scummvm/engines/hugo/menu.cpp
Arnaud Boutonné 3f6496d5b5 HUGO: Cleanup
Suppress almost all defines, rename constants

svn-id: r55451
2011-01-23 00:05:52 +00:00

242 lines
7.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "hugo/hugo.h"
#include "hugo/display.h"
#include "hugo/parser.h"
#include "hugo/schedule.h"
#include "hugo/sound.h"
#include "hugo/util.h"
#include "graphics/imagedec.h"
#include "common/substream.h"
namespace Hugo {
enum {
kMenuWidth = 320,
kMenuHeight = 24,
kMenuX = 5,
kMenuY = 1,
kButtonWidth = 20,
kButtonHeight = 20,
kButtonPad = 1,
kButtonSpace = 5
};
enum {
kCmdWhat = 'WHAT',
kCmdMusic = 'MUZK',
kCmdSoundFX = 'SOUN',
kCmdLoad = 'LOAD',
kCmdSave = 'SAVE',
kCmdRecall = 'RECL',
kCmdTurbo = 'TURB',
kCmdLook = 'LOOK',
kCmdInvent = 'INVT'
};
TopMenu::TopMenu(HugoEngine *vm) : Dialog(0, 0, kMenuWidth, kMenuHeight), arrayBmp(0), arraySize(0),
_vm(vm) {
init();
}
TopMenu::~TopMenu() {
for (int i = 0; i < arraySize; i++) {
arrayBmp[i * 2]->free();
delete arrayBmp[i * 2];
arrayBmp[i * 2 + 1]->free();
delete arrayBmp[i * 2 + 1];
}
delete[] arrayBmp;
}
void TopMenu::init() {
int x = kMenuX;
int y = kMenuY;
_whatButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "What is it?", kCmdWhat);
_musicButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Music", kCmdMusic);
_soundFXButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Sound FX", kCmdSoundFX);
_loadButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Load game", kCmdLoad);
_saveButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Save game", kCmdSave);
_recallButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Recall last command", kCmdRecall);
_turboButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Turbo", kCmdTurbo);
_lookButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Description of the scene", kCmdLook);
_inventButton = new GUI::PicButtonWidget(this, x, y, kButtonWidth, kButtonHeight, "Inventory", kCmdInvent);
}
void TopMenu::reflowLayout() {
_w = g_system->getOverlayWidth();
int scale = (_w > 320 ? 2 : 1);
_h = kMenuHeight * scale;
int x = kMenuX * scale;
int y = kMenuY * scale;
_whatButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
_musicButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
_soundFXButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
x += kButtonSpace;
_loadButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
_saveButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
x += kButtonSpace;
_recallButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
_turboButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
x += kButtonSpace;
_lookButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
_inventButton->resize(x * scale, y * scale, kButtonWidth * scale, kButtonHeight * scale);
x += kButtonWidth + kButtonPad;
// Set the graphics to the 'on' buttons, except for the variable ones
_whatButton->setGfx(arrayBmp[4 * kMenuWhat + scale - 1]);
_musicButton->setGfx(arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config.musicFl) ? 0 : 2)]);
_soundFXButton->setGfx(arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config.soundFl) ? 0 : 2)]);
_loadButton->setGfx(arrayBmp[4 * kMenuLoad + scale - 1]);
_saveButton->setGfx(arrayBmp[4 * kMenuSave + scale - 1]);
_recallButton->setGfx(arrayBmp[4 * kMenuRecall + scale - 1]);
_turboButton->setGfx(arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config.turboFl) ? 0 : 2)]);
_lookButton->setGfx(arrayBmp[4 * kMenuLook + scale - 1]);
_inventButton->setGfx(arrayBmp[4 * kMenuInventory + scale - 1]);
}
void TopMenu::loadBmpArr(Common::File &in) {
arraySize = in.readUint16BE();
delete arrayBmp;
arrayBmp = new Graphics::Surface *[arraySize * 2];
for (int i = 0; i < arraySize; i++) {
uint16 bmpSize = in.readUint16BE();
uint32 filPos = in.pos();
Common::SeekableSubReadStream stream(&in, filPos, filPos + bmpSize);
arrayBmp[i * 2] = Graphics::ImageDecoder::loadFile(stream, g_system->getOverlayFormat());
arrayBmp[i * 2 + 1] = new Graphics::Surface();
arrayBmp[i * 2 + 1]->create(arrayBmp[i * 2]->w * 2, arrayBmp[i * 2]->h * 2, arrayBmp[i * 2]->bytesPerPixel);
byte *src = (byte *)arrayBmp[i * 2]->pixels;
byte *dst = (byte *)arrayBmp[i * 2 + 1]->pixels;
for (int j = 0; j < arrayBmp[i * 2]->h; j++) {
src = (byte *)arrayBmp[i * 2]->getBasePtr(0, j);
dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
for (int k = arrayBmp[i * 2]->w; k > 0; k--) {
for (int m = arrayBmp[i * 2]->bytesPerPixel; m > 0; m--) {
*dst++ = *src++;
}
src -= arrayBmp[i * 2]->bytesPerPixel;
for (int m = arrayBmp[i * 2]->bytesPerPixel; m > 0; m--) {
*dst++ = *src++;
}
}
src = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2 + 1);
for (int k = arrayBmp[i * 2 + 1]->pitch; k > 0; k--) {
*dst++ = *src++;
}
}
in.skip(bmpSize);
}
}
void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 data) {
switch (command) {
case kCmdWhat:
close();
_vm->_file->instructions();
break;
case kCmdMusic:
close();
_vm->_sound->toggleMusic();
break;
case kCmdSoundFX:
close();
_vm->_sound->toggleSound();
break;
case kCmdLoad:
close();
_vm->_file->restoreGame(-1);
_vm->_scheduler->restoreScreen(*_vm->_screen_p);
_vm->getGameStatus().viewState = kViewPlay;
break;
case kCmdSave:
close();
if (_vm->getGameStatus().viewState == kViewPlay) {
if (_vm->getGameStatus().gameOverFl)
Utils::gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
}
break;
case kCmdRecall:
close();
_vm->getGameStatus().recallFl = true;
break;
case kCmdTurbo:
close();
_vm->_parser->switchTurbo();
break;
case kCmdLook:
close();
_vm->_parser->command("look around");
break;
case kCmdInvent:
close();
_vm->_parser->showInventory();
break;
default:
Dialog::handleCommand(sender, command, data);
}
}
void TopMenu::handleMouseUp(int x, int y, int button, int clickCount) {
if (y > _h)
close();
else
Dialog::handleMouseUp(x, y, button, clickCount);
}
} // End of namespace Hugo