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55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/events.h"
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namespace Common {
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List<Event> DefaultEventMapper::mapEvent(const Event &ev, EventSource *source) {
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List<Event> events;
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Event mappedEvent;
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if (ev.type == EVENT_KEYDOWN) {
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if (ev.kbd.hasFlags(KBD_CTRL) && ev.kbd.keycode == KEYCODE_F5) {
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mappedEvent.type = EVENT_MAINMENU;
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}
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#ifdef ENABLE_VKEYBD
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else if (ev.kbd.keycode == KEYCODE_F7 && ev.kbd.hasFlags(0)) {
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mappedEvent.type = EVENT_VIRTUAL_KEYBOARD;
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}
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#endif
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#ifdef ENABLE_KEYMAPPER
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else if (ev.kbd.keycode == KEYCODE_F8 && ev.kbd.hasFlags(0)) {
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mappedEvent.type = EVENT_KEYMAPPER_REMAP;
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}
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#endif
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}
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// if it didn't get mapped, just pass it through
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if (mappedEvent.type == EVENT_INVALID)
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mappedEvent = ev;
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events.push_back(mappedEvent);
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return events;
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}
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} // namespace Common
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