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593b929047
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID, and AdvancedDetector::findGameID now is Engines::findGameID. Doxygen comments were added or improved
79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ENGINES_OBSOLETE_H
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#define ENGINES_OBSOLETE_H
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#include "engines/game.h"
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namespace Engines {
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/**
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* Structure for autoupgrading targets using an obsolete gameid
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* to the correct new gameid.
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*/
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struct ObsoleteGameID {
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/** Name of the obsolete gameid. */
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const char *from;
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/** Name of the corresponding new gameid. */
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const char *to;
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/**
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* If platform is set to a value different from Common::kPlatformUnknown,
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* then upgradeTargetIfNecessary() will use this value to set the platform
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* attribute of any target it updates using this ObsoleteGameID record.
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* This is useful when the old gameid encoded the target platform (e.g.
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* "zakTowns" for FM-TOWNS) while the new gameid does not (e.g. "zak").
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*/
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Common::Platform platform;
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};
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/**
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* Check if the currently active game target has an obsolete gameid;
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* if so, replace it by the correct new gameid.
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* This function is typically invoked by a MetaEngine::createInstance
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* implementation.
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*/
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void upgradeTargetIfNecessary(const ObsoleteGameID *obsoleteList);
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/**
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* Scan through the given list of plain game descriptors specified and search
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* for 'gameid' in there. If a match is found, returns a GameDescriptor
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* with gameid and description set.
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*
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* Optionally can take a list of obsolete game ids into account in order
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* to support obsolete gameids.
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*/
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GameDescriptor findGameID(
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const char *gameid,
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const PlainGameDescriptor *gameids,
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const ObsoleteGameID *obsoleteList = 0
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);
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} // End of namespace Engines
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#endif
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