2:
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mode = 0;
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_lastButtonShape = 0;
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break;
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case 3:
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mode = 0;
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_lastButtonShape = 0;
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pageNum = 6;
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x2 = x1;
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y2 = y1;
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x1 = 0;
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y1 = 0;
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break;
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default:
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break;
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}
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_screen->drawShape(pageNum, _gameShapes[shapeIndex], x1, y1, 0, mode, _screen->_paletteOverlay1, 1);
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if (!pageNum)
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_screen->updateScreen();
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if (pageNum == 6) {
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int cp = _screen->setCurPage(6);
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_screen->drawGridBox(x1, y1, _gameShapes[shapeIndex][3], _gameShapes[shapeIndex][2], 1);
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_screen->copyRegion(x1, y1, x2, y2, _gameShapes[shapeIndex][3], _gameShapes[shapeIndex][2], pageNum, 0, Screen::CR_NO_P_CHECK);
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_screen->updateScreen();
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|
|
_screen->setCurPage(cp);
|
|
}
|
|
|
|
_buttonPressTimer = _system->getMillis() + 6 * _tickLength;
|
|
}
|
|
|
|
void LoLEngine::gui_toggleFightButtons(bool disable) {
|
|
for (int i = 0; i < 3; i++) {
|
|
if (!(_characters[i].flags & 1))
|
|
continue;
|
|
|
|
if (disable)
|
|
_characters[i].flags |= 0x2000;
|
|
else
|
|
_characters[i].flags &= 0xdfff;
|
|
|
|
if (disable && !textEnabled()) {
|
|
int u = _selectedCharacter;
|
|
_selectedCharacter = 99;
|
|
int f = _updateFlags;
|
|
_updateFlags &= 0xfffd;
|
|
|
|
gui_drawCharPortraitWithStats(i);
|
|
|
|
_updateFlags = f;
|
|
_selectedCharacter = u;
|
|
} else {
|
|
gui_drawCharPortraitWithStats(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LoLEngine::gui_updateInput() {
|
|
int inputFlag = checkInput(_activeButtons, true);
|
|
removeInputTop();
|
|
|
|
if (inputFlag && _unkCharNum != -1 && !(inputFlag & 0x8800)) {
|
|
gui_enableDefaultPlayfieldButtons();
|
|
_characters[_unkCharNum].flags &= 0xffef;
|
|
gui_drawCharPortraitWithStats(_unkCharNum);
|
|
//processMouseButtonEvent(inputFlag);
|
|
_unkCharNum = -1;
|
|
inputFlag = 0;
|
|
}
|
|
|
|
if (inputFlag == 1) {
|
|
if (_weaponsDisabled || _availableSpells[1] == -1)
|
|
return;
|
|
|
|
gui_highlightSelectedSpell(0);
|
|
if (_availableSpells[++_selectedSpell] == -1)
|
|
_selectedSpell = 0;
|
|
gui_highlightSelectedSpell(1);
|
|
|
|
gui_drawAllCharPortraitsWithStats();
|
|
} else if (inputFlag == 3) {
|
|
// TODO
|
|
//processPortraitGuiText
|
|
} else {
|
|
snd_dialogueSpeechUpdate(1);
|
|
}
|
|
}
|
|
|
|
void LoLEngine::gui_enableDefaultPlayfieldButtons() {
|
|
gui_resetButtonList();
|
|
gui_initButtonsFromList(_buttonList1);
|
|
gui_initCharacterControlButtons(7, 44);
|
|
gui_initCharacterControlButtons(11, 44);
|
|
gui_initCharacterControlButtons(17, 0);
|
|
gui_initCharacterControlButtons(29, 0);
|
|
gui_initCharacterControlButtons(25, 33);
|
|
|
|
if (_screen->_drawGuiFlag & 0x2000)
|
|
gui_initMagicScrollButtons();
|
|
}
|
|
|
|
void LoLEngine::gui_enableSequenceButtons(int x, int y, int w, int h, int enableFlags) {
|
|
gui_resetButtonList();
|
|
|
|
_sceneWindowButton.x = x;
|
|
_sceneWindowButton.y = y;
|
|
_sceneWindowButton.w = w;
|
|
_sceneWindowButton.h = h;
|
|
|
|
gui_initButtonsFromList(_buttonList3);
|
|
|
|
if (enableFlags & 1)
|
|
gui_initButtonsFromList(_buttonList4);
|
|
|
|
if (enableFlags & 2)
|
|
gui_initButtonsFromList(_buttonList5);
|
|
}
|
|
|
|
void LoLEngine::gui_resetButtonList() {
|
|
while (_activeButtons) {
|
|
Button *n = _activeButtons->nextButton;
|
|
delete _activeButtons;
|
|
_activeButtons = n;
|
|
}
|
|
|
|
_activeButtons = 0;
|
|
}
|
|
|
|
void LoLEngine::gui_initButtonsFromList(const int16 *list) {
|
|
while (*list != -1)
|
|
gui_initButton(*list++);
|
|
}
|
|
|
|
void LoLEngine::gui_initCharacterControlButtons(int index, int xOffs) {
|
|
int c = countActiveCharacters();
|
|
for (int i = 0; i < c; i++)
|
|
gui_initButton(index + i, _activeCharsXpos[i] + xOffs);
|
|
}
|
|
|
|
void LoLEngine::gui_initMagicScrollButtons() {
|
|
|
|
}
|
|
|
|
void LoLEngine::gui_initButton(int index, int x) {
|
|
Button *b = new Button;
|
|
memset (b, 0, sizeof(Button));
|
|
|
|
int cnt = 1;
|
|
|
|
if (_activeButtons) {
|
|
cnt++;
|
|
Button *n = _activeButtons;
|
|
|
|
while (n->nextButton) {
|
|
n = n->nextButton;
|
|
cnt++;
|
|
}
|
|
|
|
n->nextButton = b;
|
|
|
|
} else {
|
|
_activeButtons = b;
|
|
}
|
|
|
|
b->data0Val2 = 0xfe;
|
|
b->data0Val3 = 0x01;
|
|
b->data1Val2 = 0xfe;
|
|
b->data1Val3 = 0x01;
|
|
b->data2Val2 = 0xfe;
|
|
b->data2Val3 = 0x01;
|
|
|
|
b->index = cnt;
|
|
b->keyCode = _buttonData[index].keyCode;
|
|
b->keyCode2 = _buttonData[index].keyCode2;
|
|
b->dimTableIndex = _buttonData[index].screenDim;
|
|
b->flags = _buttonData[index].buttonflags;
|
|
|
|
b->data2Val2 = _buttonData[index].index;
|
|
|
|
if (index == 64) {
|
|
// scene window button
|
|
b->x = _sceneWindowButton.x;
|
|
b->y = _sceneWindowButton.y;
|
|
b->width = _sceneWindowButton.w - 1;
|
|
b->height = _sceneWindowButton.h - 1;
|
|
} else {
|
|
b->x = x != -1 ? x : _buttonData[index].x;
|
|
b->y = _buttonData[index].y;
|
|
b->width = _buttonData[index].w - 1;
|
|
b->height = _buttonData[index].h - 1;
|
|
}
|
|
|
|
assignButtonCallback(b, index);
|
|
}
|
|
|
|
int LoLEngine::clickedUpArrow(Button *button) {
|
|
if (button->data2Val2 && !(_unkGameFlag & 4))
|
|
return 0;
|
|
|
|
moveParty(_currentDirection, ((button->flags2 & 0x1080) == 0x1080) ? 1 : 0, 0, 80);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedDownArrow(Button *button) {
|
|
if (button->data2Val2 && !(_unkGameFlag & 4))
|
|
return 0;
|
|
|
|
moveParty(_currentDirection ^ 2, 0, 1, 83);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedLeftArrow(Button *button) {
|
|
if (button->data2Val2 && !(_unkGameFlag & 4))
|
|
return 0;
|
|
|
|
moveParty((_currentDirection - 1) & 3, ((button->flags2 & 0x1080) == 0x1080) ? 1 : 0, 2, 82);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedRightArrow(Button *button) {
|
|
if (button->data2Val2 && !(_unkGameFlag & 4))
|
|
return 0;
|
|
|
|
moveParty((_currentDirection + 1) & 3, ((button->flags2 & 0x1080) == 0x1080) ? 1 : 0, 3, 84);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedTurnLeftArrow(Button *button) {
|
|
if (button->data2Val2 && !(_unkGameFlag & 4))
|
|
return 0;
|
|
|
|
gui_toggleButtonDisplayMode(79, 1);
|
|
_currentDirection = (--_currentDirection) & 3;
|
|
|
|
_sceneDefaultUpdate = 1;
|
|
|
|
runSceneScript(_currentBlock, 0x4000);
|
|
initTextFading(2, 0);
|
|
|
|
if (!_sceneDefaultUpdate)
|
|
gui_drawScene(0);
|
|
else
|
|
movePartySmoothScrollTurnLeft(1);
|
|
|
|
gui_toggleButtonDisplayMode(79, 0);
|
|
runSceneScript(_currentBlock, 0x10);
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedTurnRightArrow(Button *button) {
|
|
if (button->data2Val2 && !(_unkGameFlag & 4))
|
|
return 0;
|
|
|
|
gui_toggleButtonDisplayMode(81, 1);
|
|
_currentDirection = (++_currentDirection) & 3;
|
|
|
|
_sceneDefaultUpdate = 1;
|
|
|
|
runSceneScript(_currentBlock, 0x4000);
|
|
initTextFading(2, 0);
|
|
|
|
if (!_sceneDefaultUpdate)
|
|
gui_drawScene(0);
|
|
else
|
|
movePartySmoothScrollTurnRight(1);
|
|
|
|
gui_toggleButtonDisplayMode(81, 0);
|
|
runSceneScript(_currentBlock, 0x10);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedAttackButton(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedMagicButton(Button *button) {
|
|
if (_characters[button->data2Val2].flags & 0x314C)
|
|
return 1;
|
|
|
|
if (notEnoughMagic(button->data2Val2, _availableSpells[_selectedSpell], 0))
|
|
return 1;
|
|
|
|
_characters[button->data2Val2].flags ^= 0x10;
|
|
|
|
gui_drawCharPortraitWithStats(button->data2Val2);
|
|
spellsub2(button->data2Val2);
|
|
_unkCharNum = button->data2Val2;
|
|
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedUnk9(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedScreen(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedPortraitLeft(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedLiveMagicBarsLeft(Button *button) {
|
|
gui_highlightPortraitFrame(button->data2Val2);
|
|
_txt->printMessage(0, getLangString(0x4047), _characters[button->data2Val2].name, _characters[button->data2Val2].hitPointsCur,
|
|
_characters[button->data2Val2].hitPointsMax, _characters[button->data2Val2].magicPointsCur, _characters[button->data2Val2].magicPointsMax);
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedPortraitEtcRight(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedUnk14(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedUnk15(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedUnk16(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedUnk17(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedInventorySlot(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedInventoryScroll(Button *button) {
|
|
int8 dir = (int8) button->data2Val2;
|
|
int shp = (dir == 1) ? 75 : 74;
|
|
|
|
gui_toggleButtonDisplayMode(shp, 1);
|
|
|
|
gui_toggleButtonDisplayMode(shp, 0);
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedUnk20(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedScene(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedScroll(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedUnk23(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedUnk24(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedUnk25(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedOptions(Button *button) {
|
|
gui_toggleButtonDisplayMode(76, 1);
|
|
|
|
gui_toggleButtonDisplayMode(76, 0);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedRestParty(Button *button) {
|
|
gui_toggleButtonDisplayMode(77, 1);
|
|
|
|
gui_toggleButtonDisplayMode(77, 0);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedMoneyBox(Button *button) {
|
|
_txt->printMessage(0, getLangString(_credits == 1 ? 0x402D : 0x402E), _credits);
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedCompass(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedAutomap(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedLamp(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
int LoLEngine::clickedUnk32(Button *button) {
|
|
return 1;
|
|
}
|
|
|
|
GUI_LoL::GUI_LoL(LoLEngine *vm) : GUI(vm), _vm(vm), _screen(vm->_screen) {
|
|
_scrollUpFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::scrollUp);
|
|
_scrollDownFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::scrollDown);
|
|
_unknownButtonList = _backUpButtonList = 0;
|
|
_flagsModifier = 0;
|
|
_buttonListChanged = false;
|
|
}
|
|
|
|
void GUI_LoL::processButton(Button *button) {
|
|
if (!button)
|
|
return;
|
|
|
|
if (button->flags & 8) {
|
|
if (button->flags & 0x10) {
|
|
// XXX
|
|
}
|
|
return;
|
|
}
|
|
|
|
int entry = button->flags2 & 5;
|
|
|
|
byte val1 = 0, val2 = 0, val3 = 0;
|
|
const uint8 *dataPtr = 0;
|
|
Button::Callback callback;
|
|
if (entry == 1) {
|
|
val1 = button->data1Val1;
|
|
dataPtr = button->data1ShapePtr;
|
|
callback = button->data1Callback;
|
|
val2 = button->data1Val2;
|
|
val3 = button->data1Val3;
|
|
} else if (entry == 4 || entry == 5) {
|
|
val1 = button->data2Val1;
|
|
dataPtr = button->data2ShapePtr;
|
|
callback = button->data2Callback;
|
|
val2 = button->data2Val2;
|
|
val3 = button->data2Val3;
|
|
} else {
|
|
val1 = button->data0Val1;
|
|
dataPtr = button->data0ShapePtr;
|
|
callback = button->data0Callback;
|
|
val2 = button->data0Val2;
|
|
val3 = button->data0Val3;
|
|
}
|
|
|
|
int x = 0, y = 0, x2 = 0, y2 = 0;
|
|
|
|
x = button->x;
|
|
if (x < 0)
|
|
x += _screen->getScreenDim(button->dimTableIndex)->w << 3;
|
|
x += _screen->getScreenDim(button->dimTableIndex)->sx << 3;
|
|
x2 = x + button->width - 1;
|
|
|
|
y = button->y;
|
|
if (y < 0)
|
|
y += _screen->getScreenDim(button->dimTableIndex)->h << 3;
|
|
y += _screen->getScreenDim(button->dimTableIndex)->sy << 3;
|
|
y2 = y + button->height - 1;
|
|
|
|
switch (val1 - 1) {
|
|
case 0:
|
|
_screen->hideMouse();
|
|
_screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10);
|
|
_screen->showMouse();
|
|
break;
|
|
|
|
case 1:
|
|
_screen->hideMouse();
|
|
_screen->printText((const char*)dataPtr, x, y, val2, val3);
|
|
_screen->showMouse();
|
|
break;
|
|
|
|
case 3:
|
|
if (callback)
|
|
(*callback)(button);
|
|
break;
|
|
|
|
case 4:
|
|
_screen->hideMouse();
|
|
_screen->drawBox(x, y, x2, y2, val2);
|
|
_screen->showMouse();
|
|
break;
|
|
|
|
case 5:
|
|
_screen->hideMouse();
|
|
_screen->fillRect(x, y, x2, y2, val2, -1, true);
|
|
_screen->showMouse();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
int GUI_LoL::processButtonList(Button *buttonList, uint16 inputFlag, int8 mouseWheel) {
|
|
if (!buttonList)
|
|
return inputFlag & 0x7FFF;
|
|
|
|
if (_backUpButtonList != buttonList || _buttonListChanged) {
|
|
_unknownButtonList = 0;
|
|
//flagsModifier |= 0x2200;
|
|
_backUpButtonList = buttonList;
|
|
_buttonListChanged = false;
|
|
|
|
while (buttonList) {
|
|
processButton(buttonList);
|
|
buttonList = buttonList->nextButton;
|
|
}
|
|
}
|
|
|
|
int mouseX = _vm->_mouseX;
|
|
int mouseY = _vm->_mouseY;
|
|
|
|
uint16 flags = 0;
|
|
|
|
if (1/*!_screen_cursorDisable*/) {
|
|
uint16 inFlags = inputFlag & 0xFF;
|
|
uint16 temp = 0;
|
|
|
|
// HACK: inFlags == 200 is our left button (up)
|
|
if (inFlags == 199 || inFlags == 200)
|
|
temp = 0x100;
|
|
if (inFlags == 201 || inFlags == 202)
|
|
temp = 0x1000;
|
|
|
|
if (inputFlag & 0x800)
|
|
temp <<= 2;
|
|
|
|
flags |= temp;
|
|
|
|
_flagsModifier &= ~((temp & 0x4400) >> 1);
|
|
_flagsModifier |= (temp & 0x1100) * 2;
|
|
flags |= _flagsModifier;
|
|
flags |= (_flagsModifier << 2) ^ 0x8800;
|
|
}
|
|
|
|
buttonList = _backUpButtonList;
|
|
if (_unknownButtonList) {
|
|
buttonList = _unknownButtonList;
|
|
if (_unknownButtonList->flags & 8)
|
|
_unknownButtonList = 0;
|
|
}
|
|
|
|
int returnValue = 0;
|
|
while (buttonList) {
|
|
if (buttonList->flags & 8) {
|
|
buttonList = buttonList->nextButton;
|
|
continue;
|
|
}
|
|
buttonList->flags2 &= ~0x18;
|
|
buttonList->flags2 |= (buttonList->flags2 & 3) << 3;
|
|
|
|
int x = buttonList->x;
|
|
if (x < 0)
|
|
x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3;
|
|
x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3;
|
|
|
|
int y = buttonList->y;
|
|
if (y < 0)
|
|
y += _screen->getScreenDim(buttonList->dimTableIndex)->h;
|
|
y += _screen->getScreenDim(buttonList->dimTableIndex)->sy;
|
|
|
|
bool progress = false;
|
|
|
|
if (mouseX >= x && mouseY >= y && mouseX <= x+buttonList->width && mouseY <= y+buttonList->height)
|
|
progress = true;
|
|
|
|
buttonList->flags2 &= ~0x80;
|
|
uint16 inFlags = inputFlag & 0x7FFF;
|
|
if (inFlags) {
|
|
if (buttonList->keyCode == inFlags) {
|
|
progress = true;
|
|
flags = buttonList->flags & 0x0F00;
|
|
buttonList->flags2 |= 0x80;
|
|
inputFlag = 0;
|
|
_unknownButtonList = buttonList;
|
|
} else if (buttonList->keyCode2 == inFlags) {
|
|
flags = buttonList->flags & 0xF000;
|
|
if (!flags)
|
|
flags = buttonList->flags & 0x0F00;
|
|
progress = true;
|
|
buttonList->flags2 |= 0x80;
|
|
inputFlag = 0;
|
|
_unknownButtonList = buttonList;
|
|
}
|
|
}
|
|
|
|
bool unk1 = false;
|
|
|
|
if (mouseWheel && buttonList->mouseWheel == mouseWheel) {
|
|
progress = true;
|
|
unk1 = true;
|
|
}
|
|
|
|
if (!progress)
|
|
buttonList->flags2 &= ~6;
|
|
|
|
if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _unknownButtonList || !_unknownButtonList)) {
|
|
buttonList->flags |= 6;
|
|
if (!_unknownButtonList)
|
|
_unknownButtonList = buttonList;
|
|
} else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) {
|
|
buttonList->flags2 |= 6;
|
|
} else {
|
|
buttonList->flags2 &= ~6;
|
|
}
|
|
|
|
bool progressSwitch = false;
|
|
if (!_unknownButtonList) {
|
|
progressSwitch = progress;
|
|
} else {
|
|
if (_unknownButtonList->flags & 0x40)
|
|
progressSwitch = (_unknownButtonList == buttonList);
|
|
else
|
|
progressSwitch = progress;
|
|
}
|
|
|
|
if (progressSwitch) {
|
|
if ((flags & 0x1100) && progress && !_unknownButtonList) {
|
|
inputFlag = 0;
|
|
_unknownButtonList = buttonList;
|
|
}
|
|
|
|
if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) {
|
|
uint16 combinedFlags = (buttonList->flags & flags);
|
|
combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00);
|
|
combinedFlags >>= 8;
|
|
|
|
static const uint16 flagTable[] = {
|
|
0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100,
|
|
0x200, 0x100, 0x400, 0x100, 0x400, 0x100
|
|
};
|
|
|
|
assert(combinedFlags < ARRAYSIZE(flagTable));
|
|
|
|
switch (flagTable[combinedFlags]) {
|
|
case 0x400:
|
|
if (!(buttonList->flags & 1) || ((buttonList->flags & 1) && _unknownButtonList == buttonList)) {
|
|
buttonList->flags2 ^= 1;
|
|
returnValue = buttonList->index | 0x8000;
|
|
unk1 = true;
|
|
}
|
|
|
|
if (!(buttonList->flags & 4)) {
|
|
buttonList->flags2 &= ~4;
|
|
buttonList->flags2 &= ~2;
|
|
}
|
|
break;
|
|
|
|
case 0x800:
|
|
if (!(buttonList->flags & 4)) {
|
|
buttonList->flags2 |= 4;
|
|
buttonList->flags2 |= 2;
|
|
}
|
|
|
|
if (!(buttonList->flags & 1))
|
|
unk1 = true;
|
|
break;
|
|
|
|
case 0x200:
|
|
if (buttonList->flags & 4) {
|
|
buttonList->flags2 |= 4;
|
|
buttonList->flags2 |= 2;
|
|
}
|
|
|
|
if (!(buttonList->flags & 1))
|
|
unk1 = true;
|
|
break;
|
|
|
|
case 0x100:
|
|
default:
|
|
buttonList->flags2 ^= 1;
|
|
returnValue = buttonList->index | 0x8000;
|
|
unk1 = true;
|
|
if (buttonList->flags & 4) {
|
|
buttonList->flags2 |= 4;
|
|
buttonList->flags2 |= 2;
|
|
}
|
|
_unknownButtonList = buttonList;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool unk2 = false;
|
|
if ((flags & 0x2200) && progress) {
|
|
buttonList->flags2 |= 6;
|
|
if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) {
|
|
unk2 = true;
|
|
buttonList->flags2 |= 1;
|
|
}
|
|
}
|
|
|
|
if ((flags & 0x8800) == 0x8800) {
|
|
_unknownButtonList = 0;
|
|
if (!progress || (buttonList->flags & 4))
|
|
buttonList->flags2 &= ~6;
|
|
}
|
|
|
|
if (!progress && buttonList == _unknownButtonList && !(buttonList->flags & 0x40))
|
|
_unknownButtonList = 0;
|
|
|
|
if ((buttonList->flags2 & 0x18) != ((buttonList->flags2 & 3) << 3))
|
|
processButton(buttonList);
|
|
|
|
if (unk2)
|
|
buttonList->flags2 &= ~1;
|
|
|
|
if (unk1) {
|
|
buttonList->flags2 &= 0xFF;
|
|
buttonList->flags2 |= flags;
|
|
|
|
if (buttonList->buttonCallback) {
|
|
_vm->removeInputTop();
|
|
if ((*buttonList->buttonCallback.get())(buttonList))
|
|
break;
|
|
}
|
|
|
|
if (buttonList->flags & 0x20)
|
|
break;
|
|
}
|
|
|
|
if (_unknownButtonList == buttonList && (buttonList->flags & 0x40))
|
|
break;
|
|
|
|
buttonList = buttonList->nextButton;
|
|
}
|
|
|
|
if (!returnValue)
|
|
returnValue = inputFlag & 0x7FFF;
|
|
return returnValue;
|
|
}
|
|
|
|
} // end of namespace Kyra
|
|
|