scummvm/engines/titanic/game/sweet_bowl.cpp
2017-09-20 06:28:34 -04:00

71 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/sweet_bowl.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CSweetBowl, CGameObject)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(ActMsg)
END_MESSAGE_MAP()
void CSweetBowl::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CGameObject::save(file, indent);
}
void CSweetBowl::load(SimpleFile *file) {
file->readNumber();
CGameObject::load(file);
}
bool CSweetBowl::MovieEndMsg(CMovieEndMsg *msg) {
setVisible(false);
return true;
}
bool CSweetBowl::EnterViewMsg(CEnterViewMsg *msg) {
setVisible(false);
loadSound(TRANSLATE("b#43.wav", "b#26.wav"));
loadSound(TRANSLATE("b#42.wav", "b#25.wav"));
return true;
}
bool CSweetBowl::ActMsg(CActMsg *msg) {
if (msg->_action == "Jiggle") {
setVisible(true);
playMovie(MOVIE_WAIT_FOR_FINISH | MOVIE_NOTIFY_OBJECT);
playSound(getRandomNumber(1) == 1 ?
TRANSLATE("b#42.wav", "b#25.wav") :
TRANSLATE("b#43.wav", "b#26.wav"));
}
petDisplayMessage(isEquals("BowlNutsRustler") ?
BOWL_OF_NUTS : NOT_A_BOWL_OF_NUTS);
return true;
}
} // End of namespace Titanic