mirror of
https://github.com/libretro/scummvm.git
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224 lines
5.8 KiB
C++
224 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GRAPHICS_MACGUI_MACWINDOWMANAGER_H
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#define GRAPHICS_MACGUI_MACWINDOWMANAGER_H
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#include "common/array.h"
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#include "common/list.h"
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#include "common/events.h"
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#include "graphics/font.h"
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#include "graphics/fontman.h"
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#include "graphics/macgui/macwindow.h"
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namespace Graphics {
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namespace MacGUIConstants {
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enum {
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kDesktopArc = 7
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};
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enum {
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kColorBlack = 0,
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kColorGray = 1,
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kColorWhite = 2,
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kColorGreen = 3,
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kColorGreen2 = 4,
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kColorCount
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};
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enum {
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kPatternSolid = 1,
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kPatternStripes = 2,
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kPatternCheckers = 3,
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kPatternCheckers2 = 4,
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kPatternLightGray = 5,
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kPatternDarkGray = 6
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};
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}
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using namespace MacGUIConstants;
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class ManagedSurface;
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class MacMenu;
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class MacTextWindow;
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class MacFont;
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class MacFontManager;
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typedef Common::Array<byte *> MacPatterns;
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struct MacPlotData {
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Graphics::ManagedSurface *surface;
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MacPatterns *patterns;
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uint fillType;
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int thickness;
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uint bgColor;
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MacPlotData(Graphics::ManagedSurface *s, MacPatterns *p, int f, int t, uint bg = kColorWhite) :
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surface(s), patterns(p), fillType(f), thickness(t), bgColor(bg) {
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}
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};
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void macDrawPixel(int x, int y, int color, void *data);
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/**
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* A manager class to handle window creation, destruction,
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* drawing, moving and event handling.
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*/
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class MacWindowManager {
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public:
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MacWindowManager();
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~MacWindowManager();
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/**
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* Mutator to indicate the surface onto which the desktop will be drawn.
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* Note that this method should be called as soon as the WM is created.
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* @param screen Surface on which the desktop will be drawn.
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*/
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void setScreen(ManagedSurface *screen) { _screen = screen; }
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/**
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* Create a window with the given parameters.
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* Note that this method allocates the necessary memory for the window.
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* @param scrollable True if the window has to be scrollable.
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* @param resizable True if the window can be resized.
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* @param editable True if the window can be edited.
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* @return Pointer to the newly created window.
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*/
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MacWindow *addWindow(bool scrollable, bool resizable, bool editable);
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MacTextWindow *addTextWindow(const MacFont *font, int fgcolor, int bgcolor, int maxWidth, TextAlign textAlignment, MacMenu *menu);
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/**
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* Adds a window that has already been initialized to the registry.
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* Like addWindow, but this doesn't create/allocate the Window.
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* @param macWindow the window to be added to the registry
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*/
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void addWindowInitialized(MacWindow *macwindow);
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/**
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* Returns the last allocated id
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* @return last allocated window id
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*/
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int getLastId() { return _lastId; }
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/**
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* Returns the next available id and the increments the internal counter.
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* @return next (new) window id that can be used
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*/
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int getNextId() { return _lastId++; }
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/**
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* Add the menu to the desktop.
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* Note that the returned menu is empty, and therefore must be filled
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* afterwards.
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* @return Pointer to a new empty menu.
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*/
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MacMenu *addMenu();
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/**
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* Set the desired window state to active.
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* @param id ID of the window that has to be set to active.
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*/
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void setActive(int id);
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/**
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* Mark a window for removal.
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* Note that the window data will be destroyed.
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* @param target Window to be removed.
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*/
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void removeWindow(MacWindow *target);
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/**
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* Mutator to indicate that the entire desktop must be refreshed.
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* @param redraw Currently unused.
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*/
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void setFullRefresh(bool redraw) { _fullRefresh = true; }
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/**
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* Method to draw the desktop into the screen,
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* It will take into accout the contents set as dirty.
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* Note that this method does not refresh the screen,
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* g_system must be called separately.
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*/
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void draw();
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/**
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* Method to process the events from the engine.
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* Most often this method will be called from the engine's GUI, and
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* will send the event to the relevant windows for them to process.
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* @param event The event to be processed.
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* @return True if the event was processed.
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*/
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bool processEvent(Common::Event &event);
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/**
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* Accessor to retrieve an arbitrary window.
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* @param id The id of the desired window.
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* @return Pointer to the requested window, if it exists.
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*/
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BaseMacWindow *getWindow(int id) { return _windows[id]; }
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/**
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* Retrieve the patterns used to fill surfaces.
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* @return A MacPatterns object reference with the patterns.
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*/
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MacPatterns &getPatterns() { return _patterns; }
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void pushArrowCursor();
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void pushBeamCursor();
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void pushCrossHairCursor();
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void pushCrossBarCursor();
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void pushWatchCursor();
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void popCursor();
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public:
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MacFontManager *_fontMan;
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private:
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void drawDesktop();
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void removeMarked();
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void removeFromStack(BaseMacWindow *target);
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void removeFromWindowList(BaseMacWindow *target);
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private:
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ManagedSurface *_screen;
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Common::List<BaseMacWindow *> _windowStack;
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Common::Array<BaseMacWindow *> _windows;
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Common::List<BaseMacWindow *> _windowsToRemove;
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bool _needsRemoval;
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int _lastId;
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int _activeWindow;
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bool _fullRefresh;
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MacPatterns _patterns;
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MacMenu *_menu;
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bool _cursorIsArrow;
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};
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} // End of namespace Graphics
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#endif
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