scummvm/engines/sword25/gfx/animationtemplateregistry.h
2010-10-12 23:32:32 +00:00

80 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_ANIMATIONTEMPLATEREGISTRY_H
#define SWORD25_ANIMATIONTEMPLATEREGISTRY_H
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/kernel/common.h"
#include "sword25/kernel/persistable.h"
#include "sword25/kernel/objectregistry.h"
#include "common/ptr.h"
namespace Sword25 {
// -----------------------------------------------------------------------------
// Forward Deklarationen
// -----------------------------------------------------------------------------
class AnimationTemplate;
// -----------------------------------------------------------------------------
// Klassendeklaration
// -----------------------------------------------------------------------------
class AnimationTemplateRegistry : public ObjectRegistry<AnimationTemplate>, public Persistable {
public:
static AnimationTemplateRegistry &GetInstance() {
if (!m_InstancePtr.get()) m_InstancePtr.reset(new AnimationTemplateRegistry);
return *m_InstancePtr.get();
}
virtual bool persist(OutputPersistenceBlock &Writer);
virtual bool unpersist(InputPersistenceBlock &Reader);
private:
virtual void LogErrorLn(const char *Message) const;
virtual void LogWarningLn(const char *Message) const;
static Common::ScopedPtr<AnimationTemplateRegistry> m_InstancePtr;
};
} // End of namespace Sword25
#endif