aryanrawlani28 bed05ea134 GUI: U32: Fix compilation errors across entire project
After the initial changes just to scummvm/gui for u32, this commit includes the whole project

- Widget creations now always have u32 descriptions, labels, or tooltips
- Message dialogs make use of default arguments instead of providing the same argument explicitly
- encode String::format properly before passing on as argument where necessary
- Modify hugo utils (yesNoBox and notify box) to use u32
- Also provide fake constructors for the above which redirect to the u32 constructor
- Convert all keymap descriptions to u32 across all engines
- showConfirmationDialog in mohawk now uses u32
- showScummVMDialog also uses u32
- Scumm engine has dialogs now which use u32
- General fixes and wrapping convertToU32String for setLabels and related functions
- Add a fake constructor to MesssageDialog which redirects to the u32 constructor
2020-08-30 14:43:41 +02:00

76 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#ifndef HUGO_UTIL_H
#define HUGO_UTIL_H
namespace Hugo {
enum seqTextUtil {
kGameOver = 0
};
namespace Utils {
int firstBit(byte data);
int lastBit(byte data);
void reverseByte(byte *data);
/**
* Show a dialog notifying the user about something, with
* only a simple "OK" button to dismiss it.
*/
void notifyBox(const Common::String &msg); // Redirect to call notifyBox with u32strings
void notifyBox(const Common::U32String &msg);
/**
* Show a dialog prompting the player to input some text.
*/
Common::String promptBox(const Common::String &msg);
/**
* Show a dialog prompting the player for a "yes"/"no" choice.
*/
bool yesNoBox(const Common::String &msg); // Redirect to call yesNoBox with u32strings
bool yesNoBox(const Common::U32String &msg);
/**
* Convert a string to lower case, in place.
* @param buffer string to convert to lower case
* @return the string which was passed in
*/
char *strlwr(char *buffer);
} // End of namespace Utils
} // End of namespace Hugo
#endif