mirror of
https://github.com/libretro/scummvm.git
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3f00f51ef3
The circular area now properly reaches to the edge of the screen when changing scenes.
284 lines
7.2 KiB
C++
284 lines
7.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Tony Tough source code
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*
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* Copyright (c) 1997-2003 Nayma Software
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*/
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#include "common/scummsys.h"
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#include "util.h"
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#include "tony/window.h"
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#include "tony/game.h"
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#include "tony/tony.h"
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namespace Tony {
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/****************************************************************************\
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* RMWindow Methods
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\****************************************************************************/
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RMWindow::RMWindow() {
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}
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RMWindow::~RMWindow() {
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Close();
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RMText::Unload();
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}
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/**
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* Initialises the graphics window
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*/
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void RMWindow::Init() {
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Graphics::PixelFormat pixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
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initGraphics(RM_SX, RM_SY, true, &pixelFormat);
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// Inizializza i conteggi degli FPS
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fps = lastfcount = fcount = lastsecond = 0;
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m_bGrabScreenshot = false;
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m_bGrabThumbnail = false;
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m_bGrabMovie = false;
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}
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/**
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* Close the window
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*/
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void RMWindow::Close(void) {
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}
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void RMWindow::GrabThumbnail(uint16 *thumbmem) {
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m_bGrabThumbnail = true;
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m_wThumbBuf = thumbmem;
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}
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/**
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* Repaint the screen
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*/
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void RMWindow::Repaint(void) {
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g_system->updateScreen();
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}
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bool RMWindow::Lock() {
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return true;
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}
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void RMWindow::Unlock() {
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}
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/**
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* Wipes an area of the screen
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*/
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void RMWindow::WipeEffect(Common::Rect &rcBoundEllipse) {
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if ((rcBoundEllipse.left == 0) && (rcBoundEllipse.top == 0) &&
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(rcBoundEllipse.right == RM_SX) && (rcBoundEllipse.bottom == RM_SY)) {
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// Full screen clear wanted, so use shortcut method
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g_system->fillScreen(0);
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} else {
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// Clear the designated area a line at a time
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uint16 line[RM_SX];
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Common::fill(line, line + RM_SX, 0);
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// Loop through each line
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for (int yp = rcBoundEllipse.top; yp < rcBoundEllipse.bottom; ++yp) {
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g_system->copyRectToScreen((const byte *)&line[0], RM_SX * 2, rcBoundEllipse.left, yp, rcBoundEllipse.width(), 1);
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}
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}
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}
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void RMWindow::GetNewFrame(byte *lpBuf, Common::Rect *rcBoundEllipse) {
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if (rcBoundEllipse != NULL) {
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// Circular wipe effect
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GetNewFrameWipe(lpBuf, *rcBoundEllipse);
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} else {
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// Standard screen copy
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g_system->copyRectToScreen(lpBuf, RM_SX * 2, 0, 0, RM_SX, RM_SY);
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}
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if (m_bGrabThumbnail) {
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// Need to generate a thumbnail
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RMSnapshot s;
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s.GrabScreenshot(lpBuf, 4, m_wThumbBuf);
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m_bGrabThumbnail = false;
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}
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}
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/**
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* Copies a section of the game frame in a circle bounded by the specified rectangle
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*/
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void RMWindow::GetNewFrameWipe(byte *lpBuf, Common::Rect &rcBoundEllipse) {
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// Clear the screen
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g_system->fillScreen(0);
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if (!rcBoundEllipse.isValidRect())
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return;
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Common::Point center(rcBoundEllipse.left + rcBoundEllipse.width() / 2,
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rcBoundEllipse.top + rcBoundEllipse.height() / 2);
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// The rectangle technically defines the area inside the ellipse, with the corners touching
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// the ellipse boundary. Since we're currently simulating the ellipse using a plain circle,
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// we need to calculate a necessary width using the hypotenuse of X/2 & Y/2
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int x2y2 = (rcBoundEllipse.width() / 2) * (rcBoundEllipse.width() / 2) +
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(rcBoundEllipse.height() / 2) * (rcBoundEllipse.height() / 2);
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int radius = 0;
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while ((radius * radius) < x2y2)
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++radius;
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// Proceed copying a circular area of the frame with the calculated radius onto the screen
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int error = -radius;
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int x = radius;
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int y = 0;
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while (x >= y) {
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plotSplices(lpBuf, center, x, y);
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error += y;
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++y;
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error += y;
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if (error >= 0) {
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error -= x;
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--x;
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error -= x;
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}
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}
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}
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/**
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* Handles drawing the line splices for the circle of viewable area
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*/
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void RMWindow::plotSplices(const byte *lpBuf, const Common::Point ¢er, int x, int y) {
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plotLines(lpBuf, center, x, y);
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if (x != y)
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plotLines(lpBuf, center, y, x);
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}
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/**
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* Handles drawing the line splices for the circle of viewable area
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*/
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void RMWindow::plotLines(const byte *lpBuf, const Common::Point ¢er, int x, int y) {
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// Skips lines that have no width (i.e. at the top of the circle)
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if ((x == 0) || (y > center.y))
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return;
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const byte *pSrc;
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int xs = MAX(center.x - x, 0);
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int width = MIN(RM_SX - xs, x * 2);
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if ((center.y - y) >= 0) {
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// Draw line in top half of circle
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pSrc = lpBuf + ((center.y - y) * RM_SX * 2) + xs * 2;
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g_system->copyRectToScreen(pSrc, RM_SX * 2, xs, center.y - y, width, 1);
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}
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if ((center.y + y) < RM_SY) {
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// Draw line in bottom half of circle
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pSrc = lpBuf + ((center.y + y) * RM_SX * 2) + xs * 2;
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g_system->copyRectToScreen(pSrc, RM_SX * 2, xs, center.y + y, width, 1);
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}
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}
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/****************************************************************************\
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* RMSnapshot Methods
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\****************************************************************************/
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byte RMSnapshot::rgb[RM_SX * RM_SY * 3];
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void RMSnapshot::GrabScreenshot(byte *lpBuf, int dezoom, uint16 *lpDestBuf) {
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uint16 *src = (uint16 *)lpBuf;
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int dimx = RM_SX / dezoom;
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int dimy = RM_SY / dezoom;
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int u, v, curv;
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uint32 k = 0;
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int sommar, sommab, sommag;
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uint16 *cursrc;
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if (lpDestBuf == NULL)
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src += (RM_SY - 1) * RM_BBX;
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if (dezoom == 1 && 0) {
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byte *curOut = rgb;
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for (int y = 0; y < dimy; y++) {
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for (int x = 0; x < dimx; x++) {
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cursrc = &src[RM_SKIPX + x];
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*curOut++ = ((*cursrc) & 0x1F) << 3;
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*curOut++ = (((*cursrc) >> 5) & 0x1F) << 3;
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*curOut++ = (((*cursrc) >> 10) & 0x1F) << 3;
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if (lpDestBuf)
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*lpDestBuf++ = *cursrc;
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}
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if (lpDestBuf == NULL)
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src -= RM_BBX;
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else
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src += RM_BBX;
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}
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} else {
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for (int y = 0; y < dimy; y++) {
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for(int x = 0; x < dimx; x++) {
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cursrc = &src[RM_SKIPX + x * dezoom];
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sommar = sommab = sommag = 0;
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for (v = 0; v < dezoom; v++) {
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for (u = 0; u < dezoom; u++) {
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if (lpDestBuf == NULL)
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curv = -v;
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else
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curv = v;
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sommab += cursrc[curv * RM_BBX + u] & 0x1F;
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sommag += (cursrc[curv * RM_BBX + u] >> 5) & 0x1F;
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sommar += (cursrc[curv * RM_BBX + u] >> 10) & 0x1F;
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}
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}
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rgb[k + 0] = (byte) (sommab * 8 / (dezoom * dezoom));
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rgb[k + 1] = (byte) (sommag * 8 / (dezoom * dezoom));
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rgb[k + 2] = (byte) (sommar * 8 / (dezoom * dezoom));
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if (lpDestBuf!=NULL)
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lpDestBuf[k / 3] = ((int)rgb[k + 0] >> 3) | (((int)rgb[k + 1] >> 3) << 5) |
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(((int)rgb[k + 2] >> 3) << 10);
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k += 3;
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}
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if (lpDestBuf == NULL)
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src -= RM_BBX * dezoom;
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else
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src += RM_BBX * dezoom;
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}
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}
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}
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} // End of namespace Tony
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