mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-03 15:41:41 +00:00
aa3766018f
svn-id: r6726
243 lines
5.5 KiB
C++
243 lines
5.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef COMMON_MAP_H
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#define COMMON_MAP_H
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#include "scummsys.h"
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namespace ScummVM {
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template <class Key, class Value>
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class Map {
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protected:
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struct Node {
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Node *_parent;
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Node *_left, *_right;
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Key _key;
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Value _value;
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Node() : _parent(0), _left(0), _right(0) {}
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Node(const Key &key, Node *parent) : _parent(parent), _left(0), _right(0), _key(key) {}
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};
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Node *_root;
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Node *_header;
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public:
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class Iterator {
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protected:
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Node *_node;
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public:
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Iterator(Node *node = 0) : _node(node) {}
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Node &operator *() { assert(_node != 0); return *_node; }
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const Node &operator *() const { assert(_node != 0); return *_node; }
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const Node *operator->() const { assert(_node != 0); return _node; }
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bool operator !=(const Iterator &iter) const { return _node != iter._node; }
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void operator ++() {
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if (!_node)
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return;
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if (_node->_right) {
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_node = _node->_right;
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while (_node->_left)
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_node = _node->_left;
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} else {
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Node *parent = _node->_parent;
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while (_node == parent->_right) {
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_node = parent;
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parent = _node->_parent;
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}
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if (_node->_right != parent)
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_node = parent;
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}
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if (_node->_parent == 0)
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_node = 0;
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}
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};
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public:
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Map<Key, Value>() : _root(0) {
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_header = new Node();
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_header->_right = _header->_left = _header;
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}
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~Map<Key, Value>() {
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clearNodes(_root);
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delete _header;
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_root = _header = 0;
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}
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/*
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* Return the object for the given key. If no match is found, a new entry
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* with the given key and the default data value is inserted.
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*/
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Value &operator [](const Key &key) {
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Node *node;
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if (!_root)
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node = _root = new Node(key, _header);
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else
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node = createNode(_root, key);
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return node->_value;
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}
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const Value &operator [](const Key &key) const {
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Node *node = findNode(_root, key);
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assert(node != 0);
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return node->_value;
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}
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bool contains(const Key &key) const {
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return (findNode(_root, key) != 0);
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}
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void clear() {
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clearNodes(_root);
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_root = 0;
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}
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bool isEmpty() const {
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return (_root == 0);
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}
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void remove(const Key &key) {
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// TODO - implement efficiently. Indeed, maybe switch to using red-black trees?
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// For now, just a lame, bad remove algorithm. Rule: don't remove elements
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// from one of our maps if you need to be efficient :-)
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Node *node = findNode(_root, key);
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if (!node)
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return;
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// Now we have to remove 'node'. There are two simple cases and one hard.
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Node *parent = node->_parent;
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Node *rep;
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if (!node->_left) {
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rep = node->_right;
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} else if (!node->_right) {
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rep = node->_left;
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} else {
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// We have to do it the hard way since both children are present.
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Node *n2;
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n2 = rep = node->_right;
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// Now insert the left child leftmost into our right child
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while (n2->_left)
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n2 = n2->_left;
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n2->_left = node->_left;
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n2->_left->_parent = n2;
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}
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// Replace this node with node 'rep'
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if (rep)
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rep->_parent = parent;
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if (parent == _header) // Root node?
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_root = rep;
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else if (parent->_left == node)
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parent->_left = rep;
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else
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parent->_right = rep;
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// Finally free the allocated memory
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delete node;
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}
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void merge(const Map<Key, Value> &map) {
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// FIXME - this is a very bad algorithm.
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// Right now we insert the items from 'map' using the default iterator,
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// which gives us the objects ordered, leading to an unbalanced tree.
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// This could be fixed by switching to a red black tree, or by using a
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// different walk order (infix comes to mind).
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if (map.isEmpty())
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return;
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Iterator x(map.begin()), e(map.end());
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for (; x != e; ++x) {
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(*this)[x->_key] = x->_value;
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}
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}
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Iterator begin() const {
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Node *node = _root;
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if (node) {
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while (node->_left)
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node = node->_left;
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}
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return Iterator(node);
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}
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Iterator end() const {
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return Iterator();
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}
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protected:
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// Find the node matching the given key, if any
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Node *findNode(Node *node, const Key &key) const {
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while (node && (key != node->_key)) {
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if (key < node->_key) {
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node = node->_left;
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} else {
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node = node->_right;
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}
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}
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return node;
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}
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Node *createNode(Node *node, const Key &key) {
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Node *prevNode = 0;
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bool left = true;
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while (node) {
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prevNode = node;
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if (key == node->_key) {
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return node;
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} else if (key < node->_key) {
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left = true;
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node = node->_left;
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} else {
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left = false;
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node = node->_right;
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}
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}
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node = new Node(key, prevNode);
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if (left) {
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prevNode->_left = node;
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} else {
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prevNode->_right = node;
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}
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return node;
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}
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void clearNodes(Node *node) {
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if (!node)
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return;
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clearNodes(node->_left);
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clearNodes(node->_right);
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delete node;
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}
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};
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class String;
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typedef Map<String, String> StringMap;
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}; // End of namespace ScummVM
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#endif
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