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761 lines
33 KiB
C
761 lines
33 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY1DATA_H
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#define NANCY1DATA_H
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#include "types.h"
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const GameConstants _nancy1Constants = {
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11, // numItems
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168, // numEventFlags
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{ 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, // genericEventFlags
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63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
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75, 76, 77, 78, 79, 80, 81, 82, 83, 84 },
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4, // numCursorTypes
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7000, // logoEndAfter
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42 // wonGameFlagID
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};
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const Common::Array<uint16> _nancy1MapAccessSceneIDs = {
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9, 10, 11, 666, 888, 1200, 1250, 1666
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};
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const Common::Array<Common::Language> _nancy1LanguagesOrder = {
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Common::Language::EN_ANY,
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Common::Language::RU_RUS
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};
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const Common::Array<Common::Array<ConditionalDialogue>> _nancy1ConditionalDialogue = {
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{ // Daryl, 18 responses
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{ 17, 124, "DIC1",
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{ { kEv, 0x1D, kTrue }, { kEv, 0x39, kFalse } } },
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{ 16, 127, "DIC2",
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{ { kEv, 0x13, kTrue }, { kEv, 0x37, kFalse } } },
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{ 15, 129, "DIC3",
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{ { kEv, 0xB, kTrue }, { kEv, 0x38, kFalse } } },
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{ 14, 131, "DIC4",
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{ { kEv, 0x0, kTrue }, { kEv, 0x1, kFalse }, { kEv, 0x6B, kFalse } } },
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{ 13, 132, "DIC5",
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{ { kEv, 0x64, kTrue }, { kEv, 0x1E, kFalse }, { kEv, 0x14, kFalse }, { kEv, 0xC, kFalse }, { kEv, 0x6C, kFalse } } },
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{ 12, 134, "DIC6",
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{ { kEv, 0x6D, kFalse }, { kEv, 0x6, kTrue }, { kEv, 0x8, kTrue }, { kEv, 0x5E, kTrue }, { kEv, 0x17, kTrue }, { kEv, 0x24, kTrue }, { kEv, 0x9, kTrue } } },
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{ 11, 139, "DIC7",
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{ { kEv, 0x6E, kFalse }, { kEv, 0x24, kTrue }, { kEv, 0x9, kTrue }, { kEv, 0x5E, kFalse }, { kEv, 0x8, kFalse } } },
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{ 10, 141, "DIC8",
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{ { kEv, 0x6F, kFalse }, { kEv, 0x5E, kTrue }, { kEv, 0x24, kTrue }, { kEv, 0x9, kTrue }, { kEv, 0x8, kFalse } } },
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{ 9, 143, "DIC9",
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{ { kEv, 0x70, kFalse }, { kEv, 0x24, kTrue }, { kEv, 0x9, kTrue }, { kEv, 0x6, kTrue }, { kEv, 0x8, kTrue }, { kEv, 0x5E, kFalse } } },
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{ 8, 144, "DIC10",
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{ { kEv, 0x71, kFalse }, { kEv, 0x5E, kTrue }, { kEv, 0x24, kFalse }, { kEv, 0x8, kFalse } } },
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{ 7, 145, "DIC10",
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{ { kEv, 0x72, kFalse }, { kEv, 0x5E, kTrue }, { kEv, 0x8, kTrue }, { kEv, 0x6, kTrue }, { kEv, 0x24, kFalse } } },
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{ 6, 146, "DIC12",
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{ { kEv, 0x73, kFalse }, { kEv, 0x8, kTrue }, { kEv, 0x6, kTrue }, { kEv, 0x5E, kFalse }, { kEv, 0x24, kFalse } } },
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{ 5, 150, "DIC13",
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{ { kEv, 0x74, kFalse }, { kEv, 0x1D, kTrue }, { kEv, 0x13, kTrue }, { kEv, 0xB, kTrue }, { kEv, 0x5E, kFalse }, { kEv, 0x24, kFalse }, { kEv, 0x8, kFalse } } },
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{ 4, 151, "DIC14",
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{ { kEv, 0x27, kFalse }, { kEv, 0x5, kTrue } } },
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{ 3, 156, "DIC15",
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{ { kEv, 0x28, kTrue }, { kEv, 0x75, kFalse } } },
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{ 2, 147, "DIC16",
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{ { kEv, 0xC, kFalse }, { kEv, 0x6, kTrue }, { kEv, 0x76, kFalse } } },
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{ 1, 148, "DIC17",
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{ { kEv, 0x14, kFalse }, { kEv, 0x4, kTrue }, { kEv, 0x77, kFalse } } },
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{ 0, 149, "DIC18",
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{ { kEv, 0x1E, kFalse }, { kEv, 0x63, kTrue }, { kEv, 0x78, kFalse } } }
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},
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{ // Connie, 10 responses
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{ 26, 233, "CIC1",
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{ { kEv, 0x1D, kTrue }, { kEv, 0x18, kFalse } } },
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{ 25, 234, "CIC2",
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{ { kEv, 0x1F, kTrue }, { kEv, 0x19, kFalse } } },
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{ 24, 235, "CIC3",
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{ { kEv, 0xB, kTrue }, { kEv, 0x1A, kFalse } } },
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{ 23, 236, "CIC4",
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{ { kEv, 0x26, kTrue }, { kEv, 0x1C, kFalse } } },
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{ 22, 237, "CIC5",
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{ { kEv, 0, kTrue }, { kEv, 1, kFalse }, { kEv, 0x79, kFalse } } },
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{ 21, 238, "CIC6",
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{ { kEv, 2, kTrue }, { kEv, 3, kTrue }, { kEv, 0x17, kFalse } } },
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{ 13, 239, "DIC5",
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{ { kEv, 0x64, kTrue }, { kEv, 0x16, kFalse } } },
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{ 20, 240, "CIC8",
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{ { kEv, 0x5, kTrue }, { kEv, 0x14, kFalse } } },
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{ 19, 245, "CIC9",
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{ { kEv, 0x28, kTrue } } },
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{ 18, 231, "CIC10",
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{ { kEv, 0xD, kTrue }, { kEv, 0x5E, kFalse } } }
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},
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{ // Hal, 9 responses
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{ 33, 435, "hic1",
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{ { kEv, 0x1D, kTrue }, { kEv, 0x11, kFalse } } },
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{ 16, 437, "DIC2",
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{ { kEv, 0x13, kTrue }, { kEv, 0xE, kFalse } } },
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{ 32, 438, "hic3",
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{ { kEv, 0x1B, kTrue }, { kEv, 0xF, kFalse } } },
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{ 31, 439, "hic4",
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{ { kEv, 0x26, kTrue }, { kEv, 0x10, kFalse } } },
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{ 30, 441, "hic5",
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{ { kEv, 0, kTrue }, { kEv, 1, kFalse }, { kEv, 0x68, kFalse } } },
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{ 29, 442, "hic6",
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{ { kEv, 0, kTrue }, { kEv, 1, kFalse }, { kEv, 0x20, kTrue }, { kEv, 0x69, kFalse } } },
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{ 13, 443, "DIC5",
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{ { kEv, 0x6A, kFalse }, { kEv, 0x64, kTrue }, { kEv, 0x5, kFalse } } },
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{ 28, 444, "hic8",
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{ { kEv, 0x8, kTrue }, { kEv, 0x6, kTrue }, { kEv, 0xC, kFalse } } },
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{ 27, 446, "hic9",
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{ { kEv, 0x28, kTrue } } },
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},
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{ // Hulk, 9 responses
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{ 39, 333, "hdic1",
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{ { kEv, 0x13, kTrue }, { kEv, 0x3A, kFalse } } },
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{ 24, 336, "CIC3",
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{ { kEv, 0xB, kTrue }, { kEv, 0x25, kFalse } } },
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{ 38, 339, "hdic3",
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{ { kEv, 0x12, kTrue }, { kEv, 0x21, kFalse } } },
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{ 31, 340, "hic4",
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{ { kEv, 0x26, kTrue }, { kEv, 0x22, kFalse } } },
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{ 37, 341, "hdic5",
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{ { kEv, 0, kTrue }, { kEv, 1, kFalse }, { kEv, 0x66, kFalse } } },
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{ 13, 342, "DIC5",
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{ { kEv, 0x67, kFalse }, { kEv, 0x64, kTrue } } },
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{ 36, 343, "hdic7",
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{ { kEv, 0x63, kTrue }, { kEv, 0x24, kFalse } } },
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{ 35, 344, "hdic8",
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{ { kEv, 0x5, kTrue }, { kEv, 0x1E, kFalse } } },
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{ 34, 345, "hdic9",
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{ { kEv, 0x28, kTrue } } },
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}
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};
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const Common::Array<Goodbye> _nancy1Goodbyes = {
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{ "nd0d", { { { 3220, 3221, 3222, 3223 }, {}, NOFLAG } } }, // Daryl
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{ "nd0c", { { { 252, 2520, 2521, 2523 }, {}, NOFLAG } } }, // Connie
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{ "nd0hl", { { { 451, 452, 453, 454 }, {}, NOFLAG } } }, // Hal
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{ "nd0h", { { { 3298, 3296 }, {}, NOFLAG } } } // Hulk, only two answers
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};
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const Common::Array<Common::Array<Hint>> _nancy1Hints = {
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{ // Ned, 8 hints
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{ 1, -1,
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{ "hn01", "hn02", "hn03" },
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{ { kEv, 0, kFalse } } },
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{ 2, -1,
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{ "hn04", "hn05", "hn06" },
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{ { kEv, 0, kTrue }, { kEv, 1, kFalse } } },
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{ 3, -1,
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{ "hn07", "hn08", "hn09" },
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{ { kEv, 1, kFalse }, { kIn, 3, kFalse } } },
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{ 4, -1,
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{ "hn10", "hn11", "hn09" },
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{ { kEv, 0x55, kFalse }, { kIn, 3, kTrue } } },
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{ 5, -1,
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{ "hn13", "hn14", "hn15" },
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{ { kEv, 0x55, kTrue }, { kEv, 0x56, kFalse } } },
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{ 6, -1,
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{ "hn16", "hn17", "hn18" },
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{ { kEv, 0x57, kFalse }, { kEv, 0x56, kTrue } } },
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{ 7, -1,
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{ "hn21", "hn21", "hn20" },
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{ { kEv, 0xA, kTrue }, { kEv, 0x3B, kTrue }, { kIn, 7, kFalse } } },
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{ 0, 0, // Out of hints
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{ "hn19", "hn19", "hn19" },
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{ } }
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},
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{ // Bess, 9 hints
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{ 9, -1,
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{ "hb01", "hb02", "hb03" },
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{ { kEv, 0x57, kFalse } } },
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{ 10, -1,
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{ "hb04", "hb05", "hb06" },
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{ { kEv, 0x57, kTrue }, { kEv, 0x3C, kFalse } } },
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{ 11, -1,
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{ "hb07", "hb08", "hb09" },
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{ { kEv, 0x5A, kFalse }, { kEv, 0x3C, kTrue }, { kEv, 0x56, kFalse } } },
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{ 12, -1,
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{ "hb11", "hb10", "hb12" },
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{ { kEv, 0x5A, kTrue }, { kEv, 0x56, kFalse } } },
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{ 13, -1,
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{ "hb14", "hb15", "hb16" },
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{ { kEv, 0x5A, kFalse }, { kEv, 0x3C, kTrue }, { kEv, 0x56, kTrue } } },
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{ 14, -1,
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{ "hb17", "hb18", "hb19" },
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{ { kEv, 0x59, kTrue }, { kEv, 0xA, kFalse }, { kEv, 0x56, kTrue }, { kIn, 0, kFalse } } },
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{ 15, -1,
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{ "hb20", "hb21", "hb22" },
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{ { kEv, 0xA, kTrue }, { kEv, 0x3B, kTrue }, { kIn, 0, kTrue }, { kIn, 7, kFalse } } },
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{ 16, -1,
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{ "hb24", "hb23", "hb25" },
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{ { kEv, 0x59, kFalse }, { kEv, 0xA, kTrue }, { kEv, 0x3B, kTrue }, { kIn, 7, kFalse } } },
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{ 8, 0, // Out of hints
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{ "hb26", "hb26", "hb26" },
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{ } }
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},
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{ // George, 9 hints
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{ 25, -1, // Easter egg
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{ "GeorBark", "GeorBark", "GeorBark" },
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{ { kEv, 0x4A, kTrue } } },
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{ 18, -1,
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{ "hg01", "hg02", "hg03" },
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{ { kEv, 0x5B, kFalse } } },
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{ 19, -1,
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{ "hg16", "hg15", "hg17" },
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{ { kEv, 0x5B, kTrue }, { kIn, 9, kFalse } } },
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{ 20, -1,
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{ "hg18", "hg19", "hg20" },
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{ { kEv, 0x5B, kTrue }, { kEv, 0x5C, kFalse }, { kEv, 0x5D, kFalse }, { kIn, 9, kTrue } } },
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{ 21, -1,
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{ "hg08", "hg09", "hg10" },
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{ { kEv, 0x5B, kTrue }, { kEv, 0x5C, kTrue }, { kEv, 0x5D, kFalse }, { kIn, 9, kFalse } } },
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{ 22, -1,
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{ "hg04", "hg05", "hg06" },
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{ { kEv, 0x5B, kTrue }, { kEv, 0x5C, kTrue }, { kEv, 0x5D, kTrue }, { kEv, 0x3B, kFalse }, { kIn, 9, kTrue } } },
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{ 23, -1,
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{ "hg22", "hg21", "hg13" },
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{ { kEv, 0xA, kFalse }, { kEv, 0x3B, kTrue }, { kIn, 9, kTrue } } },
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{ 24, -1,
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{ "hg11", "hg12", "hg13" },
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{ { kEv, 0x3B, kTrue }, { kEv, 0xA, kTrue }, { kIn, 7, kFalse } } },
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{ 17, 0, // Out of hints
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{ "hg14", "hg14", "hg14" },
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{ }, }
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}
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};
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const SceneChangeDescription _nancy1HintSceneChange = { 501, 0, 0, true };
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const Common::Array<Common::Array<const char *>> _nancy1ConditionalDialogueTexts = {
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{ // English
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// 00
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"<c1>W<c0>hat do you know about the break-in at the pharmacy?<h><n>",
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"<c1>W<c0>as Jake interested in Judo?<h><n>",
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"<c1>W<c0>hy would Jake have an old English book in his locker?<h><n>",
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"<c1>D<c0>aryl, we're going to find the person who killed Jake. If you help out now, the case will move a lot quicker.<h><n>",
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"<c1>I<c0> saw Jake's tape, Daryl. I know he was blackmailing you.<h><n>",
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// 05
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"<c1>H<c0>al, Connie, and Hulk didn't seem to like Jake very much. I think they all know something about Jake's death, I just don't know what.<h><n>",
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"<c1>H<c0>al had a reason to hate Jake, but it's hard to picture him as a murderer.<h><n>",
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"<c1>J<c0>ake had some kind of hold on Connie and Hal. Is it possible that one of them could have resorted to murder?<h><n>",
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"<c1>C<c0>onnie lied about her dating Jake. Could something have happened between them that would push her to murder?<h><n>",
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"<c1>J<c0>ake was pressuring both Hal and Hulk. It could have been either of them. This is really complicated.<h><n>",
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// 10
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"<c1>L<c0>ooks like Jake had a hold on both Hulk and Connie. What now?<h><n>",
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"<c1>I<c0> think Jake had some sensitive information on Hulk Sanchez. Do you think Hulk could have killed Jake?<h><n>",
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"<c1>H<c0>al, Hulk and Connie were all involved with Jake. He had information that could jeopardize Hal's career. Connie once dated Jake and Hulk seems awfully touchy about that break-in at the Drug Depot.<h><n>",
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"<c1>D<c0>o you know why Jake had a video camera in his locker?<h><n>",
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"<c1>D<c0>aryl, do you know where I could get Jake Roger's locker combination?<h><n>",
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// 15
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"<c1>W<c0>hat can you tell me about Hal Tanaka?<h><n>",
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"<c1>D<c0>o you know Connie Watson?<h><n>",
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"<c1>H<c0>ow well do you know Hulk Sanchez?<h><n>",
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"<c1>D<c0>idn't I hear you were dating Jake?<h><n>",
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"<c1>C<c0>onnie, we're going to find the person who killed Jake. If you help out now, the case will move a lot quicker.<h><n>",
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// 20
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"<c1>I<c0> know you're the unknown winner of that judo competition. Jake Rogers had it all on videotape.<h><n>",
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"<c1>Y<c0>ou're wearing a Japanese medallion with a symbol that means crane, and Crane is the name of the judo school on the poster in the gym.<h><n>",
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"<c1>D<c0>o you know the combination to Jake Roger's locker?<h><n>", // Misspelled in the original game
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"<c1>H<c0>ow well do you know Daryl Gray?<h><n>",
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"<c1>D<c0>o you know Hal Tanaka?<h><n>",
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// 25
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"<c1>H<c0>ulk told me money's been tight for you these days.<h><n>",
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"<c1>W<c0>hat do you know about Hulk Sanchez?<h><n>",
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"<c1>H<c0>al, we're going to find the person who killed Jake. If you help out now, this case will move a lot quicker.<h><n>",
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"<c1>J<c0>ake knew you copied your essay from that book of English essays, didn't he?<h><n>",
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"<c1>H<c0>ulk said your locker was right next to Jake's. Are you sure you don't know the combination?<h><n>",
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// 30
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"<c1>D<c0>o you know the combination to Jake Rogers' locker?<h><n>",
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"<c1>W<c0>hat can you tell me about Daryl Gray?<h><n>",
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"<c1>C<c0>onnie told me you study too hard. Is that true?<h><n>",
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"<c1>H<c0>ave you heard of Hulk Sanchez?<h><n>",
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"<c1>H<c0>ulk, we're going to find the person who killed Jake. If you help out now, this case will move a lot quicker.<h><n>",
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// 35
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"<c1>J<c0>ake knew you broke into the Drug Depot. He was blackmailing you, wasn't he?<h><n>",
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"<c1>T<c0>ell me about the robbery at the Drug Depot pharmacy.<h><n>",
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"<c1>H<c0>ow could I get into Jake's locker?<h><n>",
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"<c1>I<c0>'m really sorry you got injured. Does that affect your chances of playing college ball?<h><n>",
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"<c1>W<c0>hat can you tell me about Connie Watson?<h><n>",
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},
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{ // Russian
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// 00
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"<c1>Wto t= znaew% o krage v apteke?<c0><h><n>",
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"<c1>Dgek zanimals* dzydo?<c0><h><n>",
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"<c1>Poqemu Dgek xranil v svoem wkafqike staruy knihu?<c0><h><n>",
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"<c1>D&ril, m= sobiraems* pojmat% ubijcu. I nam oqen% nugna tvo* pomoQ%.<c0><h><n>",
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"<c1>D&ril, * videla videokassetu Dgeka. Y znay, qto on teb* wantagiroval.<c0><h><n>",
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// 05
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"<c1>Xolu, Konni i Xalku Dgek ne osobo nravils*. Dumay, im qto-to izvestno o eho smerti, no oni ne xot*t hovorit%.<c0><h><n>",
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"<c1>U Xola b=li priqin= nenavidet% Dgeka. No predstavit% eho ubijcej slogno.<c0><h><n>",
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"<c1>Dgek wantagiroval Konni i Xola. Moh kto-to iz nix pojti na ubijstvo?<c0><h><n>",
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"<c1>Konni ne skazala, qto <n>vstreqalas% s Dgekom. <n>Ona mohla pojti na <n>ubijstvo, potomu qto <n>oni possorilis%?<c0><h><n>",
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"<c1>Dgek wantagiroval i Xola, i Xalka. U oboix b=l motiv.<c0><h><n>",
|
|
// 10
|
|
"<c1>Poxoge, Dgek wantagiroval i Xola, i Konni. Wto teper%?<c0><h><n>",
|
|
"<c1>Dgeku b=lo qto-to izvestno o Xalke Sanqese. Dumaew%, Xalk moh ubit% eho?<c0><h><n>",
|
|
"<c1>Xol, Xalk i Konni b=li kak-to sv*zan= s Dgekom. U neho b=li svedeni*, kotor=e mohli navredit% kar%ere Xola. <n>Konni odin raz xodila s Dgekom na svidanie, a Xalka zadel moj vopros o krage v apteke.<c0><h><n>",
|
|
"<c1>T= znaew%, zaqem Dgek xranil v svoem wkafqike videokameru?<c0><h><n>",
|
|
"<c1>D&ril, kak mne uznat% kod k wkafqiku Dgeka?<c0><h><n>",
|
|
// 15
|
|
"<c1>Wto t= znaew% o Xole Tanake?<c0><h><n>",
|
|
"<c1>T= znaew% Konni Vatson?<c0><h><n>",
|
|
"<c1>T= xorowo znaew% Xalka Sanqesa?<c0><h><n>",
|
|
"<c1>Y sl=wala, qto t= vstreqalas% s Dgekom.<c0><h><n>",
|
|
"<c1>Konni, m= sobiraems* najti ubijcu Dgeka. Nam oqen% nugna tvo* pomoQ%.<c0><h><n>",
|
|
// 20
|
|
"<c1>Y znay, qto t= pobedila v sorevnovani*x po dzydo. Dgek Rodgers zapisal vse na video.<c0><h><n>",
|
|
"<c1>U teb* na medal%one narisovan ierohlif 'guravl%'. Toqno tak ge naz=vaets* wkola dzydo. <n>Y videla plakat vozle sportzala.<c0><h><n>",
|
|
"<c1>T= znaew% kod k wkafqiku Dgeka Rodgersa?<c0><h><n>",
|
|
"<c1>T= xorowo znaew% D&rila Hre*?<c0><h><n>",
|
|
"<c1>T= znaew% Xola Tanaku?<c0><h><n>",
|
|
// 25
|
|
"<c1>Xalk skazal, qto u teb* sejqas trudn=e vremena. Cto pravda?<c0><h><n>",
|
|
"<c1>Wto t= znaew% o Xalke Sanqese?<c0><h><n>",
|
|
"<c1>Xol, m= sobiraems* pojmat% <n>ubijcu Dgeka. Nam oqen% nugna <n>tvo* pomoQ%.<c0><h><n>",
|
|
"<c1>Dgek znal, qto t= spisal <n>soqinenie iz knihi. Y prava?<c0><h><n>",
|
|
"<c1>Xalk skazal, qto tvoj wkafqik <n>naxodits* r*dom so wkafqikom <n>Dgeka. T= toqno ne znaew% <n>kod ot eho zamka?<c0><h><n>",
|
|
// 30
|
|
"<c1>T= znaew% kod k wkafqiku <n>Dgeka Rodgersa?<c0><h><n>",
|
|
"<c1>Wto t= znaew% o <n>D&rile Hree?<c0><h><n>",
|
|
"<c1>Konni skazala, qto t= <n>sliwkom mnoho zanimaew%s*.<c0><h><n>",
|
|
"<c1>Wto t= znaew% o <n>Xalke Sanqese?<c0><h><n>",
|
|
"<c1>Xalk, m= sobiraems* pojmat% ubijcu Dgeka. Nam oqen% nugna tvo* pomoQ%.<c0><h><n>",
|
|
// 35
|
|
"<c1>Dgek znal, qto t= soverwil kragu v apteke. On wantagiroval teb*?<c0><h><n>",
|
|
"<c1>Rasskagi o krage v apteke.<c0><h><n>",
|
|
"<c1>T= znaew%, kak otkr=t% wkafqik Dgeka?<c0><h><n>",
|
|
"<c1>Mne gal%, qto t= poluqil travmu. Teper% u teb* budet men%we wansov postupit% v prestign=j kolledg?<c0><h><n>",
|
|
"<c1>Wto t= mogew% skazat% o <n>Konni Vatson?<c0><h><n>"
|
|
}
|
|
};
|
|
|
|
const Common::Array<Common::Array<const char *>> _nancy1GoodbyeTexts = {
|
|
{ // English
|
|
"<c1>S<c0>ee ya' later.<h>", // Daryl
|
|
"<c1>G<c0>ood Bye.<h>", // Connie
|
|
"<c1>T<c0>alk to ya' later.<h>", // Hal
|
|
"<c1>B<c0>ye.<h>" // Hulk
|
|
},
|
|
{ // Russian
|
|
"<c1>Udaqi.<c0><h>", // Daryl
|
|
"<c1>Poka.<c0><h>", // Connie
|
|
"<c1>Pohovorim pozge.<c0><h>", // Hal
|
|
"<c1>Poka.<c0><h>" // Hulk
|
|
}
|
|
};
|
|
|
|
const Common::Array<Common::Array<const char *>> _nancy1HintTexts = {
|
|
{ // English
|
|
// 00
|
|
"Nancy, I don't know how else to help.<n>Just be careful, OK?<n><e>",
|
|
"Nancy, I don't know how else to help.<n>Just be careful, OK?<n><e>",
|
|
"Nancy, I don't know how else to help.<n>Just be careful, OK?<n><e>",
|
|
// 01
|
|
"Try to find the victim's locker,<n>it may hold some clues.<n><e>",
|
|
"I'd definitely search the crime<n>scene for clues.<n><e>",
|
|
"Nancy, put on your detective's cap<n>and begin at the beginning!<n><e>",
|
|
// 02
|
|
"Nancy, to open the victim's<n>locker, I'd think of a way to make<n>the owner's name into<n>numbers, like maybe on a phone.<n><e>",
|
|
"On my locker, my combination<n>is related to my name.<n><e>",
|
|
"To open the victim's locker,<n>I'd think of how letters and<n>numbers could be related.<n><e>",
|
|
// 03
|
|
"Are you sure nothing fell out<n>of Jake's locker and onto the floor?<n><e>",
|
|
"Search that locker, there's<n>bound to be something useful<n>there.<n><e>",
|
|
"Nancy, be careful. I was<n>afraid that Jake's locker was<n>booby trapped.<n><e>",
|
|
// 04
|
|
"Use the glasscutter you found<n>by the locker to open up<n>a window, like outside<n>the school.<n><e>",
|
|
"That Jake Rogers was sneaky,<n>he probably used that glasscutter<n>in his locker to break into<n>the school.<n><e>",
|
|
"Nancy, be careful. I was<n>afraid that Jake's locker was<n>booby trapped.<n><e>",
|
|
// 05
|
|
"There must be a computer in<n>the teacher's lounge.<n>Can you access it?<n><e>",
|
|
"There must be clues in the<n>teacher's lounge somewhere.<n>Search around the desk!<n><e>",
|
|
"I can't believe you broke into<n>the teacher's lounge!<n>I'm sure you'll find some very<n>important information there!<n><e>",
|
|
// 06
|
|
"Nancy perhaps you can use your<n>Aunt Eloise's login and<n>password to access<n>the school computer. Doesn't<n>she keep the password in her safe<n>at home?<n><e>",
|
|
"Nancy perhaps you can use your<n>Aunt Eloise's login and<n>password to access<n>the school computer. She's<n>probably hidden it somewhere at<n>home in a safe place.<n><e>",
|
|
"Try your Aunt Eloise's name to<n>log onto the school computer.<n>She must keep her password<n>and login at home somewhere.<n><e>",
|
|
// 07
|
|
"I bet the first boiler lever<n>controls whether the second<n>and third lever can move.<n><e>",
|
|
"I bet the first boiler lever<n>controls whether the second<n>and third lever can move.<n><e>",
|
|
"I think the level of each<n>lever may have something to do<n>with reducing the boiler<n>pressure and temperature.<n><e>",
|
|
// 08
|
|
"Nancy, I've run out of ideas.<n>Please be careful, okay?<n><e>",
|
|
"Nancy, I've run out of ideas.<n>Please be careful, okay?<n><e>",
|
|
"Nancy, I've run out of ideas.<n>Please be careful, okay?<n><e>",
|
|
// 09
|
|
"Oh, I'm sure your Aunt Eloise<n>will be helpful. She<n>just LOVES to hide things!<n><e>",
|
|
"Oh, I'm sure your Aunt Eloise<n>will be helpful.<n><e>",
|
|
"How is your Aunt Eloise?<n>Her house is so beautiful!<n><e>",
|
|
// 10
|
|
"Those letters on your Aunt's safe<n>are definitely Greek letters.<n>I bet the combination is related<n>to the Greek letters on that note<n>from her college sorority!<n><e>",
|
|
"Those letters on your Aunt's safe<n>are definitely Greek letters.<n>I bet there's a note somewhere<n>in the house that also has<n>Greek letters.<n><e>",
|
|
"Those letters on your Aunt's safe<n>are definitely Greek letters.<n><e>",
|
|
// 11
|
|
"That box in Aunt Eloise's safe<n>must hold an important clue!<n><e>",
|
|
"Aunt Eloise must have some important<n>items in the safe.<n><e>",
|
|
"This is such a puzzling situation!<n><e>",
|
|
// 12
|
|
"Can you use Aunt Eloise's login<n>and password to access the <n>school administration computers?<n>I bet they're in the teacher's<n>lounge.<n><e>",
|
|
"Can you use Aunt Eloise's login<n>and password to access the <n>school administration computer?<n><e>",
|
|
"Oh Nancy, are you sure your Aunt<n>wouldn't mind you poking around<n>with her school stuff?<n><e>",
|
|
// 13
|
|
"I bet that box in Aunt Eloise's<n>safe hides her login ID<n>and password.<n><e>",
|
|
"Aunt Eloise probably hid her<n>login ID and password in<n>the safe at home.<n><e>",
|
|
"Aunt Eloise just loves to hide things!<n>Why not go to her house and take<n>a look around?<n><e>",
|
|
// 14
|
|
"This sounds dangerous, Nancy!<n>You'll need to find something in the<n>kitchen that will prop up the<n>gas line so you can take<n>the bolt cutters!<n><e>",
|
|
"Could something take the place<n>of the bolt cutters and hold<n>up that gas line?<n><e>",
|
|
"Nancy, this sounds too dangerous!<n>There must be another way to prop<n>up that gas line instead<n>of the bolt cutter!<n><e>",
|
|
// 15
|
|
"Well, the bolt cutters cut the chain.<n>Can you move the levers on the<n>boiler to change the<n>dials so they match<n>the poster with the gauges?<n><e>",
|
|
"There must be a poster down there<n>that shows the right position<n>of the levers so the pressure<n>goes down!<n><e>",
|
|
"Can you find the right level<n>for the levers so the pressure<n>will lower?<n><e>",
|
|
// 16
|
|
"Nancy! Could that correct combination<n>be in the boiler room?<n>Maybe written on a wall<n>or something.<n><e>",
|
|
"Nancy! Could that correct combination<n>be in the boiler room?<n><e>",
|
|
"Nancy! Have you searched the boiler<n>room for a clue?<n><e>",
|
|
// 17
|
|
"I'm stumped, Nancy.<n>I'm afraid I'm not very much help.<n><e>",
|
|
"I'm stumped, Nancy.<n>I'm afraid I'm not very much help.<n><e>",
|
|
"I'm stumped, Nancy.<n>I'm afraid I'm not very much help.<n><e>",
|
|
// 18
|
|
"Why not go to the school library<n>and look around. There's<n>always so much to learn there.<n><e>",
|
|
"Why don't you head for the library?<n>You might find some interesting<n>information there.<n><e>",
|
|
"There must be some place to go where<n>you can find out lots of information.<n><e>",
|
|
// 19
|
|
"I bet an extra key to the library<n>is hidden in Aunt Eloise's house.<n>Go check the walls. Maybe there's<n>a secret compartment!<n><e>",
|
|
"I bet an extra key to the library<n>is hidden in Aunt Eloise's house.<n><e>",
|
|
"Your Aunt Eloise is head librarian.<n>Have her open up the school library.<n><e>",
|
|
// 20
|
|
"Have you checked the school basement?<n>You should find the maintenance door<n>and take a look down there!<n><e>",
|
|
"There must be other places to<n>investigate around the school.<n>Have you checked the basement?<n><e>",
|
|
"There must be other places<n>around the school to investigate<n>Have you checked all over?<n><e>",
|
|
// 21
|
|
"That maintenance door lock is definitely<n>in Braille.<n>I'd look in the school computer<n>for a password.<n><e>",
|
|
"The maintenance door lock uses Braille;<n>you can probably find a password<n>on the school computer.<n><e>",
|
|
"That maintenance door lock is definitely<n>in Braille, but I bet the password isn't!<n><e>",
|
|
// 22
|
|
"You found the password!<n>The encyclopedias in the school<n>library can help you to translate<n>the maintenance door's password<n>into Braille.<n><e>",
|
|
"You found the password!<n>Now you have to translate it into Braille<n>at the library.<n><e>",
|
|
"You found the password!<n>Now you'll have to translate it<n>into Braille.<n><e>",
|
|
// 23
|
|
"I bet the school basement is full<n>of clues. Be careful, Nancy,<n>I have a bad feeling about<n>that old boiler.<n><e>",
|
|
"I bet the school basement is full of clues.<n><e>",
|
|
"If I were the boiler room room supervisor,<n>I would keep the combination on<n>something close by.<n><e>",
|
|
// 24
|
|
"I would check out the numbers<n>on that stone that tells us<n>when the school was built.<n><e>",
|
|
"I would look around the boiler room<n>for the combination.<n>It's a smart place to start.<n><e>",
|
|
"If I were the boiler room room supervisor,<n>I would keep the combination on<n>something close by.<n><e>",
|
|
// 25
|
|
"Get down on your knees and bark<n>like a dog!<n><e>",
|
|
"Get down on your knees and bark<n>like a dog!<n><e>",
|
|
"Get down on your knees and bark<n>like a dog!<n><e>"
|
|
},
|
|
{ // Russian
|
|
// 00
|
|
"N&nsi, * ne znay, qem pomoq%. <n>Bud% ostorogna.<n><e>",
|
|
"N&nsi, * ne znay, qem pomoq%. <n>Bud% ostorogna.<n><e>",
|
|
"N&nsi, * ne znay, qem pomoq%. <n>Bud% ostorogna.<n><e>",
|
|
// 01
|
|
"Najdi wkafqik ubitoho. <n>Tam mohut b=t% uliki.<n><e>",
|
|
"Y b= na tvoem meste ob=skal <n>mesto prestupleni*.<n><e>",
|
|
"N&nsi, poprobuj naqat% s <n>samoho naqala!<n><e>",
|
|
// 02
|
|
"N&nsi, poprobuj otkr=t% <n>wkafqik Dgeka. Navernoe, u neho <n>ne oqen% slogn=j kod. <n>Moget b=t%, u teb* vse <n>poluqits*, esli zamenit% <n>bukv= v eho imeni na <n>cifr=. Kak na telefone.<n><e>",
|
|
"Kod k moemu wkafqiku sv*zan <n>s moim imenem.<n><e>",
|
|
"Wtob= uznat% kod k wkafqiku <n>Dgeka, nugno zamenit% bukv= v <n>eho imeni na cifr=.<n><e>",
|
|
// 03
|
|
"T= xorowo osmotrela wkafqik <n>Dgeka? Moget, iz neho qto-to <n>v=palo?<n><e>",
|
|
"Osmotri wkafqik. Tam dolgno <n>b=t% qto-to interesnoe.<n><e>",
|
|
"N&nsi, bud% ostorogna. <n>)kafqik Dgeka opeqatan <n>policiej.<n><e>",
|
|
// 04
|
|
"Ispol%zuj steklorez, qtob= <n>otkr=t% okno s bokovoj <n>storon= wkol=.<n><e>",
|
|
"Navernoe, Dgek Rodgers <n>ispol%zoval steklorez ili <n>nog, qtob= popast% v <n>wkolu.<n><e>",
|
|
"N&nsi, bud% ostorogna. <n>)kafqik Dgeka opeqatan <n>policiej.<n><e>",
|
|
// 05
|
|
"V uqitel%skoj dolgen b=t% <n>komp%yter. T= mogew% tuda <n>popast%?<n><e>",
|
|
"V uqitel%skoj dolgn= b=t% <n>kakie-to uliki. Osmotri stol <n>s komp%yterom.<n><e>",
|
|
"Ne mohu poverit%, qto t= <n>popala v uqitel%skuy! <n>Dumay, t= najdew% tam <n>qto-to vagnoe.<n><e>",
|
|
// 06
|
|
"Tebe nugno vvesti v komp%yter <n>parol% i lohin teti Cloiz=. <n>Po-moemu, ona xranit &ti dann=e <n>v sejfe u seb* doma.<n><e>",
|
|
"Tebe nugno vvesti v komp%yter <n>parol% i lohin teti Cloiz=. <n>Navernoe, ona xranit &ti dann=e <n>u seb* doma.<n><e>",
|
|
"Wtob= vojti v komp%yter, tebe <n>nugno znat% parol% i lohin <n>teti Cloiz=. Vozmogno, ona <n>xranit &ti dann=e u seb* doma.<n><e>",
|
|
// 07
|
|
"Skoree vseho, perv=j <n>r=qah kotla upravl*et vtor=m <n>i tret%im.<n><e>",
|
|
"Skoree vseho, perv=j <n>r=qah kotla upravl*et vtor=m <n>i tret%im.<n><e>",
|
|
"Dumay, s pomoQ%y r=qahov <n>mogno ponigat% v kotle <n>davlenie i temperaturu vod=.<n><e>",
|
|
// 08
|
|
"N&nsi, u men* net nikakix idej. <n>Bud% ostorogna, ladno?<n><e>",
|
|
"N&nsi, u men* net nikakix idej. <n>Bud% ostorogna, ladno?<n><e>",
|
|
"N&nsi, u men* net nikakix idej. <n>Bud% ostorogna, ladno?<n><e>",
|
|
// 09
|
|
"Dumay, tebe pomoget tet* <n>Cloiza. Ona OBOGAET <n>pr*tat% veQi!<n><e>",
|
|
"Dumay, tebe pomoget tet* Cloiza.<n><e>",
|
|
"Kak pogivaet tet* Cloiza? <n>U nee takoj krasiv=j dom!<n><e>",
|
|
// 10
|
|
"Na zamke sejfa bukv= hreqeskoho <n>alfavita, a v sekretere teti <n>Cloiz= est% zapiska s hreqeskimi <n>bukvami. <n>Navern*ka, oni kak-to sv*zan=!<n><e>",
|
|
"Na zamke sejfa bukv= hreqeskoho <n>alfavita. Navern*ka, hde-to v dome teti <n>Cloiz= est% zapiska s hreqeskimi <n>bukvami.<n><e>",
|
|
"Na zamke sejfa bukv= hreqeskoho <n>alfavita.<n><e>",
|
|
// 11
|
|
"Kagets*, v wkatulke sejfa est% <n>qto-to vagnoe!<n><e>",
|
|
"Dumay, tet* Cloiza xranit v <n>sejfe qto-to vagnoe.<n><e>",
|
|
"Vot tak zadaqka!<n><e>",
|
|
// 12
|
|
"T= mogew% ispol%zovat% lohin i <n>parol% teti Cloiz=, qtob= vojti <n>v hlavn=j wkol%n=j komp%yter. <n>Navern*ka, on naxodits* v <n>uqitel%skoj.<n><e>",
|
|
"T= mogew% ispol%zovat% lohin i <n>parol% teti Cloiz=, qtob= vojti <n>v hlavn=j komp%yter wkol=.<n><e>",
|
|
"N&nsi, a t= uverena, qto tet* <n>Cloiza razrewila tebe vse <n>osmotret%?<n><e>",
|
|
// 13
|
|
"Tet* Cloiza xranit svoj lohin <n>i parol% v wkatulke, kotora* <n>stoit v sejfe.<n><e>",
|
|
"Skoree vseho, tet* Cloiza <n>pr*qet svoj lohin i parol% <n>v sejfe.<n><e>",
|
|
"Tet* Cloiza obogaet pr*tat% <n>veQi! Tebe nugno kak sleduet <n>osmotret% ee dom.<n><e>",
|
|
// 14
|
|
"N&nsi, &to oqen% opasno! <n>Tebe nugno najti to, qto budet <n>dergat% hazovuy trubu. <n>Tohda t= smogew% vz*t% <n>boltorez!<n><e>",
|
|
"PoiQi to, qem mogno zamenit% <n>boltorez pod hazovoj truboj.<n><e>",
|
|
"N&nsi, &to oqen% opasno!<n>PoiQi to, qto budet dergat%<n>hazovuy trubu vmesto<n>boltoreza.<n><e>",
|
|
// 15
|
|
"(ep% pererezana. Teper% tebe <n>nugno dvihat% r=qahi kotla, <n>qtob= pokazani* datqikov <n>sootvetstvovali sxeme.<n><e>",
|
|
"V kotel%noj dolgna b=t% <n>sxema s pravil%n=mi <n>pokazani*mi priborov.<n><e>",
|
|
"Tebe nugno dvihat% r=qahi, <n>qtob= snizit% davlenie.<n><e>",
|
|
// 16
|
|
"N&nsi! Moget b=t%, kod hde-to <n>v kotel%noj? Vnimatel%no <n>osmotri sten=.<n><e>",
|
|
"N&nsi! Moget b=t%, kod hde-to <n>v kotel%noj?<n><e>",
|
|
"T= xorowo osmotrela kotel%nuy?<n><e>",
|
|
// 17
|
|
"Izvini, N&nsi. U men* net <n>nikakix idej.<n><e>",
|
|
"Izvini, N&nsi. U men* net <n>nikakix idej.<n><e>",
|
|
"Izvini, N&nsi. U men* net <n>nikakix idej.<n><e>",
|
|
// 18
|
|
"Pojdi v biblioteku i vse tam <n>osmotri. Dumay, t= uznaew% <n>mnoho interesnoho.<n><e>",
|
|
"Poqemu b= tebe ne sxodit% v <n>biblioteku? T= najdew% tam <n>mnoho interesnoho.<n><e>",
|
|
"Tebe nugno pojti tuda, hde <n>mogno poqitat% interesn=e <n>knihi.<n><e>",
|
|
// 19
|
|
"Y dumay, zapasnoj klyq ot <n>biblioteki spr*tan v dome <n>teti Cloiz=. Prover% sten=. <n>Tam dolgen b=t% sejf.<n><e>",
|
|
"PoiQi zapasnoj klyq <n>ot biblioteki v <n>dome teti Cloiz=.<n><e>",
|
|
"Tet* Cloiza - bibliotekar%. U nee <n>navern*ka est% klyq ot <n>biblioteki.<n><e>",
|
|
// 20
|
|
"Vnimatel%no osmotri <n>kotel%nuy.<n><e>",
|
|
"V wkole mnoho razn=x <n>pomeQenij. T= uge <n>osmotrela podval?<n><e>",
|
|
"V wkole est% mnoho razn=x <n>pomeQenij. T= uge vse <n>osmotrela?<n><e>",
|
|
// 21
|
|
"Na zamke kotel%noj bukv= <n>napisan= wriftom Brajl*. <n>PoiQi parol% v <n>komp%ytere.<n><e>",
|
|
"Na zamke kotel%noj bukv= <n>napisan= wriftom Brajl*. <n>PoiQi parol% v <n>komp%ytere.<n><e>",
|
|
"Bukv= na zamke kotel%noj - <n>wrift Brajl*. Takim ge nugno <n>sdelat% i parol%.<n><e>",
|
|
// 22
|
|
"T= znaew% parol% v kotel%nuy! <n>V biblioteke est% &nciklopedi*, <n>kotora* pomoget perevesti eho <n>v wrift Brajl*.<n><e>",
|
|
"T= znaew% parol%! Teper% <n>nugno perevesti eho v wrift <n>Brajl*.<n><e>",
|
|
"T= znaew% parol%! Teper% nugno <n>perevesti eho v wrift Brajl*.<n><e>",
|
|
// 23
|
|
"Dumay, v podvale est% mnoho <n>ulik. N&nsi, bud% ostorogna <n>so star=m kotlom.<n><e>",
|
|
"Dumay, v podvale est% mnoho <n>ulik.<n><e>",
|
|
"Esli b= * rabotala v kotel%noj, <n>* zapisala b= kod na samom <n>vidnom meste.<n><e>",
|
|
// 24
|
|
"Vnimatel%no posmotri na <n>datu osnovani* wkol=.<n><e>",
|
|
"Vnimatel%no osmotri kotel%nuy. <n>Kod dolgen b=t% hde-to tam.<n><e>",
|
|
"Esli b= * rabotala v kotel%noj, <n>* zapisala b= kod na samom <n>vidnom meste.<n><e>",
|
|
// 25
|
|
"Opustis% na koleni i laj, kak sobaka!<n><e>",
|
|
"Opustis% na koleni i laj, kak sobaka!<n><e>",
|
|
"Opustis% na koleni i laj, kak sobaka!<n><e>",
|
|
}
|
|
};
|
|
|
|
const Common::Array<const char *> _nancy1TelephoneRinging = {
|
|
"ringing...<n><e>", // English
|
|
"Hudki... <n><e>" // Russian
|
|
};
|
|
|
|
const Common::Array<const char *> _nancy1EmptySaveStrings = {
|
|
"-- Empty --", // English
|
|
"- - - - - " // Russian
|
|
};
|
|
|
|
const Common::Array<const char *> _nancy1EventFlagNames = {
|
|
"Tried the locker",
|
|
"Locker open",
|
|
"Read Kanji",
|
|
"Seen the poster",
|
|
"Has magazine",
|
|
"Viewed the tape",
|
|
"Read Literature book",
|
|
"Gone To Teachers Lounge (Found Backpack)",
|
|
"Seen Paper",
|
|
"Researched drug",
|
|
"Has Letter",
|
|
"Met Hal",
|
|
"Hal confessed",
|
|
"Hal said date",
|
|
"Hal told Connie",
|
|
"Hal said lie",
|
|
"Hal told Daryl",
|
|
"Hal told Hulk",
|
|
"Hal said injury",
|
|
"Met Connie",
|
|
"Connie confessed",
|
|
"Connie suspicious",
|
|
"Connie worried",
|
|
"Connie scared",
|
|
"Connie told Hulk",
|
|
"Connie said lie",
|
|
"Connie told Hal",
|
|
"Connie said load",
|
|
"Connie told Daryl",
|
|
"Met Hulk",
|
|
"Hulk confessed",
|
|
"Hulk said money",
|
|
"Hulk said locker",
|
|
"Hulk said lie",
|
|
"Hulk told Daryl",
|
|
"Hulk worried",
|
|
"Hulk angry",
|
|
"Hulk told Hal",
|
|
"Met Daryl",
|
|
"Daryl confessed",
|
|
"Set up sting",
|
|
"Time for end game",
|
|
"Player won game",
|
|
"Stop player scrolling",
|
|
"Generic 0",
|
|
"Generic 1",
|
|
"Generic 2",
|
|
"Generic 3",
|
|
"Generic 4",
|
|
"Generic 5",
|
|
"Generic 6",
|
|
"Generic 7",
|
|
"Generic 8",
|
|
"Generic 9",
|
|
"Jukebox Is Playing",
|
|
"Daryl talked about Connie",
|
|
"Daryl talked about Hal",
|
|
"Daryl talked about Hulk",
|
|
"Hulk told Connie",
|
|
"Solved Boiler Door Puzzle",
|
|
"Solved Aunt Safe Puzzle",
|
|
"Boiler Has Chains on it",
|
|
"Solved Boiler Lever Puzzle",
|
|
"Generic 10",
|
|
"Generic 11",
|
|
"Generic 12",
|
|
"Generic 13",
|
|
"Generic 14",
|
|
"Generic 15",
|
|
"Generic 16",
|
|
"Generic 17",
|
|
"Generic 18",
|
|
"Generic 19",
|
|
"Generic 20",
|
|
"Generic 21",
|
|
"Generic 22",
|
|
"Generic 23",
|
|
"Generic 24",
|
|
"Generic 25",
|
|
"Generic 26",
|
|
"Generic 27",
|
|
"Generic 28",
|
|
"Generic 29",
|
|
"Generic 30",
|
|
"Lounge Window Open",
|
|
"Tried Computer",
|
|
"Seen Aunt Safe",
|
|
"Boiler Die",
|
|
"Kitchen Die",
|
|
"Solved Slider Puzzle",
|
|
"Tried Library Door",
|
|
"Seen Boiler Door",
|
|
"Player Has Boiler Pwd",
|
|
"Connie Said Date",
|
|
"Connie Chickens",
|
|
"Hal Chickens",
|
|
"Hulk Chickens",
|
|
"Solved Boiler Lock",
|
|
"Seen the drug depot robbery article",
|
|
"Seen video camera in Jake's locker",
|
|
"Has soup ladle",
|
|
"HDIC 5 Loop",
|
|
"HDIC 6 Loop",
|
|
"HIC 5 Loop",
|
|
"HIC 6 Loop",
|
|
"HIC 7 Loop",
|
|
"DIC 4 Loop",
|
|
"DIC 5 Loop",
|
|
"DIC 6 Loop",
|
|
"DIC 7 Loop",
|
|
"DIC 8 Loop",
|
|
"DIC 9 Loop",
|
|
"DIC 10 Loop",
|
|
"DIC 11 Loop",
|
|
"DIC 12 Loop",
|
|
"DIC 13 Loop",
|
|
"DIC 15 Loop",
|
|
"DIC 16 Loop",
|
|
"DIC 17 Loop",
|
|
"DIC 18 Loop",
|
|
"CIC 5 Loop",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty",
|
|
"empty"
|
|
};
|
|
|
|
#endif // NANCY1DATA_H
|