mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 13:16:18 +00:00
2ee08ee469
svn-id: r5521
126 lines
3.1 KiB
Groff
126 lines
3.1 KiB
Groff
.\" Hey, EMACS: -*- nroff -*-
|
|
.\" First parameter, NAME, should be all caps
|
|
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
|
|
.\" other parameters are allowed: see man(7), man(1)
|
|
.TH SCUMMVM 6 "April 24, 2002"
|
|
.\" Please adjust this date whenever revising the manpage.
|
|
.\"
|
|
.\" Some roff macros, for reference:
|
|
.\" .nh disable hyphenation
|
|
.\" .hy enable hyphenation
|
|
.\" .ad l left justify
|
|
.\" .ad b justify to both left and right margins
|
|
.\" .nf disable filling
|
|
.\" .fi enable filling
|
|
.\" .br insert line break
|
|
.\" .sp <n> insert n+1 empty lines
|
|
.\" for manpage-specific macros, see man(7)
|
|
.SH NAME
|
|
scummvm \- SCUMM graphic adventure game interpreter
|
|
.SH SYNOPSIS
|
|
.B scummvm
|
|
.RI [ options ] " game" ...
|
|
.SH DESCRIPTION
|
|
\fBscummvm\fP is an interpreter that will play graphic adventure games written
|
|
for LucasArts' SCUMM virtual machine. Some other adventure games using similar
|
|
engines may be supported - for example \fBSimon The Sorcerer\fP
|
|
.P
|
|
The following games have been reported to work:
|
|
.P
|
|
\fBLoom\fP (CD Talkie)
|
|
.br
|
|
\fBMonkey Island I\fP (CD version)
|
|
.br
|
|
\fBMonkey Island II\fP
|
|
.br
|
|
\fBIndiana Jones and the Fate of Atlantis\fP
|
|
.br
|
|
\fBDay of the Tentacle\fP
|
|
.br
|
|
\fBSam & Max Hit the Road\fP
|
|
.P
|
|
Please be aware that the engine may contains bugs and non-implemented features
|
|
that may make it impossible to finish the game. Check the website for the
|
|
latest compatability information.
|
|
.SH OPTIONS
|
|
The interpreter expects to find the game's data files in the current directory.
|
|
You may supply a different path using -p on the command line. The name of the
|
|
game is then supplied on the command line.
|
|
.P
|
|
.TP
|
|
.B simon1win or simon1dos
|
|
Simon the Sorcerer
|
|
.TP
|
|
.B loomcd
|
|
Loom CD Talkie
|
|
.TP
|
|
.B monkey or monkey1
|
|
Monkey Island I
|
|
.TP
|
|
.B monkey2
|
|
Monkey Island II
|
|
.TP
|
|
.B atlantis
|
|
Indiana Jones and the Fate of Atlantis
|
|
.TP
|
|
.B playfate
|
|
Indiana Jones and the Fate of Atlantis (demo)
|
|
.TP
|
|
.B tentacle
|
|
Day of the Tentacle
|
|
.TP
|
|
.B dottdemo
|
|
Day of the Tentacle (demo)
|
|
.TP
|
|
.B samnmax
|
|
Sam & Max Hit the Road
|
|
.TP
|
|
.B snmdemo
|
|
Sam & Max Hit the Road (demo)
|
|
.P
|
|
Additionally, the following options are supported.
|
|
.TP
|
|
.BI \-b <room>
|
|
Starts the game in the specified room. The default is 0.
|
|
.TP
|
|
.B \-f
|
|
Runs in full-screen mode.
|
|
.TP
|
|
.BI \-p <path>
|
|
Set a different path to search for game data
|
|
.TP
|
|
More options are available, see the README file for more information.
|
|
.TP
|
|
.SH RUNNING THE PROGRAM
|
|
While the game is running, the following keys can be used (in addition to any
|
|
keys used by the game):
|
|
.TP
|
|
.B F5
|
|
Access the in-game save/load/options dialog
|
|
.TP
|
|
.B Ctrl+0..9
|
|
Load a previously saved game state.
|
|
.TP
|
|
.B Shift+0..9
|
|
Save a game state.
|
|
.TP
|
|
.B Ctrl+Z
|
|
Quit the game.
|
|
.TP
|
|
.B Ctrl+F
|
|
Run in fast mode (process frames as fast as possible).
|
|
.TP
|
|
.B Ctrl+D
|
|
Starts the debugger.
|
|
.TP
|
|
.B Ctrl+S
|
|
Shows memory consumption.
|
|
.SH AUTHOR
|
|
This manual page was written by David Given <dg@cowlark.com>,
|
|
for the Debian GNU/Linux system (but may be used by others).
|
|
.P
|
|
\fBScummVM\fP was written by Ludvig Strigeus <strigeus@users.sourceforge.net>
|
|
and the ScummVM team. See
|
|
.B http://www.scummvm.org
|
|
for more information.
|